diff options
Diffstat (limited to 'src/glx/x11/single2.c')
-rw-r--r-- | src/glx/x11/single2.c | 1563 |
1 files changed, 852 insertions, 711 deletions
diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c index 35fe417b62b..83a25052220 100644 --- a/src/glx/x11/single2.c +++ b/src/glx/x11/single2.c @@ -1,37 +1,32 @@ /* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ #include <stdio.h> #include <assert.h> @@ -40,57 +35,69 @@ #include "glxextensions.h" #include "indirect.h" #include "indirect_vertex_array.h" +#include "dispatch.h" +#include "glapi.h" +#ifdef USE_XCB +#include <xcb/xcb.h> +#include <xcb/glx.h> +#include <X11/Xlib-xcb.h> +#endif /* USE_XCB */ + /* Used for GL_ARB_transpose_matrix */ -static void TransposeMatrixf(GLfloat m[16]) +static void +TransposeMatrixf(GLfloat m[16]) { - int i, j; - for (i = 0; i < 4; i++) { - for (j = 0; j < i; j++) { - GLfloat tmp = m[i*4+j]; - m[i*4+j] = m[j*4+i]; - m[j*4+i] = tmp; - } - } + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLfloat tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } } /* Used for GL_ARB_transpose_matrix */ -static void TransposeMatrixb(GLboolean m[16]) +static void +TransposeMatrixb(GLboolean m[16]) { - int i, j; - for (i = 0; i < 4; i++) { - for (j = 0; j < i; j++) { - GLboolean tmp = m[i*4+j]; - m[i*4+j] = m[j*4+i]; - m[j*4+i] = tmp; - } - } + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLboolean tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } } /* Used for GL_ARB_transpose_matrix */ -static void TransposeMatrixd(GLdouble m[16]) +static void +TransposeMatrixd(GLdouble m[16]) { - int i, j; - for (i = 0; i < 4; i++) { - for (j = 0; j < i; j++) { - GLdouble tmp = m[i*4+j]; - m[i*4+j] = m[j*4+i]; - m[j*4+i] = tmp; - } - } + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLdouble tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } } /* Used for GL_ARB_transpose_matrix */ -static void TransposeMatrixi(GLint m[16]) +static void +TransposeMatrixi(GLint m[16]) { - int i, j; - for (i = 0; i < 4; i++) { - for (j = 0; j < i; j++) { - GLint tmp = m[i*4+j]; - m[i*4+j] = m[j*4+i]; - m[j*4+i] = tmp; - } - } + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLint tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } } @@ -99,41 +106,42 @@ static void TransposeMatrixi(GLint m[16]) * that are not transpose-matrix enums are unaffected. */ static GLenum -RemapTransposeEnum( GLenum e ) +RemapTransposeEnum(GLenum e) { - switch( e ) { - case GL_TRANSPOSE_MODELVIEW_MATRIX: - case GL_TRANSPOSE_PROJECTION_MATRIX: - case GL_TRANSPOSE_TEXTURE_MATRIX: - return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX); - case GL_TRANSPOSE_COLOR_MATRIX: - return GL_COLOR_MATRIX; - default: - return e; - }; + switch (e) { + case GL_TRANSPOSE_MODELVIEW_MATRIX: + case GL_TRANSPOSE_PROJECTION_MATRIX: + case GL_TRANSPOSE_TEXTURE_MATRIX: + return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX); + case GL_TRANSPOSE_COLOR_MATRIX: + return GL_COLOR_MATRIX; + default: + return e; + }; } -GLenum __indirect_glGetError(void) +GLenum +__indirect_glGetError(void) { - __GLX_SINGLE_DECLARE_VARIABLES(); - GLuint retval = GL_NO_ERROR; - xGLXGetErrorReply reply; - - if (gc->error) { - /* Use internal error first */ - retval = gc->error; - gc->error = GL_NO_ERROR; - return retval; - } - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetError,0); - __GLX_SINGLE_READ_XREPLY(); - retval = reply.error; - __GLX_SINGLE_END(); - - return retval; + __GLX_SINGLE_DECLARE_VARIABLES(); + GLuint retval = GL_NO_ERROR; + xGLXGetErrorReply reply; + + if (gc->error) { + /* Use internal error first */ + retval = gc->error; + gc->error = GL_NO_ERROR; + return retval; + } + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetError, 0); + __GLX_SINGLE_READ_XREPLY(); + retval = reply.error; + __GLX_SINGLE_END(); + + return retval; } @@ -144,447 +152,473 @@ GLenum __indirect_glGetError(void) * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. */ static GLboolean -get_client_data( __GLXcontext * gc, GLenum cap, GLintptr * data ) +get_client_data(__GLXcontext * gc, GLenum cap, GLintptr * data) { - GLboolean retval = GL_TRUE; - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - const GLint tex_unit = __glXGetActiveTextureUnit( state ); - - - switch( cap ) { - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_SECONDARY_COLOR_ARRAY: - case GL_FOG_COORD_ARRAY: - retval = __glXGetArrayEnable( state, cap, 0, data ); - break; - - case GL_VERTEX_ARRAY_SIZE: - retval = __glXGetArraySize( state, GL_VERTEX_ARRAY, 0, data ); - break; - case GL_COLOR_ARRAY_SIZE: - retval = __glXGetArraySize( state, GL_COLOR_ARRAY, 0, data ); - break; - case GL_SECONDARY_COLOR_ARRAY_SIZE: - retval = __glXGetArraySize( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); - break; - - case GL_VERTEX_ARRAY_TYPE: - retval = __glXGetArrayType( state, GL_VERTEX_ARRAY, 0, data ); - break; - case GL_NORMAL_ARRAY_TYPE: - retval = __glXGetArrayType( state, GL_NORMAL_ARRAY, 0, data ); - break; - case GL_INDEX_ARRAY_TYPE: - retval = __glXGetArrayType( state, GL_INDEX_ARRAY, 0, data ); - break; - case GL_COLOR_ARRAY_TYPE: - retval = __glXGetArrayType( state, GL_COLOR_ARRAY, 0, data ); - break; - case GL_SECONDARY_COLOR_ARRAY_TYPE: - retval = __glXGetArrayType( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); - break; - case GL_FOG_COORD_ARRAY_TYPE: - retval = __glXGetArrayType( state, GL_FOG_COORD_ARRAY, 0, data ); - break; - - case GL_VERTEX_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_VERTEX_ARRAY, 0, data ); - break; - case GL_NORMAL_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_NORMAL_ARRAY, 0, data ); - break; - case GL_INDEX_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_INDEX_ARRAY, 0, data ); - break; - case GL_EDGE_FLAG_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_EDGE_FLAG_ARRAY, 0, data ); - break; - case GL_COLOR_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_COLOR_ARRAY, 0, data ); - break; - case GL_SECONDARY_COLOR_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); - break; - case GL_FOG_COORD_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_FOG_COORD_ARRAY, 0, data ); - break; - - case GL_TEXTURE_COORD_ARRAY: - retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - retval = __glXGetArraySize( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - retval = __glXGetArrayType( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - retval = __glXGetArrayStride( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); - break; - - case GL_MAX_ELEMENTS_VERTICES: - case GL_MAX_ELEMENTS_INDICES: - retval = GL_TRUE; - *data = ~0UL; - break; - - - case GL_PACK_ROW_LENGTH: - *data = (GLintptr)state->storePack.rowLength; - break; - case GL_PACK_IMAGE_HEIGHT: - *data = (GLintptr)state->storePack.imageHeight; - break; - case GL_PACK_SKIP_ROWS: - *data = (GLintptr)state->storePack.skipRows; - break; - case GL_PACK_SKIP_PIXELS: - *data = (GLintptr)state->storePack.skipPixels; - break; - case GL_PACK_SKIP_IMAGES: - *data = (GLintptr)state->storePack.skipImages; - break; - case GL_PACK_ALIGNMENT: - *data = (GLintptr)state->storePack.alignment; - break; - case GL_PACK_SWAP_BYTES: - *data = (GLintptr)state->storePack.swapEndian; - break; - case GL_PACK_LSB_FIRST: - *data = (GLintptr)state->storePack.lsbFirst; - break; - case GL_UNPACK_ROW_LENGTH: - *data = (GLintptr)state->storeUnpack.rowLength; - break; - case GL_UNPACK_IMAGE_HEIGHT: - *data = (GLintptr)state->storeUnpack.imageHeight; - break; - case GL_UNPACK_SKIP_ROWS: - *data = (GLintptr)state->storeUnpack.skipRows; - break; - case GL_UNPACK_SKIP_PIXELS: - *data = (GLintptr)state->storeUnpack.skipPixels; - break; - case GL_UNPACK_SKIP_IMAGES: - *data = (GLintptr)state->storeUnpack.skipImages; - break; - case GL_UNPACK_ALIGNMENT: - *data = (GLintptr)state->storeUnpack.alignment; - break; - case GL_UNPACK_SWAP_BYTES: - *data = (GLintptr)state->storeUnpack.swapEndian; - break; - case GL_UNPACK_LSB_FIRST: - *data = (GLintptr)state->storeUnpack.lsbFirst; - break; - case GL_CLIENT_ATTRIB_STACK_DEPTH: - *data = (GLintptr)(gc->attributes.stackPointer - gc->attributes.stack); - break; - case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: - *data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH; - break; - case GL_CLIENT_ACTIVE_TEXTURE: - *data = (GLintptr)(tex_unit + GL_TEXTURE0); - break; - - default: - retval = GL_FALSE; - break; - } - - - return retval; + GLboolean retval = GL_TRUE; + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + const GLint tex_unit = __glXGetActiveTextureUnit(state); + + + switch (cap) { + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable(state, cap, 0, data); + break; + + case GL_VERTEX_ARRAY_SIZE: + retval = __glXGetArraySize(state, GL_VERTEX_ARRAY, 0, data); + break; + case GL_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize(state, GL_COLOR_ARRAY, 0, data); + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize(state, GL_SECONDARY_COLOR_ARRAY, 0, data); + break; + + case GL_VERTEX_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_VERTEX_ARRAY, 0, data); + break; + case GL_NORMAL_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data); + break; + case GL_INDEX_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data); + break; + case GL_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_COLOR_ARRAY, 0, data); + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_SECONDARY_COLOR_ARRAY, 0, data); + break; + case GL_FOG_COORD_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_FOG_COORD_ARRAY, 0, data); + break; + + case GL_VERTEX_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data); + break; + case GL_NORMAL_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data); + break; + case GL_INDEX_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data); + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data); + break; + case GL_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data); + break; + case GL_FOG_COORD_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data); + break; + + case GL_TEXTURE_COORD_ARRAY: + retval = + __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + retval = + __glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + retval = + __glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + retval = + __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + + case GL_MAX_ELEMENTS_VERTICES: + case GL_MAX_ELEMENTS_INDICES: + retval = GL_TRUE; + *data = ~0UL; + break; + + + case GL_PACK_ROW_LENGTH: + *data = (GLintptr) state->storePack.rowLength; + break; + case GL_PACK_IMAGE_HEIGHT: + *data = (GLintptr) state->storePack.imageHeight; + break; + case GL_PACK_SKIP_ROWS: + *data = (GLintptr) state->storePack.skipRows; + break; + case GL_PACK_SKIP_PIXELS: + *data = (GLintptr) state->storePack.skipPixels; + break; + case GL_PACK_SKIP_IMAGES: + *data = (GLintptr) state->storePack.skipImages; + break; + case GL_PACK_ALIGNMENT: + *data = (GLintptr) state->storePack.alignment; + break; + case GL_PACK_SWAP_BYTES: + *data = (GLintptr) state->storePack.swapEndian; + break; + case GL_PACK_LSB_FIRST: + *data = (GLintptr) state->storePack.lsbFirst; + break; + case GL_UNPACK_ROW_LENGTH: + *data = (GLintptr) state->storeUnpack.rowLength; + break; + case GL_UNPACK_IMAGE_HEIGHT: + *data = (GLintptr) state->storeUnpack.imageHeight; + break; + case GL_UNPACK_SKIP_ROWS: + *data = (GLintptr) state->storeUnpack.skipRows; + break; + case GL_UNPACK_SKIP_PIXELS: + *data = (GLintptr) state->storeUnpack.skipPixels; + break; + case GL_UNPACK_SKIP_IMAGES: + *data = (GLintptr) state->storeUnpack.skipImages; + break; + case GL_UNPACK_ALIGNMENT: + *data = (GLintptr) state->storeUnpack.alignment; + break; + case GL_UNPACK_SWAP_BYTES: + *data = (GLintptr) state->storeUnpack.swapEndian; + break; + case GL_UNPACK_LSB_FIRST: + *data = (GLintptr) state->storeUnpack.lsbFirst; + break; + case GL_CLIENT_ATTRIB_STACK_DEPTH: + *data = (GLintptr) (gc->attributes.stackPointer - gc->attributes.stack); + break; + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH; + break; + case GL_CLIENT_ACTIVE_TEXTURE: + *data = (GLintptr) (tex_unit + GL_TEXTURE0); + break; + + default: + retval = GL_FALSE; + break; + } + + + return retval; } -void __indirect_glGetBooleanv(GLenum val, GLboolean *b) +void +__indirect_glGetBooleanv(GLenum val, GLboolean * b) { - const GLenum origVal = val; - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - - val = RemapTransposeEnum( val ); - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4); - __GLX_SINGLE_PUT_LONG(0,val); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - - if (compsize == 0) { - /* - ** Error occured; don't modify user's buffer. - */ - } else { - GLintptr data; - - /* - ** We still needed to send the request to the server in order to - ** find out whether it was legal to make a query (it's illegal, - ** for example, to call a query between glBegin() and glEnd()). - */ - - if ( get_client_data( gc, val, & data ) ) { - *b = (GLboolean) data; - } - else { - /* - ** Not a local value, so use what we got from the server. - */ - if (compsize == 1) { - __GLX_SINGLE_GET_CHAR(b); - } else { - __GLX_SINGLE_GET_CHAR_ARRAY(b,compsize); - if (val != origVal) { - /* matrix transpose */ - TransposeMatrixb(b); - } - } - } - } - __GLX_SINGLE_END(); + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *b = (GLboolean) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_CHAR(b); + } + else { + __GLX_SINGLE_GET_CHAR_ARRAY(b, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixb(b); + } + } + } + } + __GLX_SINGLE_END(); } -void __indirect_glGetDoublev(GLenum val, GLdouble *d) +void +__indirect_glGetDoublev(GLenum val, GLdouble * d) { - const GLenum origVal = val; - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - - val = RemapTransposeEnum( val ); - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4); - __GLX_SINGLE_PUT_LONG(0,val); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - - if (compsize == 0) { - /* - ** Error occured; don't modify user's buffer. - */ - } else { - GLintptr data; - - /* - ** We still needed to send the request to the server in order to - ** find out whether it was legal to make a query (it's illegal, - ** for example, to call a query between glBegin() and glEnd()). - */ - - if ( get_client_data( gc, val, & data ) ) { - *d = (GLdouble) data; - } - else { - /* - ** Not a local value, so use what we got from the server. - */ - if (compsize == 1) { - __GLX_SINGLE_GET_DOUBLE(d); - } else { - __GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize); - if (val != origVal) { - /* matrix transpose */ - TransposeMatrixd(d); - } - } - } - } - __GLX_SINGLE_END(); + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *d = (GLdouble) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_DOUBLE(d); + } + else { + __GLX_SINGLE_GET_DOUBLE_ARRAY(d, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixd(d); + } + } + } + } + __GLX_SINGLE_END(); } -void __indirect_glGetFloatv(GLenum val, GLfloat *f) +void +__indirect_glGetFloatv(GLenum val, GLfloat * f) { - const GLenum origVal = val; - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - - val = RemapTransposeEnum( val ); - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4); - __GLX_SINGLE_PUT_LONG(0,val); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - - if (compsize == 0) { - /* - ** Error occured; don't modify user's buffer. - */ - } else { - GLintptr data; - - /* - ** We still needed to send the request to the server in order to - ** find out whether it was legal to make a query (it's illegal, - ** for example, to call a query between glBegin() and glEnd()). - */ - - if ( get_client_data( gc, val, & data ) ) { - *f = (GLfloat) data; - } - else { - /* - ** Not a local value, so use what we got from the server. - */ - if (compsize == 1) { - __GLX_SINGLE_GET_FLOAT(f); - } else { - __GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize); - if (val != origVal) { - /* matrix transpose */ - TransposeMatrixf(f); - } - } - } - } - __GLX_SINGLE_END(); + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *f = (GLfloat) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_FLOAT(f); + } + else { + __GLX_SINGLE_GET_FLOAT_ARRAY(f, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixf(f); + } + } + } + } + __GLX_SINGLE_END(); } -void __indirect_glGetIntegerv(GLenum val, GLint *i) +void +__indirect_glGetIntegerv(GLenum val, GLint * i) { - const GLenum origVal = val; - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; - - val = RemapTransposeEnum( val ); - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4); - __GLX_SINGLE_PUT_LONG(0,val); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_SIZE(compsize); - - if (compsize == 0) { - /* - ** Error occured; don't modify user's buffer. - */ - } else { - GLintptr data; - - /* - ** We still needed to send the request to the server in order to - ** find out whether it was legal to make a query (it's illegal, - ** for example, to call a query between glBegin() and glEnd()). - */ - - if ( get_client_data( gc, val, & data ) ) { - *i = (GLint) data; - } - else { - /* - ** Not a local value, so use what we got from the server. - */ - if (compsize == 1) { - __GLX_SINGLE_GET_LONG(i); - } else { - __GLX_SINGLE_GET_LONG_ARRAY(i,compsize); - if (val != origVal) { - /* matrix transpose */ - TransposeMatrixi(i); - } - } - } - } - __GLX_SINGLE_END(); + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *i = (GLint) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_LONG(i); + } + else { + __GLX_SINGLE_GET_LONG_ARRAY(i, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixi(i); + } + } + } + } + __GLX_SINGLE_END(); } /* ** Send all pending commands to server. */ -void __indirect_glFlush(void) +void +__indirect_glFlush(void) { - __GLX_SINGLE_DECLARE_VARIABLES(); + __GLX_SINGLE_DECLARE_VARIABLES(); - if (!dpy) return; + if (!dpy) + return; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_Flush,0); - __GLX_SINGLE_END(); + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_Flush, 0); + __GLX_SINGLE_END(); - /* And finally flush the X protocol data */ - XFlush(dpy); + /* And finally flush the X protocol data */ + XFlush(dpy); } -void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +void +__indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) { - __GLX_SINGLE_DECLARE_VARIABLES(); + __GLX_SINGLE_DECLARE_VARIABLES(); - if (!dpy) return; + if (!dpy) + return; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8); - __GLX_SINGLE_PUT_LONG(0,size); - __GLX_SINGLE_PUT_LONG(4,type); - __GLX_SINGLE_END(); + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer, 8); + __GLX_SINGLE_PUT_LONG(0, size); + __GLX_SINGLE_PUT_LONG(4, type); + __GLX_SINGLE_END(); - gc->feedbackBuf = buffer; + gc->feedbackBuf = buffer; } -void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer) +void +__indirect_glSelectBuffer(GLsizei numnames, GLuint * buffer) { - __GLX_SINGLE_DECLARE_VARIABLES(); + __GLX_SINGLE_DECLARE_VARIABLES(); - if (!dpy) return; + if (!dpy) + return; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4); - __GLX_SINGLE_PUT_LONG(0,numnames); - __GLX_SINGLE_END(); + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer, 4); + __GLX_SINGLE_PUT_LONG(0, numnames); + __GLX_SINGLE_END(); - gc->selectBuf = buffer; + gc->selectBuf = buffer; } -GLint __indirect_glRenderMode(GLenum mode) +GLint +__indirect_glRenderMode(GLenum mode) { - __GLX_SINGLE_DECLARE_VARIABLES(); - GLint retval = 0; - xGLXRenderModeReply reply; - - if (!dpy) return -1; - - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4); - __GLX_SINGLE_PUT_LONG(0,mode); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_RETVAL(retval,GLint); - - if (reply.newMode != mode) { - /* - ** Switch to new mode did not take effect, therefore an error - ** occured. When an error happens the server won't send us any - ** other data. - */ - } else { - /* Read the feedback or selection data */ - if (gc->renderMode == GL_FEEDBACK) { - __GLX_SINGLE_GET_SIZE(compsize); - __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize); - } else - if (gc->renderMode == GL_SELECT) { - __GLX_SINGLE_GET_SIZE(compsize); - __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize); - } - gc->renderMode = mode; - } - __GLX_SINGLE_END(); - - return retval; + __GLX_SINGLE_DECLARE_VARIABLES(); + GLint retval = 0; + xGLXRenderModeReply reply; + + if (!dpy) + return -1; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_RenderMode, 4); + __GLX_SINGLE_PUT_LONG(0, mode); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_RETVAL(retval, GLint); + + if (reply.newMode != mode) { + /* + ** Switch to new mode did not take effect, therefore an error + ** occured. When an error happens the server won't send us any + ** other data. + */ + } + else { + /* Read the feedback or selection data */ + if (gc->renderMode == GL_FEEDBACK) { + __GLX_SINGLE_GET_SIZE(compsize); + __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize); + } + else if (gc->renderMode == GL_SELECT) { + __GLX_SINGLE_GET_SIZE(compsize); + __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize); + } + gc->renderMode = mode; + } + __GLX_SINGLE_END(); + + return retval; } -void __indirect_glFinish(void) +void +__indirect_glFinish(void) { - __GLX_SINGLE_DECLARE_VARIABLES(); - xGLXSingleReply reply; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_Finish,0); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_END(); + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_Finish, 0); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_END(); } @@ -592,241 +626,348 @@ void __indirect_glFinish(void) * Extract the major and minor version numbers from a version string. */ static void -version_from_string( const char * ver, - int * major_version, int * minor_version ) +version_from_string(const char *ver, int *major_version, int *minor_version) { - const char * end; - long major; - long minor; - - major = strtol( ver, (char **) & end, 10 ); - minor = strtol( end + 1, NULL, 10 ); - *major_version = major; - *minor_version = minor; + const char *end; + long major; + long minor; + + major = strtol(ver, (char **) &end, 10); + minor = strtol(end + 1, NULL, 10); + *major_version = major; + *minor_version = minor; } -const GLubyte *__indirect_glGetString(GLenum name) +const GLubyte * +__indirect_glGetString(GLenum name) { - __GLXcontext *gc = __glXGetCurrentContext(); - Display *dpy = gc->currentDpy; - GLubyte *s = NULL; + __GLXcontext *gc = __glXGetCurrentContext(); + Display *dpy = gc->currentDpy; + GLubyte *s = NULL; - if (!dpy) return 0; + if (!dpy) + return 0; - /* + /* ** Return the cached copy if the string has already been fetched */ - switch(name) { - case GL_VENDOR: - if (gc->vendor) return gc->vendor; - break; - case GL_RENDERER: - if (gc->renderer) return gc->renderer; - break; - case GL_VERSION: - if (gc->version) return gc->version; - break; - case GL_EXTENSIONS: - if (gc->extensions) return gc->extensions; - break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return 0; - } - - /* + switch (name) { + case GL_VENDOR: + if (gc->vendor) + return gc->vendor; + break; + case GL_RENDERER: + if (gc->renderer) + return gc->renderer; + break; + case GL_VERSION: + if (gc->version) + return gc->version; + break; + case GL_EXTENSIONS: + if (gc->extensions) + return gc->extensions; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return 0; + } + + /* ** Get requested string from server */ - (void) __glXFlushRenderBuffer( gc, gc->pc ); - s = (GLubyte *) __glXGetStringFromServer( dpy, gc->majorOpcode, - X_GLsop_GetString, gc->currentContextTag, - name ); - if (!s) { - /* Throw data on the floor */ - __glXSetError(gc, GL_OUT_OF_MEMORY); - } else { - /* - ** Update local cache - */ - switch(name) { - case GL_VENDOR: - gc->vendor = s; - break; - - case GL_RENDERER: - gc->renderer = s; - break; - - case GL_VERSION: { - int client_major; - int client_minor; - - version_from_string( (char *) s, - & gc->server_major, & gc->server_minor ); - __glXGetGLVersion( & client_major, & client_minor ); - - if ( (gc->server_major < client_major) - || ((gc->server_major == client_major) - && (gc->server_minor <= client_minor)) ) { - gc->version = s; - } - else { - /* Allow 7 bytes for the client-side GL version. This allows - * for upto version 999.999. I'm not holding my breath for - * that one! The extra 4 is for the ' ()\0' that will be - * added. - */ - const size_t size = 7 + strlen( (char *) s ) + 4; - - gc->version = Xmalloc( size ); - if ( gc->version == NULL ) { - /* If we couldn't allocate memory for the new string, - * make a best-effort and just copy the client-side version - * to the string and use that. It probably doesn't - * matter what is done here. If there not memory available - * for a short string, the system is probably going to die - * soon anyway. - */ - snprintf( (char *) s, strlen( (char *) s ) + 1, "%u.%u", - client_major, client_minor ); - gc->version = s; - } - else { - snprintf( (char *)gc->version, size, "%u.%u (%s)", - client_major, client_minor, s ); - Xfree( s ); - s = gc->version; - } - } - break; - } - - case GL_EXTENSIONS: { - int major = 1; - int minor = 0; - - /* This code is currently disabled. I was reminded that some - * vendors intentionally exclude some extensions from their - * extension string that are part of the core version they - * advertise. In particular, on Nvidia drivers this means that - * the functionality is supported by the driver, but is not - * hardware accelerated. For example, a TNT will show core - * version 1.5, but most of the post-1.2 functionality is a - * software fallback. - * - * I don't want to break applications that rely on this odd - * behavior. At the same time, the code is written and tested, - * so I didn't want to throw it away. Therefore, the code is here - * but disabled. In the future, we may wish to and an environment - * variable to enable it. - */ - + (void) __glXFlushRenderBuffer(gc, gc->pc); + s = (GLubyte *) __glXGetStringFromServer(dpy, gc->majorOpcode, + X_GLsop_GetString, + gc->currentContextTag, name); + if (!s) { + /* Throw data on the floor */ + __glXSetError(gc, GL_OUT_OF_MEMORY); + } + else { + /* + ** Update local cache + */ + switch (name) { + case GL_VENDOR: + gc->vendor = s; + break; + + case GL_RENDERER: + gc->renderer = s; + break; + + case GL_VERSION:{ + int client_major; + int client_minor; + + version_from_string((char *) s, + &gc->server_major, &gc->server_minor); + __glXGetGLVersion(&client_major, &client_minor); + + if ((gc->server_major < client_major) + || ((gc->server_major == client_major) + && (gc->server_minor <= client_minor))) { + gc->version = s; + } + else { + /* Allow 7 bytes for the client-side GL version. This allows + * for upto version 999.999. I'm not holding my breath for + * that one! The extra 4 is for the ' ()\0' that will be + * added. + */ + const size_t size = 7 + strlen((char *) s) + 4; + + gc->version = Xmalloc(size); + if (gc->version == NULL) { + /* If we couldn't allocate memory for the new string, + * make a best-effort and just copy the client-side version + * to the string and use that. It probably doesn't + * matter what is done here. If there not memory available + * for a short string, the system is probably going to die + * soon anyway. + */ + snprintf((char *) s, strlen((char *) s) + 1, "%u.%u", + client_major, client_minor); + gc->version = s; + } + else { + snprintf((char *) gc->version, size, "%u.%u (%s)", + client_major, client_minor, s); + Xfree(s); + s = gc->version; + } + } + break; + } + + case GL_EXTENSIONS:{ + int major = 1; + int minor = 0; + + /* This code is currently disabled. I was reminded that some + * vendors intentionally exclude some extensions from their + * extension string that are part of the core version they + * advertise. In particular, on Nvidia drivers this means that + * the functionality is supported by the driver, but is not + * hardware accelerated. For example, a TNT will show core + * version 1.5, but most of the post-1.2 functionality is a + * software fallback. + * + * I don't want to break applications that rely on this odd + * behavior. At the same time, the code is written and tested, + * so I didn't want to throw it away. Therefore, the code is here + * but disabled. In the future, we may wish to and an environment + * variable to enable it. + */ + #if 0 - /* Call glGetString just to make sure that gc->server_major and - * gc->server_minor are set. This version may be higher than we - * can completely support, but it may imply support for some - * extensions that we can support. - * - * For example, at the time of this writing, the client-side - * library only supports upto core GL version 1.2. However, cubic - * textures, multitexture, multisampling, and some other 1.3 - * features are supported. If the server reports back version - * 1.3, but does not report all of those extensions, we will - * enable them. - */ - (void *) glGetString( GL_VERSION ); - major = gc->server_major, - minor = gc->server_minor; + /* Call glGetString just to make sure that gc->server_major and + * gc->server_minor are set. This version may be higher than we + * can completely support, but it may imply support for some + * extensions that we can support. + * + * For example, at the time of this writing, the client-side + * library only supports upto core GL version 1.2. However, cubic + * textures, multitexture, multisampling, and some other 1.3 + * features are supported. If the server reports back version + * 1.3, but does not report all of those extensions, we will + * enable them. + */ + (void *) glGetString(GL_VERSION); + major = gc->server_major, minor = gc->server_minor; #endif - __glXCalculateUsableGLExtensions( gc, (char *) s, major, minor ); - XFree( s ); - s = gc->extensions; - break; - } - } - } - return s; + __glXCalculateUsableGLExtensions(gc, (char *) s, major, minor); + XFree(s); + s = gc->extensions; + break; + } + } + } + return s; } -GLboolean __indirect_glIsEnabled(GLenum cap) +GLboolean +__indirect_glIsEnabled(GLenum cap) { - __GLX_SINGLE_DECLARE_VARIABLES(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - xGLXSingleReply reply; - GLboolean retval = 0; - GLintptr enable; - - if (!dpy) return 0; - - switch(cap) { - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_SECONDARY_COLOR_ARRAY: - case GL_FOG_COORD_ARRAY: - retval = __glXGetArrayEnable( state, cap, 0, & enable ); - assert( retval ); - return (GLboolean) enable; - break; - case GL_TEXTURE_COORD_ARRAY: - retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, - __glXGetActiveTextureUnit( state ), & enable ); - assert( retval ); - return (GLboolean) enable; - break; - } + __GLX_SINGLE_DECLARE_VARIABLES(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + xGLXSingleReply reply; + GLboolean retval = 0; + GLintptr enable; + + if (!dpy) + return 0; + + switch (cap) { + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable(state, cap, 0, &enable); + assert(retval); + return (GLboolean) enable; + break; + case GL_TEXTURE_COORD_ARRAY: + retval = __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit(state), &enable); + assert(retval); + return (GLboolean) enable; + break; + } + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled, 4); + __GLX_SINGLE_PUT_LONG(0, cap); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_RETVAL(retval, GLboolean); + __GLX_SINGLE_END(); + return retval; +} - __GLX_SINGLE_LOAD_VARIABLES(); - __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4); - __GLX_SINGLE_PUT_LONG(0,cap); - __GLX_SINGLE_READ_XREPLY(); - __GLX_SINGLE_GET_RETVAL(retval, GLboolean); - __GLX_SINGLE_END(); - return retval; +void +__indirect_glGetPointerv(GLenum pname, void **params) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + Display *dpy = gc->currentDpy; + + if (!dpy) + return; + + switch (pname) { + case GL_VERTEX_ARRAY_POINTER: + case GL_NORMAL_ARRAY_POINTER: + case GL_COLOR_ARRAY_POINTER: + case GL_INDEX_ARRAY_POINTER: + case GL_EDGE_FLAG_ARRAY_POINTER: + __glXGetArrayPointer(state, pname - GL_VERTEX_ARRAY_POINTER + + GL_VERTEX_ARRAY, 0, params); + return; + case GL_TEXTURE_COORD_ARRAY_POINTER: + __glXGetArrayPointer(state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit(state), params); + return; + case GL_SECONDARY_COLOR_ARRAY_POINTER: + case GL_FOG_COORD_ARRAY_POINTER: + __glXGetArrayPointer(state, pname - GL_FOG_COORD_ARRAY_POINTER + + GL_FOG_COORD_ARRAY, 0, params); + return; + case GL_FEEDBACK_BUFFER_POINTER: + *params = (void *) gc->feedbackBuf; + return; + case GL_SELECTION_BUFFER_POINTER: + *params = (void *) gc->selectBuf; + return; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } } -void __indirect_glGetPointerv(GLenum pname, void **params) + + +/** + * This was previously auto-generated, but we need to special-case + * how we handle writing into the 'residences' buffer when n%4!=0. + */ +#define X_GLsop_AreTexturesResident 143 +GLboolean +__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, + GLboolean * residences) { - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - Display *dpy = gc->currentDpy; - - if (!dpy) return; - - switch(pname) { - case GL_VERTEX_ARRAY_POINTER: - case GL_NORMAL_ARRAY_POINTER: - case GL_COLOR_ARRAY_POINTER: - case GL_INDEX_ARRAY_POINTER: - case GL_EDGE_FLAG_ARRAY_POINTER: - __glXGetArrayPointer( state, pname - GL_VERTEX_ARRAY_POINTER - + GL_VERTEX_ARRAY, - 0, params ); - return; - case GL_TEXTURE_COORD_ARRAY_POINTER: - __glXGetArrayPointer( state, GL_TEXTURE_COORD_ARRAY, - __glXGetActiveTextureUnit( state ), params ); - return; - case GL_SECONDARY_COLOR_ARRAY_POINTER: - case GL_FOG_COORD_ARRAY_POINTER: - __glXGetArrayPointer( state, pname - GL_FOG_COORD_ARRAY_POINTER - + GL_FOG_COORD_ARRAY, - 0, params ); - return; - case GL_FEEDBACK_BUFFER_POINTER: - *params = (void *)gc->feedbackBuf; - return; - case GL_SELECTION_BUFFER_POINTER: - *params = (void *)gc->selectBuf; - return; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + xcb_connection_t *c = XGetXCBConnection(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + xcb_glx_are_textures_resident_reply_t *reply = + xcb_glx_are_textures_resident_reply(c, + xcb_glx_are_textures_resident + (c, gc->currentContextTag, n, + textures), NULL); + (void) memcpy(residences, xcb_glx_are_textures_resident_data(reply), + xcb_glx_are_textures_resident_data_length(reply) * + sizeof(GLboolean)); + retval = reply->ret_val; + free(reply); +#else + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); + if (n & 3) { + /* n is not a multiple of four. + * When reply_is_always_array is TRUE, __glXReadReply() will + * put a multiple of four bytes into the dest buffer. If the + * caller's buffer is not a multiple of four in size, we'll write + * out of bounds. So use a temporary buffer that's a few bytes + * larger. + */ + GLboolean *res4 = malloc((n + 3) & ~3); + retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE); + memcpy(residences, res4, n); + free(res4); + } + else { + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + } + UnlockDisplay(dpy); + SyncHandle(); +#endif /* USE_XCB */ } + return retval; } + +/** + * This was previously auto-generated, but we need to special-case + * how we handle writing into the 'residences' buffer when n%4!=0. + */ +#define X_GLvop_AreTexturesResidentEXT 11 +GLboolean +glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, + GLboolean * residences) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + + if (gc->isDirect) { + return CALL_AreTexturesResident(GET_DISPATCH(), + (n, textures, residences)); + } else { + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_AreTexturesResidentEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); + if (n & 3) { + /* see comments in __indirect_glAreTexturesResident() */ + GLboolean *res4 = malloc((n + 3) & ~3); + retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE); + memcpy(residences, res4, n); + free(res4); + } + else { + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + } + UnlockDisplay(dpy); + SyncHandle(); + } + return retval; + } +} |