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-rw-r--r--src/glx/x11/renderpix.c906
1 files changed, 906 insertions, 0 deletions
diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c
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+++ b/src/glx/x11/renderpix.c
@@ -0,0 +1,906 @@
+/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "packrender.h"
+
+/*
+** This file contains routines that deal with unpacking data from client
+** memory using the pixel store unpack modes and then shipping it to
+** the server. For all of these routines (except glPolygonStipple) there
+** are two forms of the transport - small and large. Small commands are
+** the commands that fit into the "rendering" transport buffer. Large
+** commands are sent to the server in chunks by __glXSendLargeCommand.
+**
+** All of the commands send over a pixel header (see glxproto.h) which
+** describes the pixel store modes that the server must use to properly
+** handle the data. Any pixel store modes not done by the __glFillImage
+** routine are passed on to the server.
+*/
+
+/*
+** Send a large image to the server. If necessary, a buffer is allocated
+** to hold the unpacked data that is copied from the clients memory.
+*/
+static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *src,
+ GLubyte *pc, GLubyte *modes)
+{
+ if (!gc->fastImageUnpack) {
+ /* Allocate a temporary holding buffer */
+ GLubyte *buf = (GLubyte *) Xmalloc(compsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ /* Apply pixel store unpack modes to copy data into buf */
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type, src, buf,
+ modes);
+
+ /* Send large command */
+ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
+
+ /* Free buffer */
+ Xfree((char*) buf);
+ } else {
+ /* Just send the data straight as is */
+ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize);
+ }
+}
+
+/*
+** Send a large null image to the server. To be backwards compatible,
+** data must be sent to the server even when the application has passed
+** a null pointer into glTexImage1D, glTexImage2D or glTexImage3D.
+*/
+static void SendLargeNULLImage(__GLXcontext *gc, GLint compsize,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *src,
+ GLubyte *pc, GLubyte *modes)
+{
+ GLubyte *buf = (GLubyte *) Xmalloc(compsize);
+
+ /* Allocate a temporary holding buffer */
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ /* Send large command */
+ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
+
+ /* Free buffer */
+ Xfree((char*) buf);
+}
+
+/************************************************************************/
+
+void glPolygonStipple(const GLubyte *mask)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ compsize = __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP);
+ cmdlen = __GLX_PAD(__GLX_POLYGONSTIPPLE_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ __GLX_BEGIN(X_GLrop_PolygonStipple,cmdlen);
+ pc += __GLX_RENDER_HDR_SIZE;
+ pixelHeaderPC = pc;
+ pc += __GLX_PIXEL_HDR_SIZE;
+ (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ mask, pc, pixelHeaderPC);
+ __GLX_END(__GLX_PAD(compsize));
+}
+
+void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ compsize = __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP);
+ cmdlen = __GLX_PAD(__GLX_BITMAP_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen);
+ __GLX_PUT_LONG(0,width);
+ __GLX_PUT_LONG(4,height);
+ __GLX_PUT_FLOAT(8,xorig);
+ __GLX_PUT_FLOAT(12,yorig);
+ __GLX_PUT_FLOAT(16,xmove);
+ __GLX_PUT_FLOAT(20,ymove);
+ pc += __GLX_BITMAP_HDR_SIZE;
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX,
+ GL_BITMAP, bitmap, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen+4);
+ __GLX_PUT_LONG(0,width);
+ __GLX_PUT_LONG(4,height);
+ __GLX_PUT_FLOAT(8,xorig);
+ __GLX_PUT_FLOAT(12,yorig);
+ __GLX_PUT_FLOAT(16,xmove);
+ __GLX_PUT_FLOAT(20,ymove);
+ pc += __GLX_BITMAP_HDR_SIZE;
+ SendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX,
+ GL_BITMAP, bitmap, pc, pixelHeaderPC);
+ }
+}
+
+void glTexImage1D(GLenum target, GLint level, GLint components,
+ GLsizei width, GLint border, GLenum format, GLenum type,
+ const GLvoid *image)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if (target == GL_PROXY_TEXTURE_1D) {
+ compsize = 0;
+ } else {
+ compsize = __glImageSize(width, 1, 1, format, type);
+ }
+ cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,components);
+ __GLX_PUT_LONG(12,width);
+ __GLX_PUT_LONG(20,border);
+ __GLX_PUT_LONG(24,format);
+ __GLX_PUT_LONG(28,type);
+ pc += __GLX_TEXIMAGE_HDR_SIZE;
+ if (compsize > 0 && image != NULL) {
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type,
+ image, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,components);
+ __GLX_PUT_LONG(12,width);
+ __GLX_PUT_LONG(16,1);
+ __GLX_PUT_LONG(20,border);
+ __GLX_PUT_LONG(24,format);
+ __GLX_PUT_LONG(28,type);
+ pc += __GLX_TEXIMAGE_HDR_SIZE;
+ if (image != NULL) {
+ SendLargeImage(gc, compsize, 1, width, 1, 1, format,
+ type, image, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ {
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ SendLargeNULLImage(gc, compsize, width, 1, 1, format,
+ type, image, pc, pixelHeaderPC);
+ }
+ }
+}
+
+void glTexImage2D(GLenum target, GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border, GLenum format,
+ GLenum type, const GLvoid *image)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if (target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ compsize = 0;
+ } else {
+ compsize = __glImageSize(width, height, 1, format, type);
+ }
+ cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,components);
+ __GLX_PUT_LONG(12,width);
+ __GLX_PUT_LONG(16,height);
+ __GLX_PUT_LONG(20,border);
+ __GLX_PUT_LONG(24,format);
+ __GLX_PUT_LONG(28,type);
+ pc += __GLX_TEXIMAGE_HDR_SIZE;
+ if (compsize > 0 && image != NULL) {
+ (*gc->fillImage)(gc, 2, width, height, 1, format, type,
+ image, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,components);
+ __GLX_PUT_LONG(12,width);
+ __GLX_PUT_LONG(16,height);
+ __GLX_PUT_LONG(20,border);
+ __GLX_PUT_LONG(24,format);
+ __GLX_PUT_LONG(28,type);
+ pc += __GLX_TEXIMAGE_HDR_SIZE;
+ if (image != NULL) {
+ SendLargeImage(gc, compsize, 2, width, height, 1, format,
+ type, image, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ {
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ SendLargeNULLImage(gc, compsize, width, height, 1, format,
+ type, image, pc, pixelHeaderPC);
+ }
+ }
+}
+
+void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *image)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ compsize = __glImageSize(width, height, 1, format, type);
+ cmdlen = __GLX_PAD(__GLX_DRAWPIXELS_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen);
+ __GLX_PUT_LONG(0,width);
+ __GLX_PUT_LONG(4,height);
+ __GLX_PUT_LONG(8,format);
+ __GLX_PUT_LONG(12,type);
+ pc += __GLX_DRAWPIXELS_HDR_SIZE;
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, format, type,
+ image, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen+4);
+ __GLX_PUT_LONG(0,width);
+ __GLX_PUT_LONG(4,height);
+ __GLX_PUT_LONG(8,format);
+ __GLX_PUT_LONG(12,type);
+ pc += __GLX_DRAWPIXELS_HDR_SIZE;
+ SendLargeImage(gc, compsize, 2, width, height, 1, format,
+ type, image, pc, pixelHeaderPC);
+ }
+}
+
+static void __glx_TexSubImage1D2D(GLshort opcode, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ const GLvoid *image, GLint dim)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if (image == NULL) {
+ compsize = 0;
+ } else {
+ compsize = __glImageSize(width, height, 1, format, type);
+ }
+
+ cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,xoffset);
+ __GLX_PUT_LONG(12,yoffset);
+ __GLX_PUT_LONG(16,width);
+ __GLX_PUT_LONG(20,height);
+ __GLX_PUT_LONG(24,format);
+ __GLX_PUT_LONG(28,type);
+ if (image == NULL) {
+ __GLX_PUT_LONG(32,GL_TRUE);
+ } else {
+ __GLX_PUT_LONG(32,GL_FALSE);
+ }
+ pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, image,
+ pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,xoffset);
+ __GLX_PUT_LONG(12,yoffset);
+ __GLX_PUT_LONG(16,width);
+ __GLX_PUT_LONG(20,height);
+ __GLX_PUT_LONG(24,format);
+ __GLX_PUT_LONG(28,type);
+ if (image == NULL) {
+ __GLX_PUT_LONG(32,GL_TRUE);
+ } else {
+ __GLX_PUT_LONG(32,GL_FALSE);
+ }
+ pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
+ SendLargeImage(gc, compsize, dim, width, height, 1,
+ format, type, image, pc, pixelHeaderPC);
+ }
+}
+
+void glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image)
+{
+ __glx_TexSubImage1D2D(X_GLrop_TexSubImage1D, target, level, xoffset,
+ 0, width, 1, format, type, image, 1);
+}
+
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *image)
+{
+ __glx_TexSubImage1D2D(X_GLrop_TexSubImage2D, target, level, xoffset,
+ yoffset, width, height, format, type, image, 2);
+}
+
+void glColorTable(GLenum target, GLenum internalformat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid *table)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_PROXY_COLOR_TABLE:
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ compsize = 0;
+ break;
+ default:
+ compsize = __glImageSize(width, 1, 1, format, type);
+ break;
+ }
+ cmdlen = __GLX_PAD(__GLX_COLOR_TABLE_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) {
+ return;
+ }
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorTable, (short)cmdlen);
+ __GLX_PUT_LONG(0, (long)target);
+ __GLX_PUT_LONG(4, (long)internalformat);
+ __GLX_PUT_LONG(8, width);
+ __GLX_PUT_LONG(12, (long)format);
+ __GLX_PUT_LONG(16, (long)type);
+ pc += __GLX_COLOR_TABLE_HDR_SIZE;
+ if (compsize > 0 && table != NULL) {
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, pc,
+ pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0, GL_FALSE);
+ __GLX_PUT_CHAR(1, GL_FALSE);
+ __GLX_PUT_CHAR(2, 0);
+ __GLX_PUT_CHAR(3, 0);
+ __GLX_PUT_LONG(4, 0);
+ __GLX_PUT_LONG(8, 0);
+ __GLX_PUT_LONG(12, 0);
+ __GLX_PUT_LONG(16, 1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorTable, cmdlen+4);
+ __GLX_PUT_LONG(0, (long)target);
+ __GLX_PUT_LONG(4, (long)internalformat);
+ __GLX_PUT_LONG(8, width);
+ __GLX_PUT_LONG(12, (long)format);
+ __GLX_PUT_LONG(16, (long)type);
+ pc += __GLX_COLOR_TABLE_HDR_SIZE;
+ SendLargeImage(gc, compsize, 1, width, 1, 1, format,
+ type, table, pc, pixelHeaderPC);
+ }
+}
+
+void glColorSubTable(GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid *table)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ compsize = __glImageSize(count, 1, 1, format, type);
+ cmdlen = __GLX_PAD(__GLX_COLOR_SUBTABLE_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) {
+ return;
+ }
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorSubTable, (short)cmdlen);
+ __GLX_PUT_LONG(0, (long)target);
+ __GLX_PUT_LONG(4, start);
+ __GLX_PUT_LONG(8, count);
+ __GLX_PUT_LONG(12, (long)format);
+ __GLX_PUT_LONG(16, (long)type);
+ pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
+ if (compsize > 0 && table != NULL) {
+ (*gc->fillImage)(gc, 1, start+count, 1, 1, format, type, table, pc,
+ pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0, GL_FALSE);
+ __GLX_PUT_CHAR(1, GL_FALSE);
+ __GLX_PUT_CHAR(2, 0);
+ __GLX_PUT_CHAR(3, 0);
+ __GLX_PUT_LONG(4, 0);
+ __GLX_PUT_LONG(8, 0);
+ __GLX_PUT_LONG(12, 0);
+ __GLX_PUT_LONG(16, 1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorSubTable, cmdlen+4);
+ __GLX_PUT_LONG(0, (long)target);
+ __GLX_PUT_LONG(4, start);
+ __GLX_PUT_LONG(8, count);
+ __GLX_PUT_LONG(12, (long)format);
+ __GLX_PUT_LONG(16, (long)type);
+ pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
+ SendLargeImage(gc, compsize, 1, start+count, 1, 1, format,
+ type, table, pc, pixelHeaderPC);
+ }
+}
+
+static void __glx_ConvolutionFilter1D2D(GLshort opcode, GLint dim,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *image)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ compsize = __glImageSize(width, height, 1, format, type);
+ cmdlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,internalformat);
+ __GLX_PUT_LONG(8,width);
+ __GLX_PUT_LONG(12,height);
+ __GLX_PUT_LONG(16,format);
+ __GLX_PUT_LONG(20,type);
+ pc += __GLX_CONV_FILT_HDR_SIZE;
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type,
+ image, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,internalformat);
+ __GLX_PUT_LONG(8,width);
+ __GLX_PUT_LONG(12,height);
+ __GLX_PUT_LONG(16,format);
+ __GLX_PUT_LONG(20,type);
+ pc += __GLX_CONV_FILT_HDR_SIZE;
+ SendLargeImage(gc, compsize, dim, width, height, 1, format,
+ type, image, pc, pixelHeaderPC);
+ }
+}
+
+void glConvolutionFilter1D(GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *image)
+{
+ __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter1D, 1, target,
+ internalformat, width, 1, format, type,
+ image);
+}
+
+void glConvolutionFilter2D(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image)
+{
+ __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter2D, 2, target,
+ internalformat, width, height, format, type,
+ image);
+}
+
+void glSeparableFilter2D(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row,
+ const GLvoid *column)
+{
+ __GLX_DECLARE_VARIABLES();
+ GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;
+
+ __GLX_LOAD_VARIABLES();
+ compsize = __glImageSize(width, 1, 1, format, type);
+ compsize2 = __glImageSize(height, 1, 1, format, type);
+ totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
+ hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);
+ image1len = __GLX_PAD(compsize);
+ image2len = __GLX_PAD(compsize2);
+ cmdlen = totalhdrlen + image1len + image2len;
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,internalformat);
+ __GLX_PUT_LONG(8,width);
+ __GLX_PUT_LONG(12,height);
+ __GLX_PUT_LONG(16,format);
+ __GLX_PUT_LONG(20,type);
+ pc += hdrlen;
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type,
+ row, pc, pixelHeaderPC);
+ pc += image1len;
+ }
+ if (compsize2 > 0) {
+ (*gc->fillImage)(gc, 1, height, 1, 1, format, type,
+ column, pc, NULL);
+ pc += image2len;
+ }
+ if ((compsize == 0) && (compsize2 == 0)) {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,1);
+ }
+ __GLX_END(0);
+ } else {
+ GLint bufsize;
+
+ bufsize = image1len + image2len;
+
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,internalformat);
+ __GLX_PUT_LONG(8,width);
+ __GLX_PUT_LONG(12,height);
+ __GLX_PUT_LONG(16,format);
+ __GLX_PUT_LONG(20,type);
+ pc += hdrlen;
+
+ if (!gc->fastImageUnpack) {
+ /* Allocate a temporary holding buffer */
+ GLubyte *buf = (GLubyte *) Xmalloc(bufsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC);
+
+ (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column,
+ buf + image1len, pixelHeaderPC);
+
+ /* Send large command */
+ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize);
+ /* Free buffer */
+ Xfree((char*) buf);
+ } else {
+ /* Just send the data straight as is */
+ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize);
+ }
+ }
+}
+
+void glTexImage3D(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *image)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if ((target == GL_PROXY_TEXTURE_3D) || (image == NULL)) {
+ compsize = 0;
+ } else {
+ compsize = __glImageSize(width, height, depth, format, type);
+ }
+ cmdlen = __GLX_PAD(__GLX_TEXIMAGE_3D_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,internalformat);
+ __GLX_PUT_LONG(12,width);
+ __GLX_PUT_LONG(16,height);
+ __GLX_PUT_LONG(20,depth);
+ __GLX_PUT_LONG(24,0); /* size4d */
+ __GLX_PUT_LONG(28,border);
+ __GLX_PUT_LONG(32,format);
+ __GLX_PUT_LONG(36,type);
+ if (image == NULL) {
+ __GLX_PUT_LONG(40,GL_TRUE);
+ } else {
+ __GLX_PUT_LONG(40,GL_FALSE);
+ }
+ pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
+ if (compsize > 0 && image != NULL) {
+ (*gc->fillImage)(gc, 3, width, height, depth, format, type,
+ image, pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,0);
+ __GLX_PUT_LONG(20,0);
+ __GLX_PUT_LONG(24,0);
+ __GLX_PUT_LONG(28,0);
+ __GLX_PUT_LONG(32,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,internalformat);
+ __GLX_PUT_LONG(12,width);
+ __GLX_PUT_LONG(16,height);
+ __GLX_PUT_LONG(20,depth);
+ __GLX_PUT_LONG(24,0); /* size4d */
+ __GLX_PUT_LONG(28,border);
+ __GLX_PUT_LONG(32,format);
+ __GLX_PUT_LONG(36,type);
+ if (image == NULL) {
+ __GLX_PUT_LONG(40,GL_TRUE);
+ } else {
+ __GLX_PUT_LONG(40,GL_FALSE);
+ }
+ pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
+ SendLargeImage(gc, compsize, 3, width, height, depth, format,
+ type, image, pc, pixelHeaderPC);
+ }
+}
+
+void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format, GLenum type,
+ const GLvoid *image)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if (image == NULL) {
+ compsize = 0;
+ } else {
+ compsize = __glImageSize(width, height, depth, format, type);
+ }
+ cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_3D_CMD_HDR_SIZE + compsize);
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,xoffset);
+ __GLX_PUT_LONG(12,yoffset);
+ __GLX_PUT_LONG(16,zoffset);
+ __GLX_PUT_LONG(20,0); /* woffset */
+ __GLX_PUT_LONG(24,width);
+ __GLX_PUT_LONG(28,height);
+ __GLX_PUT_LONG(32,depth);
+ __GLX_PUT_LONG(36,0); /* size4d */
+ __GLX_PUT_LONG(40,format);
+ __GLX_PUT_LONG(44,type);
+ if (image == NULL) {
+ __GLX_PUT_LONG(48,GL_TRUE);
+ } else {
+ __GLX_PUT_LONG(48,GL_FALSE);
+ }
+ pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 3, width, height, depth, format, type, image,
+ pc, pixelHeaderPC);
+ } else {
+ /* Setup default store modes */
+ GLubyte *pc = pixelHeaderPC;
+ __GLX_PUT_CHAR(0,GL_FALSE);
+ __GLX_PUT_CHAR(1,GL_FALSE);
+ __GLX_PUT_CHAR(2,0);
+ __GLX_PUT_CHAR(3,0);
+ __GLX_PUT_LONG(4,0);
+ __GLX_PUT_LONG(8,0);
+ __GLX_PUT_LONG(12,0);
+ __GLX_PUT_LONG(16,0);
+ __GLX_PUT_LONG(20,0);
+ __GLX_PUT_LONG(24,0);
+ __GLX_PUT_LONG(28,0);
+ __GLX_PUT_LONG(32,1);
+ }
+ __GLX_END(__GLX_PAD(compsize));
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,
+ cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,level);
+ __GLX_PUT_LONG(8,xoffset);
+ __GLX_PUT_LONG(12,yoffset);
+ __GLX_PUT_LONG(16,zoffset);
+ __GLX_PUT_LONG(20,0); /* woffset */
+ __GLX_PUT_LONG(24,width);
+ __GLX_PUT_LONG(28,height);
+ __GLX_PUT_LONG(32,depth);
+ __GLX_PUT_LONG(36,0); /* size4d */
+ __GLX_PUT_LONG(40,format);
+ __GLX_PUT_LONG(44,type);
+ if (image == NULL) {
+ __GLX_PUT_LONG(48,GL_TRUE);
+ } else {
+ __GLX_PUT_LONG(48,GL_FALSE);
+ }
+ pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
+ SendLargeImage(gc, compsize, 3, width, height, depth, format, type,
+ image, pc, pixelHeaderPC);
+ }
+}