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Diffstat (limited to 'src/glx/x11/renderpix.c')
-rw-r--r-- | src/glx/x11/renderpix.c | 906 |
1 files changed, 906 insertions, 0 deletions
diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c new file mode 100644 index 00000000000..2f5346ad675 --- /dev/null +++ b/src/glx/x11/renderpix.c @@ -0,0 +1,906 @@ +/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "packrender.h" + +/* +** This file contains routines that deal with unpacking data from client +** memory using the pixel store unpack modes and then shipping it to +** the server. For all of these routines (except glPolygonStipple) there +** are two forms of the transport - small and large. Small commands are +** the commands that fit into the "rendering" transport buffer. Large +** commands are sent to the server in chunks by __glXSendLargeCommand. +** +** All of the commands send over a pixel header (see glxproto.h) which +** describes the pixel store modes that the server must use to properly +** handle the data. Any pixel store modes not done by the __glFillImage +** routine are passed on to the server. +*/ + +/* +** Send a large image to the server. If necessary, a buffer is allocated +** to hold the unpacked data that is copied from the clients memory. +*/ +static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const GLvoid *src, + GLubyte *pc, GLubyte *modes) +{ + if (!gc->fastImageUnpack) { + /* Allocate a temporary holding buffer */ + GLubyte *buf = (GLubyte *) Xmalloc(compsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + + /* Apply pixel store unpack modes to copy data into buf */ + (*gc->fillImage)(gc, dim, width, height, depth, format, type, src, buf, + modes); + + /* Send large command */ + __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); + + /* Free buffer */ + Xfree((char*) buf); + } else { + /* Just send the data straight as is */ + __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize); + } +} + +/* +** Send a large null image to the server. To be backwards compatible, +** data must be sent to the server even when the application has passed +** a null pointer into glTexImage1D, glTexImage2D or glTexImage3D. +*/ +static void SendLargeNULLImage(__GLXcontext *gc, GLint compsize, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const GLvoid *src, + GLubyte *pc, GLubyte *modes) +{ + GLubyte *buf = (GLubyte *) Xmalloc(compsize); + + /* Allocate a temporary holding buffer */ + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + + /* Send large command */ + __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); + + /* Free buffer */ + Xfree((char*) buf); +} + +/************************************************************************/ + +void glPolygonStipple(const GLubyte *mask) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + compsize = __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP); + cmdlen = __GLX_PAD(__GLX_POLYGONSTIPPLE_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + __GLX_BEGIN(X_GLrop_PolygonStipple,cmdlen); + pc += __GLX_RENDER_HDR_SIZE; + pixelHeaderPC = pc; + pc += __GLX_PIXEL_HDR_SIZE; + (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + mask, pc, pixelHeaderPC); + __GLX_END(__GLX_PAD(compsize)); +} + +void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + compsize = __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP); + cmdlen = __GLX_PAD(__GLX_BITMAP_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen); + __GLX_PUT_LONG(0,width); + __GLX_PUT_LONG(4,height); + __GLX_PUT_FLOAT(8,xorig); + __GLX_PUT_FLOAT(12,yorig); + __GLX_PUT_FLOAT(16,xmove); + __GLX_PUT_FLOAT(20,ymove); + pc += __GLX_BITMAP_HDR_SIZE; + if (compsize > 0) { + (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, bitmap, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen+4); + __GLX_PUT_LONG(0,width); + __GLX_PUT_LONG(4,height); + __GLX_PUT_FLOAT(8,xorig); + __GLX_PUT_FLOAT(12,yorig); + __GLX_PUT_FLOAT(16,xmove); + __GLX_PUT_FLOAT(20,ymove); + pc += __GLX_BITMAP_HDR_SIZE; + SendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, bitmap, pc, pixelHeaderPC); + } +} + +void glTexImage1D(GLenum target, GLint level, GLint components, + GLsizei width, GLint border, GLenum format, GLenum type, + const GLvoid *image) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if (target == GL_PROXY_TEXTURE_1D) { + compsize = 0; + } else { + compsize = __glImageSize(width, 1, 1, format, type); + } + cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,components); + __GLX_PUT_LONG(12,width); + __GLX_PUT_LONG(20,border); + __GLX_PUT_LONG(24,format); + __GLX_PUT_LONG(28,type); + pc += __GLX_TEXIMAGE_HDR_SIZE; + if (compsize > 0 && image != NULL) { + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, + image, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,components); + __GLX_PUT_LONG(12,width); + __GLX_PUT_LONG(16,1); + __GLX_PUT_LONG(20,border); + __GLX_PUT_LONG(24,format); + __GLX_PUT_LONG(28,type); + pc += __GLX_TEXIMAGE_HDR_SIZE; + if (image != NULL) { + SendLargeImage(gc, compsize, 1, width, 1, 1, format, + type, image, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + { + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + SendLargeNULLImage(gc, compsize, width, 1, 1, format, + type, image, pc, pixelHeaderPC); + } + } +} + +void glTexImage2D(GLenum target, GLint level, GLint components, + GLsizei width, GLsizei height, GLint border, GLenum format, + GLenum type, const GLvoid *image) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if (target == GL_PROXY_TEXTURE_2D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { + compsize = 0; + } else { + compsize = __glImageSize(width, height, 1, format, type); + } + cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,components); + __GLX_PUT_LONG(12,width); + __GLX_PUT_LONG(16,height); + __GLX_PUT_LONG(20,border); + __GLX_PUT_LONG(24,format); + __GLX_PUT_LONG(28,type); + pc += __GLX_TEXIMAGE_HDR_SIZE; + if (compsize > 0 && image != NULL) { + (*gc->fillImage)(gc, 2, width, height, 1, format, type, + image, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,components); + __GLX_PUT_LONG(12,width); + __GLX_PUT_LONG(16,height); + __GLX_PUT_LONG(20,border); + __GLX_PUT_LONG(24,format); + __GLX_PUT_LONG(28,type); + pc += __GLX_TEXIMAGE_HDR_SIZE; + if (image != NULL) { + SendLargeImage(gc, compsize, 2, width, height, 1, format, + type, image, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + { + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + SendLargeNULLImage(gc, compsize, width, height, 1, format, + type, image, pc, pixelHeaderPC); + } + } +} + +void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid *image) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + compsize = __glImageSize(width, height, 1, format, type); + cmdlen = __GLX_PAD(__GLX_DRAWPIXELS_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen); + __GLX_PUT_LONG(0,width); + __GLX_PUT_LONG(4,height); + __GLX_PUT_LONG(8,format); + __GLX_PUT_LONG(12,type); + pc += __GLX_DRAWPIXELS_HDR_SIZE; + if (compsize > 0) { + (*gc->fillImage)(gc, 2, width, height, 1, format, type, + image, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen+4); + __GLX_PUT_LONG(0,width); + __GLX_PUT_LONG(4,height); + __GLX_PUT_LONG(8,format); + __GLX_PUT_LONG(12,type); + pc += __GLX_DRAWPIXELS_HDR_SIZE; + SendLargeImage(gc, compsize, 2, width, height, 1, format, + type, image, pc, pixelHeaderPC); + } +} + +static void __glx_TexSubImage1D2D(GLshort opcode, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, + const GLvoid *image, GLint dim) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if (image == NULL) { + compsize = 0; + } else { + compsize = __glImageSize(width, height, 1, format, type); + } + + cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,xoffset); + __GLX_PUT_LONG(12,yoffset); + __GLX_PUT_LONG(16,width); + __GLX_PUT_LONG(20,height); + __GLX_PUT_LONG(24,format); + __GLX_PUT_LONG(28,type); + if (image == NULL) { + __GLX_PUT_LONG(32,GL_TRUE); + } else { + __GLX_PUT_LONG(32,GL_FALSE); + } + pc += __GLX_TEXSUBIMAGE_HDR_SIZE; + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, + pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,xoffset); + __GLX_PUT_LONG(12,yoffset); + __GLX_PUT_LONG(16,width); + __GLX_PUT_LONG(20,height); + __GLX_PUT_LONG(24,format); + __GLX_PUT_LONG(28,type); + if (image == NULL) { + __GLX_PUT_LONG(32,GL_TRUE); + } else { + __GLX_PUT_LONG(32,GL_FALSE); + } + pc += __GLX_TEXSUBIMAGE_HDR_SIZE; + SendLargeImage(gc, compsize, dim, width, height, 1, + format, type, image, pc, pixelHeaderPC); + } +} + +void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid *image) +{ + __glx_TexSubImage1D2D(X_GLrop_TexSubImage1D, target, level, xoffset, + 0, width, 1, format, type, image, 1); +} + +void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *image) +{ + __glx_TexSubImage1D2D(X_GLrop_TexSubImage2D, target, level, xoffset, + yoffset, width, height, format, type, image, 2); +} + +void glColorTable(GLenum target, GLenum internalformat, GLsizei width, + GLenum format, GLenum type, const GLvoid *table) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + switch (target) { + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_3D: + case GL_PROXY_COLOR_TABLE: + case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: + case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + compsize = 0; + break; + default: + compsize = __glImageSize(width, 1, 1, format, type); + break; + } + cmdlen = __GLX_PAD(__GLX_COLOR_TABLE_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) { + return; + } + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorTable, (short)cmdlen); + __GLX_PUT_LONG(0, (long)target); + __GLX_PUT_LONG(4, (long)internalformat); + __GLX_PUT_LONG(8, width); + __GLX_PUT_LONG(12, (long)format); + __GLX_PUT_LONG(16, (long)type); + pc += __GLX_COLOR_TABLE_HDR_SIZE; + if (compsize > 0 && table != NULL) { + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, pc, + pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0, GL_FALSE); + __GLX_PUT_CHAR(1, GL_FALSE); + __GLX_PUT_CHAR(2, 0); + __GLX_PUT_CHAR(3, 0); + __GLX_PUT_LONG(4, 0); + __GLX_PUT_LONG(8, 0); + __GLX_PUT_LONG(12, 0); + __GLX_PUT_LONG(16, 1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorTable, cmdlen+4); + __GLX_PUT_LONG(0, (long)target); + __GLX_PUT_LONG(4, (long)internalformat); + __GLX_PUT_LONG(8, width); + __GLX_PUT_LONG(12, (long)format); + __GLX_PUT_LONG(16, (long)type); + pc += __GLX_COLOR_TABLE_HDR_SIZE; + SendLargeImage(gc, compsize, 1, width, 1, 1, format, + type, table, pc, pixelHeaderPC); + } +} + +void glColorSubTable(GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, const GLvoid *table) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + compsize = __glImageSize(count, 1, 1, format, type); + cmdlen = __GLX_PAD(__GLX_COLOR_SUBTABLE_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) { + return; + } + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorSubTable, (short)cmdlen); + __GLX_PUT_LONG(0, (long)target); + __GLX_PUT_LONG(4, start); + __GLX_PUT_LONG(8, count); + __GLX_PUT_LONG(12, (long)format); + __GLX_PUT_LONG(16, (long)type); + pc += __GLX_COLOR_SUBTABLE_HDR_SIZE; + if (compsize > 0 && table != NULL) { + (*gc->fillImage)(gc, 1, start+count, 1, 1, format, type, table, pc, + pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0, GL_FALSE); + __GLX_PUT_CHAR(1, GL_FALSE); + __GLX_PUT_CHAR(2, 0); + __GLX_PUT_CHAR(3, 0); + __GLX_PUT_LONG(4, 0); + __GLX_PUT_LONG(8, 0); + __GLX_PUT_LONG(12, 0); + __GLX_PUT_LONG(16, 1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorSubTable, cmdlen+4); + __GLX_PUT_LONG(0, (long)target); + __GLX_PUT_LONG(4, start); + __GLX_PUT_LONG(8, count); + __GLX_PUT_LONG(12, (long)format); + __GLX_PUT_LONG(16, (long)type); + pc += __GLX_COLOR_SUBTABLE_HDR_SIZE; + SendLargeImage(gc, compsize, 1, start+count, 1, 1, format, + type, table, pc, pixelHeaderPC); + } +} + +static void __glx_ConvolutionFilter1D2D(GLshort opcode, GLint dim, + GLenum target, + GLenum internalformat, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *image) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + compsize = __glImageSize(width, height, 1, format, type); + cmdlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,internalformat); + __GLX_PUT_LONG(8,width); + __GLX_PUT_LONG(12,height); + __GLX_PUT_LONG(16,format); + __GLX_PUT_LONG(20,type); + pc += __GLX_CONV_FILT_HDR_SIZE; + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, + image, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,internalformat); + __GLX_PUT_LONG(8,width); + __GLX_PUT_LONG(12,height); + __GLX_PUT_LONG(16,format); + __GLX_PUT_LONG(20,type); + pc += __GLX_CONV_FILT_HDR_SIZE; + SendLargeImage(gc, compsize, dim, width, height, 1, format, + type, image, pc, pixelHeaderPC); + } +} + +void glConvolutionFilter1D(GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *image) +{ + __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter1D, 1, target, + internalformat, width, 1, format, type, + image); +} + +void glConvolutionFilter2D(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image) +{ + __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter2D, 2, target, + internalformat, width, height, format, type, + image); +} + +void glSeparableFilter2D(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, + const GLvoid *column) +{ + __GLX_DECLARE_VARIABLES(); + GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len; + + __GLX_LOAD_VARIABLES(); + compsize = __glImageSize(width, 1, 1, format, type); + compsize2 = __glImageSize(height, 1, 1, format, type); + totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); + hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE); + image1len = __GLX_PAD(compsize); + image2len = __GLX_PAD(compsize2); + cmdlen = totalhdrlen + image1len + image2len; + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,internalformat); + __GLX_PUT_LONG(8,width); + __GLX_PUT_LONG(12,height); + __GLX_PUT_LONG(16,format); + __GLX_PUT_LONG(20,type); + pc += hdrlen; + if (compsize > 0) { + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, + row, pc, pixelHeaderPC); + pc += image1len; + } + if (compsize2 > 0) { + (*gc->fillImage)(gc, 1, height, 1, 1, format, type, + column, pc, NULL); + pc += image2len; + } + if ((compsize == 0) && (compsize2 == 0)) { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,1); + } + __GLX_END(0); + } else { + GLint bufsize; + + bufsize = image1len + image2len; + + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,internalformat); + __GLX_PUT_LONG(8,width); + __GLX_PUT_LONG(12,height); + __GLX_PUT_LONG(16,format); + __GLX_PUT_LONG(20,type); + pc += hdrlen; + + if (!gc->fastImageUnpack) { + /* Allocate a temporary holding buffer */ + GLubyte *buf = (GLubyte *) Xmalloc(bufsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC); + + (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column, + buf + image1len, pixelHeaderPC); + + /* Send large command */ + __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize); + /* Free buffer */ + Xfree((char*) buf); + } else { + /* Just send the data straight as is */ + __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize); + } + } +} + +void glTexImage3D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLenum format, GLenum type, const GLvoid *image) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ((target == GL_PROXY_TEXTURE_3D) || (image == NULL)) { + compsize = 0; + } else { + compsize = __glImageSize(width, height, depth, format, type); + } + cmdlen = __GLX_PAD(__GLX_TEXIMAGE_3D_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,internalformat); + __GLX_PUT_LONG(12,width); + __GLX_PUT_LONG(16,height); + __GLX_PUT_LONG(20,depth); + __GLX_PUT_LONG(24,0); /* size4d */ + __GLX_PUT_LONG(28,border); + __GLX_PUT_LONG(32,format); + __GLX_PUT_LONG(36,type); + if (image == NULL) { + __GLX_PUT_LONG(40,GL_TRUE); + } else { + __GLX_PUT_LONG(40,GL_FALSE); + } + pc += __GLX_TEXIMAGE_3D_HDR_SIZE; + if (compsize > 0 && image != NULL) { + (*gc->fillImage)(gc, 3, width, height, depth, format, type, + image, pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,0); + __GLX_PUT_LONG(20,0); + __GLX_PUT_LONG(24,0); + __GLX_PUT_LONG(28,0); + __GLX_PUT_LONG(32,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,internalformat); + __GLX_PUT_LONG(12,width); + __GLX_PUT_LONG(16,height); + __GLX_PUT_LONG(20,depth); + __GLX_PUT_LONG(24,0); /* size4d */ + __GLX_PUT_LONG(28,border); + __GLX_PUT_LONG(32,format); + __GLX_PUT_LONG(36,type); + if (image == NULL) { + __GLX_PUT_LONG(40,GL_TRUE); + } else { + __GLX_PUT_LONG(40,GL_FALSE); + } + pc += __GLX_TEXIMAGE_3D_HDR_SIZE; + SendLargeImage(gc, compsize, 3, width, height, depth, format, + type, image, pc, pixelHeaderPC); + } +} + +void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, GLsizei height, + GLsizei depth, GLenum format, GLenum type, + const GLvoid *image) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if (image == NULL) { + compsize = 0; + } else { + compsize = __glImageSize(width, height, depth, format, type); + } + cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_3D_CMD_HDR_SIZE + compsize); + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,xoffset); + __GLX_PUT_LONG(12,yoffset); + __GLX_PUT_LONG(16,zoffset); + __GLX_PUT_LONG(20,0); /* woffset */ + __GLX_PUT_LONG(24,width); + __GLX_PUT_LONG(28,height); + __GLX_PUT_LONG(32,depth); + __GLX_PUT_LONG(36,0); /* size4d */ + __GLX_PUT_LONG(40,format); + __GLX_PUT_LONG(44,type); + if (image == NULL) { + __GLX_PUT_LONG(48,GL_TRUE); + } else { + __GLX_PUT_LONG(48,GL_FALSE); + } + pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE; + if (compsize > 0) { + (*gc->fillImage)(gc, 3, width, height, depth, format, type, image, + pc, pixelHeaderPC); + } else { + /* Setup default store modes */ + GLubyte *pc = pixelHeaderPC; + __GLX_PUT_CHAR(0,GL_FALSE); + __GLX_PUT_CHAR(1,GL_FALSE); + __GLX_PUT_CHAR(2,0); + __GLX_PUT_CHAR(3,0); + __GLX_PUT_LONG(4,0); + __GLX_PUT_LONG(8,0); + __GLX_PUT_LONG(12,0); + __GLX_PUT_LONG(16,0); + __GLX_PUT_LONG(20,0); + __GLX_PUT_LONG(24,0); + __GLX_PUT_LONG(28,0); + __GLX_PUT_LONG(32,1); + } + __GLX_END(__GLX_PAD(compsize)); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D, + cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,level); + __GLX_PUT_LONG(8,xoffset); + __GLX_PUT_LONG(12,yoffset); + __GLX_PUT_LONG(16,zoffset); + __GLX_PUT_LONG(20,0); /* woffset */ + __GLX_PUT_LONG(24,width); + __GLX_PUT_LONG(28,height); + __GLX_PUT_LONG(32,depth); + __GLX_PUT_LONG(36,0); /* size4d */ + __GLX_PUT_LONG(40,format); + __GLX_PUT_LONG(44,type); + if (image == NULL) { + __GLX_PUT_LONG(48,GL_TRUE); + } else { + __GLX_PUT_LONG(48,GL_FALSE); + } + pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE; + SendLargeImage(gc, compsize, 3, width, height, depth, format, type, + image, pc, pixelHeaderPC); + } +} |