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Diffstat (limited to 'src/glx/x11/packrender.h')
-rw-r--r-- | src/glx/x11/packrender.h | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/src/glx/x11/packrender.h b/src/glx/x11/packrender.h new file mode 100644 index 00000000000..dc891a6e4ce --- /dev/null +++ b/src/glx/x11/packrender.h @@ -0,0 +1,250 @@ +/* $XFree86: xc/lib/GL/glx/packrender.h,v 1.7tsi Exp $ */ +#ifndef __GLX_packrender_h__ +#define __GLX_packrender_h__ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_GL_FUNCS_WRAPPED +#include "glxclient.h" + +/* +** The macros in this header convert the client machine's native data types to +** wire protocol data types. The header is part of the porting layer of the +** client library, and it is intended that hardware vendors will rewrite this +** header to suit their own machines. +*/ + +/* +** Pad a count of bytes to the nearest multiple of 4. The X protocol +** transfers data in 4 byte quantities, so this macro is used to +** insure the right amount of data being sent. +*/ +#define __GLX_PAD(a) (((a)+3) & ~3) + +/* + ** Network size parameters + */ +#define sz_double 8 + +/* Setup for all commands */ +#define __GLX_DECLARE_VARIABLES() \ + __GLXcontext *gc; \ + GLubyte *pc, *pixelHeaderPC; \ + GLuint compsize, cmdlen + +#define __GLX_LOAD_VARIABLES() \ + gc = __glXGetCurrentContext(); \ + pc = gc->pc; \ + /* Muffle compilers */ \ + cmdlen = 0; (void)cmdlen; \ + compsize = 0; (void)compsize; \ + pixelHeaderPC = 0; (void)pixelHeaderPC + +/* +** Variable sized command support macro. This macro is used by calls +** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE. +** Because of their size, they may not automatically fit in the buffer. +** If the buffer can't hold the command then it is flushed so that +** the command will fit in the next buffer. +*/ +#define __GLX_BEGIN_VARIABLE(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode) + +#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode) + +#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode); \ + pc += __GLX_RENDER_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode); \ + pc += __GLX_RENDER_LARGE_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode); \ + pc += __GLX_RENDER_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_3D_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode); \ + pc += __GLX_RENDER_LARGE_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_3D_HDR_SIZE + +/* +** Fixed size command support macro. This macro is used by calls that +** are never larger than __GLX_SMALL_RENDER_CMD_SIZE. Because they +** always fit in the buffer, and because the buffer promises to +** maintain enough room for them, we don't need to check for space +** before doing the storage work. +*/ +#define __GLX_BEGIN(opcode,size) \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode) + +/* +** Finish a rendering command by advancing the pc. If the pc is now past +** the limit pointer then there is no longer room for a +** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the +** assumptions present in the __GLX_BEGIN macro. In this case the +** rendering buffer is flushed out into the X protocol stream (which may +** or may not do I/O). +*/ +#define __GLX_END(size) \ + pc += size; \ + if (pc > gc->limit) { \ + (void) __glXFlushRenderBuffer(gc, pc); \ + } else { \ + gc->pc = pc; \ + } + +/* Array copy macros */ +#define __GLX_MEM_COPY(dest,src,bytes) \ + if (src && dest) \ + memcpy(dest, src, bytes) + +/* Single item copy macros */ +#define __GLX_PUT_CHAR(offset,a) \ + *((INT8 *) (pc + offset)) = a + +#ifndef _CRAY +#define __GLX_PUT_SHORT(offset,a) \ + *((INT16 *) (pc + offset)) = a + +#define __GLX_PUT_LONG(offset,a) \ + *((INT32 *) (pc + offset)) = a + +#define __GLX_PUT_FLOAT(offset,a) \ + *((FLOAT32 *) (pc + offset)) = a + +#else +#define __GLX_PUT_SHORT(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-16) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } + +#define __GLX_PUT_LONG(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-32) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } + +#define __GLX_PUT_FLOAT(offset,a) \ + gl_put_float((pc + offset),a) + +#define __GLX_PUT_DOUBLE(offset,a) \ + gl_put_double(pc + offset, a) + +extern void gl_put_float(/*GLubyte *, struct cray_single*/); +extern void gl_put_double(/*GLubyte *, struct cray_double*/); +#endif + +#ifndef _CRAY + +#ifdef __GLX_ALIGN64 +/* +** This can certainly be done better for a particular machine +** architecture! +*/ +#define __GLX_PUT_DOUBLE(offset,a) \ + __GLX_MEM_COPY(pc + offset, &a, 8) +#else +#define __GLX_PUT_DOUBLE(offset,a) \ + *((FLOAT64 *) (pc + offset)) = a +#endif + +#endif + +#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8) + +#ifndef _CRAY +#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16) + +#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32) + +#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32) + +#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64) + +#else +#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ + gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16) + +#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ + gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32) + +#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ + gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32) + +#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ + gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64) + +extern gl_put_short_array (GLubyte *, short *, int); +extern gl_put_long_array (GLubyte *, long *, int); +extern gl_put_float_array (GLubyte *, float *, int); +extern gl_put_double_array (GLubyte *, double *, int); + +#endif /* _CRAY */ + +#endif /* !__GLX_packrender_h__ */ |