diff options
Diffstat (limited to 'src/glx/x11/indirect_window_pos.c')
-rw-r--r-- | src/glx/x11/indirect_window_pos.c | 71 |
1 files changed, 43 insertions, 28 deletions
diff --git a/src/glx/x11/indirect_window_pos.c b/src/glx/x11/indirect_window_pos.c index 533f8ef1a40..b24b481c43d 100644 --- a/src/glx/x11/indirect_window_pos.c +++ b/src/glx/x11/indirect_window_pos.c @@ -1,3 +1,4 @@ +/* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */ /* * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. * (C) Copyright IBM Corporation 2004 @@ -27,72 +28,86 @@ #include <GL/gl.h> #include "indirect.h" -void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) +void +__indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2iMESA(GLint x, GLint y) +void +__indirect_glWindowPos2iMESA(GLint x, GLint y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) +void +__indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2sMESA(GLshort x, GLshort y) +void +__indirect_glWindowPos2sMESA(GLshort x, GLshort y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2dvMESA(const GLdouble * p) +void +__indirect_glWindowPos2dvMESA(const GLdouble * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos2fvMESA(const GLfloat * p) +void +__indirect_glWindowPos2fvMESA(const GLfloat * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos2ivMESA(const GLint * p) +void +__indirect_glWindowPos2ivMESA(const GLint * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos2svMESA(const GLshort * p) +void +__indirect_glWindowPos2svMESA(const GLshort * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3fMESA(x, y, z); } -void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) +void +__indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3fMESA(x, y, z); } -void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) +void +__indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3fMESA(x, y, z); } -void __indirect_glWindowPos3dvMESA(const GLdouble * p) +void +__indirect_glWindowPos3dvMESA(const GLdouble * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); } -void __indirect_glWindowPos3ivMESA(const GLint * p) +void +__indirect_glWindowPos3ivMESA(const GLint * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); } -void __indirect_glWindowPos3svMESA(const GLshort * p) +void +__indirect_glWindowPos3svMESA(const GLshort * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); } |