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-rw-r--r--src/glx/x11/indirect_va_private.h14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/glx/x11/indirect_va_private.h b/src/glx/x11/indirect_va_private.h
index 7b6045c7c21..0b0227f0e28 100644
--- a/src/glx/x11/indirect_va_private.h
+++ b/src/glx/x11/indirect_va_private.h
@@ -207,22 +207,16 @@ struct array_state_vector {
* the buffer. This will always be greater than or equal to
* \c array_info_cache_size.
*
- * \c large_header doesn't completely belong in this group. This is a
- * pointer to a buffer to hold the header information for DrawArrays in
- * a RenderLarge command. This buffer is immediately before
- * \c array_info_cache. The idea is that the header data will be written
- * to \c large_header and a single call to \c __glXSendLargeChunk can be
- * made to send the header and the ARRAY_INFO data.
- *
* \note
- * \c array_info_cache_size and \c array_info_cache_buffer_size do
- * NOT include the size of \c large_header.
+ * There are some bytes of extra data before \c array_info_cache that is
+ * used to hold the header for RenderLarge commands. This is
+ * \b not included in \c array_info_cache_size or
+ * \c array_info_cache_buffer_size.
*/
/*@{*/
size_t array_info_cache_size;
size_t array_info_cache_buffer_size;
void * array_info_cache;
- GLubyte * large_header;
/*@}*/