diff options
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r-- | src/glx/x11/indirect.h | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index 1c45fa28a4c..786a7c74e80 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -477,11 +477,83 @@ extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v); extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v); -extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m); -extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); +extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m); +extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert); +extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); +extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index); +extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index); +extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); +extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); +extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); +extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); +extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); +extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); +extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); +extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); +extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); +extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); +extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x); +extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x); +extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x); +extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); +extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v); +extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); +extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v); +extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v); +extern HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v); +extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v); +extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); +extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v); +extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v); +extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id); +extern HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids); +extern HIDDEN void __indirect_glEndQueryARB(GLenum target); +extern HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids); +extern HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); +extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params); +extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id); extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs); extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures); @@ -496,35 +568,6 @@ extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsi extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param); extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params); -extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); -extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); -extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); -extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); -extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); -extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); -extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); -extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); -extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); -extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); -extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); -extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); -extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); -extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); -extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); -extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); -extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); -extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); -extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); -extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v); extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); @@ -542,6 +585,30 @@ extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v); extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v); extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); +extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); +extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); +extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); +extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); +extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); +extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); +extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); +extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); +extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences); extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program); extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs); @@ -549,13 +616,13 @@ extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs); extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); +extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); -extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** params); +extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params); extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program); extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); extern HIDDEN void __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); @@ -566,96 +633,6 @@ extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint ind extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params); extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); -extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x); -extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x); -extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x); -extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); -extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); -extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); -extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); -extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); -extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); -extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); -extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v); -extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v); -extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v); -extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param); -extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); -extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); -extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); -extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); -extern HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v); -extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v); -extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); -extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v); -extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v); -extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); -extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v); -extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v); -extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v); -extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v); -extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); -extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index); -extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index); -extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); -extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); -extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); -extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); -extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); -extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); -extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); -extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); -extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); -extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); -extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); -extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); -extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); -extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); -extern HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids); -extern HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids); -extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id); -extern HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id); -extern HIDDEN void __indirect_glEndQueryARB(GLenum target); -extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); -extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); -extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params); extern HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x); extern HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v); extern HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x); @@ -682,23 +659,46 @@ extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshor extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v); extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); -extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer); -extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); -extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); -extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); -extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); -extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer); +extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v); +extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); +extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); +extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); +extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); +extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer); -extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); -extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); +extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target); +extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); +extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); +extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); +extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target); +extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); +extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer); +extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer); +extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); # undef HIDDEN # undef FASTCALL |