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-rw-r--r--src/glx/x11/indirect.h126
1 files changed, 126 insertions, 0 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
index 93bab10bf6f..51228465d41 100644
--- a/src/glx/x11/indirect.h
+++ b/src/glx/x11/indirect.h
@@ -541,11 +541,137 @@ extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
+extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint id);
+extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * ids);
+extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
+extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * ids);
+extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
+extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
+extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint id);
+extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+extern HIDDEN void __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params);
+extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params);
+extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
+extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
+extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
+extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
+extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
+extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
+extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint params);
extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
+extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
+extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
+extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
+extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
+extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
+extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
+extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
+extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
+extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
+extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
+extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
+extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
+extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
+extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
+extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
+extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
+extern HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
+extern HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
+extern HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
+extern HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
# undef HIDDEN
# undef FASTCALL