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-rw-r--r--src/glx/x11/indirect.h1174
1 files changed, 516 insertions, 658 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
index a313ecf9591..f5ffe1c483b 100644
--- a/src/glx/x11/indirect.h
+++ b/src/glx/x11/indirect.h
@@ -1,667 +1,525 @@
-/* $XFree86: xc/lib/GL/glx/indirect.h,v 1.5 2003/09/28 20:15:03 alanh Exp $ */
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
+/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
/*
- * Authors:
- * Kevin E. Martin <[email protected]>
- *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
*/
-#if !defined( _INDIRECT_H_ ) || defined( GENERATE_GLX_PROTOCOL_FUNCTIONS )
-# if !defined( _INDIRECT_H_ )
-# if defined( GENERATE_GLX_PROTOCOL_FUNCTIONS )
-# error "indirect.h must be included once without GENERATE_GLX_PROTOCOL_FUNCTIONS defined!"
-# endif
+/**
+ * \file
+ * Prototypes for indirect rendering functions.
+ *
+ * \author Kevin E. Martin <[email protected]>
+ * \author Ian Romanick <[email protected]>
+ */
+#if !defined( _INDIRECT_H_ )
# define _INDIRECT_H_
-# define glxproto_void(name, rop) \
- extern void __indirect_gl ## name ( void );
-# define glxproto_Cv(name, rop, type, count) \
- extern void __indirect_gl ## name (const type * v);
-# define glxproto_Cv_transpose(name, rop, type, w) \
- extern void __indirect_gl ## name (const type * v);
-# define glxproto_1s(name, rop, type) \
- extern void __indirect_gl ## name (type v1);
-# define glxproto_2s(name, rop, type) \
- extern void __indirect_gl ## name (type v1, type v2);
-# define glxproto_3s(name, rop, type) \
- extern void __indirect_gl ## name (type v1, type v2, type v3);
-# define glxproto_4s(name, rop, type) \
- extern void __indirect_gl ## name (type v1, type v2, type v3, type v4);
-# define glxproto_6s(name, rop, type) \
- void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6);
-# define glxproto_enum1_1s(name, rop, type) \
- void __indirect_gl ## name (GLenum e, type v1);
-# define glxproto_enum1_1v(name, rop, type) \
- void __indirect_gl ## name (GLenum e, const type * v);
-# define glxproto_enum1_2s(name, rop, type) \
- void __indirect_gl ## name (GLenum e, type v1, type v2);
-# define glxproto_enum1_2v(name, rop, type) \
- void __indirect_gl ## name (GLenum e, const type * v);
-# define glxproto_enum1_3s(name, rop, type) \
- void __indirect_gl ## name (GLenum e, type v1, type v2, type v3);
-# define glxproto_enum1_3v(name, rop, type) \
- void __indirect_gl ## name (GLenum e, const type * v);
-# define glxproto_enum1_4s(name, rop, type) \
- void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4);
-# define glxproto_enum1_4v(name, rop, type) \
- void __indirect_gl ## name (GLenum e, const type * v);
-# define glxproto_enum1_Vv(name, rop, type) \
- void __indirect_gl ## name (GLenum pname, const type * v);
-# define glxproto_enum2_1s(name, rop, type) \
- void __indirect_gl ## name (GLenum target, GLenum pname, type v1);
-#define glxproto_enum2_Vv(name, rop, type) \
- void __indirect_gl ## name (GLenum target, GLenum pname, const type * v);
-
-# endif /* !defined( _INDIRECT_H_ ) */
-
-#define glxproto_1(name, rop, type) \
- glxproto_1s(name, rop, type) \
- glxproto_Cv(name ## v, rop, type, 1)
-
-#define glxvendr_1(name, rop, type, VEN) \
- glxproto_1s(name ## VEN, rop, type) \
- glxproto_Cv(name ## v ## VEN, rop, type, 1)
-
-#define glxproto_2(name, rop, type) \
- glxproto_2s(name, rop, type) \
- glxproto_Cv(name ## v, rop, type, 2)
-
-#define glxvendr_2(name, rop, type, VEN) \
- glxproto_2s(name ## VEN, rop, type) \
- glxproto_Cv(name ## v ## VEN, rop, type, 2)
-
-#define glxproto_3(name, rop, type) \
- glxproto_3s(name, rop, type) \
- glxproto_Cv(name ## v, rop, type, 3)
-
-#define glxvendr_3(name, rop, type, VEN) \
- glxproto_3s(name ## VEN, rop, type) \
- glxproto_Cv(name ## v ## VEN, rop, type, 3)
-
-#define glxproto_4(name, rop, type) \
- glxproto_4s(name, rop, type) \
- glxproto_Cv(name ## v, rop, type, 4)
-
-#define glxproto_enum1_1(name, rop, type) \
- glxproto_enum1_1s(name, rop, type) \
- glxproto_enum1_1v(name ## v, rop, type)
-
-#define glxvendr_enum1_1(name, rop, type, VEN) \
- glxproto_enum1_1s(name ## VEN, rop, type) \
- glxproto_enum1_1v(name ## v ## VEN, rop, type)
-
-#define glxproto_enum1_2(name, rop, type) \
- glxproto_enum1_2s(name, rop, type) \
- glxproto_enum1_2v(name ## v, rop, type)
-
-#define glxvendr_enum1_2(name, rop, type, VEN) \
- glxproto_enum1_2s(name ## VEN, rop, type) \
- glxproto_enum1_2v(name ## v ## VEN, rop, type)
-
-#define glxproto_enum1_3(name, rop, type) \
- glxproto_enum1_3s(name, rop, type) \
- glxproto_enum1_3v(name ## v, rop, type)
-
-#define glxvendr_enum1_3(name, rop, type, VEN) \
- glxproto_enum1_3s(name ## VEN, rop, type) \
- glxproto_enum1_3v(name ## v ## VEN, rop, type)
-
-#define glxproto_enum1_4(name, rop, type) \
- glxproto_enum1_4s(name, rop, type) \
- glxproto_enum1_4v(name ## v, rop, type)
-
-#define glxvendr_enum1_4(name, rop, type, VEN) \
- glxproto_enum1_4s(name ## VEN, rop, type) \
- glxproto_enum1_4v(name ## v ## VEN, rop, type)
-
-#define glxproto_enum1_V(name, rop, type) \
- glxproto_enum1_1s(name, rop, type) \
- glxproto_enum1_Vv(name ## v, rop ## v, type)
-
-#define glxvendr_enum1_V(name, rop, type, VEN) \
- glxproto_enum1_1s(name ## VEN, rop ## VEN, type) \
- glxproto_enum1_Vv(name ## v ## VEN, rop ## v ## VEN, type)
-
-#define glxproto_enum2_V(name, rop, type) \
- glxproto_enum2_1s(name, rop, type) \
- glxproto_enum2_Vv(name ## v, rop ## v, type)
-
-#define glxvendr_enum2_V(name, rop, type, VEN) \
- glxproto_enum2_1s(name ## VEN, rop ## VEN, type) \
- glxproto_enum2_Vv(name ## v ## VEN, rop ## v ## VEN, type)
-
-glxproto_1s(CallList, X_GLrop_CallList, GLuint)
-glxproto_1s(ListBase, X_GLrop_ListBase, GLuint)
-glxproto_1s(Begin, X_GLrop_Begin, GLenum)
-
-glxproto_3(Color3b, X_GLrop_Color3bv, GLbyte)
-glxproto_3(Color3s, X_GLrop_Color3sv, GLshort)
-glxproto_3(Color3i, X_GLrop_Color3iv, GLint)
-glxproto_3(Color3ub, X_GLrop_Color3ubv, GLubyte)
-glxproto_3(Color3us, X_GLrop_Color3usv, GLushort)
-glxproto_3(Color3ui, X_GLrop_Color3uiv, GLuint)
-glxproto_3(Color3f, X_GLrop_Color3fv, GLfloat)
-glxproto_3(Color3d, X_GLrop_Color3dv, GLdouble)
-
-glxproto_4(Color4b, X_GLrop_Color4bv, GLbyte)
-glxproto_4(Color4s, X_GLrop_Color4sv, GLshort)
-glxproto_4(Color4i, X_GLrop_Color4iv, GLint)
-glxproto_4(Color4ub, X_GLrop_Color4ubv, GLubyte)
-glxproto_4(Color4us, X_GLrop_Color4usv, GLushort)
-glxproto_4(Color4ui, X_GLrop_Color4uiv, GLuint)
-glxproto_4(Color4f, X_GLrop_Color4fv, GLfloat)
-glxproto_4(Color4d, X_GLrop_Color4dv, GLdouble)
-
-glxvendr_1(FogCoordf, X_GLrop_FogCoordfv, GLfloat, EXT)
-glxvendr_1(FogCoordd, X_GLrop_FogCoorddv, GLdouble, EXT)
-
-glxvendr_3(SecondaryColor3b, X_GLrop_SecondaryColor3bv, GLbyte, EXT)
-glxvendr_3(SecondaryColor3s, X_GLrop_SecondaryColor3sv, GLshort, EXT)
-glxvendr_3(SecondaryColor3i, X_GLrop_SecondaryColor3iv, GLint, EXT)
-glxvendr_3(SecondaryColor3ub, X_GLrop_SecondaryColor3ubv, GLubyte, EXT)
-glxvendr_3(SecondaryColor3us, X_GLrop_SecondaryColor3usv, GLushort, EXT)
-glxvendr_3(SecondaryColor3ui, X_GLrop_SecondaryColor3uiv, GLuint, EXT)
-glxvendr_3(SecondaryColor3f, X_GLrop_SecondaryColor3fv, GLfloat, EXT)
-glxvendr_3(SecondaryColor3d, X_GLrop_SecondaryColor3dv, GLdouble, EXT)
-
-glxproto_1(EdgeFlag, X_GLrop_EdgeFlagv, GLboolean)
-
-glxproto_1(Indexd, X_GLrop_Indexdv, GLdouble)
-glxproto_1(Indexf, X_GLrop_Indexfv, GLfloat)
-glxproto_1(Indexi, X_GLrop_Indexiv, GLint)
-glxproto_1(Indexs, X_GLrop_Indexsv, GLshort)
-glxproto_1(Indexub, X_GLrop_Indexubv, GLubyte)
-
-glxproto_void(End, X_GLrop_End)
-
-glxproto_3(Normal3b, X_GLrop_Normal3bv, GLbyte)
-glxproto_3(Normal3s, X_GLrop_Normal3sv, GLshort)
-glxproto_3(Normal3i, X_GLrop_Normal3iv, GLint)
-glxproto_3(Normal3f, X_GLrop_Normal3fv, GLfloat)
-glxproto_3(Normal3d, X_GLrop_Normal3dv, GLdouble)
-
-glxproto_2(RasterPos2s, X_GLrop_RasterPos2sv, GLshort)
-glxproto_2(RasterPos2i, X_GLrop_RasterPos2iv, GLint)
-glxproto_2(RasterPos2f, X_GLrop_RasterPos2fv, GLfloat)
-glxproto_2(RasterPos2d, X_GLrop_RasterPos2dv, GLdouble)
-glxproto_3(RasterPos3s, X_GLrop_RasterPos3sv, GLshort)
-glxproto_3(RasterPos3i, X_GLrop_RasterPos3iv, GLint)
-glxproto_3(RasterPos3f, X_GLrop_RasterPos3fv, GLfloat)
-glxproto_3(RasterPos3d, X_GLrop_RasterPos3dv, GLdouble)
-glxproto_4(RasterPos4s, X_GLrop_RasterPos4sv, GLshort)
-glxproto_4(RasterPos4i, X_GLrop_RasterPos4iv, GLint)
-glxproto_4(RasterPos4f, X_GLrop_RasterPos4fv, GLfloat)
-glxproto_4(RasterPos4d, X_GLrop_RasterPos4dv, GLdouble)
-
-glxproto_1(TexCoord1s, X_GLrop_TexCoord1sv, GLshort)
-glxproto_1(TexCoord1i, X_GLrop_TexCoord1iv, GLint)
-glxproto_1(TexCoord1f, X_GLrop_TexCoord1fv, GLfloat)
-glxproto_1(TexCoord1d, X_GLrop_TexCoord1dv, GLdouble)
-glxproto_2(TexCoord2s, X_GLrop_TexCoord2sv, GLshort)
-glxproto_2(TexCoord2i, X_GLrop_TexCoord2iv, GLint)
-glxproto_2(TexCoord2f, X_GLrop_TexCoord2fv, GLfloat)
-glxproto_2(TexCoord2d, X_GLrop_TexCoord2dv, GLdouble)
-glxproto_3(TexCoord3s, X_GLrop_TexCoord3sv, GLshort)
-glxproto_3(TexCoord3i, X_GLrop_TexCoord3iv, GLint)
-glxproto_3(TexCoord3f, X_GLrop_TexCoord3fv, GLfloat)
-glxproto_3(TexCoord3d, X_GLrop_TexCoord3dv, GLdouble)
-glxproto_4(TexCoord4s, X_GLrop_TexCoord4sv, GLshort)
-glxproto_4(TexCoord4i, X_GLrop_TexCoord4iv, GLint)
-glxproto_4(TexCoord4f, X_GLrop_TexCoord4fv, GLfloat)
-glxproto_4(TexCoord4d, X_GLrop_TexCoord4dv, GLdouble)
-
-glxproto_2(Vertex2s, X_GLrop_Vertex2sv, GLshort)
-glxproto_2(Vertex2i, X_GLrop_Vertex2iv, GLint)
-glxproto_2(Vertex2f, X_GLrop_Vertex2fv, GLfloat)
-glxproto_2(Vertex2d, X_GLrop_Vertex2dv, GLdouble)
-glxproto_3(Vertex3s, X_GLrop_Vertex3sv, GLshort)
-glxproto_3(Vertex3i, X_GLrop_Vertex3iv, GLint)
-glxproto_3(Vertex3f, X_GLrop_Vertex3fv, GLfloat)
-glxproto_3(Vertex3d, X_GLrop_Vertex3dv, GLdouble)
-glxproto_4(Vertex4s, X_GLrop_Vertex4sv, GLshort)
-glxproto_4(Vertex4i, X_GLrop_Vertex4iv, GLint)
-glxproto_4(Vertex4f, X_GLrop_Vertex4fv, GLfloat)
-glxproto_4(Vertex4d, X_GLrop_Vertex4dv, GLdouble)
-
-glxproto_enum1_4v(ClipPlane, X_GLrop_ClipPlane, GLdouble)
-
-glxproto_2s(ColorMaterial, X_GLrop_ColorMaterial, GLenum)
-
-glxproto_1s(CullFace, X_GLrop_CullFace, GLenum)
-
-glxproto_enum1_V(Fogi, X_GLrop_Fogi, GLint)
-glxproto_enum1_V(Fogf, X_GLrop_Fogf, GLfloat)
-
-glxproto_1s(FrontFace, X_GLrop_FrontFace, GLenum)
-glxproto_2s(Hint, X_GLrop_Hint, GLenum)
-
-glxproto_enum2_V(Lighti, X_GLrop_Lighti, GLint)
-glxproto_enum2_V(Lightf, X_GLrop_Lightf, GLfloat)
-
-glxproto_enum1_V(LightModeli, X_GLrop_LightModeli, GLint)
-glxproto_enum1_V(LightModelf, X_GLrop_LightModelf, GLfloat)
-
-glxproto_1s(LineWidth, X_GLrop_LineWidth, GLfloat)
-
-glxproto_enum2_V(Materiali, X_GLrop_Materiali, GLint)
-glxproto_enum2_V(Materialf, X_GLrop_Materialf, GLfloat)
-
-glxproto_1s(PointSize, X_GLrop_PointSize, GLfloat)
-
-glxproto_2s(PolygonMode, X_GLrop_PolygonMode, GLenum)
-
-glxproto_1s(ShadeModel, X_GLrop_ShadeModel, GLenum)
-glxproto_enum2_V(TexParameteri, X_GLrop_TexParameteri, GLint)
-glxproto_enum2_V(TexParameterf, X_GLrop_TexParameterf, GLfloat)
-
-glxproto_enum2_V(TexEnvi, X_GLrop_TexEnvi, GLint)
-glxproto_enum2_V(TexEnvf, X_GLrop_TexEnvf, GLfloat)
-glxproto_enum2_V(TexGeni, X_GLrop_TexGeni, GLint)
-glxproto_enum2_V(TexGenf, X_GLrop_TexGenf, GLfloat)
-glxproto_enum2_V(TexGend, X_GLrop_TexGend, GLdouble)
-
-glxproto_void(InitNames, X_GLrop_InitNames)
-glxproto_1s(LoadName, X_GLrop_LoadName, GLuint)
-glxproto_1s(PassThrough, X_GLrop_PassThrough, GLfloat)
-glxproto_void(PopName, X_GLrop_PopName)
-glxproto_1s(PushName, X_GLrop_PushName, GLuint)
-
-glxproto_1s(DrawBuffer, X_GLrop_DrawBuffer, GLenum)
-glxproto_1s(Clear, X_GLrop_Clear, GLbitfield)
-
-glxproto_4s(ClearAccum, X_GLrop_ClearAccum, GLfloat)
-glxproto_1s(ClearIndex, X_GLrop_ClearIndex, GLfloat)
-glxproto_4s(ClearColor, X_GLrop_ClearColor, GLclampf)
-glxproto_1s(ClearStencil, X_GLrop_ClearStencil, GLint)
-glxproto_1s(ClearDepth, X_GLrop_ClearDepth, GLclampd)
-
-glxproto_1s(StencilMask, X_GLrop_StencilMask, GLuint)
-glxproto_4s(ColorMask, X_GLrop_ColorMask, GLboolean)
-glxproto_1s(DepthMask, X_GLrop_DepthMask, GLboolean)
-glxproto_1s(IndexMask, X_GLrop_IndexMask, GLuint)
-
-glxproto_enum1_1s(Accum, X_GLrop_Accum, GLfloat)
-
-glxproto_void(PopAttrib, X_GLrop_PopAttrib)
-glxproto_1s(PushAttrib, X_GLrop_PushAttrib, GLbitfield)
-
-glxproto_1(EvalCoord1f, X_GLrop_EvalCoord1fv, GLfloat)
-glxproto_1(EvalCoord1d, X_GLrop_EvalCoord1dv, GLdouble)
-glxproto_2(EvalCoord2f, X_GLrop_EvalCoord2fv, GLfloat)
-glxproto_2(EvalCoord2d, X_GLrop_EvalCoord2dv, GLdouble)
-glxproto_enum1_2s(EvalMesh1, X_GLrop_EvalMesh1, GLint)
-glxproto_enum1_4s(EvalMesh2, X_GLrop_EvalMesh2, GLint)
-glxproto_1s(EvalPoint1, X_GLrop_EvalPoint1, GLint)
-glxproto_2s(EvalPoint2, X_GLrop_EvalPoint2, GLint)
-
-glxproto_enum1_1s(AlphaFunc, X_GLrop_AlphaFunc, GLclampf)
-
-glxproto_2s(BlendFunc, X_GLrop_BlendFunc, GLenum)
-
-#define X_GLrop_BlendFuncSeparateEXT 4134
-glxproto_4s(BlendFuncSeparateEXT, X_GLrop_BlendFuncSeparateEXT, GLenum)
-
-glxproto_1s(LogicOp, X_GLrop_LogicOp, GLenum)
-
-glxproto_3s(StencilOp, X_GLrop_StencilOp, GLenum)
-glxproto_1s(DepthFunc, X_GLrop_DepthFunc, GLenum)
-
-glxproto_2s(PixelZoom, X_GLrop_PixelZoom, GLfloat)
-
-glxproto_enum1_1s(PixelTransferf, X_GLrop_PixelTransferf, GLfloat)
-glxproto_enum1_1s(PixelTransferi, X_GLrop_PixelTransferi, GLint)
-
-glxproto_1s(ReadBuffer, X_GLrop_ReadBuffer, GLenum)
-
-glxproto_2s(DepthRange, X_GLrop_DepthRange, GLclampd)
-
-glxproto_6s(Frustum, X_GLrop_Frustum, GLdouble)
-
-glxproto_void(LoadIdentity, X_GLrop_LoadIdentity)
-glxproto_1s(MatrixMode, X_GLrop_MatrixMode, GLenum)
-glxproto_Cv(LoadMatrixf, X_GLrop_LoadMatrixf, GLfloat, 16)
-glxproto_Cv(MultMatrixf, X_GLrop_MultMatrixf, GLfloat, 16)
-glxproto_Cv(LoadMatrixd, X_GLrop_LoadMatrixd, GLdouble, 16)
-glxproto_Cv(MultMatrixd, X_GLrop_MultMatrixd, GLdouble, 16)
-
-void __indirect_glLoadTransposeMatrixdARB( const GLdouble * m );
-void __indirect_glLoadTransposeMatrixfARB( const GLfloat * m );
-void __indirect_glMultTransposeMatrixdARB( const GLdouble * m );
-void __indirect_glMultTransposeMatrixfARB( const GLfloat * m );
-
-glxproto_6s(Ortho, X_GLrop_Ortho, GLdouble)
-
-glxproto_void(PushMatrix, X_GLrop_PushMatrix)
-glxproto_void(PopMatrix, X_GLrop_PopMatrix)
-
-glxproto_4s(Rotatef, X_GLrop_Rotatef, GLfloat)
-glxproto_3s(Scalef, X_GLrop_Scalef, GLfloat)
-glxproto_3s(Translatef, X_GLrop_Translatef, GLfloat)
-glxproto_4s(Rotated, X_GLrop_Rotated, GLdouble)
-glxproto_3s(Scaled, X_GLrop_Scaled, GLdouble)
-glxproto_3s(Translated, X_GLrop_Translated, GLdouble)
-
-glxproto_2s(PolygonOffset, X_GLrop_PolygonOffset, GLfloat)
-
-glxproto_enum1_1s(BindTexture, X_GLrop_BindTexture, GLuint)
-
-glxproto_4s(BlendColor, X_GLrop_BlendColor, GLclampf)
-glxproto_1s(BlendEquation, X_GLrop_BlendEquation, GLenum)
-
-glxproto_enum2_Vv(ColorTableParameteriv, X_GLrop_ColorTableParameteriv, GLint)
-glxproto_enum2_Vv(ColorTableParameterfv, X_GLrop_ColorTableParameterfv, GLfloat)
-
-glxproto_enum2_V(ConvolutionParameteri, X_GLrop_ConvolutionParameteri, GLint)
-glxproto_enum2_V(ConvolutionParameterf, X_GLrop_ConvolutionParameterf, GLfloat)
-
-glxproto_enum2_1s(Minmax, X_GLrop_Minmax, GLboolean)
-
-glxproto_1s(ResetHistogram, X_GLrop_ResetHistogram, GLenum)
-glxproto_1s(ResetMinmax, X_GLrop_ResetMinmax, GLenum)
-
-glxproto_1s( ActiveTextureARB, X_GLrop_ActiveTextureARB, GLenum)
-glxvendr_enum1_1(MultiTexCoord1s, X_GLrop_MultiTexCoord1svARB, GLshort, ARB)
-glxvendr_enum1_1(MultiTexCoord1i, X_GLrop_MultiTexCoord1ivARB, GLint, ARB)
-glxvendr_enum1_1(MultiTexCoord1f, X_GLrop_MultiTexCoord1fvARB, GLfloat, ARB)
-glxvendr_enum1_1(MultiTexCoord1d, X_GLrop_MultiTexCoord1dvARB, GLdouble, ARB)
-glxvendr_enum1_2(MultiTexCoord2s, X_GLrop_MultiTexCoord2svARB, GLshort, ARB)
-glxvendr_enum1_2(MultiTexCoord2i, X_GLrop_MultiTexCoord2ivARB, GLint, ARB)
-glxvendr_enum1_2(MultiTexCoord2f, X_GLrop_MultiTexCoord2fvARB, GLfloat, ARB)
-glxvendr_enum1_2(MultiTexCoord2d, X_GLrop_MultiTexCoord2dvARB, GLdouble, ARB)
-glxvendr_enum1_3(MultiTexCoord3s, X_GLrop_MultiTexCoord3svARB, GLshort, ARB)
-glxvendr_enum1_3(MultiTexCoord3i, X_GLrop_MultiTexCoord3ivARB, GLint, ARB)
-glxvendr_enum1_3(MultiTexCoord3f, X_GLrop_MultiTexCoord3fvARB, GLfloat, ARB)
-glxvendr_enum1_3(MultiTexCoord3d, X_GLrop_MultiTexCoord3dvARB, GLdouble, ARB)
-glxvendr_enum1_4(MultiTexCoord4s, X_GLrop_MultiTexCoord4svARB, GLshort, ARB)
-glxvendr_enum1_4(MultiTexCoord4i, X_GLrop_MultiTexCoord4ivARB, GLint, ARB)
-glxvendr_enum1_4(MultiTexCoord4f, X_GLrop_MultiTexCoord4fvARB, GLfloat, ARB)
-glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB)
-
-#define X_GLrop_PointParameterfEXT 2065
-#define X_GLrop_PointParameterfvEXT 2066
-#define X_GLrop_PointParameteriNV 4221
-#define X_GLrop_PointParameterivNV 4222
-
-glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, EXT)
-glxvendr_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint, NV)
-
-glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA)
-
-glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum)
-
-glxproto_4s(Rects, X_GLrop_Rectsv, GLshort)
-glxproto_4s(Recti, X_GLrop_Rectiv, GLint)
-glxproto_4s(Rectf, X_GLrop_Rectfv, GLfloat)
-glxproto_4s(Rectd, X_GLrop_Rectdv, GLdouble)
-
-#if !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS )
-GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
-GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences);
-void __indirect_glArrayElement(GLint i);
-void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
-void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
-void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void __indirect_glDeleteLists(GLuint list, GLsizei range);
-void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures);
-void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures);
-void __indirect_glDisable(GLenum cap);
-void __indirect_glDisableClientState(GLenum array);
-void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
-void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
-void __indirect_glEnable(GLenum cap);
-void __indirect_glEnableClientState(GLenum array);
-void __indirect_glEndList(void);
-void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
-void __indirect_glFinish(void);
-void __indirect_glFlush(void);
-GLuint __indirect_glGenLists(GLsizei range);
-void __indirect_glGenTextures(GLsizei n, GLuint *textures);
-void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures);
-void __indirect_glGetBooleanv(GLenum val, GLboolean *b);
-void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation);
-void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
-void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
-void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
-void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
-void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
-void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
-void __indirect_glGetDoublev(GLenum val, GLdouble *d);
-GLenum __indirect_glGetError(void);
-void __indirect_glGetFloatv(GLenum val, GLfloat *f);
-void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
-void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
-void __indirect_glGetIntegerv(GLenum val, GLint *i);
-void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
-void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params);
-void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v);
-void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v);
-void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v);
-void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
-void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
-void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
-void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
-void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values);
-void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values);
-void __indirect_glGetPixelMapusv(GLenum map, GLushort *values);
-void __indirect_glGetPointerv(GLenum pname, void **params);
-void __indirect_glGetPolygonStipple(GLubyte *mask);
-const GLubyte *__indirect_glGetString(GLenum name);
-void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
-void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
-void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
-void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
-void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
-void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *texels);
-void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
-void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
-void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
-void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
-void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
-void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
-GLboolean __indirect_glIsEnabled(GLenum cap);
-GLboolean __indirect_glIsList(GLuint list);
-GLboolean __indirect_glIsTexture(GLuint texture);
-GLboolean __indirect_glIsTextureEXT(GLuint texture);
-void __indirect_glLineStipple(GLint factor, GLushort pattern);
-void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *pnts);
-void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *pnts);
-void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr, GLint uord, GLdouble v1, GLdouble v2, GLint vstr, GLint vord, const GLdouble *pnts);
-void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr, GLint uord, GLfloat v1, GLfloat v2, GLint vstr, GLint vord, const GLfloat *pnts);
-void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
-void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
-void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void __indirect_glNewList(GLuint list, GLenum mode);
-void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
-void __indirect_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
-void __indirect_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
-void __indirect_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
-void __indirect_glPixelStoref(GLenum pname, GLfloat param);
-void __indirect_glPixelStorei(GLenum pname, GLint param);
-void __indirect_glPolygonStipple(const GLubyte *mask);
-void __indirect_glPopClientAttrib(void);
-void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-void __indirect_glPushClientAttrib(GLuint mask);
-void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2);
-void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2);
-void __indirect_glRectiv(const GLint *v1, const GLint *v2);
-void __indirect_glRectsv(const GLshort *v1, const GLshort *v2);
-GLint __indirect_glRenderMode(GLenum mode);
-void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer);
-void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
-void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void __indirect_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image);
-void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-
-void __indirect_glClientActiveTextureARB(GLenum texture);
-
-void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert );
-
-void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
-void __indirect_glWindowPos2iMESA(GLint x, GLint y);
-void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
-void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
-void __indirect_glWindowPos2dvMESA(const GLdouble * p);
-void __indirect_glWindowPos2fvMESA(const GLfloat * p);
-void __indirect_glWindowPos2ivMESA(const GLint * p);
-void __indirect_glWindowPos2svMESA(const GLshort * p);
-void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
-void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
-void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
-void __indirect_glWindowPos3dvMESA(const GLdouble * p);
-void __indirect_glWindowPos3ivMESA(const GLint * p);
-void __indirect_glWindowPos3svMESA(const GLshort * p);
-
-void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount);
-
-void __indirect_glSampleMaskSGIS( GLfloat value, GLboolean invert );
-void __indirect_glSamplePatternSGIS( GLenum pass );
-
-/* ARB 12. GL_ARB_texture_compression / GL 1.3 */
-
-void __indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
- GLvoid * img );
-void __indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
- GLenum internalformat, GLsizei width, GLsizei height,
- GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
- GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei image_size, const GLvoid *data );
-
-void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid * pointer );
-void __indirect_glEdgeFlagPointerEXT(GLsizei stride,
- GLsizei count, const GLboolean * pointer );
-void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
- GLsizei count, const GLvoid * pointer );
-void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid * pointer );
-void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid * pointer );
-void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid * pointer );
-
-/* 145. GL_EXT_secondary_color / GL 1.4 */
-
-void __indirect_glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
-
-/* 149. GL_EXT_fog_coord / GL 1.4 */
-
-void __indirect_glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
-
-# undef glxproto_void
-# undef glxproto_Cv
-# undef glxproto_Cv_transpose
-# undef glxproto_1s
-# undef glxproto_2s
-# undef glxproto_3s
-# undef glxproto_4s
-# undef glxproto_6s
-# undef glxproto_enum1_1s
-# undef glxproto_enum1_1v
-# undef glxproto_enum1_2s
-# undef glxproto_enum1_2v
-# undef glxproto_enum1_3s
-# undef glxproto_enum1_3v
-# undef glxproto_enum1_4s
-# undef glxproto_enum1_4v
-# undef glxproto_enum1_Vv
-# undef glxproto_enum2_1s
-# undef glxproto_enum2_Vv
-# undef glxproto_1
-# undef glxvendr_1
-# undef glxproto_2
-# undef glxvendr_2
-# undef glxproto_3
-# undef glxvendr_3
-# undef glxproto_4
-# undef glxproto_enum1_1
-# undef glxvendr_enum1_1
-# undef glxproto_enum1_2
-# undef glxvendr_enum1_2
-# undef glxproto_enum1_3
-# undef glxvendr_enum1_3
-# undef glxproto_enum1_4
-# undef glxvendr_enum1_4
-# undef glxproto_enum1_V
-# undef glxvendr_enum1_V
-# undef glxproto_enum2_V
-# undef glxvendr_enum2_V
-#endif /* !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) */
-
-#endif /* _INDIRECT_H_ */
+# if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)
+# define HIDDEN __attribute__((visibility("hidden")))
+# else
+# define HIDDEN
+# endif
+extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
+extern HIDDEN void __indirect_glEndList(void);
+extern HIDDEN void __indirect_glCallList(GLuint list);
+extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
+extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
+extern HIDDEN GLuint __indirect_glGenLists(GLsizei range);
+extern HIDDEN void __indirect_glListBase(GLuint base);
+extern HIDDEN void __indirect_glBegin(GLenum mode);
+extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+extern HIDDEN void __indirect_glColor3bv(const GLbyte * v);
+extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+extern HIDDEN void __indirect_glColor3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+extern HIDDEN void __indirect_glColor3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
+extern HIDDEN void __indirect_glColor3iv(const GLint * v);
+extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
+extern HIDDEN void __indirect_glColor3sv(const GLshort * v);
+extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
+extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
+extern HIDDEN void __indirect_glColor3uiv(const GLuint * v);
+extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
+extern HIDDEN void __indirect_glColor3usv(const GLushort * v);
+extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern HIDDEN void __indirect_glColor4bv(const GLbyte * v);
+extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern HIDDEN void __indirect_glColor4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern HIDDEN void __indirect_glColor4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+extern HIDDEN void __indirect_glColor4iv(const GLint * v);
+extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern HIDDEN void __indirect_glColor4sv(const GLshort * v);
+extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
+extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern HIDDEN void __indirect_glColor4uiv(const GLuint * v);
+extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern HIDDEN void __indirect_glColor4usv(const GLushort * v);
+extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
+extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
+extern HIDDEN void __indirect_glEnd(void);
+extern HIDDEN void __indirect_glIndexd(GLdouble c);
+extern HIDDEN void __indirect_glIndexdv(const GLdouble * c);
+extern HIDDEN void __indirect_glIndexf(GLfloat c);
+extern HIDDEN void __indirect_glIndexfv(const GLfloat * c);
+extern HIDDEN void __indirect_glIndexi(GLint c);
+extern HIDDEN void __indirect_glIndexiv(const GLint * c);
+extern HIDDEN void __indirect_glIndexs(GLshort c);
+extern HIDDEN void __indirect_glIndexsv(const GLshort * c);
+extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
+extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
+extern HIDDEN void __indirect_glNormal3iv(const GLint * v);
+extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+extern HIDDEN void __indirect_glNormal3sv(const GLshort * v);
+extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
+extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
+extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
+extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
+extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
+extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
+extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
+extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
+extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
+extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
+extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
+extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
+extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
+extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
+extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
+extern HIDDEN void __indirect_glTexCoord1d(GLdouble s);
+extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord1f(GLfloat s);
+extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord1i(GLint s);
+extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord1s(GLshort s);
+extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
+extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
+extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
+extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
+extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
+extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
+extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
+extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
+extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
+extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
+extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
+extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
+extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
+extern HIDDEN void __indirect_glVertex2iv(const GLint * v);
+extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
+extern HIDDEN void __indirect_glVertex2sv(const GLshort * v);
+extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
+extern HIDDEN void __indirect_glVertex3iv(const GLint * v);
+extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glVertex3sv(const GLshort * v);
+extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
+extern HIDDEN void __indirect_glVertex4iv(const GLint * v);
+extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glVertex4sv(const GLshort * v);
+extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
+extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
+extern HIDDEN void __indirect_glCullFace(GLenum mode);
+extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glFrontFace(GLenum mode);
+extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
+extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
+extern HIDDEN void __indirect_glLineWidth(GLfloat width);
+extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glPointSize(GLfloat size);
+extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
+extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
+extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glShadeModel(GLenum mode);
+extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
+extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
+extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
+extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
+extern HIDDEN GLint __indirect_glRenderMode(GLenum mode);
+extern HIDDEN void __indirect_glInitNames(void);
+extern HIDDEN void __indirect_glLoadName(GLuint name);
+extern HIDDEN void __indirect_glPassThrough(GLfloat token);
+extern HIDDEN void __indirect_glPopName(void);
+extern HIDDEN void __indirect_glPushName(GLuint name);
+extern HIDDEN void __indirect_glDrawBuffer(GLenum mode);
+extern HIDDEN void __indirect_glClear(GLbitfield mask);
+extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern HIDDEN void __indirect_glClearIndex(GLfloat c);
+extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern HIDDEN void __indirect_glClearStencil(GLint s);
+extern HIDDEN void __indirect_glClearDepth(GLclampd depth);
+extern HIDDEN void __indirect_glStencilMask(GLuint mask);
+extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern HIDDEN void __indirect_glDepthMask(GLboolean flag);
+extern HIDDEN void __indirect_glIndexMask(GLuint mask);
+extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
+extern HIDDEN void __indirect_glDisable(GLenum cap);
+extern HIDDEN void __indirect_glEnable(GLenum cap);
+extern HIDDEN void __indirect_glFinish(void);
+extern HIDDEN void __indirect_glFlush(void);
+extern HIDDEN void __indirect_glPopAttrib(void);
+extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
+extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
+extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
+extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
+extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
+extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
+extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
+extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
+extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
+extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+extern HIDDEN void __indirect_glEvalPoint1(GLint i);
+extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
+extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
+extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
+extern HIDDEN void __indirect_glLogicOp(GLenum opcode);
+extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
+extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+extern HIDDEN void __indirect_glDepthFunc(GLenum func);
+extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
+extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
+extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
+extern HIDDEN void __indirect_glReadBuffer(GLenum mode);
+extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
+extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
+extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
+extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
+extern HIDDEN GLenum __indirect_glGetError(void);
+extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
+extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
+extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
+extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
+extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
+extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
+extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
+extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
+extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
+extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
+extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
+extern HIDDEN GLboolean __indirect_glIsList(GLuint list);
+extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
+extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern HIDDEN void __indirect_glLoadIdentity(void);
+extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
+extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
+extern HIDDEN void __indirect_glMatrixMode(GLenum mode);
+extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
+extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
+extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern HIDDEN void __indirect_glPopMatrix(void);
+extern HIDDEN void __indirect_glPushMatrix(void);
+extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glArrayElement(GLint i);
+extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
+extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glDisableClientState(GLenum array);
+extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
+extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
+extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glEnableClientState(GLenum array);
+extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glIndexub(GLubyte c);
+extern HIDDEN void __indirect_glIndexubv(const GLubyte * c);
+extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
+extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
+extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
+extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
+extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
+extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
+extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
+extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glPopClientAttrib(void);
+extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
+extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern HIDDEN void __indirect_glBlendEquation(GLenum mode);
+extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
+extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
+extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
+extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
+extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
+extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
+extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
+extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
+extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+extern HIDDEN void __indirect_glResetHistogram(GLenum target);
+extern HIDDEN void __indirect_glResetMinmax(GLenum target);
+extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
+extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
+extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
+extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
+extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
+extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
+extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
+extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
+extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
+extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
+extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
+extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
+extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures);
+extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture);
+extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
+extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
+extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
+extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
+extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
+extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
+extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
+extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
+extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
+extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
+extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
+extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
+extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
+extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
+extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
+extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
+extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
+extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
+extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
+extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
+extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
+extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
+extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
+extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
+extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
+extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
+extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
+extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
+extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
+extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
+extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
+extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
+extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
+extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
+extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
+extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint params);
+extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
+extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
+# undef HIDDEN
+#endif /* !defined( _INDIRECT_H_ ) */