diff options
Diffstat (limited to 'src/glx/x11/glxextensions.c')
-rw-r--r-- | src/glx/x11/glxextensions.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c index 473f46d1e50..25a5c492930 100644 --- a/src/glx/x11/glxextensions.c +++ b/src/glx/x11/glxextensions.c @@ -104,6 +104,7 @@ static const struct extension_info known_glx_extensions[] = { { GLX(SGIX_swap_group), VER(0,0), N, N, N, N }, { GLX(SGIX_visual_select_group), VER(0,0), Y, Y, N, N }, { GLX(EXT_texture_from_pixmap), VER(0,0), Y, N, N, N }, + { GLX(INTEL_swap_event), VER(1,4), Y, Y, N, N }, { NULL } }; @@ -112,6 +113,7 @@ static const struct extension_info known_gl_extensions[] = { { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N }, { GL(ARB_fragment_program), VER(0,0), Y, N, N, N }, { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N }, + { GL(ARB_framebuffer_object), VER(0,0), Y, N, N, N }, { GL(ARB_imaging), VER(0,0), Y, N, N, N }, { GL(ARB_multisample), VER(1,3), Y, N, N, N }, { GL(ARB_multitexture), VER(1,3), Y, N, N, N }, @@ -150,8 +152,11 @@ static const struct extension_info known_gl_extensions[] = { { GL(EXT_depth_bounds_test), VER(0,0), N, N, N, N }, { GL(EXT_draw_range_elements), VER(1,2), Y, N, Y, N }, { GL(EXT_fog_coord), VER(1,4), Y, N, N, N }, + { GL(EXT_framebuffer_blit), VER(0,0), Y, N, N, N }, + { GL(EXT_framebuffer_multisample), VER(0,0), Y, N, N, N }, { GL(EXT_framebuffer_object), VER(0,0), Y, N, N, N }, { GL(EXT_multi_draw_arrays), VER(1,4), Y, N, Y, N }, + { GL(EXT_packed_depth_stencil), VER(0,0), Y, N, N, N }, { GL(EXT_packed_pixels), VER(1,2), Y, N, N, N }, { GL(EXT_paletted_texture), VER(0,0), Y, N, N, N }, { GL(EXT_pixel_buffer_object), VER(0,0), N, N, N, N }, @@ -209,6 +214,7 @@ static const struct extension_info known_gl_extensions[] = { { GL(NV_fragment_program2), VER(0,0), Y, N, N, N }, { GL(NV_light_max_exponent), VER(0,0), Y, N, N, N }, { GL(NV_multisample_filter_hint), VER(0,0), Y, N, N, N }, + { GL(NV_packed_depth_stencil), VER(0,0), Y, N, N, N }, { GL(NV_point_sprite), VER(0,0), Y, N, N, N }, { GL(NV_texgen_reflection), VER(0,0), Y, N, N, N }, { GL(NV_texture_compression_vtc), VER(0,0), Y, N, N, N }, |