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-rw-r--r--src/glx/indirect_vertex_array.c1985
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diff --git a/src/glx/indirect_vertex_array.c b/src/glx/indirect_vertex_array.c
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+++ b/src/glx/indirect_vertex_array.c
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+/*
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <inttypes.h>
+#include <assert.h>
+#include <string.h>
+
+#include "glxclient.h"
+#include "indirect.h"
+#include <GL/glxproto.h>
+#include "glxextensions.h"
+#include "indirect_vertex_array.h"
+#include "indirect_vertex_array_priv.h"
+
+#define __GLX_PAD(n) (((n)+3) & ~3)
+
+/**
+ * \file indirect_vertex_array.c
+ * Implement GLX protocol for vertex arrays and vertex buffer objects.
+ *
+ * The most important function in this fill is \c fill_array_info_cache.
+ * The \c array_state_vector contains a cache of the ARRAY_INFO data sent
+ * in the DrawArrays protocol. Certain operations, such as enabling or
+ * disabling an array, can invalidate this cache. \c fill_array_info_cache
+ * fills-in this data. Additionally, it examines the enabled state and
+ * other factors to determine what "version" of DrawArrays protocoal can be
+ * used.
+ *
+ * Current, only two versions of DrawArrays protocol are implemented. The
+ * first version is the "none" protocol. This is the fallback when the
+ * server does not support GL 1.1 / EXT_vertex_arrays. It is implemented
+ * by sending batches of immediate mode commands that are equivalent to the
+ * DrawArrays protocol.
+ *
+ * The other protocol that is currently implemented is the "old" protocol.
+ * This is the GL 1.1 DrawArrays protocol. The only difference between GL
+ * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command.
+ * This protocol is called "old" because the ARB is in the process of
+ * defining a new protocol, which will probably be called wither "new" or
+ * "vbo", to support multiple texture coordinate arrays, generic attributes,
+ * and vertex buffer objects.
+ *
+ * \author Ian Romanick <[email protected]>
+ */
+
+static void emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count);
+static void emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count);
+
+static void emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices);
+static void emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices);
+
+
+static GLubyte *emit_element_none(GLubyte * dst,
+ const struct array_state_vector *arrays,
+ unsigned index);
+static GLubyte *emit_element_old(GLubyte * dst,
+ const struct array_state_vector *arrays,
+ unsigned index);
+static struct array_state *get_array_entry(const struct array_state_vector
+ *arrays, GLenum key,
+ unsigned index);
+static void fill_array_info_cache(struct array_state_vector *arrays);
+static GLboolean validate_mode(__GLXcontext * gc, GLenum mode);
+static GLboolean validate_count(__GLXcontext * gc, GLsizei count);
+static GLboolean validate_type(__GLXcontext * gc, GLenum type);
+
+
+/**
+ * Table of sizes, in bytes, of a GL types. All of the type enums are be in
+ * the range 0x1400 - 0x140F. That includes types added by extensions (i.e.,
+ * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the
+ * type enums masked with 0x0f.
+ *
+ * \notes
+ * \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES,
+ * \c GL_3_BYTES, or \c GL_4_BYTES.
+ */
+const GLuint __glXTypeSize_table[16] = {
+ 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
+};
+
+
+/**
+ * Free the per-context array state that was allocated with
+ * __glXInitVertexArrayState().
+ */
+void
+__glXFreeVertexArrayState(__GLXcontext * gc)
+{
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+ if (arrays) {
+ if (arrays->stack) {
+ free(arrays->stack);
+ arrays->stack = NULL;
+ }
+ if (arrays->arrays) {
+ free(arrays->arrays);
+ arrays->arrays = NULL;
+ }
+ free(arrays);
+ state->array_state = NULL;
+ }
+}
+
+
+/**
+ * Initialize vertex array state of a GLX context.
+ *
+ * \param gc GLX context whose vertex array state is to be initialized.
+ *
+ * \warning
+ * This function may only be called after __GLXcontext::gl_extension_bits,
+ * __GLXcontext::server_minor, and __GLXcontext::server_major have been
+ * initialized. These values are used to determine what vertex arrays are
+ * supported.
+ *
+ * \bug
+ * Return values from malloc are not properly tested.
+ */
+void
+__glXInitVertexArrayState(__GLXcontext * gc)
+{
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays;
+
+ unsigned array_count;
+ int texture_units = 1, vertex_program_attribs = 0;
+ unsigned i, j;
+
+ GLboolean got_fog = GL_FALSE;
+ GLboolean got_secondary_color = GL_FALSE;
+
+
+ arrays = calloc(1, sizeof(struct array_state_vector));
+ state->array_state = arrays;
+
+ arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
+ arrays->new_DrawArrays_possible = GL_FALSE;
+ arrays->DrawArrays = NULL;
+
+ arrays->active_texture_unit = 0;
+
+
+ /* Determine how many arrays are actually needed. Only arrays that
+ * are supported by the server are create. For example, if the server
+ * supports only 2 texture units, then only 2 texture coordinate arrays
+ * are created.
+ *
+ * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
+ * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
+ * GL_EDGE_FLAG_ARRAY are supported.
+ */
+
+ array_count = 5;
+
+ if (__glExtensionBitIsEnabled(gc, GL_EXT_fog_coord_bit)
+ || (gc->server_major > 1) || (gc->server_minor >= 4)) {
+ got_fog = GL_TRUE;
+ array_count++;
+ }
+
+ if (__glExtensionBitIsEnabled(gc, GL_EXT_secondary_color_bit)
+ || (gc->server_major > 1) || (gc->server_minor >= 4)) {
+ got_secondary_color = GL_TRUE;
+ array_count++;
+ }
+
+ if (__glExtensionBitIsEnabled(gc, GL_ARB_multitexture_bit)
+ || (gc->server_major > 1) || (gc->server_minor >= 3)) {
+ __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
+ }
+
+ if (__glExtensionBitIsEnabled(gc, GL_ARB_vertex_program_bit)) {
+ __indirect_glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,
+ GL_MAX_PROGRAM_ATTRIBS_ARB,
+ &vertex_program_attribs);
+ }
+
+ arrays->num_texture_units = texture_units;
+ arrays->num_vertex_program_attribs = vertex_program_attribs;
+ array_count += texture_units + vertex_program_attribs;
+ arrays->num_arrays = array_count;
+ arrays->arrays = calloc(array_count, sizeof(struct array_state));
+
+ arrays->arrays[0].data_type = GL_FLOAT;
+ arrays->arrays[0].count = 3;
+ arrays->arrays[0].key = GL_NORMAL_ARRAY;
+ arrays->arrays[0].normalized = GL_TRUE;
+ arrays->arrays[0].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[1].data_type = GL_FLOAT;
+ arrays->arrays[1].count = 4;
+ arrays->arrays[1].key = GL_COLOR_ARRAY;
+ arrays->arrays[1].normalized = GL_TRUE;
+ arrays->arrays[1].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[2].data_type = GL_FLOAT;
+ arrays->arrays[2].count = 1;
+ arrays->arrays[2].key = GL_INDEX_ARRAY;
+ arrays->arrays[2].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[3].data_type = GL_UNSIGNED_BYTE;
+ arrays->arrays[3].count = 1;
+ arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY;
+ arrays->arrays[3].old_DrawArrays_possible = GL_TRUE;
+
+ for (i = 0; i < texture_units; i++) {
+ arrays->arrays[4 + i].data_type = GL_FLOAT;
+ arrays->arrays[4 + i].count = 4;
+ arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY;
+
+ arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);
+ arrays->arrays[4 + i].index = i;
+
+ arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;
+ }
+
+ i = 4 + texture_units;
+
+ if (got_fog) {
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 1;
+ arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+ i++;
+ }
+
+ if (got_secondary_color) {
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 3;
+ arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+ arrays->arrays[i].normalized = GL_TRUE;
+ i++;
+ }
+
+
+ for (j = 0; j < vertex_program_attribs; j++) {
+ const unsigned idx = (vertex_program_attribs - (j + 1));
+
+
+ arrays->arrays[idx + i].data_type = GL_FLOAT;
+ arrays->arrays[idx + i].count = 4;
+ arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER;
+
+ arrays->arrays[idx + i].old_DrawArrays_possible = 0;
+ arrays->arrays[idx + i].index = idx;
+
+ arrays->arrays[idx + i].header[1] = idx;
+ }
+
+ i += vertex_program_attribs;
+
+
+ /* Vertex array *must* be last becuase of the way that
+ * emit_DrawArrays_none works.
+ */
+
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 4;
+ arrays->arrays[i].key = GL_VERTEX_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+
+ assert((i + 1) == arrays->num_arrays);
+
+ arrays->stack_index = 0;
+ arrays->stack = malloc(sizeof(struct array_stack_state)
+ * arrays->num_arrays);
+}
+
+
+/**
+ * Calculate the size of a single vertex for the "none" protocol. This is
+ * essentially the size of all the immediate-mode commands required to
+ * implement the enabled vertex arrays.
+ */
+static size_t
+calculate_single_vertex_size_none(const struct array_state_vector *arrays)
+{
+ size_t single_vertex_size = 0;
+ unsigned i;
+
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ single_vertex_size += ((uint16_t *) arrays->arrays[i].header)[0];
+ }
+ }
+
+ return single_vertex_size;
+}
+
+
+/**
+ * Emit a single element using non-DrawArrays protocol.
+ */
+GLubyte *
+emit_element_none(GLubyte * dst,
+ const struct array_state_vector * arrays, unsigned index)
+{
+ unsigned i;
+
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ const size_t offset = index * arrays->arrays[i].true_stride;
+
+ /* The generic attributes can have more data than is in the
+ * elements. This is because a vertex array can be a 2 element,
+ * normalized, unsigned short, but the "closest" immediate mode
+ * protocol is for a 4Nus. Since the sizes are small, the
+ * performance impact on modern processors should be negligible.
+ */
+ (void) memset(dst, 0, ((uint16_t *) arrays->arrays[i].header)[0]);
+
+ (void) memcpy(dst, arrays->arrays[i].header,
+ arrays->arrays[i].header_size);
+
+ dst += arrays->arrays[i].header_size;
+
+ (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
+ arrays->arrays[i].element_size);
+
+ dst += __GLX_PAD(arrays->arrays[i].element_size);
+ }
+ }
+
+ return dst;
+}
+
+
+/**
+ * Emit a single element using "old" DrawArrays protocol from
+ * EXT_vertex_arrays / OpenGL 1.1.
+ */
+GLubyte *
+emit_element_old(GLubyte * dst,
+ const struct array_state_vector * arrays, unsigned index)
+{
+ unsigned i;
+
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ const size_t offset = index * arrays->arrays[i].true_stride;
+
+ (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
+ arrays->arrays[i].element_size);
+
+ dst += __GLX_PAD(arrays->arrays[i].element_size);
+ }
+ }
+
+ return dst;
+}
+
+
+struct array_state *
+get_array_entry(const struct array_state_vector *arrays,
+ GLenum key, unsigned index)
+{
+ unsigned i;
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if ((arrays->arrays[i].key == key)
+ && (arrays->arrays[i].index == index)) {
+ return &arrays->arrays[i];
+ }
+ }
+
+ return NULL;
+}
+
+
+static GLboolean
+allocate_array_info_cache(struct array_state_vector *arrays,
+ size_t required_size)
+{
+#define MAX_HEADER_SIZE 20
+ if (arrays->array_info_cache_buffer_size < required_size) {
+ GLubyte *temp = realloc(arrays->array_info_cache_base,
+ required_size + MAX_HEADER_SIZE);
+
+ if (temp == NULL) {
+ return GL_FALSE;
+ }
+
+ arrays->array_info_cache_base = temp;
+ arrays->array_info_cache = temp + MAX_HEADER_SIZE;
+ arrays->array_info_cache_buffer_size = required_size;
+ }
+
+ arrays->array_info_cache_size = required_size;
+ return GL_TRUE;
+}
+
+
+/**
+ */
+void
+fill_array_info_cache(struct array_state_vector *arrays)
+{
+ GLboolean old_DrawArrays_possible;
+ unsigned i;
+
+
+ /* Determine how many arrays are enabled.
+ */
+
+ arrays->enabled_client_array_count = 0;
+ old_DrawArrays_possible = arrays->old_DrawArrays_possible;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ arrays->enabled_client_array_count++;
+ old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
+ }
+ }
+
+ if (arrays->new_DrawArrays_possible) {
+ assert(!arrays->new_DrawArrays_possible);
+ }
+ else if (old_DrawArrays_possible) {
+ const size_t required_size = arrays->enabled_client_array_count * 12;
+ uint32_t *info;
+
+
+ if (!allocate_array_info_cache(arrays, required_size)) {
+ return;
+ }
+
+
+ info = (uint32_t *) arrays->array_info_cache;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ *(info++) = arrays->arrays[i].data_type;
+ *(info++) = arrays->arrays[i].count;
+ *(info++) = arrays->arrays[i].key;
+ }
+ }
+
+ arrays->DrawArrays = emit_DrawArrays_old;
+ arrays->DrawElements = emit_DrawElements_old;
+ }
+ else {
+ arrays->DrawArrays = emit_DrawArrays_none;
+ arrays->DrawElements = emit_DrawElements_none;
+ }
+
+ arrays->array_info_cache_valid = GL_TRUE;
+}
+
+
+/**
+ * Emit a \c glDrawArrays command using the "none" protocol. That is,
+ * emit immediate-mode commands that are equivalent to the requiested
+ * \c glDrawArrays command. This is used with servers that don't support
+ * the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where
+ * vertex state is enabled that is not compatible with that protocol.
+ */
+void
+emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+ size_t single_vertex_size;
+ GLubyte *pc;
+ unsigned i;
+ static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
+ static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
+
+
+ single_vertex_size = calculate_single_vertex_size_none(arrays);
+
+ pc = gc->pc;
+
+ (void) memcpy(pc, begin_cmd, 4);
+ *(int *) (pc + 4) = mode;
+
+ pc += 8;
+
+ for (i = 0; i < count; i++) {
+ if ((pc + single_vertex_size) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
+
+ pc = emit_element_none(pc, arrays, first + i);
+ }
+
+ if ((pc + 4) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
+
+ (void) memcpy(pc, end_cmd, 4);
+ pc += 4;
+
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+}
+
+
+/**
+ * Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays
+ * protocol.
+ *
+ * \param gc GLX context.
+ * \param arrays Array state.
+ * \param elements_per_request Location to store the number of elements that
+ * can fit in a single Render / RenderLarge
+ * command.
+ * \param total_request Total number of requests for a RenderLarge
+ * command. If a Render command is used, this
+ * will be zero.
+ * \param mode Drawing mode.
+ * \param count Number of vertices.
+ *
+ * \returns
+ * A pointer to the buffer for array data.
+ */
+static GLubyte *
+emit_DrawArrays_header_old(__GLXcontext * gc,
+ struct array_state_vector *arrays,
+ size_t * elements_per_request,
+ unsigned int *total_requests,
+ GLenum mode, GLsizei count)
+{
+ size_t command_size;
+ size_t single_vertex_size;
+ const unsigned header_size = 16;
+ unsigned i;
+ GLubyte *pc;
+
+
+ /* Determine the size of the whole command. This includes the header,
+ * the ARRAY_INFO data and the array data. Once this size is calculated,
+ * it will be known whether a Render or RenderLarge command is needed.
+ */
+
+ single_vertex_size = 0;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ single_vertex_size += __GLX_PAD(arrays->arrays[i].element_size);
+ }
+ }
+
+ command_size = arrays->array_info_cache_size + header_size
+ + (single_vertex_size * count);
+
+
+ /* Write the header for either a Render command or a RenderLarge
+ * command. After the header is written, write the ARRAY_INFO data.
+ */
+
+ if (command_size > gc->maxSmallRenderCommandSize) {
+ /* maxSize is the maximum amount of data can be stuffed into a single
+ * packet. sz_xGLXRenderReq is added because bufSize is the maximum
+ * packet size minus sz_xGLXRenderReq.
+ */
+ const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq)
+ - sz_xGLXRenderLargeReq;
+ unsigned vertex_requests;
+
+
+ /* Calculate the number of data packets that will be required to send
+ * the whole command. To do this, the number of verticies that
+ * will fit in a single buffer must be calculated.
+ *
+ * The important value here is elements_per_request. This is the
+ * number of complete array elements that will fit in a single
+ * buffer. There may be some wasted space at the end of the buffer,
+ * but splitting elements across buffer boundries would be painful.
+ */
+
+ elements_per_request[0] = maxSize / single_vertex_size;
+
+ vertex_requests = (count + elements_per_request[0] - 1)
+ / elements_per_request[0];
+
+ *total_requests = vertex_requests + 1;
+
+
+ __glXFlushRenderBuffer(gc, gc->pc);
+
+ command_size += 4;
+
+ pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4);
+ *(uint32_t *) (pc + 0) = command_size;
+ *(uint32_t *) (pc + 4) = X_GLrop_DrawArrays;
+ *(uint32_t *) (pc + 8) = count;
+ *(uint32_t *) (pc + 12) = arrays->enabled_client_array_count;
+ *(uint32_t *) (pc + 16) = mode;
+
+ __glXSendLargeChunk(gc, 1, *total_requests, pc,
+ header_size + 4 + arrays->array_info_cache_size);
+
+ pc = gc->pc;
+ }
+ else {
+ if ((gc->pc + command_size) >= gc->bufEnd) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ pc = gc->pc;
+ *(uint16_t *) (pc + 0) = command_size;
+ *(uint16_t *) (pc + 2) = X_GLrop_DrawArrays;
+ *(uint32_t *) (pc + 4) = count;
+ *(uint32_t *) (pc + 8) = arrays->enabled_client_array_count;
+ *(uint32_t *) (pc + 12) = mode;
+
+ pc += header_size;
+
+ (void) memcpy(pc, arrays->array_info_cache,
+ arrays->array_info_cache_size);
+ pc += arrays->array_info_cache_size;
+
+ *elements_per_request = count;
+ *total_requests = 0;
+ }
+
+
+ return pc;
+}
+
+
+/**
+ */
+void
+emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+ GLubyte *pc;
+ size_t elements_per_request;
+ unsigned total_requests = 0;
+ unsigned i;
+ size_t total_sent = 0;
+
+
+ pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request,
+ &total_requests, mode, count);
+
+
+ /* Write the arrays.
+ */
+
+ if (total_requests == 0) {
+ assert(elements_per_request >= count);
+
+ for (i = 0; i < count; i++) {
+ pc = emit_element_old(pc, arrays, i + first);
+ }
+
+ assert(pc <= gc->bufEnd);
+
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ }
+ else {
+ unsigned req;
+
+
+ for (req = 2; req <= total_requests; req++) {
+ if (count < elements_per_request) {
+ elements_per_request = count;
+ }
+
+ pc = gc->pc;
+ for (i = 0; i < elements_per_request; i++) {
+ pc = emit_element_old(pc, arrays, i + first);
+ }
+
+ first += elements_per_request;
+
+ total_sent += (size_t) (pc - gc->pc);
+ __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc);
+
+ count -= elements_per_request;
+ }
+ }
+}
+
+
+void
+emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
+ static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
+
+ GLubyte *pc;
+ size_t single_vertex_size;
+ unsigned i;
+
+
+ single_vertex_size = calculate_single_vertex_size_none(arrays);
+
+
+ if ((gc->pc + single_vertex_size) >= gc->bufEnd) {
+ gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ pc = gc->pc;
+
+ (void) memcpy(pc, begin_cmd, 4);
+ *(int *) (pc + 4) = mode;
+
+ pc += 8;
+
+ for (i = 0; i < count; i++) {
+ unsigned index = 0;
+
+ if ((pc + single_vertex_size) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ index = (unsigned) (((GLuint *) indices)[i]);
+ break;
+ case GL_UNSIGNED_SHORT:
+ index = (unsigned) (((GLushort *) indices)[i]);
+ break;
+ case GL_UNSIGNED_BYTE:
+ index = (unsigned) (((GLubyte *) indices)[i]);
+ break;
+ }
+ pc = emit_element_none(pc, arrays, index);
+ }
+
+ if ((pc + 4) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
+
+ (void) memcpy(pc, end_cmd, 4);
+ pc += 4;
+
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+}
+
+
+/**
+ */
+void
+emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+ GLubyte *pc;
+ size_t elements_per_request;
+ unsigned total_requests = 0;
+ unsigned i;
+ unsigned req;
+ unsigned req_element = 0;
+
+
+ pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request,
+ &total_requests, mode, count);
+
+
+ /* Write the arrays.
+ */
+
+ req = 2;
+ while (count > 0) {
+ if (count < elements_per_request) {
+ elements_per_request = count;
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_INT:{
+ const GLuint *ui_ptr = (const GLuint *) indices + req_element;
+
+ for (i = 0; i < elements_per_request; i++) {
+ const GLint index = (GLint) * (ui_ptr++);
+ pc = emit_element_old(pc, arrays, index);
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:{
+ const GLushort *us_ptr = (const GLushort *) indices + req_element;
+
+ for (i = 0; i < elements_per_request; i++) {
+ const GLint index = (GLint) * (us_ptr++);
+ pc = emit_element_old(pc, arrays, index);
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:{
+ const GLubyte *ub_ptr = (const GLubyte *) indices + req_element;
+
+ for (i = 0; i < elements_per_request; i++) {
+ const GLint index = (GLint) * (ub_ptr++);
+ pc = emit_element_old(pc, arrays, index);
+ }
+ break;
+ }
+ }
+
+ if (total_requests != 0) {
+ __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc);
+ pc = gc->pc;
+ req++;
+ }
+
+ count -= elements_per_request;
+ req_element += elements_per_request;
+ }
+
+
+ assert((total_requests == 0) || ((req - 1) == total_requests));
+
+ if (total_requests == 0) {
+ assert(pc <= gc->bufEnd);
+
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ }
+}
+
+
+/**
+ * Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid.
+ * If it is not valid, then an error code is set in the GLX context.
+ *
+ * \returns
+ * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not.
+ */
+static GLboolean
+validate_mode(__GLXcontext * gc, GLenum mode)
+{
+ switch (mode) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ case GL_LINES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLES:
+ case GL_QUAD_STRIP:
+ case GL_QUADS:
+ case GL_POLYGON:
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Validate that the \c count parameter to \c glDrawArrays, et. al. is valid.
+ * A value less than zero is invalid and will result in \c GL_INVALID_VALUE
+ * being set. A value of zero will not result in an error being set, but
+ * will result in \c GL_FALSE being returned.
+ *
+ * \returns
+ * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
+ */
+static GLboolean
+validate_count(__GLXcontext * gc, GLsizei count)
+{
+ if (count < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ }
+
+ return (count > 0);
+}
+
+
+/**
+ * Validate that the \c type parameter to \c glDrawElements, et. al. is
+ * valid. Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and
+ * \c GL_UNSIGNED_INT are valid.
+ *
+ * \returns
+ * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
+ */
+static GLboolean
+validate_type(__GLXcontext * gc, GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_BYTE:
+ return GL_TRUE;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+
+ if (validate_mode(gc, mode) && validate_count(gc, count)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ arrays->DrawArrays(mode, first, count);
+ }
+}
+
+
+void
+__indirect_glArrayElement(GLint index)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+ size_t single_vertex_size;
+
+
+ single_vertex_size = calculate_single_vertex_size_none(arrays);
+
+ if ((gc->pc + single_vertex_size) >= gc->bufEnd) {
+ gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ gc->pc = emit_element_none(gc->pc, arrays, index);
+
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+}
+
+
+void
+__indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+
+ if (validate_mode(gc, mode) && validate_count(gc, count)
+ && validate_type(gc, type)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ arrays->DrawElements(mode, count, type, indices);
+ }
+}
+
+
+void
+__indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid * indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+
+ if (validate_mode(gc, mode) && validate_count(gc, count)
+ && validate_type(gc, type)) {
+ if (end < start) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ arrays->DrawElements(mode, count, type, indices);
+ }
+}
+
+
+void
+__indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count,
+ GLsizei primcount)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ GLsizei i;
+
+
+ if (validate_mode(gc, mode)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (validate_count(gc, count[i])) {
+ arrays->DrawArrays(mode, first[i], count[i]);
+ }
+ }
+ }
+}
+
+
+void
+__indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
+ GLenum type, const GLvoid ** indices,
+ GLsizei primcount)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ GLsizei i;
+
+
+ if (validate_mode(gc, mode) && validate_type(gc, type)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (validate_count(gc, count[i])) {
+ arrays->DrawElements(mode, count[i], type, indices[i]);
+ }
+ }
+ }
+}
+
+
+#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
+ do { \
+ (a)->data = PTR; \
+ (a)->data_type = TYPE; \
+ (a)->user_stride = STRIDE; \
+ (a)->count = COUNT; \
+ (a)->normalized = NORMALIZED; \
+ \
+ (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
+ (a)->true_stride = (STRIDE == 0) \
+ ? (a)->element_size : STRIDE; \
+ \
+ (a)->header_size = HDR_SIZE; \
+ ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
+ ((uint16_t *) (a)->header)[1] = OPCODE; \
+ } while(0)
+
+
+void
+__indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ static const uint16_t short_ops[5] = {
+ 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv
+ };
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (size < 2 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_INT:
+ opcode = int_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_VERTEX_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE, 4,
+ opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glNormalPointer(GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = X_GLrop_Normal3bv;
+ break;
+ case GL_SHORT:
+ opcode = X_GLrop_Normal3sv;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_Normal3iv;
+ break;
+ case GL_FLOAT:
+ opcode = X_GLrop_Normal3fv;
+ break;
+ case GL_DOUBLE:
+ opcode = X_GLrop_Normal3dv;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_NORMAL_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 3, GL_TRUE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glColorPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ static const uint16_t byte_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv
+ };
+ static const uint16_t ubyte_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv
+ };
+ static const uint16_t short_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv
+ };
+ static const uint16_t ushort_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv
+ };
+ static const uint16_t uint_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv
+ };
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (size < 3 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = byte_ops[size];
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = ubyte_ops[size];
+ break;
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = ushort_ops[size];
+ break;
+ case GL_INT:
+ opcode = int_ops[size];
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = uint_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_COLOR_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ opcode = X_GLrop_Indexubv;
+ break;
+ case GL_SHORT:
+ opcode = X_GLrop_Indexsv;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_Indexiv;
+ break;
+ case GL_FLOAT:
+ opcode = X_GLrop_Indexfv;
+ break;
+ case GL_DOUBLE:
+ opcode = X_GLrop_Indexdv;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_INDEX_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+
+ a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
+ 4, X_GLrop_EdgeFlagv);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ static const uint16_t short_ops[5] = {
+ 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv,
+ X_GLrop_TexCoord4sv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv,
+ X_GLrop_TexCoord4iv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv,
+ X_GLrop_TexCoord4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv,
+ X_GLrop_TexCoord4dv
+ };
+
+ static const uint16_t mshort_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB,
+ X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
+ };
+ static const uint16_t mint_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB,
+ X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
+ };
+ static const uint16_t mfloat_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB,
+ X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
+ };
+ static const uint16_t mdouble_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB,
+ X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
+ };
+
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+ unsigned header_size;
+ unsigned index;
+
+
+ if (size < 1 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ index = arrays->active_texture_unit;
+ if (index == 0) {
+ switch (type) {
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_INT:
+ opcode = int_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ header_size = 4;
+ }
+ else {
+ switch (type) {
+ case GL_SHORT:
+ opcode = mshort_ops[size];
+ break;
+ case GL_INT:
+ opcode = mint_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = mfloat_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = mdouble_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ header_size = 8;
+ }
+
+ a = get_array_entry(arrays, GL_TEXTURE_COORD_ARRAY, index);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE,
+ header_size, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (size != 3 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = 4126;
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = 4131;
+ break;
+ case GL_SHORT:
+ opcode = 4127;
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = 4132;
+ break;
+ case GL_INT:
+ opcode = 4128;
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = 4133;
+ break;
+ case GL_FLOAT:
+ opcode = 4129;
+ break;
+ case GL_DOUBLE:
+ opcode = 4130;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_SECONDARY_COLOR_ARRAY, 0);
+ if (a == NULL) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_FLOAT:
+ opcode = 4124;
+ break;
+ case GL_DOUBLE:
+ opcode = 4125;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_FOG_COORD_ARRAY, 0);
+ if (a == NULL) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void
+__indirect_glVertexAttribPointerARB(GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, const GLvoid * pointer)
+{
+ static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 };
+ static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 };
+ static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 };
+
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+ unsigned true_immediate_count;
+ unsigned true_immediate_size;
+
+
+ if ((size < 1) || (size > 4) || (stride < 0)
+ || (index > arrays->num_vertex_program_attribs)) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ if (normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) {
+ switch (type) {
+ case GL_BYTE:
+ opcode = X_GLrop_VertexAttrib4NbvARB;
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = X_GLrop_VertexAttrib4NubvARB;
+ break;
+ case GL_SHORT:
+ opcode = X_GLrop_VertexAttrib4NsvARB;
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = X_GLrop_VertexAttrib4NusvARB;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_VertexAttrib4NivARB;
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = X_GLrop_VertexAttrib4NuivARB;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ true_immediate_count = 4;
+ }
+ else {
+ true_immediate_count = size;
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = X_GLrop_VertexAttrib4bvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = X_GLrop_VertexAttrib4ubvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = X_GLrop_VertexAttrib4usvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_VertexAttrib4ivARB;
+ true_immediate_count = 4;
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = X_GLrop_VertexAttrib4uivARB;
+ true_immediate_count = 4;
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+ }
+
+ a = get_array_entry(arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index);
+ if (a == NULL) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, normalized, 8,
+ opcode);
+
+ true_immediate_size = __glXTypeSize(type) * true_immediate_count;
+ ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
+ + true_immediate_size);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+/**
+ * I don't have 100% confidence that this is correct. The different rules
+ * about whether or not generic vertex attributes alias "classic" vertex
+ * attributes (i.e., attrib1 ?= primary color) between ARB_vertex_program,
+ * ARB_vertex_shader, and NV_vertex_program are a bit confusing. My
+ * feeling is that the client-side doesn't have to worry about it. The
+ * client just sends all the data to the server and lets the server deal
+ * with it.
+ */
+void
+__indirect_glVertexAttribPointerNV(GLuint index, GLint size,
+ GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ GLboolean normalized = GL_FALSE;
+
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (size != 4) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ normalized = GL_TRUE;
+
+ case GL_SHORT:
+ case GL_FLOAT:
+ case GL_DOUBLE:
+ __indirect_glVertexAttribPointerARB(index, size, type,
+ normalized, stride, pointer);
+ return;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+}
+
+
+void
+__indirect_glClientActiveTextureARB(GLenum texture)
+{
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ __GLXattribute *const state =
+ (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *const arrays = state->array_state;
+ const GLint unit = (GLint) texture - GL_TEXTURE0;
+
+
+ if ((unit < 0) || (unit >= arrays->num_texture_units)) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ arrays->active_texture_unit = unit;
+}
+
+
+/**
+ * Modify the enable state for the selected array
+ */
+GLboolean
+__glXSetArrayEnable(__GLXattribute * state, GLenum key, unsigned index,
+ GLboolean enable)
+{
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ /* Texture coordinate arrays have an implict index set when the
+ * application calls glClientActiveTexture.
+ */
+ if (key == GL_TEXTURE_COORD_ARRAY) {
+ index = arrays->active_texture_unit;
+ }
+
+ a = get_array_entry(arrays, key, index);
+
+ if ((a != NULL) && (a->enabled != enable)) {
+ a->enabled = enable;
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+
+ return (a != NULL);
+}
+
+
+void
+__glXArrayDisableAll(__GLXattribute * state)
+{
+ struct array_state_vector *arrays = state->array_state;
+ unsigned i;
+
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ arrays->arrays[i].enabled = GL_FALSE;
+ }
+
+ arrays->array_info_cache_valid = GL_FALSE;
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayEnable(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
+{
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
+
+ if (a != NULL) {
+ *dest = (GLintptr) a->enabled;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayType(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
+{
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
+
+ if (a != NULL) {
+ *dest = (GLintptr) a->data_type;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArraySize(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
+{
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
+
+ if (a != NULL) {
+ *dest = (GLintptr) a->count;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayStride(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
+{
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
+
+ if (a != NULL) {
+ *dest = (GLintptr) a->user_stride;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayPointer(const __GLXattribute * const state,
+ GLenum key, unsigned index, void **dest)
+{
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
+
+
+ if (a != NULL) {
+ *dest = (void *) (a->data);
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayNormalized(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
+{
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
+
+
+ if (a != NULL) {
+ *dest = (GLintptr) a->normalized;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLuint
+__glXGetActiveTextureUnit(const __GLXattribute * const state)
+{
+ return state->array_state->active_texture_unit;
+}
+
+
+void
+__glXPushArrayState(__GLXattribute * state)
+{
+ struct array_state_vector *arrays = state->array_state;
+ struct array_stack_state *stack =
+ &arrays->stack[(arrays->stack_index * arrays->num_arrays)];
+ unsigned i;
+
+ /* XXX are we pushing _all_ the necessary fields? */
+ for (i = 0; i < arrays->num_arrays; i++) {
+ stack[i].data = arrays->arrays[i].data;
+ stack[i].data_type = arrays->arrays[i].data_type;
+ stack[i].user_stride = arrays->arrays[i].user_stride;
+ stack[i].count = arrays->arrays[i].count;
+ stack[i].key = arrays->arrays[i].key;
+ stack[i].index = arrays->arrays[i].index;
+ stack[i].enabled = arrays->arrays[i].enabled;
+ }
+
+ arrays->active_texture_unit_stack[arrays->stack_index] =
+ arrays->active_texture_unit;
+
+ arrays->stack_index++;
+}
+
+
+void
+__glXPopArrayState(__GLXattribute * state)
+{
+ struct array_state_vector *arrays = state->array_state;
+ struct array_stack_state *stack;
+ unsigned i;
+
+
+ arrays->stack_index--;
+ stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)];
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ switch (stack[i].key) {
+ case GL_NORMAL_ARRAY:
+ __indirect_glNormalPointer(stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_COLOR_ARRAY:
+ __indirect_glColorPointer(stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_INDEX_ARRAY:
+ __indirect_glIndexPointer(stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ __indirect_glEdgeFlagPointer(stack[i].user_stride, stack[i].data);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ arrays->active_texture_unit = stack[i].index;
+ __indirect_glTexCoordPointer(stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY:
+ __indirect_glSecondaryColorPointerEXT(stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data);
+ break;
+ case GL_FOG_COORDINATE_ARRAY:
+ __indirect_glFogCoordPointerEXT(stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+
+ }
+
+ __glXSetArrayEnable(state, stack[i].key, stack[i].index,
+ stack[i].enabled);
+ }
+
+ arrays->active_texture_unit =
+ arrays->active_texture_unit_stack[arrays->stack_index];
+}