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-rw-r--r--src/glx/indirect_init.c785
1 files changed, 785 insertions, 0 deletions
diff --git a/src/glx/indirect_init.c b/src/glx/indirect_init.c
new file mode 100644
index 00000000000..73ca993027b
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+++ b/src/glx/indirect_init.c
@@ -0,0 +1,785 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
+
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * \file indirect_init.c
+ * Initialize indirect rendering dispatch table.
+ *
+ * \author Kevin E. Martin <[email protected]>
+ * \author Brian Paul <[email protected]>
+ * \author Ian Romanick <[email protected]>
+ */
+
+#include "indirect_init.h"
+#include "indirect.h"
+#include "glapi.h"
+
+
+/**
+ * No-op function used to initialize functions that have no GLX protocol
+ * support.
+ */
+static int NoOp(void)
+{
+ return 0;
+}
+
+/**
+ * Create and initialize a new GL dispatch table. The table is initialized
+ * with GLX indirect rendering protocol functions.
+ */
+__GLapi * __glXNewIndirectAPI( void )
+{
+ __GLapi *glAPI;
+ GLuint entries;
+
+ entries = _glapi_get_dispatch_table_size();
+ glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *));
+
+ /* first, set all entries to point to no-op functions */
+ {
+ int i;
+ void **dispatch = (void **) glAPI;
+ for (i = 0; i < entries; i++) {
+ dispatch[i] = (void *) NoOp;
+ }
+ }
+
+ /* now, initialize the entries we understand */
+
+ /* 1.0 */
+
+ glAPI->Accum = __indirect_glAccum;
+ glAPI->AlphaFunc = __indirect_glAlphaFunc;
+ glAPI->Begin = __indirect_glBegin;
+ glAPI->Bitmap = __indirect_glBitmap;
+ glAPI->BlendFunc = __indirect_glBlendFunc;
+ glAPI->CallList = __indirect_glCallList;
+ glAPI->CallLists = __indirect_glCallLists;
+ glAPI->Clear = __indirect_glClear;
+ glAPI->ClearAccum = __indirect_glClearAccum;
+ glAPI->ClearColor = __indirect_glClearColor;
+ glAPI->ClearDepth = __indirect_glClearDepth;
+ glAPI->ClearIndex = __indirect_glClearIndex;
+ glAPI->ClearStencil = __indirect_glClearStencil;
+ glAPI->ClipPlane = __indirect_glClipPlane;
+ glAPI->Color3b = __indirect_glColor3b;
+ glAPI->Color3bv = __indirect_glColor3bv;
+ glAPI->Color3d = __indirect_glColor3d;
+ glAPI->Color3dv = __indirect_glColor3dv;
+ glAPI->Color3f = __indirect_glColor3f;
+ glAPI->Color3fv = __indirect_glColor3fv;
+ glAPI->Color3i = __indirect_glColor3i;
+ glAPI->Color3iv = __indirect_glColor3iv;
+ glAPI->Color3s = __indirect_glColor3s;
+ glAPI->Color3sv = __indirect_glColor3sv;
+ glAPI->Color3ub = __indirect_glColor3ub;
+ glAPI->Color3ubv = __indirect_glColor3ubv;
+ glAPI->Color3ui = __indirect_glColor3ui;
+ glAPI->Color3uiv = __indirect_glColor3uiv;
+ glAPI->Color3us = __indirect_glColor3us;
+ glAPI->Color3usv = __indirect_glColor3usv;
+ glAPI->Color4b = __indirect_glColor4b;
+ glAPI->Color4bv = __indirect_glColor4bv;
+ glAPI->Color4d = __indirect_glColor4d;
+ glAPI->Color4dv = __indirect_glColor4dv;
+ glAPI->Color4f = __indirect_glColor4f;
+ glAPI->Color4fv = __indirect_glColor4fv;
+ glAPI->Color4i = __indirect_glColor4i;
+ glAPI->Color4iv = __indirect_glColor4iv;
+ glAPI->Color4s = __indirect_glColor4s;
+ glAPI->Color4sv = __indirect_glColor4sv;
+ glAPI->Color4ub = __indirect_glColor4ub;
+ glAPI->Color4ubv = __indirect_glColor4ubv;
+ glAPI->Color4ui = __indirect_glColor4ui;
+ glAPI->Color4uiv = __indirect_glColor4uiv;
+ glAPI->Color4us = __indirect_glColor4us;
+ glAPI->Color4usv = __indirect_glColor4usv;
+ glAPI->ColorMask = __indirect_glColorMask;
+ glAPI->ColorMaterial = __indirect_glColorMaterial;
+ glAPI->CopyPixels = __indirect_glCopyPixels;
+ glAPI->CullFace = __indirect_glCullFace;
+ glAPI->DeleteLists = __indirect_glDeleteLists;
+ glAPI->DepthFunc = __indirect_glDepthFunc;
+ glAPI->DepthMask = __indirect_glDepthMask;
+ glAPI->DepthRange = __indirect_glDepthRange;
+ glAPI->Disable = __indirect_glDisable;
+ glAPI->DrawBuffer = __indirect_glDrawBuffer;
+ glAPI->DrawPixels = __indirect_glDrawPixels;
+ glAPI->EdgeFlag = __indirect_glEdgeFlag;
+ glAPI->EdgeFlagv = __indirect_glEdgeFlagv;
+ glAPI->Enable = __indirect_glEnable;
+ glAPI->End = __indirect_glEnd;
+ glAPI->EndList = __indirect_glEndList;
+ glAPI->EvalCoord1d = __indirect_glEvalCoord1d;
+ glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;
+ glAPI->EvalCoord1f = __indirect_glEvalCoord1f;
+ glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;
+ glAPI->EvalCoord2d = __indirect_glEvalCoord2d;
+ glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;
+ glAPI->EvalCoord2f = __indirect_glEvalCoord2f;
+ glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;
+ glAPI->EvalMesh1 = __indirect_glEvalMesh1;
+ glAPI->EvalMesh2 = __indirect_glEvalMesh2;
+ glAPI->EvalPoint1 = __indirect_glEvalPoint1;
+ glAPI->EvalPoint2 = __indirect_glEvalPoint2;
+ glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;
+ glAPI->Finish = __indirect_glFinish;
+ glAPI->Flush = __indirect_glFlush;
+ glAPI->Fogf = __indirect_glFogf;
+ glAPI->Fogfv = __indirect_glFogfv;
+ glAPI->Fogi = __indirect_glFogi;
+ glAPI->Fogiv = __indirect_glFogiv;
+ glAPI->FrontFace = __indirect_glFrontFace;
+ glAPI->Frustum = __indirect_glFrustum;
+ glAPI->GenLists = __indirect_glGenLists;
+ glAPI->GetBooleanv = __indirect_glGetBooleanv;
+ glAPI->GetClipPlane = __indirect_glGetClipPlane;
+ glAPI->GetDoublev = __indirect_glGetDoublev;
+ glAPI->GetError = __indirect_glGetError;
+ glAPI->GetFloatv = __indirect_glGetFloatv;
+ glAPI->GetIntegerv = __indirect_glGetIntegerv;
+ glAPI->GetLightfv = __indirect_glGetLightfv;
+ glAPI->GetLightiv = __indirect_glGetLightiv;
+ glAPI->GetMapdv = __indirect_glGetMapdv;
+ glAPI->GetMapfv = __indirect_glGetMapfv;
+ glAPI->GetMapiv = __indirect_glGetMapiv;
+ glAPI->GetMaterialfv = __indirect_glGetMaterialfv;
+ glAPI->GetMaterialiv = __indirect_glGetMaterialiv;
+ glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;
+ glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;
+ glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;
+ glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;
+ glAPI->GetString = __indirect_glGetString;
+ glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;
+ glAPI->GetTexEnviv = __indirect_glGetTexEnviv;
+ glAPI->GetTexGendv = __indirect_glGetTexGendv;
+ glAPI->GetTexGenfv = __indirect_glGetTexGenfv;
+ glAPI->GetTexGeniv = __indirect_glGetTexGeniv;
+ glAPI->GetTexImage = __indirect_glGetTexImage;
+ glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;
+ glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;
+ glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;
+ glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;
+ glAPI->Hint = __indirect_glHint;
+ glAPI->IndexMask = __indirect_glIndexMask;
+ glAPI->Indexd = __indirect_glIndexd;
+ glAPI->Indexdv = __indirect_glIndexdv;
+ glAPI->Indexf = __indirect_glIndexf;
+ glAPI->Indexfv = __indirect_glIndexfv;
+ glAPI->Indexi = __indirect_glIndexi;
+ glAPI->Indexiv = __indirect_glIndexiv;
+ glAPI->Indexs = __indirect_glIndexs;
+ glAPI->Indexsv = __indirect_glIndexsv;
+ glAPI->InitNames = __indirect_glInitNames;
+ glAPI->IsEnabled = __indirect_glIsEnabled;
+ glAPI->IsList = __indirect_glIsList;
+ glAPI->LightModelf = __indirect_glLightModelf;
+ glAPI->LightModelfv = __indirect_glLightModelfv;
+ glAPI->LightModeli = __indirect_glLightModeli;
+ glAPI->LightModeliv = __indirect_glLightModeliv;
+ glAPI->Lightf = __indirect_glLightf;
+ glAPI->Lightfv = __indirect_glLightfv;
+ glAPI->Lighti = __indirect_glLighti;
+ glAPI->Lightiv = __indirect_glLightiv;
+ glAPI->LineStipple = __indirect_glLineStipple;
+ glAPI->LineWidth = __indirect_glLineWidth;
+ glAPI->ListBase = __indirect_glListBase;
+ glAPI->LoadIdentity = __indirect_glLoadIdentity;
+ glAPI->LoadMatrixd = __indirect_glLoadMatrixd;
+ glAPI->LoadMatrixf = __indirect_glLoadMatrixf;
+ glAPI->LoadName = __indirect_glLoadName;
+ glAPI->LogicOp = __indirect_glLogicOp;
+ glAPI->Map1d = __indirect_glMap1d;
+ glAPI->Map1f = __indirect_glMap1f;
+ glAPI->Map2d = __indirect_glMap2d;
+ glAPI->Map2f = __indirect_glMap2f;
+ glAPI->MapGrid1d = __indirect_glMapGrid1d;
+ glAPI->MapGrid1f = __indirect_glMapGrid1f;
+ glAPI->MapGrid2d = __indirect_glMapGrid2d;
+ glAPI->MapGrid2f = __indirect_glMapGrid2f;
+ glAPI->Materialf = __indirect_glMaterialf;
+ glAPI->Materialfv = __indirect_glMaterialfv;
+ glAPI->Materiali = __indirect_glMateriali;
+ glAPI->Materialiv = __indirect_glMaterialiv;
+ glAPI->MatrixMode = __indirect_glMatrixMode;
+ glAPI->MultMatrixd = __indirect_glMultMatrixd;
+ glAPI->MultMatrixf = __indirect_glMultMatrixf;
+ glAPI->NewList = __indirect_glNewList;
+ glAPI->Normal3b = __indirect_glNormal3b;
+ glAPI->Normal3bv = __indirect_glNormal3bv;
+ glAPI->Normal3d = __indirect_glNormal3d;
+ glAPI->Normal3dv = __indirect_glNormal3dv;
+ glAPI->Normal3f = __indirect_glNormal3f;
+ glAPI->Normal3fv = __indirect_glNormal3fv;
+ glAPI->Normal3i = __indirect_glNormal3i;
+ glAPI->Normal3iv = __indirect_glNormal3iv;
+ glAPI->Normal3s = __indirect_glNormal3s;
+ glAPI->Normal3sv = __indirect_glNormal3sv;
+ glAPI->Ortho = __indirect_glOrtho;
+ glAPI->PassThrough = __indirect_glPassThrough;
+ glAPI->PixelMapfv = __indirect_glPixelMapfv;
+ glAPI->PixelMapuiv = __indirect_glPixelMapuiv;
+ glAPI->PixelMapusv = __indirect_glPixelMapusv;
+ glAPI->PixelStoref = __indirect_glPixelStoref;
+ glAPI->PixelStorei = __indirect_glPixelStorei;
+ glAPI->PixelTransferf = __indirect_glPixelTransferf;
+ glAPI->PixelTransferi = __indirect_glPixelTransferi;
+ glAPI->PixelZoom = __indirect_glPixelZoom;
+ glAPI->PointSize = __indirect_glPointSize;
+ glAPI->PolygonMode = __indirect_glPolygonMode;
+ glAPI->PolygonStipple = __indirect_glPolygonStipple;
+ glAPI->PopAttrib = __indirect_glPopAttrib;
+ glAPI->PopMatrix = __indirect_glPopMatrix;
+ glAPI->PopName = __indirect_glPopName;
+ glAPI->PushAttrib = __indirect_glPushAttrib;
+ glAPI->PushMatrix = __indirect_glPushMatrix;
+ glAPI->PushName = __indirect_glPushName;
+ glAPI->RasterPos2d = __indirect_glRasterPos2d;
+ glAPI->RasterPos2dv = __indirect_glRasterPos2dv;
+ glAPI->RasterPos2f = __indirect_glRasterPos2f;
+ glAPI->RasterPos2fv = __indirect_glRasterPos2fv;
+ glAPI->RasterPos2i = __indirect_glRasterPos2i;
+ glAPI->RasterPos2iv = __indirect_glRasterPos2iv;
+ glAPI->RasterPos2s = __indirect_glRasterPos2s;
+ glAPI->RasterPos2sv = __indirect_glRasterPos2sv;
+ glAPI->RasterPos3d = __indirect_glRasterPos3d;
+ glAPI->RasterPos3dv = __indirect_glRasterPos3dv;
+ glAPI->RasterPos3f = __indirect_glRasterPos3f;
+ glAPI->RasterPos3fv = __indirect_glRasterPos3fv;
+ glAPI->RasterPos3i = __indirect_glRasterPos3i;
+ glAPI->RasterPos3iv = __indirect_glRasterPos3iv;
+ glAPI->RasterPos3s = __indirect_glRasterPos3s;
+ glAPI->RasterPos3sv = __indirect_glRasterPos3sv;
+ glAPI->RasterPos4d = __indirect_glRasterPos4d;
+ glAPI->RasterPos4dv = __indirect_glRasterPos4dv;
+ glAPI->RasterPos4f = __indirect_glRasterPos4f;
+ glAPI->RasterPos4fv = __indirect_glRasterPos4fv;
+ glAPI->RasterPos4i = __indirect_glRasterPos4i;
+ glAPI->RasterPos4iv = __indirect_glRasterPos4iv;
+ glAPI->RasterPos4s = __indirect_glRasterPos4s;
+ glAPI->RasterPos4sv = __indirect_glRasterPos4sv;
+ glAPI->ReadBuffer = __indirect_glReadBuffer;
+ glAPI->ReadPixels = __indirect_glReadPixels;
+ glAPI->Rectd = __indirect_glRectd;
+ glAPI->Rectdv = __indirect_glRectdv;
+ glAPI->Rectf = __indirect_glRectf;
+ glAPI->Rectfv = __indirect_glRectfv;
+ glAPI->Recti = __indirect_glRecti;
+ glAPI->Rectiv = __indirect_glRectiv;
+ glAPI->Rects = __indirect_glRects;
+ glAPI->Rectsv = __indirect_glRectsv;
+ glAPI->RenderMode = __indirect_glRenderMode;
+ glAPI->Rotated = __indirect_glRotated;
+ glAPI->Rotatef = __indirect_glRotatef;
+ glAPI->Scaled = __indirect_glScaled;
+ glAPI->Scalef = __indirect_glScalef;
+ glAPI->Scissor = __indirect_glScissor;
+ glAPI->SelectBuffer = __indirect_glSelectBuffer;
+ glAPI->ShadeModel = __indirect_glShadeModel;
+ glAPI->StencilFunc = __indirect_glStencilFunc;
+ glAPI->StencilMask = __indirect_glStencilMask;
+ glAPI->StencilOp = __indirect_glStencilOp;
+ glAPI->TexCoord1d = __indirect_glTexCoord1d;
+ glAPI->TexCoord1dv = __indirect_glTexCoord1dv;
+ glAPI->TexCoord1f = __indirect_glTexCoord1f;
+ glAPI->TexCoord1fv = __indirect_glTexCoord1fv;
+ glAPI->TexCoord1i = __indirect_glTexCoord1i;
+ glAPI->TexCoord1iv = __indirect_glTexCoord1iv;
+ glAPI->TexCoord1s = __indirect_glTexCoord1s;
+ glAPI->TexCoord1sv = __indirect_glTexCoord1sv;
+ glAPI->TexCoord2d = __indirect_glTexCoord2d;
+ glAPI->TexCoord2dv = __indirect_glTexCoord2dv;
+ glAPI->TexCoord2f = __indirect_glTexCoord2f;
+ glAPI->TexCoord2fv = __indirect_glTexCoord2fv;
+ glAPI->TexCoord2i = __indirect_glTexCoord2i;
+ glAPI->TexCoord2iv = __indirect_glTexCoord2iv;
+ glAPI->TexCoord2s = __indirect_glTexCoord2s;
+ glAPI->TexCoord2sv = __indirect_glTexCoord2sv;
+ glAPI->TexCoord3d = __indirect_glTexCoord3d;
+ glAPI->TexCoord3dv = __indirect_glTexCoord3dv;
+ glAPI->TexCoord3f = __indirect_glTexCoord3f;
+ glAPI->TexCoord3fv = __indirect_glTexCoord3fv;
+ glAPI->TexCoord3i = __indirect_glTexCoord3i;
+ glAPI->TexCoord3iv = __indirect_glTexCoord3iv;
+ glAPI->TexCoord3s = __indirect_glTexCoord3s;
+ glAPI->TexCoord3sv = __indirect_glTexCoord3sv;
+ glAPI->TexCoord4d = __indirect_glTexCoord4d;
+ glAPI->TexCoord4dv = __indirect_glTexCoord4dv;
+ glAPI->TexCoord4f = __indirect_glTexCoord4f;
+ glAPI->TexCoord4fv = __indirect_glTexCoord4fv;
+ glAPI->TexCoord4i = __indirect_glTexCoord4i;
+ glAPI->TexCoord4iv = __indirect_glTexCoord4iv;
+ glAPI->TexCoord4s = __indirect_glTexCoord4s;
+ glAPI->TexCoord4sv = __indirect_glTexCoord4sv;
+ glAPI->TexEnvf = __indirect_glTexEnvf;
+ glAPI->TexEnvfv = __indirect_glTexEnvfv;
+ glAPI->TexEnvi = __indirect_glTexEnvi;
+ glAPI->TexEnviv = __indirect_glTexEnviv;
+ glAPI->TexGend = __indirect_glTexGend;
+ glAPI->TexGendv = __indirect_glTexGendv;
+ glAPI->TexGenf = __indirect_glTexGenf;
+ glAPI->TexGenfv = __indirect_glTexGenfv;
+ glAPI->TexGeni = __indirect_glTexGeni;
+ glAPI->TexGeniv = __indirect_glTexGeniv;
+ glAPI->TexImage1D = __indirect_glTexImage1D;
+ glAPI->TexImage2D = __indirect_glTexImage2D;
+ glAPI->TexParameterf = __indirect_glTexParameterf;
+ glAPI->TexParameterfv = __indirect_glTexParameterfv;
+ glAPI->TexParameteri = __indirect_glTexParameteri;
+ glAPI->TexParameteriv = __indirect_glTexParameteriv;
+ glAPI->Translated = __indirect_glTranslated;
+ glAPI->Translatef = __indirect_glTranslatef;
+ glAPI->Vertex2d = __indirect_glVertex2d;
+ glAPI->Vertex2dv = __indirect_glVertex2dv;
+ glAPI->Vertex2f = __indirect_glVertex2f;
+ glAPI->Vertex2fv = __indirect_glVertex2fv;
+ glAPI->Vertex2i = __indirect_glVertex2i;
+ glAPI->Vertex2iv = __indirect_glVertex2iv;
+ glAPI->Vertex2s = __indirect_glVertex2s;
+ glAPI->Vertex2sv = __indirect_glVertex2sv;
+ glAPI->Vertex3d = __indirect_glVertex3d;
+ glAPI->Vertex3dv = __indirect_glVertex3dv;
+ glAPI->Vertex3f = __indirect_glVertex3f;
+ glAPI->Vertex3fv = __indirect_glVertex3fv;
+ glAPI->Vertex3i = __indirect_glVertex3i;
+ glAPI->Vertex3iv = __indirect_glVertex3iv;
+ glAPI->Vertex3s = __indirect_glVertex3s;
+ glAPI->Vertex3sv = __indirect_glVertex3sv;
+ glAPI->Vertex4d = __indirect_glVertex4d;
+ glAPI->Vertex4dv = __indirect_glVertex4dv;
+ glAPI->Vertex4f = __indirect_glVertex4f;
+ glAPI->Vertex4fv = __indirect_glVertex4fv;
+ glAPI->Vertex4i = __indirect_glVertex4i;
+ glAPI->Vertex4iv = __indirect_glVertex4iv;
+ glAPI->Vertex4s = __indirect_glVertex4s;
+ glAPI->Vertex4sv = __indirect_glVertex4sv;
+ glAPI->Viewport = __indirect_glViewport;
+
+ /* 1.1 */
+
+ glAPI->AreTexturesResident = __indirect_glAreTexturesResident;
+ glAPI->ArrayElement = __indirect_glArrayElement;
+ glAPI->BindTexture = __indirect_glBindTexture;
+ glAPI->ColorPointer = __indirect_glColorPointer;
+ glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;
+ glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;
+ glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;
+ glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;
+ glAPI->DeleteTextures = __indirect_glDeleteTextures;
+ glAPI->DisableClientState = __indirect_glDisableClientState;
+ glAPI->DrawArrays = __indirect_glDrawArrays;
+ glAPI->DrawElements = __indirect_glDrawElements;
+ glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;
+ glAPI->EnableClientState = __indirect_glEnableClientState;
+ glAPI->GenTextures = __indirect_glGenTextures;
+ glAPI->GetPointerv = __indirect_glGetPointerv;
+ glAPI->IndexPointer = __indirect_glIndexPointer;
+ glAPI->Indexub = __indirect_glIndexub;
+ glAPI->Indexubv = __indirect_glIndexubv;
+ glAPI->InterleavedArrays = __indirect_glInterleavedArrays;
+ glAPI->IsTexture = __indirect_glIsTexture;
+ glAPI->NormalPointer = __indirect_glNormalPointer;
+ glAPI->PolygonOffset = __indirect_glPolygonOffset;
+ glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
+ glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;
+ glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
+ glAPI->TexCoordPointer = __indirect_glTexCoordPointer;
+ glAPI->TexSubImage1D = __indirect_glTexSubImage1D;
+ glAPI->TexSubImage2D = __indirect_glTexSubImage2D;
+ glAPI->VertexPointer = __indirect_glVertexPointer;
+
+ /* 1.2 */
+
+ glAPI->BlendColor = __indirect_glBlendColor;
+ glAPI->BlendEquation = __indirect_glBlendEquation;
+ glAPI->ColorSubTable = __indirect_glColorSubTable;
+ glAPI->ColorTable = __indirect_glColorTable;
+ glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;
+ glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;
+ glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;
+ glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;
+ glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;
+ glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;
+ glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;
+ glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;
+ glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;
+ glAPI->CopyColorTable = __indirect_glCopyColorTable;
+ glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;
+ glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;
+ glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
+ glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
+ glAPI->GetColorTable = __indirect_glGetColorTable;
+ glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;
+ glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;
+ glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;
+ glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;
+ glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;
+ glAPI->GetHistogram = __indirect_glGetHistogram;
+ glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;
+ glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;
+ glAPI->GetMinmax = __indirect_glGetMinmax;
+ glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;
+ glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;
+ glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;
+ glAPI->Histogram = __indirect_glHistogram;
+ glAPI->Minmax = __indirect_glMinmax;
+ glAPI->ResetHistogram = __indirect_glResetHistogram;
+ glAPI->ResetMinmax = __indirect_glResetMinmax;
+ glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;
+ glAPI->TexImage3D = __indirect_glTexImage3D;
+ glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
+
+ /* 1. GL_ARB_multitexture */
+
+ glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
+ glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
+ glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
+ glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
+ glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
+ glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
+ glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
+ glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
+ glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
+ glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
+ glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;
+ glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;
+ glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;
+ glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB;
+ glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB;
+ glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB;
+ glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB;
+ glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB;
+ glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB;
+ glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB;
+ glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB;
+ glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB;
+ glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB;
+ glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB;
+ glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB;
+ glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB;
+ glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB;
+ glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB;
+ glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB;
+ glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB;
+ glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB;
+ glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;
+ glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
+ glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
+
+ /* 3. GL_ARB_transpose_matrix */
+
+ glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
+ glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
+ glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
+ glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
+
+ /* 5. GL_ARB_multisample */
+
+ glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
+
+ /* 12. GL_ARB_texture_compression */
+
+ glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
+ glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
+ glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
+ glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
+ glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
+ glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
+ glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
+
+ /* 26. GL_ARB_vertex_program */
+
+ glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB;
+ glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB;
+ glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB;
+ glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB;
+ glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB;
+ glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB;
+ glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB;
+ glAPI->GetProgramivARB = __indirect_glGetProgramivARB;
+ glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
+ glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
+ glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
+ glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB;
+ glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB;
+ glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB;
+ glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB;
+ glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB;
+ glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB;
+ glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB;
+ glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB;
+ glAPI->ProgramStringARB = __indirect_glProgramStringARB;
+ glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
+ glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
+ glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
+ glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
+ glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
+ glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
+ glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
+ glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
+ glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
+ glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
+ glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
+ glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
+ glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
+ glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
+ glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
+ glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
+ glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
+ glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
+ glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB;
+ glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB;
+ glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB;
+ glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
+ glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
+ glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB;
+ glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB;
+ glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;
+ glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
+ glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
+ glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
+ glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
+ glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;
+ glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
+ glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
+ glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB;
+ glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB;
+ glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB;
+ glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB;
+
+ /* 29. GL_ARB_occlusion_query */
+
+ glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
+ glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
+ glAPI->EndQueryARB = __indirect_glEndQueryARB;
+ glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
+ glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
+ glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
+ glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
+ glAPI->IsQueryARB = __indirect_glIsQueryARB;
+
+ /* 37. GL_ARB_draw_buffers */
+
+ glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
+
+ /* 45. GL_ARB_framebuffer_object */
+
+ glAPI->RenderbufferStorageMultisample = __indirect_glRenderbufferStorageMultisample;
+
+ /* 25. GL_SGIS_multisample */
+
+ glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
+ glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
+
+ /* 30. GL_EXT_vertex_array */
+
+ glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
+ glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
+ glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
+ glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
+ glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
+ glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
+
+ /* 54. GL_EXT_point_parameters */
+
+ glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
+ glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
+
+ /* 145. GL_EXT_secondary_color */
+
+ glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
+ glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
+ glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
+ glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
+ glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
+ glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
+ glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
+ glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
+ glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
+ glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
+ glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
+ glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
+ glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
+ glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
+ glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
+ glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
+ glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
+
+ /* 148. GL_EXT_multi_draw_arrays */
+
+ glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
+ glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
+
+ /* 149. GL_EXT_fog_coord */
+
+ glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
+ glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
+ glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
+ glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
+ glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
+
+ /* 173. GL_EXT_blend_func_separate */
+
+ glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
+
+ /* 197. GL_MESA_window_pos */
+
+ glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
+ glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
+ glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
+ glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
+ glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
+ glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
+ glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
+ glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
+ glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
+ glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
+ glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
+ glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
+ glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
+ glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
+ glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
+ glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
+
+ /* 233. GL_NV_vertex_program */
+
+ glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV;
+ glAPI->BindProgramNV = __indirect_glBindProgramNV;
+ glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV;
+ glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV;
+ glAPI->GenProgramsNV = __indirect_glGenProgramsNV;
+ glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV;
+ glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV;
+ glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV;
+ glAPI->GetProgramivNV = __indirect_glGetProgramivNV;
+ glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV;
+ glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV;
+ glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
+ glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
+ glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
+ glAPI->IsProgramNV = __indirect_glIsProgramNV;
+ glAPI->LoadProgramNV = __indirect_glLoadProgramNV;
+ glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV;
+ glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV;
+ glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV;
+ glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV;
+ glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
+ glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
+ glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
+ glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
+ glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
+ glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
+ glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
+ glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
+ glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
+ glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
+ glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
+ glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
+ glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
+ glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
+ glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
+ glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
+ glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
+ glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
+ glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
+ glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
+ glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
+ glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
+ glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
+ glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
+ glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
+ glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
+ glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV;
+ glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV;
+ glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV;
+ glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV;
+ glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV;
+ glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV;
+ glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV;
+ glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV;
+ glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV;
+ glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV;
+ glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV;
+ glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV;
+ glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
+ glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
+
+ /* 262. GL_NV_point_sprite */
+
+ glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
+ glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
+
+ /* 268. GL_EXT_stencil_two_side */
+
+ glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
+
+ /* 282. GL_NV_fragment_program */
+
+ glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV;
+ glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV;
+ glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV;
+ glAPI->ProgramNamedParameter4dvNV = __indirect_glProgramNamedParameter4dvNV;
+ glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV;
+ glAPI->ProgramNamedParameter4fvNV = __indirect_glProgramNamedParameter4fvNV;
+
+ /* 299. GL_EXT_blend_equation_separate */
+
+ glAPI->BlendEquationSeparateEXT = __indirect_glBlendEquationSeparateEXT;
+
+ /* 310. GL_EXT_framebuffer_object */
+
+ glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT;
+ glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT;
+ glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT;
+ glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT;
+ glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT;
+ glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT;
+ glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT;
+ glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT;
+ glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT;
+ glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT;
+ glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT;
+ glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT;
+ glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT;
+ glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT;
+ glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT;
+ glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT;
+ glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT;
+
+ /* 316. GL_EXT_framebuffer_blit */
+
+ glAPI->BlitFramebufferEXT = __indirect_glBlitFramebufferEXT;
+
+ /* 329. GL_EXT_texture_array */
+
+ glAPI->FramebufferTextureLayerEXT = __indirect_glFramebufferTextureLayerEXT;
+
+ return glAPI;
+}
+