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-rw-r--r--src/glx/glxcurrent.c47
1 files changed, 27 insertions, 20 deletions
diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c
index 064fd71ae6e..c92a2fd3cc2 100644
--- a/src/glx/glxcurrent.c
+++ b/src/glx/glxcurrent.c
@@ -212,7 +212,6 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
{
struct glx_context *gc = (struct glx_context *) gc_user;
struct glx_context *oldGC = __glXGetCurrentContext();
- int ret = Success;
/* XXX: If this is left out, then libGL ends up not having this
* symbol, and drivers using it fail to load. Compare the
@@ -255,37 +254,45 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
if (--oldGC->thread_refcount == 0) {
oldGC->vtable->unbind(oldGC, gc);
oldGC->currentDpy = 0;
- oldGC->currentDrawable = None;
- oldGC->currentReadable = None;
-
- if (oldGC->xid == None && oldGC != gc) {
- /* We are switching away from a context that was
- * previously destroyed, so we need to free the memory
- * for the old handle. */
- oldGC->vtable->destroy(oldGC);
- }
}
}
if (gc) {
- if (gc->thread_refcount++ == 0) {
- gc->currentDpy = dpy;
- gc->currentDrawable = draw;
- gc->currentReadable = read;
+ /* Attempt to bind the context. We do this before mucking with
+ * gc and __glXSetCurrentContext to properly handle our state in
+ * case of an error.
+ *
+ * If an error occurs, set the Null context since we've already
+ * blown away our old context. The caller is responsible for
+ * figuring out how to handle setting a valid context.
+ */
+ if (gc->vtable->bind(gc, oldGC, draw, read) != Success) {
+ __glXSetCurrentContextNull();
+ __glXUnlock();
+ __glXGenerateError(dpy, None, GLXBadContext, X_GLXMakeContextCurrent);
+ return GL_FALSE;
}
+
+ if (gc->thread_refcount == 0) {
+ gc->currentDpy = dpy;
+ gc->currentDrawable = draw;
+ gc->currentReadable = read;
+ }
+ gc->thread_refcount++;
__glXSetCurrentContext(gc);
- ret = gc->vtable->bind(gc, oldGC, draw, read);
} else {
__glXSetCurrentContextNull();
}
- __glXUnlock();
-
- if (ret) {
- __glXGenerateError(dpy, None, ret, X_GLXMakeContextCurrent);
- return GL_FALSE;
+ if (oldGC->thread_refcount == 0 && oldGC != &dummyContext && oldGC->xid == None) {
+ /* We are switching away from a context that was
+ * previously destroyed, so we need to free the memory
+ * for the old handle. */
+ oldGC->vtable->destroy(oldGC);
}
+ __glXUnlock();
+
return GL_TRUE;
}