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-rw-r--r--src/glx/glxcurrent.c55
1 files changed, 33 insertions, 22 deletions
diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c
index 36317383544..9a6499037b1 100644
--- a/src/glx/glxcurrent.c
+++ b/src/glx/glxcurrent.c
@@ -216,6 +216,16 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
struct glx_context *oldGC = __glXGetCurrentContext();
int ret = Success;
+ /* XXX: If this is left out, then libGL ends up not having this
+ * symbol, and drivers using it fail to load. Compare the
+ * implementation of this symbol to _glapi_noop_enable_warnings(),
+ * though, which gets into the library despite no callers, the same
+ * prototypes, and the same compile flags to the files containing
+ * them. Moving the definition to glapi_nop.c gets it into the
+ * library, though.
+ */
+ (void)_glthread_GetID();
+
/* Make sure that the new context has a nonzero ID. In the request,
* a zero context ID is used only to mean that we bind to no current
* context.
@@ -236,41 +246,42 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
_glapi_check_multithread();
- if (gc != NULL && gc->thread_id != 0 && gc->thread_id != _glthread_GetID()) {
- __glXGenerateError(dpy, gc, gc->xid,
- BadAccess, X_GLXMakeContextCurrent);
- return False;
- }
-
+ __glXLock();
if (oldGC == gc &&
- gc->currentDrawable == draw && gc->currentReadable == read)
+ gc->currentDrawable == draw && gc->currentReadable == read) {
+ __glXUnlock();
return True;
+ }
if (oldGC != &dummyContext) {
- oldGC->vtable->unbind(oldGC, gc);
- oldGC->currentDpy = 0;
- oldGC->currentDrawable = None;
- oldGC->currentReadable = None;
- oldGC->thread_id = 0;
+ if (--oldGC->thread_refcount == 0) {
+ oldGC->vtable->unbind(oldGC, gc);
+ oldGC->currentDpy = 0;
+ oldGC->currentDrawable = None;
+ oldGC->currentReadable = None;
+
+ if (oldGC->xid == None && oldGC != gc) {
+ /* We are switching away from a context that was
+ * previously destroyed, so we need to free the memory
+ * for the old handle. */
+ oldGC->vtable->destroy(oldGC);
+ }
+ }
}
if (gc) {
- gc->currentDpy = dpy;
- gc->currentDrawable = draw;
- gc->currentReadable = read;
- gc->thread_id = _glthread_GetID();
+ if (gc->thread_refcount++ == 0) {
+ gc->currentDpy = dpy;
+ gc->currentDrawable = draw;
+ gc->currentReadable = read;
+ }
__glXSetCurrentContext(gc);
ret = gc->vtable->bind(gc, oldGC, draw, read);
} else {
__glXSetCurrentContextNull();
}
- if (oldGC != &dummyContext && oldGC->xid == None && oldGC != gc) {
- /* We are switching away from a context that was
- * previously destroyed, so we need to free the memory
- * for the old handle. */
- oldGC->vtable->destroy(oldGC);
- }
+ __glXUnlock();
if (ret) {
__glXGenerateError(dpy, gc, None, ret, X_GLXMakeContextCurrent);