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-rw-r--r--src/glx/glxcmds.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/glx/glxcmds.c b/src/glx/glxcmds.c
index e3f4bc3acac..8927976f587 100644
--- a/src/glx/glxcmds.c
+++ b/src/glx/glxcmds.c
@@ -462,19 +462,6 @@ glXCreateContext(Display * dpy, XVisualInfo * vis,
renderType = GLX_RGBA_TYPE;
} else if (config->renderType & GLX_COLOR_INDEX_BIT) {
renderType = GLX_COLOR_INDEX_TYPE;
- } else if (config->rgbMode) {
- /* If we're here, then renderType is not set correctly. Let's use a
- * safeguard - any TrueColor or DirectColor mode is RGB mode. Such
- * default value is needed by old DRI drivers, which didn't set
- * renderType correctly as the value was just ignored.
- */
- renderType = GLX_RGBA_TYPE;
- } else {
- /* Safeguard - only one option left, all non-RGB modes are indexed
- * modes. Again, this allows drivers with invalid renderType to work
- * properly.
- */
- renderType = GLX_COLOR_INDEX_TYPE;
}
#endif
@@ -936,7 +923,6 @@ init_fbconfig_for_chooser(struct glx_config * config,
* glXChooseVisual.
*/
if (fbconfig_style_tags) {
- config->rgbMode = GL_TRUE;
config->doubleBufferMode = GLX_DONT_CARE;
config->renderType = GLX_RGBA_BIT;
}