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-rw-r--r--src/glx/clientattrib.c142
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diff --git a/src/glx/clientattrib.c b/src/glx/clientattrib.c
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+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+#include <assert.h>
+#include "glxclient.h"
+#include "indirect.h"
+#include "indirect_vertex_array.h"
+
+/*****************************************************************************/
+
+static void
+do_enable_disable(GLenum array, GLboolean val)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ unsigned index = 0;
+
+ if (array == GL_TEXTURE_COORD_ARRAY) {
+ index = __glXGetActiveTextureUnit(state);
+ }
+
+ if (!__glXSetArrayEnable(state, array, index, val)) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ }
+}
+
+void
+__indirect_glEnableClientState(GLenum array)
+{
+ do_enable_disable(array, GL_TRUE);
+}
+
+void
+__indirect_glDisableClientState(GLenum array)
+{
+ do_enable_disable(array, GL_FALSE);
+}
+
+/************************************************************************/
+
+void
+__indirect_glPushClientAttrib(GLuint mask)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ __GLXattribute **spp = gc->attributes.stackPointer, *sp;
+
+ if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
+ if (!(sp = *spp)) {
+ sp = (__GLXattribute *) Xmalloc(sizeof(__GLXattribute));
+ *spp = sp;
+ }
+ sp->mask = mask;
+ gc->attributes.stackPointer = spp + 1;
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ sp->storePack = state->storePack;
+ sp->storeUnpack = state->storeUnpack;
+ }
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ __glXPushArrayState(state);
+ }
+ }
+ else {
+ __glXSetError(gc, GL_STACK_OVERFLOW);
+ return;
+ }
+}
+
+void
+__indirect_glPopClientAttrib(void)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ __GLXattribute **spp = gc->attributes.stackPointer, *sp;
+ GLuint mask;
+
+ if (spp > &gc->attributes.stack[0]) {
+ --spp;
+ sp = *spp;
+ assert(sp != 0);
+ mask = sp->mask;
+ gc->attributes.stackPointer = spp;
+
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ state->storePack = sp->storePack;
+ state->storeUnpack = sp->storeUnpack;
+ }
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ __glXPopArrayState(state);
+ }
+
+ sp->mask = 0;
+ }
+ else {
+ __glXSetError(gc, GL_STACK_UNDERFLOW);
+ return;
+ }
+}
+
+void
+__glFreeAttributeState(__GLXcontext * gc)
+{
+ __GLXattribute *sp, **spp;
+
+ for (spp = &gc->attributes.stack[0];
+ spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) {
+ sp = *spp;
+ if (sp) {
+ XFree((char *) sp);
+ }
+ else {
+ break;
+ }
+ }
+}