diff options
Diffstat (limited to 'src/glx/apple/specs/enum.spec')
-rw-r--r-- | src/glx/apple/specs/enum.spec | 711 |
1 files changed, 614 insertions, 97 deletions
diff --git a/src/glx/apple/specs/enum.spec b/src/glx/apple/specs/enum.spec index 20f96f24180..811b7d5fe08 100644 --- a/src/glx/apple/specs/enum.spec +++ b/src/glx/apple/specs/enum.spec @@ -3,7 +3,7 @@ # It is an extremely important file. Do not mess with it unless # you know what you're doing and have permission to do so. # -# $Revision: 10971 $ on $Date: 2010-04-09 02:45:33 -0700 (Fri, 09 Apr 2010) $ +# $Revision: 14384 $ on $Date: 2011-04-05 23:05:03 -0700 (Tue, 05 Apr 2011) $ ############################################################################### # @@ -257,8 +257,29 @@ ARB_map_buffer_range enum: ############################################################################### +# CONTEXT_FLAGS_ARB bits (should be shared with WGL and GLX) + VERSION_3_0 enum: - CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 # VERSION_3_0 + CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 # VERSION_3_0 + +# 0x00000001 used in WGL/GLX for CONTEXT_DEBUG_BIT_ARB, while +# 0x00000002 used in WGL/GLX for CONTEXT_FORWARD_COMPATIBLE_BIT_ARB. Oops. +# We do not currently expose CONTEXT_FLAG_DEBUG_BIT in GL, at least. + +ARB_robustness enum: + CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 # ARB_robustness + +############################################################################### + +# UseProgramStages stage bits + +ARB_separate_shader_objects enum: (additional; see below) + VERTEX_SHADER_BIT = 0x00000001 + FRAGMENT_SHADER_BIT = 0x00000002 + GEOMETRY_SHADER_BIT = 0x00000004 + TESS_CONTROL_SHADER_BIT = 0x00000008 + TESS_EVALUATION_SHADER_BIT = 0x00000010 + ALL_SHADER_BITS = 0xFFFFFFFF ############################################################################### @@ -298,7 +319,13 @@ NV_geometry_program4 enum: (additional; see below) TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D -# BeginMode_future_use: 0x000E +ARB_tessellation_shader enum: + PATCHES = 0x000E + +NV_gpu_shader5 enum: + use ARB_tessellation_shader PATCHES + +# BeginMode_future_use: 0x000F ############################################################################### @@ -1399,6 +1426,9 @@ OES_element_index_uint enum: (OpenGL ES only) OES_texture_float enum: (OpenGL ES only; additional; see below) # use DataType FLOAT +EXT_vertex_attrib_64bit enum: + use VERSION_1_1 DOUBLE + VERSION_3_0 enum: # use ARB_half_float_vertex HALF_FLOAT @@ -1414,16 +1444,23 @@ NV_half_float enum: APPLE_float_pixels enum: (additional; see below) HALF_APPLE = 0x140B +ARB_ES2_compatibility enum: (additional; see below) + FIXED = 0x140C + OES_fixed_point enum: (OpenGL ES only) FIXED_OES = 0x140C # Leave a gap to preserve even/odd int/uint token values # ARB_future_use: 0x140D -# Future NV extension (Khronos bug 5172) +NV_gpu_shader5 enum: INT64_NV = 0x140E UNSIGNED_INT64_NV = 0x140F +NV_vertex_attrib_integer_64bit enum: + use NV_gpu_shader5 INT64_NV + use NV_gpu_shader5 UNSIGNED_INT64_NV + ############################################################################### ListNameType enum: @@ -2513,6 +2550,10 @@ EXT_multisample enum: SAMPLE_PATTERN_EXT = 0x80AC # 1 I MULTISAMPLE_BIT_EXT = 0x20000000 +# Reuses SAMPLES enum as COVERAGE_SAMPLES +NV_multisample_coverage enum: (additional; see below) + COVERAGE_SAMPLES_NV = 0x80A9 + ############################################################################### SGIS_sharpen_texture enum: @@ -3168,7 +3209,7 @@ EXT_shared_texture_palette enum: ############################################################################### -# ATI: 0x8200-0x820F (released by Microsoft 2002/9/16) +# ATI: 0x8200-0x820F (range released by Microsoft 2002/9/16) ATI_text_fragment_shader enum: TEXT_FRAGMENT_SHADER_ATI = 0x8200 @@ -3274,7 +3315,57 @@ ARB_texture_rg enum: (note: no ARB suffixes) ############################################################################### -# @@@ Any_vendor_future_use: 0x8240-0x82AF (released by Microsoft 2002/9/16) +# ARB: 0x8240-0x82AF (range released by Microsoft on 2002/9/16) + +ARB_cl_event enum: + SYNC_CL_EVENT_ARB = 0x8240 + SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 + +ARB_debug_output enum: + DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 + DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 + DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 + DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 + DEBUG_SOURCE_API_ARB = 0x8246 + DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 + DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 + DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 + DEBUG_SOURCE_APPLICATION_ARB = 0x824A + DEBUG_SOURCE_OTHER_ARB = 0x824B + DEBUG_TYPE_ERROR_ARB = 0x824C + DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D + DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E + DEBUG_TYPE_PORTABILITY_ARB = 0x824F + DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 + DEBUG_TYPE_OTHER_ARB = 0x8251 + +ARB_robustness enum: + LOSE_CONTEXT_ON_RESET_ARB = 0x8252 + GUILTY_CONTEXT_RESET_ARB = 0x8253 + INNOCENT_CONTEXT_RESET_ARB = 0x8254 + UNKNOWN_CONTEXT_RESET_ARB = 0x8255 + RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 + +ARB_get_program_binary enum: (additional; see below) + PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 + +ARB_separate_shader_objects enum: + PROGRAM_SEPARABLE = 0x8258 + ACTIVE_PROGRAM = 0x8259 + PROGRAM_PIPELINE_BINDING = 0x825A + +ARB_viewport_array enum: + MAX_VIEWPORTS = 0x825B + VIEWPORT_SUBPIXEL_BITS = 0x825C + VIEWPORT_BOUNDS_RANGE = 0x825D + LAYER_PROVOKING_VERTEX = 0x825E + VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F + UNDEFINED_VERTEX = 0x8260 + +ARB_robustness enum: (additional; see above) + NO_RESET_NOTIFICATION_ARB = 0x8261 + +# ARB_future_use: 0x8262-0x82AF ############################################################################### @@ -3520,8 +3611,10 @@ S3_s3tc enum: ############################################################################### +# SGI: 0x83C0-0x83EF (most of this could be reclaimed) + # Obsolete extension, never to be put in enumext.spec -# SGIS_multitexture: 0x83C0-0x83E5 +# SGIS_multitexture: 0x83C0-0x83CA # SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I # SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I # SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I @@ -3946,7 +4039,9 @@ ARB_texture_compression enum: # NVIDIA: 0x84F0-0x855F -# NV_future_use: 0x84F0-0x84F1 +ARB_tessellation_shader enum: + UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 + UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 NV_fence enum: ALL_COMPLETED_NV = 0x84F2 @@ -4114,14 +4209,11 @@ NV_vertex_array_range enum: MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 -# @@@ How does this interact with NV_vertex_array_range? APPLE_vertex_array_range enum: VERTEX_ARRAY_RANGE_APPLE = 0x851D VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 - STORAGE_CACHED_APPLE = 0x85BE - STORAGE_SHARED_APPLE = 0x85BF NV_register_combiners enum: REGISTER_COMBINERS_NV = 0x8522 @@ -4338,10 +4430,8 @@ APPLE_client_storage enum: APPLE_object_purgeable enum: (additional; see below) BUFFER_OBJECT_APPLE = 0x85B3 -# APPLE_future_use: 0x85B4 - -## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name -# STORAGE_CLIENT_APPLE = 0x85B4 +APPLE_vertex_array_range enum: (additional; see above): + STORAGE_CLIENT_APPLE = 0x85B4 VERSION_3_0 enum: use ARB_vertex_array_object VERTEX_ARRAY_BINDING @@ -4735,7 +4825,8 @@ NV_evaluators enum: MAX_MAP_TESSELLATION_NV = 0x86D6 MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 -# NV_future_use: 0x86D8 +NV_tessellation_program5 enum: + MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 NV_texture_shader enum: OFFSET_TEXTURE_RECTANGLE_NV = 0x864C @@ -4812,12 +4903,17 @@ NV_texture_shader enum: TEXTURE_DT_SIZE_NV = 0x871E TEXTURE_MAG_SIZE_NV = 0x871F -NV_texture_shader2 enum: +NV_vdpau_interop enum: + SURFACE_STATE_NV = 0x86EB + +NV_texture_shader2 enum: (additional) DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF -# NV_future_use: 0x86EB -# NV_future_use: 0x86FD -# NV_future_use: 0x8700 +NV_vdpau_interop enum: (additional; see above) + SURFACE_REGISTERED_NV = 0x86FD + +NV_vdpau_interop enum: (additional; see above) + SURFACE_MAPPED_NV = 0x8700 ############################################################################### @@ -4841,6 +4937,9 @@ AMD_program_binary_Z400 enum: (OpenGL ES only) OES_get_program_binary enum: (OpenGL ES only; additional; see below) PROGRAM_BINARY_LENGTH_OES = 0x8741 +ARB_get_program_binary enum: (additional; see below) + PROGRAM_BINARY_LENGTH = 0x8741 + ATI_texture_mirror_once enum: MIRROR_CLAMP_ATI = 0x8742 MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 @@ -4926,12 +5025,6 @@ ATI_element_array enum: ELEMENT_ARRAY_TYPE_ATI = 0x8769 ELEMENT_ARRAY_POINTER_ATI = 0x876A -# @@@ (extends ATI_element_array, I think???) -APPLE_element_array enum: - ELEMENT_ARRAY_APPLE = 0x8768 - ELEMENT_ARRAY_TYPE_APPLE = 0x8769 - ELEMENT_ARRAY_POINTER_APPLE = 0x876A - ATI_vertex_streams enum: MAX_VERTEX_STREAMS_ATI = 0x876B VERTEX_STREAM0_ATI = 0x876C @@ -5095,6 +5188,10 @@ OES_get_program_binary enum: (OpenGL ES only; NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE PROGRAM_BINARY_FORMATS_OES = 0x87FF +ARB_get_program_binary enum: + NUM_PROGRAM_BINARY_FORMATS = 0x87FE + PROGRAM_BINARY_FORMATS = 0x87FF + VERSION_2_0 enum: (Promoted for OpenGL 2.0) STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0 STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0 @@ -5243,7 +5340,7 @@ ATI_draw_buffers enum: ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above) COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 -# ATI_future_use: 0x8836-0x883F +# ATI_future_use: 0x8836-0x883C VERSION_2_0 enum: (Promoted for OpenGL 2.0) BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0 @@ -5255,6 +5352,11 @@ EXT_blend_equation_separate enum: OES_blend_equation_separate enum: (OpenGL ES only) BLEND_EQUATION_ALPHA_OES = 0x883D +# ATI_future_use: 0x883E + +AMD_sample_positions enum: + SUBSAMPLE_DISTANCE_AMD = 0x883F + ############################################################################### # OpenGL ARB: 0x8840-0x884F @@ -5384,7 +5486,11 @@ ARB_vertex_program enum: (additional; see above) MAX_VERTEX_ATTRIBS_ARB = 0x8869 VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A -# NV_future_use: 0x886B-0x886D +# NV_future_use: 0x886B + +ARB_tessellation_shader enum: + MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C + MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D NV_copy_depth_to_color enum: DEPTH_STENCIL_TO_RGBA_NV = 0x886E @@ -5419,7 +5525,10 @@ NV_pixel_data_range enum: WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D -# NV_future_use: 0x887E-0x887F +# NV_future_use: 0x887E + +ARB_gpu_shader5 enum: (additional; see below) + GEOMETRY_SHADER_INVOCATIONS = 0x887F NV_float_buffer enum: FLOAT_R_NV = 0x8880 @@ -5532,7 +5641,15 @@ OES_mapbuffer enum: (OpenGL ES only) BUFFER_MAPPED_OES = 0x88BC BUFFER_MAP_POINTER_OES = 0x88BD -# NV_future_use: 0x88BE +NV_shader_buffer_store enum: + use VERSION_1_5 READ_WRITE + use VERSION_1_5 WRITE_ONLY + +NV_vdpau_interop enum: (additional; see above) + WRITE_DISCARD_NV = 0x88BE + +ARB_timer_query enum: (additional; see below) + TIME_ELAPSED = 0x88BF EXT_timer_query enum: TIME_ELAPSED_EXT = 0x88BF @@ -5646,7 +5763,11 @@ NV_fragment_program2 enum: MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 -# NV_future_use: 0x88F9-0x88FC +ARB_blend_func_extended enum: + SRC1_COLOR = 0x88F9 + ONE_MINUS_SRC1_COLOR = 0x88FA + ONE_MINUS_SRC1_ALPHA = 0x88FB + MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC VERSION_3_0 enum: VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD # VERSION_3_0 @@ -5654,6 +5775,9 @@ VERSION_3_0 enum: NV_vertex_program4 enum: VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD +VERSION_3_3 enum: + VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE # VERSION_3_3 + ARB_instanced_arrays enum: VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE @@ -5697,7 +5821,8 @@ VERSION_3_2 enum: GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_OUTPUT_TYPE = 0x8918 -# NV_future_use: 0x8919 +ARB_sampler_objects enum: + SAMPLER_BINDING = 0x8919 VERSION_3_0 enum: CLAMP_VERTEX_COLOR = 0x891A # VERSION_3_0 @@ -5711,7 +5836,9 @@ ARB_color_buffer_float enum: (additional; see above) CLAMP_READ_COLOR_ARB = 0x891C FIXED_ONLY_ARB = 0x891D -# NV_future_use: 0x891E-0x891F +NV_tessellation_program5 enum: + TESS_CONTROL_PROGRAM_NV = 0x891E + TESS_EVALUATION_PROGRAM_NV = 0x891F ############################################################################### @@ -5885,7 +6012,8 @@ APPLE_fence enum: DRAW_PIXELS_APPLE = 0x8A0A FENCE_APPLE = 0x8A0B -## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name +# Enum values updated (Khronos bugs 5311, 632) +APPLE_element_array enum: ELEMENT_ARRAY_APPLE = 0x8A0C ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E @@ -5896,9 +6024,6 @@ APPLE_float_pixels enum: # APPLE_future_use: 0x8A10 ## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name # MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10 -# ELEMENT_BUFFER_BINDING_APPLE = 0x8A11 -# Apple says the extension that defined ELEMENT_BUFFER_BINDING_APPLE -# never shipped and there's no actual collision with UNIFORM_BUFFER VERSION_3_1 enum: use ARB_uniform_buffer_object UNIFORM_BUFFER @@ -6003,7 +6128,14 @@ ARB_uniform_buffer_object enum: UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 INVALID_INDEX = 0xFFFFFFFFu -# APPLE_future_use: 0x8A47-0x8A7F +# APPLE_future_use: 0x8A47 + +EXT_texture_sRGB_decode enum: + TEXTURE_SRGB_DECODE_EXT = 0x8A48 + DECODE_EXT = 0x8A49 + SKIP_DECODE_EXT = 0x8A4A + +# APPLE_future_use: 0x8A4B-0x8A7F ############################################################################### @@ -6171,6 +6303,11 @@ OES_read_format enum: (OpenGL ES, also implemented in Mesa) IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B +# Also OpenGL ES +ARB_ES2_compatibility enum: (additional; see below) + IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A + IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B + OES_point_size_array enum: (OpenGL ES only; additional; see above) POINT_SIZE_ARRAY_OES = 0x8B9C @@ -6250,7 +6387,7 @@ IMG_texture_env_enhanced_fixed_function enum: (OpenGL ES only) FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 ADD_BLEND_IMG = 0x8C09 -IMG_shader_binary: (OpenGL ES only) +IMG_shader_binary enum: (OpenGL ES only) SGX_BINARY_IMG = 0x8C0A # IMG_future_use: 0x8C0B-0x8C0F @@ -6340,7 +6477,10 @@ EXT_texture_buffer_object enum: TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E -# NV_future_use: 0x8C2F-0x8C35 +ARB_occlusion_query2 enum: + ANY_SAMPLES_PASSED = 0x8C2F + +# NV_future_use: 0x8C30-0x8C35 ARB_sample_shading enum: SAMPLE_SHADING_ARB = 0x8C36 @@ -6407,7 +6547,9 @@ EXT_texture_compression_latc enum: COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 -# NV_future_use: 0x8C74-0x8C75 +NV_tessellation_program5 enum: + TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 + TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 #@@ separate extensions VERSION_3_0 enum: @@ -6517,6 +6659,11 @@ OES_framebuffer_object enum: (OpenGL ES only; additional; see below) FRAMEBUFFER_BINDING_OES = 0x8CA6 RENDERBUFFER_BINDING_OES = 0x8CA7 +# Aliases EXT_framebuffer_object enums above +ANGLE_framebuffer_blit enum: (OpenGL ES only; additional; see below) + FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 + RENDERBUFFER_BINDING_ANGLE = 0x8CA7 + VERSION_3_0 enum: use ARB_framebuffer_object READ_FRAMEBUFFER use ARB_framebuffer_object DRAW_FRAMEBUFFER @@ -6527,6 +6674,11 @@ ARB_framebuffer_object enum: (note: no ARB suffixes) DRAW_FRAMEBUFFER = 0x8CA9 # VERSION_3_0 / ARB_fbo READ_FRAMEBUFFER_BINDING = 0x8CAA # VERSION_3_0 / ARB_fbo +# Aliases ARB_framebuffer_object enums above +ANGLE_framebuffer_blit enum: (OpenGL ES only; additional; see above) + READ_FRAMEBUFFER_ANGLE = 0x8CA8 + DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 + EXT_framebuffer_blit enum: READ_FRAMEBUFFER_EXT = 0x8CA8 DRAW_FRAMEBUFFER_EXT = 0x8CA9 @@ -6539,6 +6691,10 @@ VERSION_3_0 enum: ARB_framebuffer_object enum: (note: no ARB suffixes) RENDERBUFFER_SAMPLES = 0x8CAB # VERSION_3_0 / ARB_fbo +# Aliases ARB_framebuffer_object enums above +ANGLE_framebuffer_multisample enum: (OpenGL ES only) + RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB + EXT_framebuffer_multisample enum: RENDERBUFFER_SAMPLES_EXT = 0x8CAB @@ -6723,6 +6879,11 @@ ARB_framebuffer_object enum: (note: no ARB suffixes) FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 # VERSION_3_0 / ARB_fbo MAX_SAMPLES = 0x8D57 # VERSION_3_0 / ARB_fbo +# Aliases ARB_framebuffer_object enums above +ANGLE_framebuffer_multisample enum: (OpenGL ES only; additional; see above) + FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 + MAX_SAMPLES_ANGLE = 0x8D57 + EXT_framebuffer_multisample enum: (additional; see above) FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 MAX_SAMPLES_EXT = 0x8D57 @@ -6837,7 +6998,8 @@ EXT_texture_integer enum: LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D RGBA_INTEGER_MODE_EXT = 0x8D9E -# NV_future_use: 0x8D9F +ARB_vertex_type_2_10_10_10_rev enum: + INT_2_10_10_10_REV = 0x8D9F NV_parameter_buffer_object enum: MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 @@ -6864,7 +7026,16 @@ NV_geometry_program4 enum: (additional; see above) FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 -# NV_future_use: 0x8DAA +# The NEXT_BUFFER / SKIP_* tokens aren't in numerical order but +# since NVIDIA is allocating them, it doesn't have to be dealt +# with here. +NV_transform_feedback enum: (additional; see above) + LAYER_NV = 0x8DAA + NEXT_BUFFER_NV = -2 # Requires ARB_transform_feedback3 + SKIP_COMPONENTS4_NV = -3 # Requires ARB_transform_feedback3 + SKIP_COMPONENTS3_NV = -4 # Requires ARB_transform_feedback3 + SKIP_COMPONENTS2_NV = -5 # Requires ARB_transform_feedback3 + SKIP_COMPONENTS1_NV = -6 # Requires ARB_transform_feedback3 VERSION_3_0 enum: ARB_depth_buffer_float enum: (additional; see above; some values different from NV; note: no ARB suffixes) @@ -6876,7 +7047,9 @@ NV_depth_buffer_float enum: FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF -# NV_future_use: 0x8DAE +ARB_shading_language_include enum: (additional;see below) + SHADER_INCLUDE_ARB = 0x8DAE + # NV_future_use: 0x8DB0-0x8DB8 VERSION_3_0 enum: @@ -7001,7 +7174,17 @@ EXT_bindable_uniform enum: MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 -# NV_future_use: 0x8DE5-0x8DEC +ARB_shader_subroutine enum: + ACTIVE_SUBROUTINES = 0x8DE5 + ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 + MAX_SUBROUTINES = 0x8DE7 + MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 + +ARB_shading_language_include enum: + NAMED_STRING_LENGTH_ARB = 0x8DE9 + NAMED_STRING_TYPE_ARB = 0x8DEA + +# NV_future_use: 0x8DEB-0x8DEC EXT_bindable_uniform enum: (additional; see above) MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED @@ -7012,13 +7195,29 @@ EXT_bindable_uniform enum: (additional; see above) # Khronos OpenGL ES WG: 0x8DF0-0x8E0F -# Khronos_future_use: 0x8DF0-0x8DF5 +# Also OpenGL ES +ARB_ES2_compatibility enum: (additional; see below) + LOW_FLOAT = 0x8DF0 + MEDIUM_FLOAT = 0x8DF1 + HIGH_FLOAT = 0x8DF2 + LOW_INT = 0x8DF3 + MEDIUM_INT = 0x8DF4 + HIGH_INT = 0x8DF5 OES_vertex_type_10_10_10_2 enum: (OpenGL ES only) UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 INT_10_10_10_2_OES = 0x8DF7 -# Khronos_future_use: 0x8DF8-0x8E0F +# Also OpenGL ES +ARB_ES2_compatibility enum: + SHADER_BINARY_FORMATS = 0x8DF8 + NUM_SHADER_BINARY_FORMATS = 0x8DF9 + SHADER_COMPILER = 0x8DFA + MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB + MAX_VARYING_VECTORS = 0x8DFC + MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD + +# Khronos_future_use: 0x8DFE-0x8E0F ############################################################################### @@ -7036,19 +7235,34 @@ VERSION_3_0 enum: QUERY_BY_REGION_WAIT = 0x8E15 # VERSION_3_0 QUERY_BY_REGION_NO_WAIT = 0x8E16 # VERSION_3_0 -GL_NV_conditional_render enum: +NV_conditional_render enum: QUERY_WAIT_NV = 0x8E13 QUERY_NO_WAIT_NV = 0x8E14 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 -# NV_future_use: 0x8E17-0x8E21 +# NV_future_use: 0x8E17-0x8E1D + +ARB_tessellation_shader enum: + MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E + MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F + +NV_multisample_coverage enum: + COLOR_SAMPLES_NV = 0x8E20 + +# NV_future_use: 0x8E21 + +ARB_transform_feedback2 enum: + TRANSFORM_FEEDBACK = 0x8E22 + TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 + TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 + TRANSFORM_FEEDBACK_BINDING = 0x8E25 NV_transform_feedback2 enum: - TRANSFORM_FEEDBACK_NV = 0x8E22 - TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 - TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 - TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 + TRANSFORM_FEEDBACK_NV = 0x8E22 + TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 + TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 + TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 NV_present_video enum: FRAME_NV = 0x8E26 @@ -7058,6 +7272,9 @@ NV_present_video enum: PRESENT_TIME_NV = 0x8E2A PRESENT_DURATION_NV = 0x8E2B +ARB_timer_query enum: + TIMESTAMP = 0x8E28 + NV_depth_nonlinear enum: (OpenGL ES only) DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C @@ -7068,6 +7285,13 @@ EXT_direct_state_access enum: # NV_future_use: 0x8E30-0x8E41 +ARB_texture_swizzle enum: + TEXTURE_SWIZZLE_R = 0x8E42 + TEXTURE_SWIZZLE_G = 0x8E43 + TEXTURE_SWIZZLE_B = 0x8E44 + TEXTURE_SWIZZLE_A = 0x8E45 + TEXTURE_SWIZZLE_RGBA = 0x8E46 + EXT_texture_swizzle enum: TEXTURE_SWIZZLE_R_EXT = 0x8E42 TEXTURE_SWIZZLE_G_EXT = 0x8E43 @@ -7075,7 +7299,12 @@ EXT_texture_swizzle enum: TEXTURE_SWIZZLE_A_EXT = 0x8E45 TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 -# NV_future_use: 0x8E47-0x8E4B +ARB_shader_subroutine enum: + ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 + ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 + ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 + NUM_COMPATIBLE_SUBROUTINES = 0x8E4A + COMPATIBLE_SUBROUTINES = 0x8E4B VERSION_3_2 enum: use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION @@ -7083,6 +7312,11 @@ VERSION_3_2 enum: use ARB_provoking_vertex LAST_VERTEX_CONVENTION use ARB_provoking_vertex PROVOKING_VERTEX +ARB_viewport_array enum: (additional; see above) + use ARB_provoking_vertex FIRST_VERTEX_CONVENTION + use ARB_provoking_vertex LAST_VERTEX_CONVENTION + use ARB_provoking_vertex PROVOKING_VERTEX + ARB_provoking_vertex enum: QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C FIRST_VERTEX_CONVENTION = 0x8E4D @@ -7119,18 +7353,74 @@ NV_explicit_multisample enum: UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 -# NV_future_use: 0x8E5A-0x8E5D +ARB_gpu_shader5 enum: + MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A + MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B + MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C + FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D + +NV_gpu_program5 enum: + MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A + MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B + MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C + FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D ARB_texture_gather enum: MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F -# NV_future_use: 0x8E60-0x8E8F +NV_gpu_program5 enum: + MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E + MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F + +# NV_future_use: 0x8E60-0x8E6F + +ARB_transform_feedback3 enum: + MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 + MAX_VERTEX_STREAMS = 0x8E71 + +ARB_gpu_shader5 enum: (additional; see above) + use ARB_texture_multisample MAX_VERTEX_STREAMS + +ARB_tessellation_shader enum: + PATCH_VERTICES = 0x8E72 + PATCH_DEFAULT_INNER_LEVEL = 0x8E73 + PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 + TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 + TESS_GEN_MODE = 0x8E76 + TESS_GEN_SPACING = 0x8E77 + TESS_GEN_VERTEX_ORDER = 0x8E78 + TESS_GEN_POINT_MODE = 0x8E79 + ISOLINES = 0x8E7A + FRACTIONAL_ODD = 0x8E7B + FRACTIONAL_EVEN = 0x8E7C + MAX_PATCH_VERTICES = 0x8E7D + MAX_TESS_GEN_LEVEL = 0x8E7E + MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F + MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 + MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 + MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 + MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 + MAX_TESS_PATCH_COMPONENTS = 0x8E84 + MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 + MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 + TESS_EVALUATION_SHADER = 0x8E87 + TESS_CONTROL_SHADER = 0x8E88 + MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 + MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A + +# NV_future_use: 0x8E8B + +ARB_texture_compression_bptc enum: + COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C + COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D + COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E + COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F ############################################################################### # QNX: 0x8E90-0x8E9F -# For GL_QNX_texture_tiling, GL_QNX_complex_polygon, GL_QNX_stippled_lines +# For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines # (Khronos bug 696) # QNX_future_use: 0x8E90-0x8E9F @@ -7205,7 +7495,55 @@ VERSION_3_1 enum: use ARB_copy_buffer COPY_READ_BUFFER use ARB_copy_buffer COPY_WRITE_BUFFER -# NVIDIA_future_use: 0x8F38-0x8F4F +EXT_shader_image_load_store enum: (additional; see below) + MAX_IMAGE_UNITS_EXT = 0x8F38 + MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 + IMAGE_BINDING_NAME_EXT = 0x8F3A + IMAGE_BINDING_LEVEL_EXT = 0x8F3B + IMAGE_BINDING_LAYERED_EXT = 0x8F3C + IMAGE_BINDING_LAYER_EXT = 0x8F3D + IMAGE_BINDING_ACCESS_EXT = 0x8F3E + +ARB_draw_indirect enum: + DRAW_INDIRECT_BUFFER = 0x8F3F + +# Requires ARB_draw_indirect +NV_vertex_buffer_unified_memory enum: (additional; see above) + DRAW_INDIRECT_UNIFIED_NV = 0x8F40 + DRAW_INDIRECT_ADDRESS_NV = 0x8F41 + DRAW_INDIRECT_LENGTH_NV = 0x8F42 + +ARB_draw_indirect enum: (additional; see below) + DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 + +# Requires ARB_shader_subroutine +NV_gpu_program5 enum: (additional; see above) + MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 + MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 + +ARB_gpu_shader_fp64 enum: + DOUBLE_MAT2 = 0x8F46 + DOUBLE_MAT3 = 0x8F47 + DOUBLE_MAT4 = 0x8F48 + DOUBLE_MAT2x3 = 0x8F49 + DOUBLE_MAT2x4 = 0x8F4A + DOUBLE_MAT3x2 = 0x8F4B + DOUBLE_MAT3x4 = 0x8F4C + DOUBLE_MAT4x2 = 0x8F4D + DOUBLE_MAT4x3 = 0x8F4E + +EXT_vertex_attrib_64bit enum: + DOUBLE_MAT2_EXT = 0x8F46 + DOUBLE_MAT3_EXT = 0x8F47 + DOUBLE_MAT4_EXT = 0x8F48 + DOUBLE_MAT2x3_EXT = 0x8F49 + DOUBLE_MAT2x4_EXT = 0x8F4A + DOUBLE_MAT3x2_EXT = 0x8F4B + DOUBLE_MAT3x4_EXT = 0x8F4C + DOUBLE_MAT4x2_EXT = 0x8F4D + DOUBLE_MAT4x3_EXT = 0x8F4E + +# NVIDIA_future_use: 0x8F4F ############################################################################### @@ -7217,6 +7555,11 @@ VERSION_3_1 enum: # ARM: 0x8F60-0x8F6F # Assigned for Remi Pedersen (Khronos bug 3745) +ARM_mali_shader_binary enum: (OpenGL ES only) + MALI_SHADER_BINARY_ARM = 0x8F60 + +# ARM_future_use: 0x8F61-0x8F6F + ############################################################################### # HI Corp: 0x8F70-0x8F7F @@ -7266,12 +7609,53 @@ QCOM_driver_control enum: (OpenGL ES only) # Vivante: 0x8FC0-0x8FDF # Assigned for Frido Garritsen (Khronos bug 4526) +VIV_shader_binary enum: (OpenGL ES only) + SHADER_BINARY_VIV = 0x8FC4 + ############################################################################### # NVIDIA: 0x8FE0-0x8FFF # Assigned for Pat Brown (Khronos bug 4935) -# NV_future_use: 0x8FE0-0x8FFF +NV_gpu_shader5 enum: + INT8_NV = 0x8FE0 + INT8_VEC2_NV = 0x8FE1 + INT8_VEC3_NV = 0x8FE2 + INT8_VEC4_NV = 0x8FE3 + INT16_NV = 0x8FE4 + INT16_VEC2_NV = 0x8FE5 + INT16_VEC3_NV = 0x8FE6 + INT16_VEC4_NV = 0x8FE7 + INT64_VEC2_NV = 0x8FE9 + INT64_VEC3_NV = 0x8FEA + INT64_VEC4_NV = 0x8FEB + UNSIGNED_INT8_NV = 0x8FEC + UNSIGNED_INT8_VEC2_NV = 0x8FED + UNSIGNED_INT8_VEC3_NV = 0x8FEE + UNSIGNED_INT8_VEC4_NV = 0x8FEF + UNSIGNED_INT16_NV = 0x8FF0 + UNSIGNED_INT16_VEC2_NV = 0x8FF1 + UNSIGNED_INT16_VEC3_NV = 0x8FF2 + UNSIGNED_INT16_VEC4_NV = 0x8FF3 + UNSIGNED_INT64_VEC2_NV = 0x8FF5 + UNSIGNED_INT64_VEC3_NV = 0x8FF6 + UNSIGNED_INT64_VEC4_NV = 0x8FF7 + FLOAT16_NV = 0x8FF8 + FLOAT16_VEC2_NV = 0x8FF9 + FLOAT16_VEC3_NV = 0x8FFA + FLOAT16_VEC4_NV = 0x8FFB + +ARB_gpu_shader_fp64 enum: (additional; see above) + DOUBLE_VEC2 = 0x8FFC + DOUBLE_VEC3 = 0x8FFD + DOUBLE_VEC4 = 0x8FFE + +EXT_vertex_attrib_64bit enum: + DOUBLE_VEC2_EXT = 0x8FFC + DOUBLE_VEC3_EXT = 0x8FFD + DOUBLE_VEC4_EXT = 0x8FFE + +# NV_future_use: 0x8FFF ############################################################################### @@ -7312,7 +7696,13 @@ EXT_texture_snorm enum: LUMINANCE16_ALPHA16_SNORM = 0x901A INTENSITY16_SNORM = 0x901B -# AMD_future_use: 0x901C-0x901F +AMD_blend_minmax_factor enum: + FACTOR_MIN_AMD = 0x901C + FACTOR_MAX_AMD = 0x901D + +AMD_depth_clamp_separate enum: + DEPTH_CLAMP_NEAR_AMD = 0x901E + DEPTH_CLAMP_FAR_AMD = 0x901F ############################################################################### @@ -7320,37 +7710,103 @@ EXT_texture_snorm enum: # Assigned for Pat Brown (Khronos bug 4935) NV_video_capture enum: - VIDEO_BUFFER_NV = 0x9020 - VIDEO_BUFFER_BINDING_NV = 0x9021 - FIELD_UPPER_NV = 0x9022 - FIELD_LOWER_NV = 0x9023 - NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 - NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 - VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 - LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 - VIDEO_BUFFER_PITCH_NV = 0x9028 - VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 - VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A - VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B - VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C - VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D - PARTIAL_SUCCESS_NV = 0x902E - SUCCESS_NV = 0x902F - FAILURE_NV = 0x9030 - YCBYCR8_422_NV = 0x9031 - YCBAYCR8A_4224_NV = 0x9032 - Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 - Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 - Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 - Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 - Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 - VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 - VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 - VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A - VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B - VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C - -# NV_future_use: 0x903D-0x90FF + VIDEO_BUFFER_NV = 0x9020 + VIDEO_BUFFER_BINDING_NV = 0x9021 + FIELD_UPPER_NV = 0x9022 + FIELD_LOWER_NV = 0x9023 + NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 + NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 + VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 + LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 + VIDEO_BUFFER_PITCH_NV = 0x9028 + VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 + VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A + VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B + VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C + VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D + PARTIAL_SUCCESS_NV = 0x902E + SUCCESS_NV = 0x902F + FAILURE_NV = 0x9030 + YCBYCR8_422_NV = 0x9031 + YCBAYCR8A_4224_NV = 0x9032 + Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 + Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 + Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 + Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 + Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 + VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 + VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 + VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A + VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B + VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C + +# NV_future_use: 0x903D-0x9044 + +NV_texture_multisample enum: + TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 + TEXTURE_COLOR_SAMPLES_NV = 0x9046 + +# NV_future_use: 0x9047-0x904B + +EXT_shader_image_load_store enum: + IMAGE_1D_EXT = 0x904C + IMAGE_2D_EXT = 0x904D + IMAGE_3D_EXT = 0x904E + IMAGE_2D_RECT_EXT = 0x904F + IMAGE_CUBE_EXT = 0x9050 + IMAGE_BUFFER_EXT = 0x9051 + IMAGE_1D_ARRAY_EXT = 0x9052 + IMAGE_2D_ARRAY_EXT = 0x9053 + IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 + IMAGE_2D_MULTISAMPLE_EXT = 0x9055 + IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 + INT_IMAGE_1D_EXT = 0x9057 + INT_IMAGE_2D_EXT = 0x9058 + INT_IMAGE_3D_EXT = 0x9059 + INT_IMAGE_2D_RECT_EXT = 0x905A + INT_IMAGE_CUBE_EXT = 0x905B + INT_IMAGE_BUFFER_EXT = 0x905C + INT_IMAGE_1D_ARRAY_EXT = 0x905D + INT_IMAGE_2D_ARRAY_EXT = 0x905E + INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F + INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 + INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 + UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 + UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 + UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 + UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 + UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 + UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 + UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 + UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 + UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A + UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B + UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C + MAX_IMAGE_SAMPLES_EXT = 0x906D + IMAGE_BINDING_FORMAT_EXT = 0x906E +# ??? Not clear where to put new types of mask bits yet + VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 + ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 + UNIFORM_BARRIER_BIT_EXT = 0x00000004 + TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 + SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 + COMMAND_BARRIER_BIT_EXT = 0x00000040 + PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 + TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 + BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 + FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 + TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 + ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 + ALL_BARRIER_BITS_EXT = 0xFFFFFFFF + +# Adds to mask bits for EXT_shader_image_load_store above +NV_shader_buffer_store enum: + SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 + +ARB_texture_rgb10_a2ui enum: + RGB10_A2UI = 0x906F + +# NV_future_use: 0x9070-0x90FF ############################################################################### @@ -7466,10 +7922,73 @@ IMG_multisampled_render_to_texture enum: (OpenGL ES only) ############################################################################### -# AMD: 0x9140-0x91BF (Khronos bugs 5899, 6004) +# AMD: 0x9140-0x923F (Khronos bugs 5899, 6004) + +# AMD_future_use: 0x9140-0x9142 + +ARB_debug_output enum: (additional; see above) + MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 + MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 + DEBUG_LOGGED_MESSAGES_ARB = 0x9145 + DEBUG_SEVERITY_HIGH_ARB = 0x9146 + DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 + DEBUG_SEVERITY_LOW_ARB = 0x9148 + +AMD_debug_output enum: + MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 + DEBUG_LOGGED_MESSAGES_AMD = 0x9145 + DEBUG_SEVERITY_HIGH_AMD = 0x9146 + DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 + DEBUG_SEVERITY_LOW_AMD = 0x9148 + DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 + DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A + DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B + DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C + DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D + DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E + DEBUG_CATEGORY_APPLICATION_AMD = 0x914F + DEBUG_CATEGORY_OTHER_AMD = 0x9150 + +AMD_name_gen_delete enum: + DATA_BUFFER_AMD = 0x9151 + PERFORMANCE_MONITOR_AMD = 0x9152 + QUERY_OBJECT_AMD = 0x9153 + VERTEX_ARRAY_OBJECT_AMD = 0x9154 + SAMPLER_OBJECT_AMD = 0x9155 + +# AMD_future_use: 0x9156-0x923F + +############################################################################### + +# WebGL Working Group: 0x9240-0x924F (Khronos bug 6473) + +# UNPACK_FLIP_Y_WEBGL = 0x9240 +# UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 +# CONTEXT_LOST_WEBGL = 0x9242 + +# Khronos bug 6884 + +# UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 +# BROWSER_DEFAULT_WEBGL = 0x9244 + +# WebGL_future_use: 0x9245-0x924F + +############################################################################### + +# DMP: 0x9250-0x925F (email from Eisaku Ohbuchi) + +DMP_shader_binary enum: (OpenGL ES only) + SHADER_BINARY_DMP = 0x9250 + +# DMP_future_use: 0x9251-0x925F + +############################################################################### + +# Fujitsu: 0x9260-0x926F (Khronos bug 7486) + +# FJ_shader_binary enum: (OpenGL ES only) -# AMD_future_use: 0x9140-0x91BF -# AMD_future_use: 0x91C0-0x923F +# FJ_future_use: 0x9260-0x926F ############################################################################### ### Please remember that new enumerant allocations must be obtained by request @@ -7477,14 +7996,12 @@ IMG_multisampled_render_to_texture enum: (OpenGL ES only) ### File requests in the Khronos Bugzilla, OpenGL project, Registry component. ############################################################################### -# Any_vendor_future_use: 0x9140-0xFFFF +# Any_vendor_future_use: 0x9260-0xFFFF # # This range must be the last range in the file. To generate a new # range, allocate multiples of 16 from the beginning of the # Any_vendor_future_use range and update enum.spec -# (NOTE: first fill the gap from 0x8FE0-0x8FFF before proceeding here) - ############################################################################### # ARB: 100000-100999 (GLU enumerants only) |