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-rw-r--r--src/glx/apple/specs/enum.spec711
1 files changed, 614 insertions, 97 deletions
diff --git a/src/glx/apple/specs/enum.spec b/src/glx/apple/specs/enum.spec
index 20f96f24180..811b7d5fe08 100644
--- a/src/glx/apple/specs/enum.spec
+++ b/src/glx/apple/specs/enum.spec
@@ -3,7 +3,7 @@
# It is an extremely important file. Do not mess with it unless
# you know what you're doing and have permission to do so.
#
-# $Revision: 10971 $ on $Date: 2010-04-09 02:45:33 -0700 (Fri, 09 Apr 2010) $
+# $Revision: 14384 $ on $Date: 2011-04-05 23:05:03 -0700 (Tue, 05 Apr 2011) $
###############################################################################
#
@@ -257,8 +257,29 @@ ARB_map_buffer_range enum:
###############################################################################
+# CONTEXT_FLAGS_ARB bits (should be shared with WGL and GLX)
+
VERSION_3_0 enum:
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 # VERSION_3_0
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 # VERSION_3_0
+
+# 0x00000001 used in WGL/GLX for CONTEXT_DEBUG_BIT_ARB, while
+# 0x00000002 used in WGL/GLX for CONTEXT_FORWARD_COMPATIBLE_BIT_ARB. Oops.
+# We do not currently expose CONTEXT_FLAG_DEBUG_BIT in GL, at least.
+
+ARB_robustness enum:
+ CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 # ARB_robustness
+
+###############################################################################
+
+# UseProgramStages stage bits
+
+ARB_separate_shader_objects enum: (additional; see below)
+ VERTEX_SHADER_BIT = 0x00000001
+ FRAGMENT_SHADER_BIT = 0x00000002
+ GEOMETRY_SHADER_BIT = 0x00000004
+ TESS_CONTROL_SHADER_BIT = 0x00000008
+ TESS_EVALUATION_SHADER_BIT = 0x00000010
+ ALL_SHADER_BITS = 0xFFFFFFFF
###############################################################################
@@ -298,7 +319,13 @@ NV_geometry_program4 enum: (additional; see below)
TRIANGLES_ADJACENCY_EXT = 0x000C
TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
-# BeginMode_future_use: 0x000E
+ARB_tessellation_shader enum:
+ PATCHES = 0x000E
+
+NV_gpu_shader5 enum:
+ use ARB_tessellation_shader PATCHES
+
+# BeginMode_future_use: 0x000F
###############################################################################
@@ -1399,6 +1426,9 @@ OES_element_index_uint enum: (OpenGL ES only)
OES_texture_float enum: (OpenGL ES only; additional; see below)
# use DataType FLOAT
+EXT_vertex_attrib_64bit enum:
+ use VERSION_1_1 DOUBLE
+
VERSION_3_0 enum:
# use ARB_half_float_vertex HALF_FLOAT
@@ -1414,16 +1444,23 @@ NV_half_float enum:
APPLE_float_pixels enum: (additional; see below)
HALF_APPLE = 0x140B
+ARB_ES2_compatibility enum: (additional; see below)
+ FIXED = 0x140C
+
OES_fixed_point enum: (OpenGL ES only)
FIXED_OES = 0x140C
# Leave a gap to preserve even/odd int/uint token values
# ARB_future_use: 0x140D
-# Future NV extension (Khronos bug 5172)
+NV_gpu_shader5 enum:
INT64_NV = 0x140E
UNSIGNED_INT64_NV = 0x140F
+NV_vertex_attrib_integer_64bit enum:
+ use NV_gpu_shader5 INT64_NV
+ use NV_gpu_shader5 UNSIGNED_INT64_NV
+
###############################################################################
ListNameType enum:
@@ -2513,6 +2550,10 @@ EXT_multisample enum:
SAMPLE_PATTERN_EXT = 0x80AC # 1 I
MULTISAMPLE_BIT_EXT = 0x20000000
+# Reuses SAMPLES enum as COVERAGE_SAMPLES
+NV_multisample_coverage enum: (additional; see below)
+ COVERAGE_SAMPLES_NV = 0x80A9
+
###############################################################################
SGIS_sharpen_texture enum:
@@ -3168,7 +3209,7 @@ EXT_shared_texture_palette enum:
###############################################################################
-# ATI: 0x8200-0x820F (released by Microsoft 2002/9/16)
+# ATI: 0x8200-0x820F (range released by Microsoft 2002/9/16)
ATI_text_fragment_shader enum:
TEXT_FRAGMENT_SHADER_ATI = 0x8200
@@ -3274,7 +3315,57 @@ ARB_texture_rg enum: (note: no ARB suffixes)
###############################################################################
-# @@@ Any_vendor_future_use: 0x8240-0x82AF (released by Microsoft 2002/9/16)
+# ARB: 0x8240-0x82AF (range released by Microsoft on 2002/9/16)
+
+ARB_cl_event enum:
+ SYNC_CL_EVENT_ARB = 0x8240
+ SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
+
+ARB_debug_output enum:
+ DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
+ DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
+ DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
+ DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
+ DEBUG_SOURCE_API_ARB = 0x8246
+ DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
+ DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
+ DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
+ DEBUG_SOURCE_APPLICATION_ARB = 0x824A
+ DEBUG_SOURCE_OTHER_ARB = 0x824B
+ DEBUG_TYPE_ERROR_ARB = 0x824C
+ DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
+ DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
+ DEBUG_TYPE_PORTABILITY_ARB = 0x824F
+ DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
+ DEBUG_TYPE_OTHER_ARB = 0x8251
+
+ARB_robustness enum:
+ LOSE_CONTEXT_ON_RESET_ARB = 0x8252
+ GUILTY_CONTEXT_RESET_ARB = 0x8253
+ INNOCENT_CONTEXT_RESET_ARB = 0x8254
+ UNKNOWN_CONTEXT_RESET_ARB = 0x8255
+ RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
+
+ARB_get_program_binary enum: (additional; see below)
+ PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
+
+ARB_separate_shader_objects enum:
+ PROGRAM_SEPARABLE = 0x8258
+ ACTIVE_PROGRAM = 0x8259
+ PROGRAM_PIPELINE_BINDING = 0x825A
+
+ARB_viewport_array enum:
+ MAX_VIEWPORTS = 0x825B
+ VIEWPORT_SUBPIXEL_BITS = 0x825C
+ VIEWPORT_BOUNDS_RANGE = 0x825D
+ LAYER_PROVOKING_VERTEX = 0x825E
+ VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
+ UNDEFINED_VERTEX = 0x8260
+
+ARB_robustness enum: (additional; see above)
+ NO_RESET_NOTIFICATION_ARB = 0x8261
+
+# ARB_future_use: 0x8262-0x82AF
###############################################################################
@@ -3520,8 +3611,10 @@ S3_s3tc enum:
###############################################################################
+# SGI: 0x83C0-0x83EF (most of this could be reclaimed)
+
# Obsolete extension, never to be put in enumext.spec
-# SGIS_multitexture: 0x83C0-0x83E5
+# SGIS_multitexture: 0x83C0-0x83CA
# SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I
# SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I
# SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I
@@ -3946,7 +4039,9 @@ ARB_texture_compression enum:
# NVIDIA: 0x84F0-0x855F
-# NV_future_use: 0x84F0-0x84F1
+ARB_tessellation_shader enum:
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
NV_fence enum:
ALL_COMPLETED_NV = 0x84F2
@@ -4114,14 +4209,11 @@ NV_vertex_array_range enum:
MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
-# @@@ How does this interact with NV_vertex_array_range?
APPLE_vertex_array_range enum:
VERTEX_ARRAY_RANGE_APPLE = 0x851D
VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
- STORAGE_CACHED_APPLE = 0x85BE
- STORAGE_SHARED_APPLE = 0x85BF
NV_register_combiners enum:
REGISTER_COMBINERS_NV = 0x8522
@@ -4338,10 +4430,8 @@ APPLE_client_storage enum:
APPLE_object_purgeable enum: (additional; see below)
BUFFER_OBJECT_APPLE = 0x85B3
-# APPLE_future_use: 0x85B4
-
-## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name
-# STORAGE_CLIENT_APPLE = 0x85B4
+APPLE_vertex_array_range enum: (additional; see above):
+ STORAGE_CLIENT_APPLE = 0x85B4
VERSION_3_0 enum:
use ARB_vertex_array_object VERTEX_ARRAY_BINDING
@@ -4735,7 +4825,8 @@ NV_evaluators enum:
MAX_MAP_TESSELLATION_NV = 0x86D6
MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
-# NV_future_use: 0x86D8
+NV_tessellation_program5 enum:
+ MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
NV_texture_shader enum:
OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
@@ -4812,12 +4903,17 @@ NV_texture_shader enum:
TEXTURE_DT_SIZE_NV = 0x871E
TEXTURE_MAG_SIZE_NV = 0x871F
-NV_texture_shader2 enum:
+NV_vdpau_interop enum:
+ SURFACE_STATE_NV = 0x86EB
+
+NV_texture_shader2 enum: (additional)
DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
-# NV_future_use: 0x86EB
-# NV_future_use: 0x86FD
-# NV_future_use: 0x8700
+NV_vdpau_interop enum: (additional; see above)
+ SURFACE_REGISTERED_NV = 0x86FD
+
+NV_vdpau_interop enum: (additional; see above)
+ SURFACE_MAPPED_NV = 0x8700
###############################################################################
@@ -4841,6 +4937,9 @@ AMD_program_binary_Z400 enum: (OpenGL ES only)
OES_get_program_binary enum: (OpenGL ES only; additional; see below)
PROGRAM_BINARY_LENGTH_OES = 0x8741
+ARB_get_program_binary enum: (additional; see below)
+ PROGRAM_BINARY_LENGTH = 0x8741
+
ATI_texture_mirror_once enum:
MIRROR_CLAMP_ATI = 0x8742
MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
@@ -4926,12 +5025,6 @@ ATI_element_array enum:
ELEMENT_ARRAY_TYPE_ATI = 0x8769
ELEMENT_ARRAY_POINTER_ATI = 0x876A
-# @@@ (extends ATI_element_array, I think???)
-APPLE_element_array enum:
- ELEMENT_ARRAY_APPLE = 0x8768
- ELEMENT_ARRAY_TYPE_APPLE = 0x8769
- ELEMENT_ARRAY_POINTER_APPLE = 0x876A
-
ATI_vertex_streams enum:
MAX_VERTEX_STREAMS_ATI = 0x876B
VERTEX_STREAM0_ATI = 0x876C
@@ -5095,6 +5188,10 @@ OES_get_program_binary enum: (OpenGL ES only;
NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
PROGRAM_BINARY_FORMATS_OES = 0x87FF
+ARB_get_program_binary enum:
+ NUM_PROGRAM_BINARY_FORMATS = 0x87FE
+ PROGRAM_BINARY_FORMATS = 0x87FF
+
VERSION_2_0 enum: (Promoted for OpenGL 2.0)
STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0
STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0
@@ -5243,7 +5340,7 @@ ATI_draw_buffers enum:
ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above)
COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
-# ATI_future_use: 0x8836-0x883F
+# ATI_future_use: 0x8836-0x883C
VERSION_2_0 enum: (Promoted for OpenGL 2.0)
BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0
@@ -5255,6 +5352,11 @@ EXT_blend_equation_separate enum:
OES_blend_equation_separate enum: (OpenGL ES only)
BLEND_EQUATION_ALPHA_OES = 0x883D
+# ATI_future_use: 0x883E
+
+AMD_sample_positions enum:
+ SUBSAMPLE_DISTANCE_AMD = 0x883F
+
###############################################################################
# OpenGL ARB: 0x8840-0x884F
@@ -5384,7 +5486,11 @@ ARB_vertex_program enum: (additional; see above)
MAX_VERTEX_ATTRIBS_ARB = 0x8869
VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
-# NV_future_use: 0x886B-0x886D
+# NV_future_use: 0x886B
+
+ARB_tessellation_shader enum:
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
NV_copy_depth_to_color enum:
DEPTH_STENCIL_TO_RGBA_NV = 0x886E
@@ -5419,7 +5525,10 @@ NV_pixel_data_range enum:
WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
-# NV_future_use: 0x887E-0x887F
+# NV_future_use: 0x887E
+
+ARB_gpu_shader5 enum: (additional; see below)
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
NV_float_buffer enum:
FLOAT_R_NV = 0x8880
@@ -5532,7 +5641,15 @@ OES_mapbuffer enum: (OpenGL ES only)
BUFFER_MAPPED_OES = 0x88BC
BUFFER_MAP_POINTER_OES = 0x88BD
-# NV_future_use: 0x88BE
+NV_shader_buffer_store enum:
+ use VERSION_1_5 READ_WRITE
+ use VERSION_1_5 WRITE_ONLY
+
+NV_vdpau_interop enum: (additional; see above)
+ WRITE_DISCARD_NV = 0x88BE
+
+ARB_timer_query enum: (additional; see below)
+ TIME_ELAPSED = 0x88BF
EXT_timer_query enum:
TIME_ELAPSED_EXT = 0x88BF
@@ -5646,7 +5763,11 @@ NV_fragment_program2 enum:
MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
-# NV_future_use: 0x88F9-0x88FC
+ARB_blend_func_extended enum:
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
VERSION_3_0 enum:
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD # VERSION_3_0
@@ -5654,6 +5775,9 @@ VERSION_3_0 enum:
NV_vertex_program4 enum:
VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
+VERSION_3_3 enum:
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE # VERSION_3_3
+
ARB_instanced_arrays enum:
VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
@@ -5697,7 +5821,8 @@ VERSION_3_2 enum:
GEOMETRY_INPUT_TYPE = 0x8917
GEOMETRY_OUTPUT_TYPE = 0x8918
-# NV_future_use: 0x8919
+ARB_sampler_objects enum:
+ SAMPLER_BINDING = 0x8919
VERSION_3_0 enum:
CLAMP_VERTEX_COLOR = 0x891A # VERSION_3_0
@@ -5711,7 +5836,9 @@ ARB_color_buffer_float enum: (additional; see above)
CLAMP_READ_COLOR_ARB = 0x891C
FIXED_ONLY_ARB = 0x891D
-# NV_future_use: 0x891E-0x891F
+NV_tessellation_program5 enum:
+ TESS_CONTROL_PROGRAM_NV = 0x891E
+ TESS_EVALUATION_PROGRAM_NV = 0x891F
###############################################################################
@@ -5885,7 +6012,8 @@ APPLE_fence enum:
DRAW_PIXELS_APPLE = 0x8A0A
FENCE_APPLE = 0x8A0B
-## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name
+# Enum values updated (Khronos bugs 5311, 632)
+APPLE_element_array enum:
ELEMENT_ARRAY_APPLE = 0x8A0C
ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
@@ -5896,9 +6024,6 @@ APPLE_float_pixels enum:
# APPLE_future_use: 0x8A10
## From Jeremy 2006/10/18 (Khronos bug 632) - unknown extension name
# MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10
-# ELEMENT_BUFFER_BINDING_APPLE = 0x8A11
-# Apple says the extension that defined ELEMENT_BUFFER_BINDING_APPLE
-# never shipped and there's no actual collision with UNIFORM_BUFFER
VERSION_3_1 enum:
use ARB_uniform_buffer_object UNIFORM_BUFFER
@@ -6003,7 +6128,14 @@ ARB_uniform_buffer_object enum:
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
INVALID_INDEX = 0xFFFFFFFFu
-# APPLE_future_use: 0x8A47-0x8A7F
+# APPLE_future_use: 0x8A47
+
+EXT_texture_sRGB_decode enum:
+ TEXTURE_SRGB_DECODE_EXT = 0x8A48
+ DECODE_EXT = 0x8A49
+ SKIP_DECODE_EXT = 0x8A4A
+
+# APPLE_future_use: 0x8A4B-0x8A7F
###############################################################################
@@ -6171,6 +6303,11 @@ OES_read_format enum: (OpenGL ES, also implemented in Mesa)
IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
+# Also OpenGL ES
+ARB_ES2_compatibility enum: (additional; see below)
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+
OES_point_size_array enum: (OpenGL ES only; additional; see above)
POINT_SIZE_ARRAY_OES = 0x8B9C
@@ -6250,7 +6387,7 @@ IMG_texture_env_enhanced_fixed_function enum: (OpenGL ES only)
FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
ADD_BLEND_IMG = 0x8C09
-IMG_shader_binary: (OpenGL ES only)
+IMG_shader_binary enum: (OpenGL ES only)
SGX_BINARY_IMG = 0x8C0A
# IMG_future_use: 0x8C0B-0x8C0F
@@ -6340,7 +6477,10 @@ EXT_texture_buffer_object enum:
TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
-# NV_future_use: 0x8C2F-0x8C35
+ARB_occlusion_query2 enum:
+ ANY_SAMPLES_PASSED = 0x8C2F
+
+# NV_future_use: 0x8C30-0x8C35
ARB_sample_shading enum:
SAMPLE_SHADING_ARB = 0x8C36
@@ -6407,7 +6547,9 @@ EXT_texture_compression_latc enum:
COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
-# NV_future_use: 0x8C74-0x8C75
+NV_tessellation_program5 enum:
+ TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
+ TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
#@@ separate extensions
VERSION_3_0 enum:
@@ -6517,6 +6659,11 @@ OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
FRAMEBUFFER_BINDING_OES = 0x8CA6
RENDERBUFFER_BINDING_OES = 0x8CA7
+# Aliases EXT_framebuffer_object enums above
+ANGLE_framebuffer_blit enum: (OpenGL ES only; additional; see below)
+ FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
+ RENDERBUFFER_BINDING_ANGLE = 0x8CA7
+
VERSION_3_0 enum:
use ARB_framebuffer_object READ_FRAMEBUFFER
use ARB_framebuffer_object DRAW_FRAMEBUFFER
@@ -6527,6 +6674,11 @@ ARB_framebuffer_object enum: (note: no ARB suffixes)
DRAW_FRAMEBUFFER = 0x8CA9 # VERSION_3_0 / ARB_fbo
READ_FRAMEBUFFER_BINDING = 0x8CAA # VERSION_3_0 / ARB_fbo
+# Aliases ARB_framebuffer_object enums above
+ANGLE_framebuffer_blit enum: (OpenGL ES only; additional; see above)
+ READ_FRAMEBUFFER_ANGLE = 0x8CA8
+ DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
+
EXT_framebuffer_blit enum:
READ_FRAMEBUFFER_EXT = 0x8CA8
DRAW_FRAMEBUFFER_EXT = 0x8CA9
@@ -6539,6 +6691,10 @@ VERSION_3_0 enum:
ARB_framebuffer_object enum: (note: no ARB suffixes)
RENDERBUFFER_SAMPLES = 0x8CAB # VERSION_3_0 / ARB_fbo
+# Aliases ARB_framebuffer_object enums above
+ANGLE_framebuffer_multisample enum: (OpenGL ES only)
+ RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
+
EXT_framebuffer_multisample enum:
RENDERBUFFER_SAMPLES_EXT = 0x8CAB
@@ -6723,6 +6879,11 @@ ARB_framebuffer_object enum: (note: no ARB suffixes)
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 # VERSION_3_0 / ARB_fbo
MAX_SAMPLES = 0x8D57 # VERSION_3_0 / ARB_fbo
+# Aliases ARB_framebuffer_object enums above
+ANGLE_framebuffer_multisample enum: (OpenGL ES only; additional; see above)
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
+ MAX_SAMPLES_ANGLE = 0x8D57
+
EXT_framebuffer_multisample enum: (additional; see above)
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
MAX_SAMPLES_EXT = 0x8D57
@@ -6837,7 +6998,8 @@ EXT_texture_integer enum:
LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
RGBA_INTEGER_MODE_EXT = 0x8D9E
-# NV_future_use: 0x8D9F
+ARB_vertex_type_2_10_10_10_rev enum:
+ INT_2_10_10_10_REV = 0x8D9F
NV_parameter_buffer_object enum:
MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
@@ -6864,7 +7026,16 @@ NV_geometry_program4 enum: (additional; see above)
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
-# NV_future_use: 0x8DAA
+# The NEXT_BUFFER / SKIP_* tokens aren't in numerical order but
+# since NVIDIA is allocating them, it doesn't have to be dealt
+# with here.
+NV_transform_feedback enum: (additional; see above)
+ LAYER_NV = 0x8DAA
+ NEXT_BUFFER_NV = -2 # Requires ARB_transform_feedback3
+ SKIP_COMPONENTS4_NV = -3 # Requires ARB_transform_feedback3
+ SKIP_COMPONENTS3_NV = -4 # Requires ARB_transform_feedback3
+ SKIP_COMPONENTS2_NV = -5 # Requires ARB_transform_feedback3
+ SKIP_COMPONENTS1_NV = -6 # Requires ARB_transform_feedback3
VERSION_3_0 enum:
ARB_depth_buffer_float enum: (additional; see above; some values different from NV; note: no ARB suffixes)
@@ -6876,7 +7047,9 @@ NV_depth_buffer_float enum:
FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
-# NV_future_use: 0x8DAE
+ARB_shading_language_include enum: (additional;see below)
+ SHADER_INCLUDE_ARB = 0x8DAE
+
# NV_future_use: 0x8DB0-0x8DB8
VERSION_3_0 enum:
@@ -7001,7 +7174,17 @@ EXT_bindable_uniform enum:
MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
-# NV_future_use: 0x8DE5-0x8DEC
+ARB_shader_subroutine enum:
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+
+ARB_shading_language_include enum:
+ NAMED_STRING_LENGTH_ARB = 0x8DE9
+ NAMED_STRING_TYPE_ARB = 0x8DEA
+
+# NV_future_use: 0x8DEB-0x8DEC
EXT_bindable_uniform enum: (additional; see above)
MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
@@ -7012,13 +7195,29 @@ EXT_bindable_uniform enum: (additional; see above)
# Khronos OpenGL ES WG: 0x8DF0-0x8E0F
-# Khronos_future_use: 0x8DF0-0x8DF5
+# Also OpenGL ES
+ARB_ES2_compatibility enum: (additional; see below)
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
OES_vertex_type_10_10_10_2 enum: (OpenGL ES only)
UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
INT_10_10_10_2_OES = 0x8DF7
-# Khronos_future_use: 0x8DF8-0x8E0F
+# Also OpenGL ES
+ARB_ES2_compatibility enum:
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+
+# Khronos_future_use: 0x8DFE-0x8E0F
###############################################################################
@@ -7036,19 +7235,34 @@ VERSION_3_0 enum:
QUERY_BY_REGION_WAIT = 0x8E15 # VERSION_3_0
QUERY_BY_REGION_NO_WAIT = 0x8E16 # VERSION_3_0
-GL_NV_conditional_render enum:
+NV_conditional_render enum:
QUERY_WAIT_NV = 0x8E13
QUERY_NO_WAIT_NV = 0x8E14
QUERY_BY_REGION_WAIT_NV = 0x8E15
QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
-# NV_future_use: 0x8E17-0x8E21
+# NV_future_use: 0x8E17-0x8E1D
+
+ARB_tessellation_shader enum:
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+
+NV_multisample_coverage enum:
+ COLOR_SAMPLES_NV = 0x8E20
+
+# NV_future_use: 0x8E21
+
+ARB_transform_feedback2 enum:
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
NV_transform_feedback2 enum:
- TRANSFORM_FEEDBACK_NV = 0x8E22
- TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
- TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
- TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
+ TRANSFORM_FEEDBACK_NV = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
NV_present_video enum:
FRAME_NV = 0x8E26
@@ -7058,6 +7272,9 @@ NV_present_video enum:
PRESENT_TIME_NV = 0x8E2A
PRESENT_DURATION_NV = 0x8E2B
+ARB_timer_query enum:
+ TIMESTAMP = 0x8E28
+
NV_depth_nonlinear enum: (OpenGL ES only)
DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
@@ -7068,6 +7285,13 @@ EXT_direct_state_access enum:
# NV_future_use: 0x8E30-0x8E41
+ARB_texture_swizzle enum:
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+
EXT_texture_swizzle enum:
TEXTURE_SWIZZLE_R_EXT = 0x8E42
TEXTURE_SWIZZLE_G_EXT = 0x8E43
@@ -7075,7 +7299,12 @@ EXT_texture_swizzle enum:
TEXTURE_SWIZZLE_A_EXT = 0x8E45
TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
-# NV_future_use: 0x8E47-0x8E4B
+ARB_shader_subroutine enum:
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
VERSION_3_2 enum:
use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
@@ -7083,6 +7312,11 @@ VERSION_3_2 enum:
use ARB_provoking_vertex LAST_VERTEX_CONVENTION
use ARB_provoking_vertex PROVOKING_VERTEX
+ARB_viewport_array enum: (additional; see above)
+ use ARB_provoking_vertex FIRST_VERTEX_CONVENTION
+ use ARB_provoking_vertex LAST_VERTEX_CONVENTION
+ use ARB_provoking_vertex PROVOKING_VERTEX
+
ARB_provoking_vertex enum:
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
FIRST_VERTEX_CONVENTION = 0x8E4D
@@ -7119,18 +7353,74 @@ NV_explicit_multisample enum:
UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
-# NV_future_use: 0x8E5A-0x8E5D
+ARB_gpu_shader5 enum:
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+
+NV_gpu_program5 enum:
+ MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
+ FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
ARB_texture_gather enum:
MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
-# NV_future_use: 0x8E60-0x8E8F
+NV_gpu_program5 enum:
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
+
+# NV_future_use: 0x8E60-0x8E6F
+
+ARB_transform_feedback3 enum:
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+
+ARB_gpu_shader5 enum: (additional; see above)
+ use ARB_texture_multisample MAX_VERTEX_STREAMS
+
+ARB_tessellation_shader enum:
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+
+# NV_future_use: 0x8E8B
+
+ARB_texture_compression_bptc enum:
+ COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
+ COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
+ COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
+ COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
###############################################################################
# QNX: 0x8E90-0x8E9F
-# For GL_QNX_texture_tiling, GL_QNX_complex_polygon, GL_QNX_stippled_lines
+# For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines
# (Khronos bug 696)
# QNX_future_use: 0x8E90-0x8E9F
@@ -7205,7 +7495,55 @@ VERSION_3_1 enum:
use ARB_copy_buffer COPY_READ_BUFFER
use ARB_copy_buffer COPY_WRITE_BUFFER
-# NVIDIA_future_use: 0x8F38-0x8F4F
+EXT_shader_image_load_store enum: (additional; see below)
+ MAX_IMAGE_UNITS_EXT = 0x8F38
+ MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
+ IMAGE_BINDING_NAME_EXT = 0x8F3A
+ IMAGE_BINDING_LEVEL_EXT = 0x8F3B
+ IMAGE_BINDING_LAYERED_EXT = 0x8F3C
+ IMAGE_BINDING_LAYER_EXT = 0x8F3D
+ IMAGE_BINDING_ACCESS_EXT = 0x8F3E
+
+ARB_draw_indirect enum:
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+
+# Requires ARB_draw_indirect
+NV_vertex_buffer_unified_memory enum: (additional; see above)
+ DRAW_INDIRECT_UNIFIED_NV = 0x8F40
+ DRAW_INDIRECT_ADDRESS_NV = 0x8F41
+ DRAW_INDIRECT_LENGTH_NV = 0x8F42
+
+ARB_draw_indirect enum: (additional; see below)
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+
+# Requires ARB_shader_subroutine
+NV_gpu_program5 enum: (additional; see above)
+ MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
+ MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
+
+ARB_gpu_shader_fp64 enum:
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+
+EXT_vertex_attrib_64bit enum:
+ DOUBLE_MAT2_EXT = 0x8F46
+ DOUBLE_MAT3_EXT = 0x8F47
+ DOUBLE_MAT4_EXT = 0x8F48
+ DOUBLE_MAT2x3_EXT = 0x8F49
+ DOUBLE_MAT2x4_EXT = 0x8F4A
+ DOUBLE_MAT3x2_EXT = 0x8F4B
+ DOUBLE_MAT3x4_EXT = 0x8F4C
+ DOUBLE_MAT4x2_EXT = 0x8F4D
+ DOUBLE_MAT4x3_EXT = 0x8F4E
+
+# NVIDIA_future_use: 0x8F4F
###############################################################################
@@ -7217,6 +7555,11 @@ VERSION_3_1 enum:
# ARM: 0x8F60-0x8F6F
# Assigned for Remi Pedersen (Khronos bug 3745)
+ARM_mali_shader_binary enum: (OpenGL ES only)
+ MALI_SHADER_BINARY_ARM = 0x8F60
+
+# ARM_future_use: 0x8F61-0x8F6F
+
###############################################################################
# HI Corp: 0x8F70-0x8F7F
@@ -7266,12 +7609,53 @@ QCOM_driver_control enum: (OpenGL ES only)
# Vivante: 0x8FC0-0x8FDF
# Assigned for Frido Garritsen (Khronos bug 4526)
+VIV_shader_binary enum: (OpenGL ES only)
+ SHADER_BINARY_VIV = 0x8FC4
+
###############################################################################
# NVIDIA: 0x8FE0-0x8FFF
# Assigned for Pat Brown (Khronos bug 4935)
-# NV_future_use: 0x8FE0-0x8FFF
+NV_gpu_shader5 enum:
+ INT8_NV = 0x8FE0
+ INT8_VEC2_NV = 0x8FE1
+ INT8_VEC3_NV = 0x8FE2
+ INT8_VEC4_NV = 0x8FE3
+ INT16_NV = 0x8FE4
+ INT16_VEC2_NV = 0x8FE5
+ INT16_VEC3_NV = 0x8FE6
+ INT16_VEC4_NV = 0x8FE7
+ INT64_VEC2_NV = 0x8FE9
+ INT64_VEC3_NV = 0x8FEA
+ INT64_VEC4_NV = 0x8FEB
+ UNSIGNED_INT8_NV = 0x8FEC
+ UNSIGNED_INT8_VEC2_NV = 0x8FED
+ UNSIGNED_INT8_VEC3_NV = 0x8FEE
+ UNSIGNED_INT8_VEC4_NV = 0x8FEF
+ UNSIGNED_INT16_NV = 0x8FF0
+ UNSIGNED_INT16_VEC2_NV = 0x8FF1
+ UNSIGNED_INT16_VEC3_NV = 0x8FF2
+ UNSIGNED_INT16_VEC4_NV = 0x8FF3
+ UNSIGNED_INT64_VEC2_NV = 0x8FF5
+ UNSIGNED_INT64_VEC3_NV = 0x8FF6
+ UNSIGNED_INT64_VEC4_NV = 0x8FF7
+ FLOAT16_NV = 0x8FF8
+ FLOAT16_VEC2_NV = 0x8FF9
+ FLOAT16_VEC3_NV = 0x8FFA
+ FLOAT16_VEC4_NV = 0x8FFB
+
+ARB_gpu_shader_fp64 enum: (additional; see above)
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+
+EXT_vertex_attrib_64bit enum:
+ DOUBLE_VEC2_EXT = 0x8FFC
+ DOUBLE_VEC3_EXT = 0x8FFD
+ DOUBLE_VEC4_EXT = 0x8FFE
+
+# NV_future_use: 0x8FFF
###############################################################################
@@ -7312,7 +7696,13 @@ EXT_texture_snorm enum:
LUMINANCE16_ALPHA16_SNORM = 0x901A
INTENSITY16_SNORM = 0x901B
-# AMD_future_use: 0x901C-0x901F
+AMD_blend_minmax_factor enum:
+ FACTOR_MIN_AMD = 0x901C
+ FACTOR_MAX_AMD = 0x901D
+
+AMD_depth_clamp_separate enum:
+ DEPTH_CLAMP_NEAR_AMD = 0x901E
+ DEPTH_CLAMP_FAR_AMD = 0x901F
###############################################################################
@@ -7320,37 +7710,103 @@ EXT_texture_snorm enum:
# Assigned for Pat Brown (Khronos bug 4935)
NV_video_capture enum:
- VIDEO_BUFFER_NV = 0x9020
- VIDEO_BUFFER_BINDING_NV = 0x9021
- FIELD_UPPER_NV = 0x9022
- FIELD_LOWER_NV = 0x9023
- NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
- NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
- VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
- LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
- VIDEO_BUFFER_PITCH_NV = 0x9028
- VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
- VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
- VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
- VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
- VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
- PARTIAL_SUCCESS_NV = 0x902E
- SUCCESS_NV = 0x902F
- FAILURE_NV = 0x9030
- YCBYCR8_422_NV = 0x9031
- YCBAYCR8A_4224_NV = 0x9032
- Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
- Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
- Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
- Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
- Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
- VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
- VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
- VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
- VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
- VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
-
-# NV_future_use: 0x903D-0x90FF
+ VIDEO_BUFFER_NV = 0x9020
+ VIDEO_BUFFER_BINDING_NV = 0x9021
+ FIELD_UPPER_NV = 0x9022
+ FIELD_LOWER_NV = 0x9023
+ NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
+ NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
+ VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
+ LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
+ VIDEO_BUFFER_PITCH_NV = 0x9028
+ VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
+ VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
+ VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
+ VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
+ VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
+ PARTIAL_SUCCESS_NV = 0x902E
+ SUCCESS_NV = 0x902F
+ FAILURE_NV = 0x9030
+ YCBYCR8_422_NV = 0x9031
+ YCBAYCR8A_4224_NV = 0x9032
+ Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
+ Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
+ Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
+ Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
+ Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
+ VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
+ VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
+ VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
+ VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
+ VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
+
+# NV_future_use: 0x903D-0x9044
+
+NV_texture_multisample enum:
+ TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
+ TEXTURE_COLOR_SAMPLES_NV = 0x9046
+
+# NV_future_use: 0x9047-0x904B
+
+EXT_shader_image_load_store enum:
+ IMAGE_1D_EXT = 0x904C
+ IMAGE_2D_EXT = 0x904D
+ IMAGE_3D_EXT = 0x904E
+ IMAGE_2D_RECT_EXT = 0x904F
+ IMAGE_CUBE_EXT = 0x9050
+ IMAGE_BUFFER_EXT = 0x9051
+ IMAGE_1D_ARRAY_EXT = 0x9052
+ IMAGE_2D_ARRAY_EXT = 0x9053
+ IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
+ IMAGE_2D_MULTISAMPLE_EXT = 0x9055
+ IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
+ INT_IMAGE_1D_EXT = 0x9057
+ INT_IMAGE_2D_EXT = 0x9058
+ INT_IMAGE_3D_EXT = 0x9059
+ INT_IMAGE_2D_RECT_EXT = 0x905A
+ INT_IMAGE_CUBE_EXT = 0x905B
+ INT_IMAGE_BUFFER_EXT = 0x905C
+ INT_IMAGE_1D_ARRAY_EXT = 0x905D
+ INT_IMAGE_2D_ARRAY_EXT = 0x905E
+ INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
+ INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
+ INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
+ UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
+ UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
+ UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
+ UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
+ UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
+ UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
+ UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
+ UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
+ UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
+ MAX_IMAGE_SAMPLES_EXT = 0x906D
+ IMAGE_BINDING_FORMAT_EXT = 0x906E
+# ??? Not clear where to put new types of mask bits yet
+ VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
+ ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
+ UNIFORM_BARRIER_BIT_EXT = 0x00000004
+ TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
+ SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
+ COMMAND_BARRIER_BIT_EXT = 0x00000040
+ PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
+ TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
+ BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
+ FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
+ TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
+ ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
+ ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
+
+# Adds to mask bits for EXT_shader_image_load_store above
+NV_shader_buffer_store enum:
+ SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
+
+ARB_texture_rgb10_a2ui enum:
+ RGB10_A2UI = 0x906F
+
+# NV_future_use: 0x9070-0x90FF
###############################################################################
@@ -7466,10 +7922,73 @@ IMG_multisampled_render_to_texture enum: (OpenGL ES only)
###############################################################################
-# AMD: 0x9140-0x91BF (Khronos bugs 5899, 6004)
+# AMD: 0x9140-0x923F (Khronos bugs 5899, 6004)
+
+# AMD_future_use: 0x9140-0x9142
+
+ARB_debug_output enum: (additional; see above)
+ MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
+ MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
+ DEBUG_LOGGED_MESSAGES_ARB = 0x9145
+ DEBUG_SEVERITY_HIGH_ARB = 0x9146
+ DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
+ DEBUG_SEVERITY_LOW_ARB = 0x9148
+
+AMD_debug_output enum:
+ MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
+ DEBUG_LOGGED_MESSAGES_AMD = 0x9145
+ DEBUG_SEVERITY_HIGH_AMD = 0x9146
+ DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
+ DEBUG_SEVERITY_LOW_AMD = 0x9148
+ DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
+ DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
+ DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
+ DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
+ DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
+ DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
+ DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
+ DEBUG_CATEGORY_OTHER_AMD = 0x9150
+
+AMD_name_gen_delete enum:
+ DATA_BUFFER_AMD = 0x9151
+ PERFORMANCE_MONITOR_AMD = 0x9152
+ QUERY_OBJECT_AMD = 0x9153
+ VERTEX_ARRAY_OBJECT_AMD = 0x9154
+ SAMPLER_OBJECT_AMD = 0x9155
+
+# AMD_future_use: 0x9156-0x923F
+
+###############################################################################
+
+# WebGL Working Group: 0x9240-0x924F (Khronos bug 6473)
+
+# UNPACK_FLIP_Y_WEBGL = 0x9240
+# UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241
+# CONTEXT_LOST_WEBGL = 0x9242
+
+# Khronos bug 6884
+
+# UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243
+# BROWSER_DEFAULT_WEBGL = 0x9244
+
+# WebGL_future_use: 0x9245-0x924F
+
+###############################################################################
+
+# DMP: 0x9250-0x925F (email from Eisaku Ohbuchi)
+
+DMP_shader_binary enum: (OpenGL ES only)
+ SHADER_BINARY_DMP = 0x9250
+
+# DMP_future_use: 0x9251-0x925F
+
+###############################################################################
+
+# Fujitsu: 0x9260-0x926F (Khronos bug 7486)
+
+# FJ_shader_binary enum: (OpenGL ES only)
-# AMD_future_use: 0x9140-0x91BF
-# AMD_future_use: 0x91C0-0x923F
+# FJ_future_use: 0x9260-0x926F
###############################################################################
### Please remember that new enumerant allocations must be obtained by request
@@ -7477,14 +7996,12 @@ IMG_multisampled_render_to_texture enum: (OpenGL ES only)
### File requests in the Khronos Bugzilla, OpenGL project, Registry component.
###############################################################################
-# Any_vendor_future_use: 0x9140-0xFFFF
+# Any_vendor_future_use: 0x9260-0xFFFF
#
# This range must be the last range in the file. To generate a new
# range, allocate multiples of 16 from the beginning of the
# Any_vendor_future_use range and update enum.spec
-# (NOTE: first fill the gap from 0x8FE0-0x8FFF before proceeding here)
-
###############################################################################
# ARB: 100000-100999 (GLU enumerants only)