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-rw-r--r--src/glx/apple/apple_glx_context.c616
1 files changed, 0 insertions, 616 deletions
diff --git a/src/glx/apple/apple_glx_context.c b/src/glx/apple/apple_glx_context.c
deleted file mode 100644
index c58d05a59af..00000000000
--- a/src/glx/apple/apple_glx_context.c
+++ /dev/null
@@ -1,616 +0,0 @@
-/*
- Copyright (c) 2008, 2009 Apple Inc.
-
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation files
- (the "Software"), to deal in the Software without restriction,
- including without limitation the rights to use, copy, modify, merge,
- publish, distribute, sublicense, and/or sell copies of the Software,
- and to permit persons to whom the Software is furnished to do so,
- subject to the following conditions:
-
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
- HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- DEALINGS IN THE SOFTWARE.
-
- Except as contained in this notice, the name(s) of the above
- copyright holders shall not be used in advertising or otherwise to
- promote the sale, use or other dealings in this Software without
- prior written authorization.
-*/
-
-#include <stdbool.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-#include <assert.h>
-#include <pthread.h>
-
-#include <fcntl.h>
-#include <sys/mman.h>
-#include <unistd.h>
-
-// Get the newer glext.h first
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-#include <OpenGL/CGLTypes.h>
-#include <OpenGL/CGLCurrent.h>
-#include <OpenGL/OpenGL.h>
-
-#include "glxclient.h"
-
-#include "apple_glx.h"
-#include "apple_glx_context.h"
-#include "appledri.h"
-#include "apple_visual.h"
-#include "apple_cgl.h"
-#include "apple_glx_drawable.h"
-
-static pthread_mutex_t context_lock = PTHREAD_MUTEX_INITIALIZER;
-
-/*
- * This should be locked on creation and destruction of the
- * apple_glx_contexts.
- *
- * It's also locked when the surface_notify_handler is searching
- * for a uid associated with a surface.
- */
-static struct apple_glx_context *context_list = NULL;
-
-/* This guards the context_list above. */
-static void
-lock_context_list(void)
-{
- int err;
-
- err = pthread_mutex_lock(&context_lock);
-
- if (err) {
- fprintf(stderr, "pthread_mutex_lock failure in %s: %d\n",
- __func__, err);
- abort();
- }
-}
-
-static void
-unlock_context_list(void)
-{
- int err;
-
- err = pthread_mutex_unlock(&context_lock);
-
- if (err) {
- fprintf(stderr, "pthread_mutex_unlock failure in %s: %d\n",
- __func__, err);
- abort();
- }
-}
-
-static bool
-is_context_valid(struct apple_glx_context *ac)
-{
- struct apple_glx_context *i;
-
- lock_context_list();
-
- for (i = context_list; i; i = i->next) {
- if (ac == i) {
- unlock_context_list();
- return true;
- }
- }
-
- unlock_context_list();
-
- return false;
-}
-
-/* This creates an apple_private_context struct.
- *
- * It's typically called to save the struct in a GLXContext.
- *
- * This is also where the CGLContextObj is created, and the CGLPixelFormatObj.
- */
-bool
-apple_glx_create_context(void **ptr, Display * dpy, int screen,
- const void *mode, void *sharedContext,
- int *errorptr, bool * x11errorptr)
-{
- struct apple_glx_context *ac;
- struct apple_glx_context *sharedac = sharedContext;
- CGLError error;
-
- *ptr = NULL;
-
- ac = malloc(sizeof *ac);
-
- if (NULL == ac) {
- *errorptr = BadAlloc;
- *x11errorptr = true;
- return true;
- }
-
- if (sharedac && !is_context_valid(sharedac)) {
- *errorptr = GLXBadContext;
- *x11errorptr = false;
- return true;
- }
-
- ac->context_obj = NULL;
- ac->pixel_format_obj = NULL;
- ac->drawable = NULL;
- ac->thread_id = pthread_self();
- ac->screen = screen;
- ac->double_buffered = false;
- ac->uses_stereo = false;
- ac->need_update = false;
- ac->is_current = false;
- ac->made_current = false;
- ac->last_surface_window = None;
-
- apple_visual_create_pfobj(&ac->pixel_format_obj, mode,
- &ac->double_buffered, &ac->uses_stereo,
- /*offscreen */ false);
-
- error = apple_cgl.create_context(ac->pixel_format_obj,
- sharedac ? sharedac->context_obj : NULL,
- &ac->context_obj);
-
-
- if (error) {
- (void) apple_cgl.destroy_pixel_format(ac->pixel_format_obj);
-
- free(ac);
-
- if (kCGLBadMatch == error) {
- *errorptr = BadMatch;
- *x11errorptr = true;
- }
- else {
- *errorptr = GLXBadContext;
- *x11errorptr = false;
- }
-
- if (getenv("LIBGL_DIAGNOSTIC"))
- fprintf(stderr, "error: %s\n", apple_cgl.error_string(error));
-
- return true;
- }
-
- /* The context creation succeeded, so we can link in the new context. */
- lock_context_list();
-
- if (context_list)
- context_list->previous = ac;
-
- ac->previous = NULL;
- ac->next = context_list;
- context_list = ac;
-
- *ptr = ac;
-
- apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
- __func__, (void *) ac, (void *) ac->context_obj);
-
- unlock_context_list();
-
- return false;
-}
-
-void
-apple_glx_destroy_context(void **ptr, Display * dpy)
-{
- struct apple_glx_context *ac = *ptr;
-
- if (NULL == ac)
- return;
-
- apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
- __func__, (void *) ac, (void *) ac->context_obj);
-
- if (apple_cgl.get_current_context() == ac->context_obj) {
- apple_glx_diagnostic("%s: context ac->context_obj %p "
- "is still current!\n", __func__,
- (void *) ac->context_obj);
- if (apple_cgl.set_current_context(NULL)) {
- abort();
- }
- }
-
- /* Remove ac from the context_list as soon as possible. */
- lock_context_list();
-
- if (ac->previous) {
- ac->previous->next = ac->next;
- }
- else {
- context_list = ac->next;
- }
-
- if (ac->next) {
- ac->next->previous = ac->previous;
- }
-
- unlock_context_list();
-
-
- if (apple_cgl.clear_drawable(ac->context_obj)) {
- fprintf(stderr, "error: while clearing drawable!\n");
- abort();
- }
-
- /*
- * This potentially causes surface_notify_handler to be called in
- * apple_glx.c...
- * We can NOT have a lock held at this point. It would result in
- * an abort due to an attempted deadlock. This is why we earlier
- * removed the ac pointer from the double-linked list.
- */
- if (ac->drawable) {
- ac->drawable->destroy(ac->drawable);
- }
-
- if (apple_cgl.destroy_pixel_format(ac->pixel_format_obj)) {
- fprintf(stderr, "error: destroying pixel format in %s\n", __func__);
- abort();
- }
-
- if (apple_cgl.destroy_context(ac->context_obj)) {
- fprintf(stderr, "error: destroying context_obj in %s\n", __func__);
- abort();
- }
-
- free(ac);
-
- *ptr = NULL;
-
- apple_glx_garbage_collect_drawables(dpy);
-}
-
-
-/* Return true if an error occured. */
-bool
-apple_glx_make_current_context(Display * dpy, void *oldptr, void *ptr,
- GLXDrawable drawable)
-{
- struct apple_glx_context *oldac = oldptr;
- struct apple_glx_context *ac = ptr;
- struct apple_glx_drawable *newagd = NULL;
- CGLError cglerr;
- bool same_drawable = false;
-
-#if 0
- apple_glx_diagnostic("%s: oldac %p ac %p drawable 0x%lx\n",
- __func__, (void *) oldac, (void *) ac, drawable);
-
- apple_glx_diagnostic("%s: oldac->context_obj %p ac->context_obj %p\n",
- __func__,
- (void *) (oldac ? oldac->context_obj : NULL),
- (void *) (ac ? ac->context_obj : NULL));
-#endif
-
- /* This a common path for GLUT and other apps, so special case it. */
- if (ac && ac->drawable && ac->drawable->drawable == drawable) {
- same_drawable = true;
-
- if (ac->is_current)
- return false;
- }
-
- /* Reset the is_current state of the old context, if non-NULL. */
- if (oldac && (ac != oldac))
- oldac->is_current = false;
-
- if (NULL == ac) {
- /*Clear the current context for this thread. */
- apple_cgl.set_current_context(NULL);
-
- if (oldac) {
- oldac->is_current = false;
-
- if (oldac->drawable) {
- oldac->drawable->destroy(oldac->drawable);
- oldac->drawable = NULL;
- }
-
- /* Invalidate this to prevent surface recreation. */
- oldac->last_surface_window = None;
- }
-
- return false;
- }
-
- if (None == drawable) {
- bool error = false;
-
- /* Clear the current drawable for this context_obj. */
-
- if (apple_cgl.set_current_context(ac->context_obj))
- error = true;
-
- if (apple_cgl.clear_drawable(ac->context_obj))
- error = true;
-
- if (ac->drawable) {
- ac->drawable->destroy(ac->drawable);
- ac->drawable = NULL;
- }
-
- /* Invalidate this to prevent surface recreation. */
- ac->last_surface_window = None;
-
- apple_glx_diagnostic("%s: drawable is None, error is: %d\n",
- __func__, error);
-
- return error;
- }
-
- /* This is an optimisation to avoid searching for the current drawable. */
- if (ac->drawable && ac->drawable->drawable == drawable) {
- newagd = ac->drawable;
- }
- else {
- /* Find the drawable if possible, and retain a reference to it. */
- newagd =
- apple_glx_drawable_find(drawable, APPLE_GLX_DRAWABLE_REFERENCE);
- }
-
- /*
- * Try to destroy the old drawable, so long as the new one
- * isn't the old.
- */
- if (ac->drawable && !same_drawable) {
- ac->drawable->destroy(ac->drawable);
- ac->drawable = NULL;
- }
-
- if (NULL == newagd) {
- if (apple_glx_surface_create(dpy, ac->screen, drawable, &newagd))
- return true;
-
- /* The drawable is referenced once by apple_glx_surface_create. */
-
- /*
- * FIXME: We actually need 2 references to prevent premature surface
- * destruction. The problem is that the surface gets destroyed in
- * the case of the context being reused for another window, and
- * we then lose the surface contents. Wait for destruction of a
- * window to destroy a surface.
- *
- * Note: this may leave around surfaces we don't want around, if
- * say we are using X for raster drawing after OpenGL rendering,
- * but it will be compatible with the old libGL's behavior.
- *
- * Someday the X11 and OpenGL rendering must be unified at some
- * layer. I suspect we can do that via shared memory and
- * multiple threads in the X server (1 for each context created
- * by a client). This would also allow users to render from
- * multiple clients to the same OpenGL surface. In fact it could
- * all be OpenGL.
- *
- */
- newagd->reference(newagd);
-
- /* Save the new drawable with the context structure. */
- ac->drawable = newagd;
- }
- else {
- /* We are reusing an existing drawable structure. */
-
- if (same_drawable) {
- assert(ac->drawable == newagd);
- /* The drawable_find above retained a reference for us. */
- }
- else {
- ac->drawable = newagd;
- }
- }
-
- /*
- * Avoid this costly path if this is the same drawable and the
- * context is already current.
- */
-
- if (same_drawable && ac->is_current) {
- apple_glx_diagnostic("%s: same_drawable and ac->is_current\n");
- return false;
- }
-
- cglerr = apple_cgl.set_current_context(ac->context_obj);
-
- if (kCGLNoError != cglerr) {
- fprintf(stderr, "set current error: %s\n",
- apple_cgl.error_string(cglerr));
- return true;
- }
-
- ac->is_current = true;
-
- assert(NULL != ac->context_obj);
- assert(NULL != ac->drawable);
-
- ac->thread_id = pthread_self();
-
- /* This will be set if the pending_destroy code indicates it should be: */
- ac->last_surface_window = None;
-
- switch (ac->drawable->type) {
- case APPLE_GLX_DRAWABLE_PBUFFER:
- case APPLE_GLX_DRAWABLE_SURFACE:
- case APPLE_GLX_DRAWABLE_PIXMAP:
- if (ac->drawable->callbacks.make_current) {
- if (ac->drawable->callbacks.make_current(ac, ac->drawable))
- return true;
- }
- break;
-
- default:
- fprintf(stderr, "internal error: invalid drawable type: %d\n",
- ac->drawable->type);
- abort();
- }
-
- return false;
-}
-
-bool
-apple_glx_is_current_drawable(Display * dpy, void *ptr, GLXDrawable drawable)
-{
- struct apple_glx_context *ac = ptr;
-
- if (ac->drawable && ac->drawable->drawable == drawable) {
- return true;
- }
- else if (NULL == ac->drawable && None != ac->last_surface_window) {
- apple_glx_context_update(dpy, ac);
-
- return (ac->drawable && ac->drawable->drawable == drawable);
- }
-
- return false;
-}
-
-bool
-apple_glx_copy_context(void *currentptr, void *srcptr, void *destptr,
- unsigned long mask, int *errorptr, bool * x11errorptr)
-{
- struct apple_glx_context *src, *dest;
- CGLError err;
-
- src = srcptr;
- dest = destptr;
-
- if (src->screen != dest->screen) {
- *errorptr = BadMatch;
- *x11errorptr = true;
- return true;
- }
-
- if (dest == currentptr || dest->is_current) {
- *errorptr = BadAccess;
- *x11errorptr = true;
- return true;
- }
-
- /*
- * If srcptr is the current context then we should do an implicit glFlush.
- */
- if (currentptr == srcptr)
- glFlush();
-
- err = apple_cgl.copy_context(src->context_obj, dest->context_obj,
- (GLbitfield) mask);
-
- if (kCGLNoError != err) {
- *errorptr = GLXBadContext;
- *x11errorptr = false;
- return true;
- }
-
- return false;
-}
-
-/*
- * The value returned is the total number of contexts set to update.
- * It's meant for debugging/introspection.
- */
-int
-apple_glx_context_surface_changed(unsigned int uid, pthread_t caller)
-{
- struct apple_glx_context *ac;
- int updated = 0;
-
- lock_context_list();
-
- for (ac = context_list; ac; ac = ac->next) {
- if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
- && ac->drawable->types.surface.uid == uid) {
-
- if (caller == ac->thread_id) {
- apple_glx_diagnostic("caller is the same thread for uid %u\n",
- uid);
-
- xp_update_gl_context(ac->context_obj);
- }
- else {
- ac->need_update = true;
- ++updated;
- }
- }
- }
-
- unlock_context_list();
-
- return updated;
-}
-
-void
-apple_glx_context_update(Display * dpy, void *ptr)
-{
- struct apple_glx_context *ac = ptr;
-
- if (NULL == ac->drawable && None != ac->last_surface_window) {
- bool failed;
-
- /* Attempt to recreate the surface for a destroyed drawable. */
- failed =
- apple_glx_make_current_context(dpy, ac, ac, ac->last_surface_window);
-
- apple_glx_diagnostic("%s: surface recreation failed? %s\n", __func__,
- failed ? "YES" : "NO");
- }
-
- if (ac->need_update) {
- xp_update_gl_context(ac->context_obj);
- ac->need_update = false;
-
- apple_glx_diagnostic("%s: updating context %p\n", __func__, ptr);
- }
-
- if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
- && ac->drawable->types.surface.pending_destroy) {
- apple_glx_diagnostic("%s: clearing drawable %p\n", __func__, ptr);
- apple_cgl.clear_drawable(ac->context_obj);
-
- if (ac->drawable) {
- struct apple_glx_drawable *d;
-
- apple_glx_diagnostic("%s: attempting to destroy drawable %p\n",
- __func__, ptr);
- apple_glx_diagnostic("%s: ac->drawable->drawable is 0x%lx\n",
- __func__, ac->drawable->drawable);
-
- d = ac->drawable;
-
- ac->last_surface_window = d->drawable;
-
- ac->drawable = NULL;
-
- /*
- * This will destroy the surface drawable if there are
- * no references to it.
- * It also subtracts 1 from the reference_count.
- * If there are references to it, then it's probably made
- * current in another context.
- */
- d->destroy(d);
- }
- }
-}
-
-bool
-apple_glx_context_uses_stereo(void *ptr)
-{
- struct apple_glx_context *ac = ptr;
-
- return ac->uses_stereo;
-}