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-rw-r--r--src/glut/os2/os2_menu.cpp1064
1 files changed, 532 insertions, 532 deletions
diff --git a/src/glut/os2/os2_menu.cpp b/src/glut/os2/os2_menu.cpp
index 4eef308e5a9..56f2cdef8b2 100644
--- a/src/glut/os2/os2_menu.cpp
+++ b/src/glut/os2/os2_menu.cpp
@@ -1,533 +1,533 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
-/* Copyright (c) Nate Robins, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* This file completely re-implements glut_menu.c and glut_menu2.c
- for Win32. Note that neither glut_menu.c nor glut_menu2.c are
- compiled into Win32 GLUT. */
-
-#include <stdlib.h>
-#include <string.h>
-#include <stdio.h>
-#include <errno.h>
-#include <assert.h>
-
-#include "glutint.h"
-
-void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int);
-//GLUTmenu *__glutMappedMenu;
-//GLUTwindow *__glutMenuWindow;
-GLUTmenuItem *__glutItemSelected;
-unsigned __glutMenuButton;
-
-static GLUTmenu **menuList = NULL;
-static int menuListSize = 0;
-static UINT uniqueMenuHandler = 1;
-
-/* DEPRICATED, use glutMenuStatusFunc instead. */
-void GLUTAPIENTRY
-glutMenuStateFunc(GLUTmenuStateCB menuStateFunc)
-{
- __glutMenuStatusFunc = (GLUTmenuStatusCB) menuStateFunc;
-}
-
-void GLUTAPIENTRY
-glutMenuStatusFunc(GLUTmenuStatusCB menuStatusFunc)
-{
- __glutMenuStatusFunc = menuStatusFunc;
-}
-
-void
-__glutSetMenu(GLUTmenu * menu)
-{
- __glutCurrentMenu = menu;
-}
-
-static void
-unmapMenu(GLUTmenu * menu)
-{
- if (menu->cascade) {
- unmapMenu(menu->cascade);
- menu->cascade = NULL;
- }
- menu->anchor = NULL;
- menu->highlighted = NULL;
-}
-
-void
-__glutFinishMenu(Window win, int x, int y)
-{
-
- unmapMenu(__glutMappedMenu);
-
- /* XXX Put in a GdiFlush just in case. Probably unnecessary. -mjk */
-// GdiFlush();
-
- if (__glutMenuStatusFunc) {
- __glutSetWindow(__glutMenuWindow);
- __glutSetMenu(__glutMappedMenu);
-
- /* Setting __glutMappedMenu to NULL permits operations that
- change menus or destroy the menu window again. */
- __glutMappedMenu = NULL;
-
- __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y);
- }
- /* Setting __glutMappedMenu to NULL permits operations that
- change menus or destroy the menu window again. */
- __glutMappedMenu = NULL;
-
- /* If an item is selected and it is not a submenu trigger,
- generate menu callback. */
- if (__glutItemSelected && !__glutItemSelected->isTrigger) {
- __glutSetWindow(__glutMenuWindow);
- /* When menu callback is triggered, current menu should be
- set to the callback menu. */
- __glutSetMenu(__glutItemSelected->menu);
- __glutItemSelected->menu->select(__glutItemSelected->value);
- }
- __glutMenuWindow = NULL;
-}
-
-static void
-mapMenu(GLUTmenu * menu, int x, int y)
-{
-//todo
-// TrackPopupMenu((HMENU) menu->win, TPM_LEFTALIGN |
-// (__glutMenuButton == TPM_RIGHTBUTTON) ? TPM_RIGHTBUTTON : TPM_LEFTBUTTON,
-// x, y, 0, __glutCurrentWindow->win, NULL);
-}
-
-void
-__glutStartMenu(GLUTmenu * menu, GLUTwindow * window,
- int x, int y, int x_win, int y_win)
-{
- assert(__glutMappedMenu == NULL);
- __glutMappedMenu = menu;
- __glutMenuWindow = window;
- __glutItemSelected = NULL;
- if (__glutMenuStatusFunc) {
- __glutSetMenu(menu);
- __glutSetWindow(window);
- __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win);
- }
- mapMenu(menu, x, y);
-}
-
-GLUTmenuItem *
-__glutGetUniqueMenuItem(GLUTmenu * menu, UINT unique)
-{
- GLUTmenuItem *item;
- int i;
-
- i = menu->num;
- item = menu->list;
- while (item) {
- if (item->unique == unique) {
- return item;
- }
- if (item->isTrigger) {
- GLUTmenuItem *subitem;
- subitem = __glutGetUniqueMenuItem(menuList[item->value], unique);
- if (subitem) {
- return subitem;
- }
- }
- i--;
- item = item->next;
- }
- return NULL;
-}
-
-GLUTmenuItem *
-__glutGetMenuItem(GLUTmenu * menu, Window win, int *which)
-{
- GLUTmenuItem *item;
- int i;
-
- i = menu->num;
- item = menu->list;
- while (item) {
- if (item->win == win) {
- *which = i;
- return item;
- }
- if (item->isTrigger) {
- GLUTmenuItem *subitem;
-
- subitem = __glutGetMenuItem(menuList[item->value],
- win, which);
- if (subitem) {
- return subitem;
- }
- }
- i--;
- item = item->next;
- }
- return NULL;
-}
-
-GLUTmenu *
-__glutGetMenu(Window win)
-{
- GLUTmenu *menu;
-
- menu = __glutMappedMenu;
- while (menu) {
- if (win == menu->win) {
- return menu;
- }
- menu = menu->cascade;
- }
- return NULL;
-}
-
-GLUTmenu *
-__glutGetMenuByNum(int menunum)
-{
- if (menunum < 1 || menunum > menuListSize) {
- return NULL;
- }
- return menuList[menunum - 1];
-}
-
-static int
-getUnusedMenuSlot(void)
-{
- int i;
-
- /* Look for allocated, unused slot. */
- for (i = 0; i < menuListSize; i++) {
- if (!menuList[i]) {
- return i;
- }
- }
- /* Allocate a new slot. */
- menuListSize++;
- if (menuList) {
- menuList = (GLUTmenu **)
- realloc(menuList, menuListSize * sizeof(GLUTmenu *));
- } else {
- /* XXX Some realloc's do not correctly perform a malloc
- when asked to perform a realloc on a NULL pointer,
- though the ANSI C library spec requires this. */
- menuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *));
- }
- if (!menuList) {
- __glutFatalError("out of memory.");
- }
- menuList[menuListSize - 1] = NULL;
- return menuListSize - 1;
-}
-
-static void
-menuModificationError(void)
-{
- /* XXX Remove the warning after GLUT 3.0. */
- __glutWarning("The following is a new check for GLUT 3.0; update your code.");
- __glutFatalError("menu manipulation not allowed while menus in use.");
-}
-
-int GLUTAPIENTRY
-glutCreateMenu(GLUTselectCB selectFunc)
-{
- GLUTmenu *menu;
- int menuid;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- menuid = getUnusedMenuSlot();
- menu = (GLUTmenu *) malloc(sizeof(GLUTmenu));
- if (!menu) {
- __glutFatalError("out of memory.");
- }
- menu->id = menuid;
- menu->num = 0;
- menu->submenus = 0;
- menu->select = selectFunc;
- menu->list = NULL;
- menu->cascade = NULL;
- menu->highlighted = NULL;
- menu->anchor = NULL;
-//todo
-// menu->win = (HWND) CreatePopupMenu();
- menuList[menuid] = menu;
- __glutSetMenu(menu);
- return menuid + 1;
-}
-
-
-void GLUTAPIENTRY
-glutDestroyMenu(int menunum)
-{
- GLUTmenu *menu = __glutGetMenuByNum(menunum);
- GLUTmenuItem *item, *next;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- assert(menu->id == menunum - 1);
-//todo DestroyMenu( (HMENU) menu->win);
- menuList[menunum - 1] = NULL;
- /* free all menu entries */
- item = menu->list;
- while (item) {
- assert(item->menu == menu);
- next = item->next;
- free(item->label);
- free(item);
- item = next;
- }
- if (__glutCurrentMenu == menu) {
- __glutCurrentMenu = NULL;
- }
- free(menu);
-}
-
-int GLUTAPIENTRY
-glutGetMenu(void)
-{
- if (__glutCurrentMenu) {
- return __glutCurrentMenu->id + 1;
- } else {
- return 0;
- }
-}
-
-void GLUTAPIENTRY
-glutSetMenu(int menuid)
-{
- GLUTmenu *menu;
-
- if (menuid < 1 || menuid > menuListSize) {
- __glutWarning("glutSetMenu attempted on bogus menu.");
- return;
- }
- menu = menuList[menuid - 1];
- if (!menu) {
- __glutWarning("glutSetMenu attempted on bogus menu.");
- return;
- }
- __glutSetMenu(menu);
-}
-
-static void
-setMenuItem(GLUTmenuItem * item, const char *label,
- int value, Bool isTrigger)
-{
- GLUTmenu *menu;
-
- menu = item->menu;
- item->label = __glutStrdup(label);
- if (!item->label) {
- __glutFatalError("out of memory.");
- }
- item->isTrigger = isTrigger;
- item->len = (int) strlen(label);
- item->value = value;
- item->unique = uniqueMenuHandler++;
-//todo
-// if (isTrigger) {
-// AppendMenu((HMENU) menu->win, MF_POPUP, (UINT)item->win, label);
-// } else {
-// AppendMenu((HMENU) menu->win, MF_STRING, item->unique, label);
-// }
-}
-
-void GLUTAPIENTRY
-glutAddMenuEntry(const char *label, int value)
-{
- GLUTmenuItem *entry;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
- if (!entry) {
- __glutFatalError("out of memory.");
- }
- entry->menu = __glutCurrentMenu;
- setMenuItem(entry, label, value, FALSE);
- __glutCurrentMenu->num++;
- entry->next = __glutCurrentMenu->list;
- __glutCurrentMenu->list = entry;
-}
-
-void GLUTAPIENTRY
-glutAddSubMenu(const char *label, int menu)
-{
- GLUTmenuItem *submenu;
- GLUTmenu *popupmenu;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
- if (!submenu) {
- __glutFatalError("out of memory.");
- }
- __glutCurrentMenu->submenus++;
- submenu->menu = __glutCurrentMenu;
- popupmenu = __glutGetMenuByNum(menu);
- if (popupmenu) {
- submenu->win = popupmenu->win;
- }
- setMenuItem(submenu, label, /* base 0 */ menu - 1, TRUE);
- __glutCurrentMenu->num++;
- submenu->next = __glutCurrentMenu->list;
- __glutCurrentMenu->list = submenu;
-}
-
-void GLUTAPIENTRY
-glutChangeToMenuEntry(int num, const char *label, int value)
-{
- GLUTmenuItem *item;
- int i;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- i = __glutCurrentMenu->num;
- item = __glutCurrentMenu->list;
- while (item) {
- if (i == num) {
- if (item->isTrigger) {
- /* If changing a submenu trigger to a menu entry, we
- need to account for submenus. */
- item->menu->submenus--;
- /* Nuke the Win32 menu. */
-//todo
-// DestroyMenu((HMENU) item->win);
- }
- free(item->label);
-
- item->label = strdup(label);
- if (!item->label)
- __glutFatalError("out of memory");
- item->isTrigger = FALSE;
- item->len = (int) strlen(label);
- item->value = value;
- item->unique = uniqueMenuHandler++;
-//todo
-// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1,
-// MF_BYPOSITION | MFT_STRING, item->unique, label);
-
- return;
- }
- i--;
- item = item->next;
- }
- __glutWarning("Current menu has no %d item.", num);
-}
-
-void GLUTAPIENTRY
-glutChangeToSubMenu(int num, const char *label, int menu)
-{
- GLUTmenu *popupmenu;
- GLUTmenuItem *item;
- int i;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- i = __glutCurrentMenu->num;
- item = __glutCurrentMenu->list;
- while (item) {
- if (i == num) {
- if (!item->isTrigger) {
- /* If changing a menu entry to as submenu trigger, we
- need to account for submenus. */
- item->menu->submenus++;
-//todo
-// item->win = (HWND) CreatePopupMenu();
- }
- free(item->label);
-
- item->label = strdup(label);
- if (!item->label)
- __glutFatalError("out of memory");
- item->isTrigger = TRUE;
- item->len = (int) strlen(label);
- item->value = menu - 1;
- item->unique = uniqueMenuHandler++;
- popupmenu = __glutGetMenuByNum(menu);
- if (popupmenu)
- item->win = popupmenu->win;
-//todo
-// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1,
-// MF_BYPOSITION | MF_POPUP, (UINT) item->win, label);
- return;
- }
- i--;
- item = item->next;
- }
- __glutWarning("Current menu has no %d item.", num);
-}
-
-void GLUTAPIENTRY
-glutRemoveMenuItem(int num)
-{
- GLUTmenuItem *item, **prev;
- int i;
-
- if (__glutMappedMenu) {
- menuModificationError();
- }
- i = __glutCurrentMenu->num;
- prev = &__glutCurrentMenu->list;
- item = __glutCurrentMenu->list;
- while (item) {
- if (i == num) {
- /* Found the menu item in list to remove. */
- __glutCurrentMenu->num--;
-
- /* Patch up menu's item list. */
- *prev = item->next;
-//todo
-// RemoveMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, MF_BYPOSITION);
-
- free(item->label);
- free(item);
- return;
- }
- i--;
- prev = &item->next;
- item = item->next;
- }
- __glutWarning("Current menu has no %d item.", num);
-}
-
-void GLUTAPIENTRY
-glutAttachMenu(int button)
-{
- if (__glutCurrentWindow == __glutGameModeWindow) {
- __glutWarning("cannot attach menus in game mode.");
- return;
- }
- if (__glutMappedMenu) {
- menuModificationError();
- }
- if (__glutCurrentWindow->menu[button] < 1) {
- __glutCurrentWindow->buttonUses++;
- }
- __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1;
-}
-
-void GLUTAPIENTRY
-glutDetachMenu(int button)
-{
- if (__glutMappedMenu) {
- menuModificationError();
- }
- if (__glutCurrentWindow->menu[button] > 0) {
- __glutCurrentWindow->buttonUses--;
- __glutCurrentWindow->menu[button] = 0;
- }
-}
-
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
+/* Copyright (c) Nate Robins, 1997. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* This file completely re-implements glut_menu.c and glut_menu2.c
+ for Win32. Note that neither glut_menu.c nor glut_menu2.c are
+ compiled into Win32 GLUT. */
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <errno.h>
+#include <assert.h>
+
+#include "glutint.h"
+
+void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int);
+//GLUTmenu *__glutMappedMenu;
+//GLUTwindow *__glutMenuWindow;
+GLUTmenuItem *__glutItemSelected;
+unsigned __glutMenuButton;
+
+static GLUTmenu **menuList = NULL;
+static int menuListSize = 0;
+static UINT uniqueMenuHandler = 1;
+
+/* DEPRICATED, use glutMenuStatusFunc instead. */
+void GLUTAPIENTRY
+glutMenuStateFunc(GLUTmenuStateCB menuStateFunc)
+{
+ __glutMenuStatusFunc = (GLUTmenuStatusCB) menuStateFunc;
+}
+
+void GLUTAPIENTRY
+glutMenuStatusFunc(GLUTmenuStatusCB menuStatusFunc)
+{
+ __glutMenuStatusFunc = menuStatusFunc;
+}
+
+void
+__glutSetMenu(GLUTmenu * menu)
+{
+ __glutCurrentMenu = menu;
+}
+
+static void
+unmapMenu(GLUTmenu * menu)
+{
+ if (menu->cascade) {
+ unmapMenu(menu->cascade);
+ menu->cascade = NULL;
+ }
+ menu->anchor = NULL;
+ menu->highlighted = NULL;
+}
+
+void
+__glutFinishMenu(Window win, int x, int y)
+{
+
+ unmapMenu(__glutMappedMenu);
+
+ /* XXX Put in a GdiFlush just in case. Probably unnecessary. -mjk */
+// GdiFlush();
+
+ if (__glutMenuStatusFunc) {
+ __glutSetWindow(__glutMenuWindow);
+ __glutSetMenu(__glutMappedMenu);
+
+ /* Setting __glutMappedMenu to NULL permits operations that
+ change menus or destroy the menu window again. */
+ __glutMappedMenu = NULL;
+
+ __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y);
+ }
+ /* Setting __glutMappedMenu to NULL permits operations that
+ change menus or destroy the menu window again. */
+ __glutMappedMenu = NULL;
+
+ /* If an item is selected and it is not a submenu trigger,
+ generate menu callback. */
+ if (__glutItemSelected && !__glutItemSelected->isTrigger) {
+ __glutSetWindow(__glutMenuWindow);
+ /* When menu callback is triggered, current menu should be
+ set to the callback menu. */
+ __glutSetMenu(__glutItemSelected->menu);
+ __glutItemSelected->menu->select(__glutItemSelected->value);
+ }
+ __glutMenuWindow = NULL;
+}
+
+static void
+mapMenu(GLUTmenu * menu, int x, int y)
+{
+//todo
+// TrackPopupMenu((HMENU) menu->win, TPM_LEFTALIGN |
+// (__glutMenuButton == TPM_RIGHTBUTTON) ? TPM_RIGHTBUTTON : TPM_LEFTBUTTON,
+// x, y, 0, __glutCurrentWindow->win, NULL);
+}
+
+void
+__glutStartMenu(GLUTmenu * menu, GLUTwindow * window,
+ int x, int y, int x_win, int y_win)
+{
+ assert(__glutMappedMenu == NULL);
+ __glutMappedMenu = menu;
+ __glutMenuWindow = window;
+ __glutItemSelected = NULL;
+ if (__glutMenuStatusFunc) {
+ __glutSetMenu(menu);
+ __glutSetWindow(window);
+ __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win);
+ }
+ mapMenu(menu, x, y);
+}
+
+GLUTmenuItem *
+__glutGetUniqueMenuItem(GLUTmenu * menu, UINT unique)
+{
+ GLUTmenuItem *item;
+ int i;
+
+ i = menu->num;
+ item = menu->list;
+ while (item) {
+ if (item->unique == unique) {
+ return item;
+ }
+ if (item->isTrigger) {
+ GLUTmenuItem *subitem;
+ subitem = __glutGetUniqueMenuItem(menuList[item->value], unique);
+ if (subitem) {
+ return subitem;
+ }
+ }
+ i--;
+ item = item->next;
+ }
+ return NULL;
+}
+
+GLUTmenuItem *
+__glutGetMenuItem(GLUTmenu * menu, Window win, int *which)
+{
+ GLUTmenuItem *item;
+ int i;
+
+ i = menu->num;
+ item = menu->list;
+ while (item) {
+ if (item->win == win) {
+ *which = i;
+ return item;
+ }
+ if (item->isTrigger) {
+ GLUTmenuItem *subitem;
+
+ subitem = __glutGetMenuItem(menuList[item->value],
+ win, which);
+ if (subitem) {
+ return subitem;
+ }
+ }
+ i--;
+ item = item->next;
+ }
+ return NULL;
+}
+
+GLUTmenu *
+__glutGetMenu(Window win)
+{
+ GLUTmenu *menu;
+
+ menu = __glutMappedMenu;
+ while (menu) {
+ if (win == menu->win) {
+ return menu;
+ }
+ menu = menu->cascade;
+ }
+ return NULL;
+}
+
+GLUTmenu *
+__glutGetMenuByNum(int menunum)
+{
+ if (menunum < 1 || menunum > menuListSize) {
+ return NULL;
+ }
+ return menuList[menunum - 1];
+}
+
+static int
+getUnusedMenuSlot(void)
+{
+ int i;
+
+ /* Look for allocated, unused slot. */
+ for (i = 0; i < menuListSize; i++) {
+ if (!menuList[i]) {
+ return i;
+ }
+ }
+ /* Allocate a new slot. */
+ menuListSize++;
+ if (menuList) {
+ menuList = (GLUTmenu **)
+ realloc(menuList, menuListSize * sizeof(GLUTmenu *));
+ } else {
+ /* XXX Some realloc's do not correctly perform a malloc
+ when asked to perform a realloc on a NULL pointer,
+ though the ANSI C library spec requires this. */
+ menuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *));
+ }
+ if (!menuList) {
+ __glutFatalError("out of memory.");
+ }
+ menuList[menuListSize - 1] = NULL;
+ return menuListSize - 1;
+}
+
+static void
+menuModificationError(void)
+{
+ /* XXX Remove the warning after GLUT 3.0. */
+ __glutWarning("The following is a new check for GLUT 3.0; update your code.");
+ __glutFatalError("menu manipulation not allowed while menus in use.");
+}
+
+int GLUTAPIENTRY
+glutCreateMenu(GLUTselectCB selectFunc)
+{
+ GLUTmenu *menu;
+ int menuid;
+
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ menuid = getUnusedMenuSlot();
+ menu = (GLUTmenu *) malloc(sizeof(GLUTmenu));
+ if (!menu) {
+ __glutFatalError("out of memory.");
+ }
+ menu->id = menuid;
+ menu->num = 0;
+ menu->submenus = 0;
+ menu->select = selectFunc;
+ menu->list = NULL;
+ menu->cascade = NULL;
+ menu->highlighted = NULL;
+ menu->anchor = NULL;
+//todo
+// menu->win = (HWND) CreatePopupMenu();
+ menuList[menuid] = menu;
+ __glutSetMenu(menu);
+ return menuid + 1;
+}
+
+
+void GLUTAPIENTRY
+glutDestroyMenu(int menunum)
+{
+ GLUTmenu *menu = __glutGetMenuByNum(menunum);
+ GLUTmenuItem *item, *next;
+
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ assert(menu->id == menunum - 1);
+//todo DestroyMenu( (HMENU) menu->win);
+ menuList[menunum - 1] = NULL;
+ /* free all menu entries */
+ item = menu->list;
+ while (item) {
+ assert(item->menu == menu);
+ next = item->next;
+ free(item->label);
+ free(item);
+ item = next;
+ }
+ if (__glutCurrentMenu == menu) {
+ __glutCurrentMenu = NULL;
+ }
+ free(menu);
+}
+
+int GLUTAPIENTRY
+glutGetMenu(void)
+{
+ if (__glutCurrentMenu) {
+ return __glutCurrentMenu->id + 1;
+ } else {
+ return 0;
+ }
+}
+
+void GLUTAPIENTRY
+glutSetMenu(int menuid)
+{
+ GLUTmenu *menu;
+
+ if (menuid < 1 || menuid > menuListSize) {
+ __glutWarning("glutSetMenu attempted on bogus menu.");
+ return;
+ }
+ menu = menuList[menuid - 1];
+ if (!menu) {
+ __glutWarning("glutSetMenu attempted on bogus menu.");
+ return;
+ }
+ __glutSetMenu(menu);
+}
+
+static void
+setMenuItem(GLUTmenuItem * item, const char *label,
+ int value, Bool isTrigger)
+{
+ GLUTmenu *menu;
+
+ menu = item->menu;
+ item->label = __glutStrdup(label);
+ if (!item->label) {
+ __glutFatalError("out of memory.");
+ }
+ item->isTrigger = isTrigger;
+ item->len = (int) strlen(label);
+ item->value = value;
+ item->unique = uniqueMenuHandler++;
+//todo
+// if (isTrigger) {
+// AppendMenu((HMENU) menu->win, MF_POPUP, (UINT)item->win, label);
+// } else {
+// AppendMenu((HMENU) menu->win, MF_STRING, item->unique, label);
+// }
+}
+
+void GLUTAPIENTRY
+glutAddMenuEntry(const char *label, int value)
+{
+ GLUTmenuItem *entry;
+
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
+ if (!entry) {
+ __glutFatalError("out of memory.");
+ }
+ entry->menu = __glutCurrentMenu;
+ setMenuItem(entry, label, value, FALSE);
+ __glutCurrentMenu->num++;
+ entry->next = __glutCurrentMenu->list;
+ __glutCurrentMenu->list = entry;
+}
+
+void GLUTAPIENTRY
+glutAddSubMenu(const char *label, int menu)
+{
+ GLUTmenuItem *submenu;
+ GLUTmenu *popupmenu;
+
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
+ if (!submenu) {
+ __glutFatalError("out of memory.");
+ }
+ __glutCurrentMenu->submenus++;
+ submenu->menu = __glutCurrentMenu;
+ popupmenu = __glutGetMenuByNum(menu);
+ if (popupmenu) {
+ submenu->win = popupmenu->win;
+ }
+ setMenuItem(submenu, label, /* base 0 */ menu - 1, TRUE);
+ __glutCurrentMenu->num++;
+ submenu->next = __glutCurrentMenu->list;
+ __glutCurrentMenu->list = submenu;
+}
+
+void GLUTAPIENTRY
+glutChangeToMenuEntry(int num, const char *label, int value)
+{
+ GLUTmenuItem *item;
+ int i;
+
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ i = __glutCurrentMenu->num;
+ item = __glutCurrentMenu->list;
+ while (item) {
+ if (i == num) {
+ if (item->isTrigger) {
+ /* If changing a submenu trigger to a menu entry, we
+ need to account for submenus. */
+ item->menu->submenus--;
+ /* Nuke the Win32 menu. */
+//todo
+// DestroyMenu((HMENU) item->win);
+ }
+ free(item->label);
+
+ item->label = strdup(label);
+ if (!item->label)
+ __glutFatalError("out of memory");
+ item->isTrigger = FALSE;
+ item->len = (int) strlen(label);
+ item->value = value;
+ item->unique = uniqueMenuHandler++;
+//todo
+// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1,
+// MF_BYPOSITION | MFT_STRING, item->unique, label);
+
+ return;
+ }
+ i--;
+ item = item->next;
+ }
+ __glutWarning("Current menu has no %d item.", num);
+}
+
+void GLUTAPIENTRY
+glutChangeToSubMenu(int num, const char *label, int menu)
+{
+ GLUTmenu *popupmenu;
+ GLUTmenuItem *item;
+ int i;
+
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ i = __glutCurrentMenu->num;
+ item = __glutCurrentMenu->list;
+ while (item) {
+ if (i == num) {
+ if (!item->isTrigger) {
+ /* If changing a menu entry to as submenu trigger, we
+ need to account for submenus. */
+ item->menu->submenus++;
+//todo
+// item->win = (HWND) CreatePopupMenu();
+ }
+ free(item->label);
+
+ item->label = strdup(label);
+ if (!item->label)
+ __glutFatalError("out of memory");
+ item->isTrigger = TRUE;
+ item->len = (int) strlen(label);
+ item->value = menu - 1;
+ item->unique = uniqueMenuHandler++;
+ popupmenu = __glutGetMenuByNum(menu);
+ if (popupmenu)
+ item->win = popupmenu->win;
+//todo
+// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1,
+// MF_BYPOSITION | MF_POPUP, (UINT) item->win, label);
+ return;
+ }
+ i--;
+ item = item->next;
+ }
+ __glutWarning("Current menu has no %d item.", num);
+}
+
+void GLUTAPIENTRY
+glutRemoveMenuItem(int num)
+{
+ GLUTmenuItem *item, **prev;
+ int i;
+
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ i = __glutCurrentMenu->num;
+ prev = &__glutCurrentMenu->list;
+ item = __glutCurrentMenu->list;
+ while (item) {
+ if (i == num) {
+ /* Found the menu item in list to remove. */
+ __glutCurrentMenu->num--;
+
+ /* Patch up menu's item list. */
+ *prev = item->next;
+//todo
+// RemoveMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, MF_BYPOSITION);
+
+ free(item->label);
+ free(item);
+ return;
+ }
+ i--;
+ prev = &item->next;
+ item = item->next;
+ }
+ __glutWarning("Current menu has no %d item.", num);
+}
+
+void GLUTAPIENTRY
+glutAttachMenu(int button)
+{
+ if (__glutCurrentWindow == __glutGameModeWindow) {
+ __glutWarning("cannot attach menus in game mode.");
+ return;
+ }
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ if (__glutCurrentWindow->menu[button] < 1) {
+ __glutCurrentWindow->buttonUses++;
+ }
+ __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1;
+}
+
+void GLUTAPIENTRY
+glutDetachMenu(int button)
+{
+ if (__glutMappedMenu) {
+ menuModificationError();
+ }
+ if (__glutCurrentWindow->menu[button] > 0) {
+ __glutCurrentWindow->buttonUses--;
+ __glutCurrentWindow->menu[button] = 0;
+ }
+}
+
 \ No newline at end of file