diff options
Diffstat (limited to 'src/glut/glx/win32_winproc.c')
-rw-r--r-- | src/glut/glx/win32_winproc.c | 789 |
1 files changed, 789 insertions, 0 deletions
diff --git a/src/glut/glx/win32_winproc.c b/src/glut/glx/win32_winproc.c new file mode 100644 index 00000000000..2607a205cd6 --- /dev/null +++ b/src/glut/glx/win32_winproc.c @@ -0,0 +1,789 @@ + +/* Copyright (c) Nate Robins, 1997. */ +/* portions Copyright (c) Mark Kilgard, 1997, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + + +#include "glutint.h" +#if defined(__CYGWIN32__) +typedef MINMAXINFO* LPMINMAXINFO; +#else +#include <sys/timeb.h> +#endif + +#ifdef _WIN32 +#include <mmsystem.h> /* Win32 Multimedia API header. */ +#endif + +extern unsigned __glutMenuButton; +extern GLUTidleCB __glutIdleFunc; +extern GLUTtimer *__glutTimerList; +extern void handleTimeouts(void); +extern GLUTmenuItem *__glutGetUniqueMenuItem(GLUTmenu * menu, int unique); +static HMENU __glutHMenu; + +void +updateWindowState(GLUTwindow *window, int visState) +{ + GLUTwindow* child; + + /* XXX shownState and visState are the same in Win32. */ + window->shownState = visState; + if (visState != window->visState) { + if (window->windowStatus) { + window->visState = visState; + __glutSetWindow(window); + window->windowStatus(visState); + } + } + /* Since Win32 only sends an activate for the toplevel window, + update the visibility for all the child windows. */ + child = window->children; + while (child) { + updateWindowState(child, visState); + child = child->siblings; + } +} + +LONG WINAPI +__glutWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + POINT point; /* Point structure. */ + PAINTSTRUCT ps; /* Paint structure. */ + LPMINMAXINFO minmax; /* Minimum/maximum info structure. */ + GLUTwindow* window; /* GLUT window associated with message. */ + GLUTmenu* menu; /* GLUT menu associated with message. */ + int x, y, width, height, key; + int button = -1; + + switch(msg) { + case WM_CREATE: + return 0; + case WM_CLOSE: + if (__glutExitFunc) { + __glutExitFunc(0); + } + exit(0); + break; +#if 0 + case WM_DESTROY: + /* XXX NVidia's NT OpenGL can have problems closing down + its OpenGL internal data structures if we just allow + the process to terminate without unbinding and deleting + the windows context. Apparently, DirectDraw unloads + before OPENGL32.DLL in the close down sequence, but + NVidia's NT OpenGL needs DirectDraw to close down its + data structures. */ + window = __glutGetWindow(hwnd); + if (window) { + if (window->ctx) { + wglMakeCurrent(NULL, NULL); + wglDeleteContext(window->ctx); + } + } + return 0; +#endif + case WM_PAINT: + window = __glutGetWindow(hwnd); + if (window) { + BeginPaint(hwnd, &ps); /* Must have this for some Win32 reason. */ + EndPaint(hwnd, &ps); + if (window->win == hwnd) { + __glutPostRedisplay(window, GLUT_REPAIR_WORK); + } else if (window->overlay && window->overlay->win == hwnd) { + __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK); + } + } + return 0; + + case WM_SYSKEYUP: + case WM_KEYUP: + window = __glutGetWindow(hwnd); + if (!window) { + break; + } + /* Win32 is dumb and sends these messages only to the parent + window. Therefore, find out if we're in a child window and + call the child windows keyboard callback if we are. */ + if (window->parent) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + hwnd = ChildWindowFromPoint(hwnd, point); + window = __glutGetWindow(hwnd); + } + if (window->specialUp || window->keyboardUp) { + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + switch (wParam) { + /* *INDENT-OFF* */ + case VK_F1: key = GLUT_KEY_F1; break; + case VK_F2: key = GLUT_KEY_F2; break; + case VK_F3: key = GLUT_KEY_F3; break; + case VK_F4: key = GLUT_KEY_F4; break; + case VK_F5: key = GLUT_KEY_F5; break; + case VK_F6: key = GLUT_KEY_F6; break; + case VK_F7: key = GLUT_KEY_F7; break; + case VK_F8: key = GLUT_KEY_F8; break; + case VK_F9: key = GLUT_KEY_F9; break; + case VK_F10: key = GLUT_KEY_F10; break; + case VK_F11: key = GLUT_KEY_F11; break; + case VK_F12: key = GLUT_KEY_F12; break; + case VK_LEFT: key = GLUT_KEY_LEFT; break; + case VK_UP: key = GLUT_KEY_UP; break; + case VK_RIGHT: key = GLUT_KEY_RIGHT; break; + case VK_DOWN: key = GLUT_KEY_DOWN; break; + case VK_PRIOR: key = GLUT_KEY_PAGE_UP; break; + case VK_NEXT: key = GLUT_KEY_PAGE_DOWN; break; + case VK_HOME: key = GLUT_KEY_HOME; break; + case VK_END: key = GLUT_KEY_END; break; + case VK_INSERT: key = GLUT_KEY_INSERT; break; + case VK_DELETE: + /* Delete is an ASCII character. */ + if (window->keyboardUp) { + window->keyboardUp((unsigned char) 127, point.x, point.y); + } + return 0; + /* *INDENT-ON* */ + default: + if (window->keyboardUp) { + key = MapVirtualKey(wParam, 2); /* Map to ASCII. */ + if (isascii(key) && (key != 0)) { + + /* XXX Attempt to determine modified ASCII character + is quite incomplete. Digits, symbols, CapsLock, + Ctrl, and numeric keypad are all ignored. Fix this. */ + + if (!(__glutModifierMask & ShiftMask)) + key = tolower(key); + window->keyboardUp((unsigned char) key, point.x, point.y); + } + } + __glutModifierMask = (unsigned int) ~0; + return 0; + } + if (window->specialUp) { + window->specialUp(key, point.x, point.y); + } + __glutModifierMask = (unsigned int) ~0; + } + return 0; + + case WM_SYSCHAR: + case WM_CHAR: + window = __glutGetWindow(hwnd); + if (!window) { + break; + } + + /* Bit 30 of lParam is set if key already held down. If + we are ignoring auto repeated key strokes for the window, bail. */ + if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) { + break; + } + + /* Win32 is dumb and sends these messages only to the parent + window. Therefore, find out if we're in a child window and + call the child windows keyboard callback if we are. */ + if (window->parent) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + hwnd = ChildWindowFromPoint(hwnd, point); + window = __glutGetWindow(hwnd); + } + if (window->keyboard) { + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->keyboard((unsigned char)wParam, point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + } + return 0; + + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + window = __glutGetWindow(hwnd); + if (!window) { + break; + } + + /* Bit 30 of lParam is set if key already held down. If + we are ignoring auto repeated key strokes for the window, bail. */ + if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) { + break; + } + + /* Win32 is dumb and sends these messages only to the parent + window. Therefore, find out if we're in a child window and + call the child windows keyboard callback if we are. */ + if (window->parent) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + hwnd = ChildWindowFromPoint(hwnd, point); + window = __glutGetWindow(hwnd); + } + if (window->special) { + switch (wParam) { + /* *INDENT-OFF* */ + /* function keys */ + case VK_F1: key = GLUT_KEY_F1; break; + case VK_F2: key = GLUT_KEY_F2; break; + case VK_F3: key = GLUT_KEY_F3; break; + case VK_F4: key = GLUT_KEY_F4; break; + case VK_F5: key = GLUT_KEY_F5; break; + case VK_F6: key = GLUT_KEY_F6; break; + case VK_F7: key = GLUT_KEY_F7; break; + case VK_F8: key = GLUT_KEY_F8; break; + case VK_F9: key = GLUT_KEY_F9; break; + case VK_F10: key = GLUT_KEY_F10; break; + case VK_F11: key = GLUT_KEY_F11; break; + case VK_F12: key = GLUT_KEY_F12; break; + /* directional keys */ + case VK_LEFT: key = GLUT_KEY_LEFT; break; + case VK_UP: key = GLUT_KEY_UP; break; + case VK_RIGHT: key = GLUT_KEY_RIGHT; break; + case VK_DOWN: key = GLUT_KEY_DOWN; break; + /* *INDENT-ON* */ + + case VK_PRIOR: + /* VK_PRIOR is Win32's Page Up */ + key = GLUT_KEY_PAGE_UP; + break; + case VK_NEXT: + /* VK_NEXT is Win32's Page Down */ + key = GLUT_KEY_PAGE_DOWN; + break; + case VK_HOME: + key = GLUT_KEY_HOME; + break; + case VK_END: + key = GLUT_KEY_END; + break; + case VK_INSERT: + key = GLUT_KEY_INSERT; + break; + case VK_DELETE: + goto handleDelete; + default: + goto defproc; + } + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->special(key, point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + } else if (window->keyboard) { + /* Specially handle any keys that match ASCII values but + do not generate Windows WM_SYSCHAR or WM_CHAR messages. */ + switch (wParam) { + case VK_DELETE: + handleDelete: + /* Delete is an ASCII character. */ + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->keyboard((unsigned char) 127, point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + return 0; + default: + /* Let the following WM_SYSCHAR or WM_CHAR message generate + the keyboard callback. */ + break; + } + } + return 0; + + case WM_LBUTTONDOWN: + button = GLUT_LEFT_BUTTON; + case WM_MBUTTONDOWN: + if (button < 0) + button = GLUT_MIDDLE_BUTTON; + case WM_RBUTTONDOWN: + if (button < 0) + button = GLUT_RIGHT_BUTTON; + + /* finish the menu if we get a button down message (user must have + cancelled the menu). */ + if (__glutMappedMenu) { + /* TODO: take this out once the menu on middle mouse stuff works + properly. */ + if (button == GLUT_MIDDLE_BUTTON) + return 0; + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); + return 0; + } + + /* set the capture so we can get mouse events outside the window */ + SetCapture(hwnd); + + /* Win32 doesn't return the same numbers as X does when the mouse + goes beyond the upper or left side of the window. roll the + Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */ + x = LOWORD(lParam); + y = HIWORD(lParam); + if(x & 1 << 15) x -= (1 << 16); + if(y & 1 << 15) y -= (1 << 16); + + window = __glutGetWindow(hwnd); + if (window) { + menu = __glutGetMenuByNum(window->menu[button]); + if (menu) { + point.x = LOWORD(lParam); point.y = HIWORD(lParam); + ClientToScreen(window->win, &point); + __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON : + button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON : + 0x0001; + __glutStartMenu(menu, window, point.x, point.y, x, y); + } else if (window->mouse) { + + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on. */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->mouse(button, GLUT_DOWN, x, y); + __glutModifierMask = (unsigned int)~0; + } else { + /* Stray mouse events. Ignore. */ + } + } + return 0; + + case WM_LBUTTONUP: + button = GLUT_LEFT_BUTTON; + case WM_MBUTTONUP: + if (button < 0) + button = GLUT_MIDDLE_BUTTON; + case WM_RBUTTONUP: + if (button < 0) + button = GLUT_RIGHT_BUTTON; + + /* Bail out if we're processing a menu. */ + if (__glutMappedMenu) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + /* if we're getting the middle button up signal, then something + on the menu was selected. */ + if (button == GLUT_MIDDLE_BUTTON) { + return 0; + /* For some reason, the code below always returns -1 even + though the point IS IN THE ITEM! Therefore, just bail out if + we get a middle mouse up. The user must select using the + left mouse button. Stupid Win32. */ +#if 0 + int item = MenuItemFromPoint(hwnd, __glutHMenu, point); + if (item != -1) + __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item); + else + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); +#endif + } else { + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); + } + return 0; + } + + /* Release the mouse capture. */ + ReleaseCapture(); + + window = __glutGetWindow(hwnd); + if (window && window->mouse) { + /* Win32 doesn't return the same numbers as X does when the + mouse goes beyond the upper or left side of the window. roll + the Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */ + x = LOWORD(lParam); + y = HIWORD(lParam); + if(x & 1 << 15) x -= (1 << 16); + if(y & 1 << 15) y -= (1 << 16); + + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->mouse(button, GLUT_UP, x, y); + __glutModifierMask = (unsigned int)~0; + } else { + /* Window might have been destroyed and all the + events for the window may not yet be received. */ + } + return 0; + + case WM_ENTERMENULOOP: + /* KLUDGE: create a timer that fires every 100 ms when we start a + menu so that we can still process the idle & timer events (that + way, the timers will fire during a menu pick and so will the + idle func. */ + SetTimer(hwnd, 1, 1, NULL); + return 0; + + case WM_TIMER: +#if 0 + /* If the timer id is 2, then this is the timer that is set up in + the main glut message processing loop, and we don't want to do + anything but acknowledge that we got it. It is used to prevent + CPU spiking when an idle function is installed. */ + if (wParam == 2) + return 0; +#endif + + /* only worry about the idle function and the timeouts, since + these are the only events we expect to process during + processing of a menu. */ + /* we no longer process the idle functions (as outlined in the + README), since drawing can't be done until the menu has + finished...it's pretty lame when the animation goes on, but + doesn't update, so you get this weird jerkiness. */ +#if 0 + if (__glutIdleFunc) + __glutIdleFunc(); +#endif + if (__glutTimerList) + handleTimeouts(); + return 0; + + case WM_EXITMENULOOP: + /* nuke the above created timer...we don't need it anymore, since + the menu is gone now. */ + KillTimer(hwnd, 1); + return 0; + + case WM_MENUSELECT: + if (lParam != 0) + __glutHMenu = (HMENU)lParam; + return 0; + + case WM_COMMAND: + if (__glutMappedMenu) { + if (GetSubMenu(__glutHMenu, LOWORD(wParam))) + __glutItemSelected = NULL; + else + __glutItemSelected = + __glutGetUniqueMenuItem(__glutMappedMenu, LOWORD(wParam)); + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + __glutFinishMenu(hwnd, point.x, point.y); + } + return 0; + + case WM_MOUSEMOVE: + if (!__glutMappedMenu) { + window = __glutGetWindow(hwnd); + if (window) { + /* If motion function registered _and_ buttons held * + down, call motion function... */ + x = LOWORD(lParam); + y = HIWORD(lParam); + + /* Win32 doesn't return the same numbers as X does when the + mouse goes beyond the upper or left side of the window. + roll the Win32's 0..2^16 pointer co-ord range to 0..+/-2^15. */ + if(x & 1 << 15) x -= (1 << 16); + if(y & 1 << 15) y -= (1 << 16); + + if (window->motion && wParam & + (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) { + __glutSetWindow(window); + window->motion(x, y); + } + /* If passive motion function registered _and_ + buttons not held down, call passive motion + function... */ + else if (window->passive && + ((wParam & + (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) == + 0)) { + __glutSetWindow(window); + window->passive(x, y); + } + } + } else { + /* Motion events are thrown away when a pop up menu is + active. */ + } + return 0; + + case WM_GETMINMAXINFO: + /* this voodoo is brought to you by Win32 (again). It allows the + window to be bigger than the screen, and smaller than 100x100 + (although it doesn't seem to help the y minimum). */ + minmax = (LPMINMAXINFO)lParam; + minmax->ptMaxSize.x = __glutScreenWidth; + minmax->ptMaxSize.y = __glutScreenHeight; + minmax->ptMinTrackSize.x = 0; + minmax->ptMinTrackSize.y = 0; + minmax->ptMaxTrackSize.x = __glutScreenWidth + + GetSystemMetrics(SM_CXSIZE) * 2; + minmax->ptMaxTrackSize.y = __glutScreenHeight + + GetSystemMetrics(SM_CXSIZE) * 2 + GetSystemMetrics(SM_CYCAPTION); + return 0; + + case WM_SIZE: + window = __glutGetWindow(hwnd); + if (window) { + width = LOWORD(lParam); + height = HIWORD(lParam); + if (width != window->width || height != window->height) { +#if 0 /* Win32 GLUT does not support overlays for now. */ + if (window->overlay) { + XResizeWindow(__glutDisplay, window->overlay->win, width, height); + } +#endif + window->width = width; + window->height = height; + __glutSetWindow(window); + /* Do not execute OpenGL out of sequence with respect + to the SetWindowPos request! */ + GdiFlush(); + window->reshape(width, height); + window->forceReshape = FALSE; + /* A reshape should be considered like posting a + repair request. */ + __glutPostRedisplay(window, GLUT_REPAIR_WORK); + } + } + return 0; + + case WM_SETCURSOR: + /* If the cursor is not in the client area, then we want to send + this message to the default window procedure ('cause its + probably in the border or title, and we don't handle that + cursor. otherwise, set our cursor. Win32 makes us set the + cursor every time the mouse moves (DUMB!). */ + if(LOWORD(lParam) != HTCLIENT) { + goto defproc; + } + window = __glutGetWindow(hwnd); + if (window) { + __glutSetCursor(window); + } + /* TODO: check out the info in DevStudio on WM_SETCURSOR in the + DefaultAction section. */ + return 1; + + case WM_SETFOCUS: + window = __glutGetWindow(hwnd); + if (window) { + window->entryState = WM_SETFOCUS; + if (window->entry) { + __glutSetWindow(window); + window->entry(GLUT_ENTERED); + /* XXX Generation of fake passive notify? See how much + work the X11 code does to support fake passive notify + callbacks. */ + } + if (window->joystick && __glutCurrentWindow) { + if (__glutCurrentWindow->joyPollInterval > 0) { + MMRESULT result; + + /* Because Win32 will only let one window capture the + joystick at a time, we must capture it when we get the + focus and release it when we lose the focus. */ + result = joySetCapture(__glutCurrentWindow->win, + JOYSTICKID1, 0, TRUE); + if (result != JOYERR_NOERROR) { + return 0; + } + (void) joySetThreshold(JOYSTICKID1, + __glutCurrentWindow->joyPollInterval); + } + } + } + return 0; + + case WM_KILLFOCUS: + window = __glutGetWindow(hwnd); + if (window) { + window->entryState = WM_KILLFOCUS; + if (window->entry) { + __glutSetWindow(window); + window->entry(GLUT_LEFT); + } + if (window->joystick && __glutCurrentWindow) { + if (__glutCurrentWindow->joyPollInterval > 0) { + /* Because Win32 will only let one window capture the + joystick at a time, we must capture it when we get the + focus and release it when we lose the focus. */ + (void) joyReleaseCapture(JOYSTICKID1); + } + } + } + return 0; + case WM_ACTIVATE: + window = __glutGetWindow(hwnd); + /* Make sure we re-select the correct palette if needed. */ + if (LOWORD(wParam)) { + PostMessage(hwnd, WM_PALETTECHANGED, 0, 0); + } + if (window) { + int visState; + + /* HIWORD(wParam) is the minimized flag. */ + visState = !HIWORD(wParam); + updateWindowState(window, visState); + } + return 0; + + /* Colour Palette Management */ + case WM_PALETTECHANGED: + if (hwnd == (HWND)wParam) { + /* Don't respond to the message that we sent! */ + break; + } + /* fall through to WM_QUERYNEWPALETTE */ + + case WM_QUERYNEWPALETTE: + window = __glutGetWindow(hwnd); + if (window && window->colormap) { + UnrealizeObject(window->colormap->cmap); + SelectPalette(window->hdc, window->colormap->cmap, FALSE); + RealizePalette(window->hdc); + return TRUE; + } + return FALSE; + + case MM_JOY1MOVE: + case MM_JOY1ZMOVE: + window = __glutGetWindow(hwnd); + if (window->joystick) { + JOYINFOEX jix; + int x, y, z; + + /* Because WIN32 only supports messages for X, Y, and Z + translations, we must poll for the rest */ + jix.dwSize = sizeof(jix); + jix.dwFlags = JOY_RETURNALL; + joyGetPosEx(JOYSTICKID1,&jix); + +#define SCALE(v) ((int) ((v - 32767)/32.768)) + + /* Convert to integer for scaling. */ + x = jix.dwXpos; + y = jix.dwYpos; + z = jix.dwZpos; + window->joystick(jix.dwButtons, SCALE(x), SCALE(y), SCALE(z)); + + return TRUE; + } + return FALSE; + case MM_JOY1BUTTONDOWN: + case MM_JOY1BUTTONUP: + window = __glutGetWindow(hwnd); + if (window->joystick) { + JOYINFOEX jix; + + /* Because WIN32 only supports messages for X, Y, and Z + translations, we must poll for the rest */ + jix.dwSize = sizeof(jix); + jix.dwFlags = JOY_RETURNALL; + joyGetPosEx(JOYSTICKID1,&jix); + + return TRUE; + } + return FALSE; + +#if 0 + /* Miscellaneous messages (don't really need to enumerate them, + but it's good to know what you're not getting sometimes). */ + case WM_DISPLAYCHANGE: + break; + case WM_NCHITTEST: + /* This event is generated by every mouse move event. */ + goto defproc; + case WM_NCMOUSEMOVE: + goto defproc; + case WM_NCACTIVATE: + goto defproc; + case WM_NCPAINT: + goto defproc; + case WM_NCCALCSIZE: + goto defproc; + case WM_NCCREATE: + goto defproc; + case WM_NCDESTROY: + goto defproc; + case WM_NCLBUTTONDOWN: + goto defproc; + case WM_SETTEXT: + goto defproc; + case WM_GETTEXT: + goto defproc; + case WM_ACTIVATEAPP: + goto defproc; + case WM_GETICON: + goto defproc; + case WM_ERASEBKGND: + goto defproc; + case WM_WINDOWPOSCHANGING: + goto defproc; + case WM_WINDOWPOSCHANGED: + goto defproc; + case WM_MOUSEACTIVATE: + goto defproc; + case WM_SHOWWINDOW: + goto defproc; + case WM_MOVING: + goto defproc; + case WM_MOVE: + goto defproc; + case WM_KEYUP: + goto defproc; + case WM_CAPTURECHANGED: + goto defproc; + case WM_SYSCOMMAND: + goto defproc; + case WM_ENTERSIZEMOVE: + goto defproc; + case WM_ENTERIDLE: + goto defproc; +#endif + + default: + goto defproc; + } + +defproc: + return DefWindowProc(hwnd, msg, wParam, lParam); +} |