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diff --git a/src/glut/glx/glutint.h b/src/glut/glx/glutint.h
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+++ b/src/glut/glx/glutint.h
@@ -0,0 +1,772 @@
+#ifndef __glutint_h__
+#define __glutint_h__
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#if defined(__CYGWIN32__)
+#include <sys/time.h>
+#endif
+
+#define SUPPORT_FORTRAN /* With GLUT 3.7, everyone supports Fortran. */
+
+#if defined(_WIN32)
+#include "glutwin32.h"
+#else
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/glx.h>
+#endif
+
+/* added by BrianP: */
+#define APIENTRY GLAPIENTRY
+#define __cdecl GLAPIENTRY
+#define CDECL GLAPIENTRY
+
+
+#define GLUT_BUILDING_LIB /* Building the GLUT library itself. */
+
+/* GLUT_BUILDING_LIB is used by <GL/glut.h> to 1) not #pragma link
+ with the GLUT library, and 2) avoid the Win32 atexit hack. */
+
+#include <GL/glut.h>
+
+/* This must be done after <GL/gl.h> is included. MESA is defined
+ if the <GL/gl.h> is supplied by Brian Paul's Mesa library. */
+#if defined(MESA) && defined(_WIN32)
+/* Mesa implements "wgl" versions of GDI entry points needed for
+ using OpenGL. Map these "wgl" versions to the GDI names via
+ macros. */
+GLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd);
+GLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd);
+GLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
+GLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd);
+GLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc);
+GLAPI HGLRC GLWINAPI wglCreateContext(HDC hdc);
+GLAPI BOOL GLWINAPI wglDeleteContext(HGLRC hglrc);
+GLAPI HGLRC GLWINAPI wglGetCurrentContext(VOID);
+GLAPI HDC GLWINAPI wglGetCurrentDC(VOID);
+GLAPI BOOL GLWINAPI wglMakeCurrent(HDC hdc,HGLRC hglrc);
+#define ChoosePixelFormat wglChoosePixelFormat
+#define DescribePixelFormat wglDescribePixelFormat
+#define GetPixelFormat wglGetPixelFormat
+#define SetPixelFormat wglSetPixelFormat
+#define SwapBuffers wglSwapBuffers
+#define GetCurrentContext wglGetCurrentContext
+#define GetCurrentDC wglGetCurrentDC
+#define MakeCurrent wglMakeCurrent
+#define CreateContext wglCreateContext
+#define DeleteContext wglDeleteContext
+#endif /* MESA */
+
+#ifdef SUPPORT_FORTRAN
+#include <GL/glutf90.h>
+#endif
+
+#ifdef __vms
+#if ( __VMS_VER < 70000000 )
+struct timeval {
+ __int64 val;
+};
+extern int sys$gettim(struct timeval *);
+#else
+#include <time.h>
+#endif
+#else
+#include <sys/types.h>
+#if !defined(_WIN32)
+#include <sys/time.h>
+#else
+#include <winsock.h>
+#endif
+#endif
+#if defined(__vms) && ( __VMS_VER < 70000000 )
+
+/* For VMS6.2 or lower :
+ One TICK on VMS is 100 nanoseconds; 0.1 microseconds or
+ 0.0001 milliseconds. This means that there are 0.01
+ ticks/ns, 10 ticks/us, 10,000 ticks/ms and 10,000,000
+ ticks/second. */
+
+#define TICKS_PER_MILLISECOND 10000
+#define TICKS_PER_SECOND 10000000
+
+#define GETTIMEOFDAY(_x) (void) sys$gettim (_x);
+
+#define ADD_TIME(dest, src1, src2) { \
+ (dest).val = (src1).val + (src2).val; \
+}
+
+#define TIMEDELTA(dest, src1, src2) { \
+ (dest).val = (src1).val - (src2).val; \
+}
+
+#define IS_AFTER(t1, t2) ((t2).val > (t1).val)
+
+#define IS_AT_OR_AFTER(t1, t2) ((t2).val >= (t1).val)
+
+#else
+#if defined(SVR4) && !defined(sun) /* Sun claims SVR4, but
+ wants 2 args. */
+#define GETTIMEOFDAY(_x) gettimeofday(_x)
+#else
+#define GETTIMEOFDAY(_x) gettimeofday(_x, NULL)
+#endif
+#define ADD_TIME(dest, src1, src2) { \
+ if(((dest).tv_usec = \
+ (src1).tv_usec + (src2).tv_usec) >= 1000000) { \
+ (dest).tv_usec -= 1000000; \
+ (dest).tv_sec = (src1).tv_sec + (src2).tv_sec + 1; \
+ } else { \
+ (dest).tv_sec = (src1).tv_sec + (src2).tv_sec; \
+ if(((dest).tv_sec >= 1) && (((dest).tv_usec <0))) { \
+ (dest).tv_sec --;(dest).tv_usec += 1000000; \
+ } \
+ } \
+}
+#define TIMEDELTA(dest, src1, src2) { \
+ if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \
+ (dest).tv_usec += 1000000; \
+ (dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \
+ } else { \
+ (dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \
+ } \
+}
+#define IS_AFTER(t1, t2) \
+ (((t2).tv_sec > (t1).tv_sec) || \
+ (((t2).tv_sec == (t1).tv_sec) && \
+ ((t2).tv_usec > (t1).tv_usec)))
+#define IS_AT_OR_AFTER(t1, t2) \
+ (((t2).tv_sec > (t1).tv_sec) || \
+ (((t2).tv_sec == (t1).tv_sec) && \
+ ((t2).tv_usec >= (t1).tv_usec)))
+#endif
+
+#define IGNORE_IN_GAME_MODE() \
+ { if (__glutGameModeWindow) return; }
+
+#define GLUT_WIND_IS_RGB(x) (((x) & GLUT_INDEX) == 0)
+#define GLUT_WIND_IS_INDEX(x) (((x) & GLUT_INDEX) != 0)
+#define GLUT_WIND_IS_SINGLE(x) (((x) & GLUT_DOUBLE) == 0)
+#define GLUT_WIND_IS_DOUBLE(x) (((x) & GLUT_DOUBLE) != 0)
+#define GLUT_WIND_HAS_ACCUM(x) (((x) & GLUT_ACCUM) != 0)
+#define GLUT_WIND_HAS_ALPHA(x) (((x) & GLUT_ALPHA) != 0)
+#define GLUT_WIND_HAS_DEPTH(x) (((x) & GLUT_DEPTH) != 0)
+#define GLUT_WIND_HAS_STENCIL(x) (((x) & GLUT_STENCIL) != 0)
+#define GLUT_WIND_IS_MULTISAMPLE(x) (((x) & GLUT_MULTISAMPLE) != 0)
+#define GLUT_WIND_IS_STEREO(x) (((x) & GLUT_STEREO) != 0)
+#define GLUT_WIND_IS_LUMINANCE(x) (((x) & GLUT_LUMINANCE) != 0)
+#define GLUT_MAP_WORK (1 << 0)
+#define GLUT_EVENT_MASK_WORK (1 << 1)
+#define GLUT_REDISPLAY_WORK (1 << 2)
+#define GLUT_CONFIGURE_WORK (1 << 3)
+#define GLUT_COLORMAP_WORK (1 << 4)
+#define GLUT_DEVICE_MASK_WORK (1 << 5)
+#define GLUT_FINISH_WORK (1 << 6)
+#define GLUT_DEBUG_WORK (1 << 7)
+#define GLUT_DUMMY_WORK (1 << 8)
+#define GLUT_FULL_SCREEN_WORK (1 << 9)
+#define GLUT_OVERLAY_REDISPLAY_WORK (1 << 10)
+#define GLUT_REPAIR_WORK (1 << 11)
+#define GLUT_OVERLAY_REPAIR_WORK (1 << 12)
+
+/* Frame buffer capability macros and types. */
+#define RGBA 0
+#define BUFFER_SIZE 1
+#define DOUBLEBUFFER 2
+#define STEREO 3
+#define AUX_BUFFERS 4
+#define RED_SIZE 5 /* Used as mask bit for
+ "color selected". */
+#define GREEN_SIZE 6
+#define BLUE_SIZE 7
+#define ALPHA_SIZE 8
+#define DEPTH_SIZE 9
+#define STENCIL_SIZE 10
+#define ACCUM_RED_SIZE 11 /* Used as mask bit for
+ "acc selected". */
+#define ACCUM_GREEN_SIZE 12
+#define ACCUM_BLUE_SIZE 13
+#define ACCUM_ALPHA_SIZE 14
+#define LEVEL 15
+
+#define NUM_GLXCAPS (LEVEL + 1)
+
+#define XVISUAL (NUM_GLXCAPS + 0)
+#define TRANSPARENT (NUM_GLXCAPS + 1)
+#define SAMPLES (NUM_GLXCAPS + 2)
+#define XSTATICGRAY (NUM_GLXCAPS + 3) /* Used as
+ mask bit
+ for "any
+ visual type
+ selected". */
+#define XGRAYSCALE (NUM_GLXCAPS + 4)
+#define XSTATICCOLOR (NUM_GLXCAPS + 5)
+#define XPSEUDOCOLOR (NUM_GLXCAPS + 6)
+#define XTRUECOLOR (NUM_GLXCAPS + 7)
+#define XDIRECTCOLOR (NUM_GLXCAPS + 8)
+#define SLOW (NUM_GLXCAPS + 9)
+#define CONFORMANT (NUM_GLXCAPS + 10)
+
+#define NUM_CAPS (NUM_GLXCAPS + 11)
+
+/* Frame buffer capablities that don't have a corresponding
+ FrameBufferMode entry. These get used as mask bits. */
+#define NUM (NUM_CAPS + 0)
+#define RGBA_MODE (NUM_CAPS + 1)
+#define CI_MODE (NUM_CAPS + 2)
+#define LUMINANCE_MODE (NUM_CAPS + 3)
+
+#define NONE 0
+#define EQ 1
+#define NEQ 2
+#define LTE 3
+#define GTE 4
+#define GT 5
+#define LT 6
+#define MIN 7
+
+typedef struct _Criterion {
+ int capability;
+ int comparison;
+ int value;
+} Criterion;
+
+typedef struct _FrameBufferMode {
+ XVisualInfo *vi;
+#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
+
+ /* fbc is non-NULL when the XVisualInfo* is not OpenGL-capable
+ (ie, GLX_USE_GL is false), but the SGIX_fbconfig extension shows
+ the visual's fbconfig is OpenGL-capable. The reason for this is typically
+ an RGBA luminance fbconfig such as 16-bit StaticGray that could
+ not be advertised as a GLX visual since StaticGray visuals are
+ required (by the GLX specification) to be color index. The
+ SGIX_fbconfig allows StaticGray visuals to instead advertised as
+ fbconfigs that can provide RGBA luminance support. */
+
+ GLXFBConfigSGIX fbc;
+#endif
+ int valid;
+ int cap[NUM_CAPS];
+} FrameBufferMode;
+
+/* DisplayMode capability macros for game mode. */
+#define DM_WIDTH 0 /* "width" */
+#define DM_HEIGHT 1 /* "height" */
+#define DM_PIXEL_DEPTH 2 /* "bpp" (bits per pixel) */
+#define DM_HERTZ 3 /* "hertz" */
+#define DM_NUM 4 /* "num" */
+
+#define NUM_DM_CAPS (DM_NUM+1)
+
+typedef struct _DisplayMode {
+#ifdef _WIN32
+ DEVMODE devmode;
+#else
+ /* XXX The X Window System does not have a standard
+ mechanism for display setting changes. On SGI
+ systems, GLUT could use the XSGIvc (SGI X video
+ control extension). Perhaps this can be done in
+ a future release of GLUT. */
+#endif
+ int valid;
+ int cap[NUM_DM_CAPS];
+} DisplayMode;
+
+/* GLUT function types */
+typedef void (GLUTCALLBACK *GLUTdisplayCB) (void);
+typedef void (GLUTCALLBACK *GLUTreshapeCB) (int, int);
+typedef void (GLUTCALLBACK *GLUTkeyboardCB) (unsigned char, int, int);
+typedef void (GLUTCALLBACK *GLUTmouseCB) (int, int, int, int);
+typedef void (GLUTCALLBACK *GLUTmotionCB) (int, int);
+typedef void (GLUTCALLBACK *GLUTpassiveCB) (int, int);
+typedef void (GLUTCALLBACK *GLUTentryCB) (int);
+typedef void (GLUTCALLBACK *GLUTvisibilityCB) (int);
+typedef void (GLUTCALLBACK *GLUTwindowStatusCB) (int);
+typedef void (GLUTCALLBACK *GLUTidleCB) (void);
+typedef void (GLUTCALLBACK *GLUTtimerCB) (int);
+typedef void (GLUTCALLBACK *GLUTmenuStateCB) (int); /* DEPRICATED. */
+typedef void (GLUTCALLBACK *GLUTmenuStatusCB) (int, int, int);
+typedef void (GLUTCALLBACK *GLUTselectCB) (int);
+typedef void (GLUTCALLBACK *GLUTspecialCB) (int, int, int);
+typedef void (GLUTCALLBACK *GLUTspaceMotionCB) (int, int, int);
+typedef void (GLUTCALLBACK *GLUTspaceRotateCB) (int, int, int);
+typedef void (GLUTCALLBACK *GLUTspaceButtonCB) (int, int);
+typedef void (GLUTCALLBACK *GLUTdialsCB) (int, int);
+typedef void (GLUTCALLBACK *GLUTbuttonBoxCB) (int, int);
+typedef void (GLUTCALLBACK *GLUTtabletMotionCB) (int, int);
+typedef void (GLUTCALLBACK *GLUTtabletButtonCB) (int, int, int, int);
+typedef void (GLUTCALLBACK *GLUTjoystickCB) (unsigned int buttonMask, int x, int y, int z);
+
+typedef struct _GLUTcolorcell GLUTcolorcell;
+struct _GLUTcolorcell {
+ /* GLUT_RED, GLUT_GREEN, GLUT_BLUE */
+ GLfloat component[3];
+};
+
+typedef struct _GLUTcolormap GLUTcolormap;
+struct _GLUTcolormap {
+ Visual *visual; /* visual of the colormap */
+ Colormap cmap; /* X colormap ID */
+ int refcnt; /* number of windows using colormap */
+ int size; /* number of cells in colormap */
+ int transparent; /* transparent pixel, or -1 if opaque */
+ GLUTcolorcell *cells; /* array of cells */
+ GLUTcolormap *next; /* next colormap in list */
+};
+
+typedef struct _GLUTwindow GLUTwindow;
+typedef struct _GLUToverlay GLUToverlay;
+struct _GLUTwindow {
+ int num; /* Small integer window id (0-based). */
+
+ /* Window system related state. */
+#if defined(_WIN32)
+ int pf; /* Pixel format. */
+ HDC hdc; /* Window's Win32 device context. */
+#endif
+ Window win; /* X window for GLUT window */
+ GLXContext ctx; /* OpenGL context GLUT glut window */
+ XVisualInfo *vis; /* visual for window */
+ Bool visAlloced; /* if vis needs deallocate on destroy */
+ Colormap cmap; /* RGB colormap for window; None if CI */
+ GLUTcolormap *colormap; /* colormap; NULL if RGBA */
+ GLUToverlay *overlay; /* overlay; NULL if no overlay */
+#if defined(_WIN32)
+ HDC renderDc; /* Win32's device context for rendering. */
+#endif
+ Window renderWin; /* X window for rendering (might be
+ overlay) */
+ GLXContext renderCtx; /* OpenGL context for rendering (might
+ be overlay) */
+ /* GLUT settable or visible window state. */
+ int width; /* window width in pixels */
+ int height; /* window height in pixels */
+ int cursor; /* cursor name */
+ int visState; /* visibility state (-1 is unknown) */
+ int shownState; /* if window mapped */
+ int entryState; /* entry state (-1 is unknown) */
+#define GLUT_MAX_MENUS 3
+
+ int menu[GLUT_MAX_MENUS]; /* attatched menu nums */
+ /* Window relationship state. */
+ GLUTwindow *parent; /* parent window */
+ GLUTwindow *children; /* list of children */
+ GLUTwindow *siblings; /* list of siblings */
+ /* Misc. non-API visible (hidden) state. */
+ Bool treatAsSingle; /* treat this window as single-buffered
+ (it might be "fake" though) */
+ Bool forceReshape; /* force reshape before display */
+#if !defined(_WIN32)
+ Bool isDirect; /* if direct context (X11 only) */
+#endif
+ Bool usedSwapBuffers; /* if swap buffers used last display */
+ long eventMask; /* mask of X events selected for */
+ int buttonUses; /* number of button uses, ref cnt */
+ int tabletPos[2]; /* tablet position (-1 is invalid) */
+ /* Work list related state. */
+ unsigned int workMask; /* mask of window work to be done */
+ GLUTwindow *prevWorkWin; /* link list of windows to work on */
+ Bool desiredMapState; /* how to mapped window if on map work
+ list */
+ Bool ignoreKeyRepeat; /* if window ignores autorepeat */
+ int desiredConfMask; /* mask of desired window configuration
+ */
+ int desiredX; /* desired X location */
+ int desiredY; /* desired Y location */
+ int desiredWidth; /* desired window width */
+ int desiredHeight; /* desired window height */
+ int desiredStack; /* desired window stack */
+ /* Per-window callbacks. */
+ GLUTdisplayCB display; /* redraw */
+ GLUTreshapeCB reshape; /* resize (width,height) */
+ GLUTmouseCB mouse; /* mouse (button,state,x,y) */
+ GLUTmotionCB motion; /* motion (x,y) */
+ GLUTpassiveCB passive; /* passive motion (x,y) */
+ GLUTentryCB entry; /* window entry/exit (state) */
+ GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
+ GLUTkeyboardCB keyboardUp; /* keyboard up (ASCII,x,y) */
+ GLUTwindowStatusCB windowStatus; /* window status */
+ GLUTvisibilityCB visibility; /* visibility */
+ GLUTspecialCB special; /* special key */
+ GLUTspecialCB specialUp; /* special up key */
+ GLUTbuttonBoxCB buttonBox; /* button box */
+ GLUTdialsCB dials; /* dials */
+ GLUTspaceMotionCB spaceMotion; /* Spaceball motion */
+ GLUTspaceRotateCB spaceRotate; /* Spaceball rotate */
+ GLUTspaceButtonCB spaceButton; /* Spaceball button */
+ GLUTtabletMotionCB tabletMotion; /* tablet motion */
+ GLUTtabletButtonCB tabletButton; /* tablet button */
+#ifdef _WIN32
+ GLUTjoystickCB joystick; /* joystick */
+ int joyPollInterval; /* joystick polling interval */
+#endif
+#ifdef SUPPORT_FORTRAN
+ GLUTdisplayFCB fdisplay; /* Fortran display */
+ GLUTreshapeFCB freshape; /* Fortran reshape */
+ GLUTmouseFCB fmouse; /* Fortran mouse */
+ GLUTmotionFCB fmotion; /* Fortran motion */
+ GLUTpassiveFCB fpassive; /* Fortran passive */
+ GLUTentryFCB fentry; /* Fortran entry */
+ GLUTkeyboardFCB fkeyboard; /* Fortran keyboard */
+ GLUTkeyboardFCB fkeyboardUp; /* Fortran keyboard up */
+ GLUTwindowStatusFCB fwindowStatus; /* Fortran window status */
+ GLUTvisibilityFCB fvisibility; /* Fortran visibility */
+ GLUTspecialFCB fspecial; /* special key */
+ GLUTspecialFCB fspecialUp; /* special key up */
+ GLUTbuttonBoxFCB fbuttonBox; /* button box */
+ GLUTdialsFCB fdials; /* dials */
+ GLUTspaceMotionFCB fspaceMotion; /* Spaceball motion */
+ GLUTspaceRotateFCB fspaceRotate; /* Spaceball rotate */
+ GLUTspaceButtonFCB fspaceButton; /* Spaceball button */
+ GLUTtabletMotionFCB ftabletMotion; /* tablet motion */
+ GLUTtabletButtonFCB ftabletButton; /* tablet button */
+#ifdef _WIN32
+ GLUTjoystickFCB fjoystick; /* joystick */
+#endif
+#endif
+};
+
+struct _GLUToverlay {
+#if defined(_WIN32)
+ int pf;
+ HDC hdc;
+#endif
+ Window win;
+ GLXContext ctx;
+ XVisualInfo *vis; /* visual for window */
+ Bool visAlloced; /* if vis needs deallocate on destroy */
+ Colormap cmap; /* RGB colormap for window; None if CI */
+ GLUTcolormap *colormap; /* colormap; NULL if RGBA */
+ int shownState; /* if overlay window mapped */
+ Bool treatAsSingle; /* treat as single-buffered */
+#if !defined(_WIN32)
+ Bool isDirect; /* if direct context */
+#endif
+ int transparentPixel; /* transparent pixel value */
+ GLUTdisplayCB display; /* redraw */
+#ifdef SUPPORT_FORTRAN
+ GLUTdisplayFCB fdisplay; /* redraw */
+#endif
+};
+
+typedef struct _GLUTstale GLUTstale;
+struct _GLUTstale {
+ GLUTwindow *window;
+ Window win;
+ GLUTstale *next;
+};
+
+extern GLUTstale *__glutStaleWindowList;
+
+#define GLUT_OVERLAY_EVENT_FILTER_MASK \
+ (ExposureMask | \
+ StructureNotifyMask | \
+ EnterWindowMask | \
+ LeaveWindowMask)
+#define GLUT_DONT_PROPAGATE_FILTER_MASK \
+ (ButtonReleaseMask | \
+ ButtonPressMask | \
+ KeyPressMask | \
+ KeyReleaseMask | \
+ PointerMotionMask | \
+ Button1MotionMask | \
+ Button2MotionMask | \
+ Button3MotionMask)
+#define GLUT_HACK_STOP_PROPAGATE_MASK \
+ (KeyPressMask | \
+ KeyReleaseMask)
+
+typedef struct _GLUTmenu GLUTmenu;
+typedef struct _GLUTmenuItem GLUTmenuItem;
+struct _GLUTmenu {
+ int id; /* small integer menu id (0-based) */
+ Window win; /* X window for the menu */
+ GLUTselectCB select; /* function of menu */
+ GLUTmenuItem *list; /* list of menu entries */
+ int num; /* number of entries */
+#if !defined(_WIN32)
+ Bool managed; /* are the InputOnly windows size
+ validated? */
+ Bool searched; /* help detect menu loops */
+ int pixheight; /* height of menu in pixels */
+ int pixwidth; /* width of menu in pixels */
+#endif
+ int submenus; /* number of submenu entries */
+ GLUTmenuItem *highlighted; /* pointer to highlighted menu
+ entry, NULL not highlighted */
+ GLUTmenu *cascade; /* currently cascading this menu */
+ GLUTmenuItem *anchor; /* currently anchored to this entry */
+ int x; /* current x origin relative to the
+ root window */
+ int y; /* current y origin relative to the
+ root window */
+#ifdef SUPPORT_FORTRAN
+ GLUTselectFCB fselect; /* function of menu */
+#endif
+};
+
+struct _GLUTmenuItem {
+ Window win; /* InputOnly X window for entry */
+ GLUTmenu *menu; /* menu entry belongs to */
+ Bool isTrigger; /* is a submenu trigger? */
+ int value; /* value to return for selecting this
+ entry; doubles as submenu id
+ (0-base) if submenu trigger */
+#if defined(_WIN32)
+ UINT unique; /* unique menu item id (Win32 only) */
+#endif
+ char *label; /* __glutStrdup'ed label string */
+ int len; /* length of label string */
+ int pixwidth; /* width of X window in pixels */
+ GLUTmenuItem *next; /* next menu entry on list for menu */
+};
+
+typedef struct _GLUTtimer GLUTtimer;
+struct _GLUTtimer {
+ GLUTtimer *next; /* list of timers */
+ struct timeval timeout; /* time to be called */
+ GLUTtimerCB func; /* timer (value) */
+ int value; /* return value */
+#ifdef SUPPORT_FORTRAN
+ GLUTtimerFCB ffunc; /* Fortran timer */
+#endif
+};
+
+typedef struct _GLUTeventParser GLUTeventParser;
+struct _GLUTeventParser {
+ int (*func) (XEvent *);
+ GLUTeventParser *next;
+};
+
+/* Declarations to implement glutFullScreen support with
+ mwm/4Dwm. */
+
+/* The following X property format is defined in Motif 1.1's
+ Xm/MwmUtils.h, but GLUT should not depend on that header
+ file. Note: Motif 1.2 expanded this structure with
+ uninteresting fields (to GLUT) so just stick with the
+ smaller Motif 1.1 structure. */
+typedef struct {
+#define MWM_HINTS_DECORATIONS 2
+ long flags;
+ long functions;
+ long decorations;
+ long input_mode;
+} MotifWmHints;
+
+/* Make current and buffer swap macros. */
+#ifdef _WIN32
+#define MAKE_CURRENT_LAYER(window) \
+ { \
+ HGLRC currentContext = GetCurrentContext(); \
+ HDC currentDc = GetCurrentDC(); \
+ \
+ if (currentContext != window->renderCtx \
+ || currentDc != window->renderDc) { \
+ MakeCurrent(window->renderDc, window->renderCtx); \
+ } \
+ }
+#define MAKE_CURRENT_WINDOW(window) \
+ { \
+ HGLRC currentContext = GetCurrentContext(); \
+ HDC currentDc = GetCurrentDC(); \
+ \
+ if (currentContext != window->ctx || currentDc != window->hdc) { \
+ MakeCurrent(window->hdc, window->ctx); \
+ } \
+ }
+#define MAKE_CURRENT_OVERLAY(overlay) \
+ MakeCurrent(overlay->hdc, overlay->ctx)
+#define UNMAKE_CURRENT() \
+ MakeCurrent(NULL, NULL)
+#define SWAP_BUFFERS_WINDOW(window) \
+ SwapBuffers(window->hdc)
+#define SWAP_BUFFERS_LAYER(window) \
+ SwapBuffers(window->renderDc)
+#else
+#define MAKE_CURRENT_LAYER(window) \
+ glXMakeCurrent(__glutDisplay, window->renderWin, window->renderCtx)
+#define MAKE_CURRENT_WINDOW(window) \
+ glXMakeCurrent(__glutDisplay, window->win, window->ctx)
+#define MAKE_CURRENT_OVERLAY(overlay) \
+ glXMakeCurrent(__glutDisplay, overlay->win, overlay->ctx)
+#define UNMAKE_CURRENT() \
+ glXMakeCurrent(__glutDisplay, None, NULL)
+#define SWAP_BUFFERS_WINDOW(window) \
+ glXSwapBuffers(__glutDisplay, window->win)
+#define SWAP_BUFFERS_LAYER(window) \
+ glXSwapBuffers(__glutDisplay, window->renderWin)
+#endif
+
+/* private variables from glut_event.c */
+extern GLUTwindow *__glutWindowWorkList;
+extern int __glutWindowDamaged;
+#ifdef SUPPORT_FORTRAN
+extern GLUTtimer *__glutTimerList;
+extern GLUTtimer *__glutNewTimer;
+#endif
+extern GLUTmenu *__glutMappedMenu;
+
+extern void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
+#if !defined(_WIN32)
+extern void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item,
+ int num, int type);
+extern void (*__glutFinishMenu)(Window win, int x, int y);
+extern void (*__glutPaintMenu)(GLUTmenu * menu);
+extern void (*__glutStartMenu)(GLUTmenu * menu,
+ GLUTwindow * window, int x, int y, int x_win, int y_win);
+extern GLUTmenu * (*__glutGetMenuByNum)(int menunum);
+extern GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu,
+ Window win, int *which);
+extern GLUTmenu * (*__glutGetMenu)(Window win);
+#endif
+
+/* private variables from glut_init.c */
+extern Atom __glutWMDeleteWindow;
+extern Display *__glutDisplay;
+extern unsigned int __glutDisplayMode;
+extern char *__glutDisplayString;
+extern XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle,
+ Criterion * requiredCriteria, int nRequired, int requiredMask, void **fbc);
+extern GLboolean __glutDebug;
+extern GLboolean __glutForceDirect;
+extern GLboolean __glutIconic;
+extern GLboolean __glutTryDirect;
+extern Window __glutRoot;
+extern XSizeHints __glutSizeHints;
+extern char **__glutArgv;
+extern char *__glutProgramName;
+extern int __glutArgc;
+extern int __glutConnectionFD;
+extern int __glutInitHeight;
+extern int __glutInitWidth;
+extern int __glutInitX;
+extern int __glutInitY;
+extern int __glutScreen;
+extern int __glutScreenHeight;
+extern int __glutScreenWidth;
+extern Atom __glutMotifHints;
+extern unsigned int __glutModifierMask;
+#ifdef _WIN32
+extern void (__cdecl *__glutExitFunc)(int retval);
+#endif
+
+/* private variables from glut_menu.c */
+extern GLUTmenuItem *__glutItemSelected;
+extern GLUTmenu **__glutMenuList;
+extern void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int);
+extern void __glutMenuModificationError(void);
+extern void __glutSetMenuItem(GLUTmenuItem * item,
+ const char *label, int value, Bool isTrigger);
+
+/* private variables from glut_win.c */
+extern GLUTwindow **__glutWindowList;
+extern GLUTwindow *__glutCurrentWindow;
+extern GLUTwindow *__glutMenuWindow;
+extern GLUTmenu *__glutCurrentMenu;
+extern int __glutWindowListSize;
+extern void (*__glutFreeOverlayFunc) (GLUToverlay *);
+extern XVisualInfo *__glutDetermineWindowVisual(Bool * treatAsSingle,
+ Bool * visAlloced, void **fbc);
+
+/* private variables from glut_mesa.c */
+extern int __glutMesaSwapHackSupport;
+
+/* private variables from glut_gamemode.c */
+extern GLUTwindow *__glutGameModeWindow;
+
+/* private routines from glut_cindex.c */
+extern GLUTcolormap * __glutAssociateNewColormap(XVisualInfo * vis);
+extern void __glutFreeColormap(GLUTcolormap *);
+
+/* private routines from glut_cmap.c */
+extern void __glutSetupColormap(
+ XVisualInfo * vi,
+ GLUTcolormap ** colormap,
+ Colormap * cmap);
+#if !defined(_WIN32)
+extern void __glutEstablishColormapsProperty(
+ GLUTwindow * window);
+extern GLUTwindow *__glutToplevelOf(GLUTwindow * window);
+#endif
+
+/* private routines from glut_cursor.c */
+extern void __glutSetCursor(GLUTwindow *window);
+
+/* private routines from glut_event.c */
+extern void __glutPutOnWorkList(GLUTwindow * window,
+ int work_mask);
+extern void __glutRegisterEventParser(GLUTeventParser * parser);
+extern void __glutPostRedisplay(GLUTwindow * window, int layerMask);
+
+/* private routines from glut_init.c */
+#if !defined(_WIN32)
+extern void __glutOpenXConnection(char *display);
+#else
+extern void __glutOpenWin32Connection(char *display);
+#endif
+extern void __glutInitTime(struct timeval *beginning);
+
+/* private routines for glut_menu.c (or win32_menu.c) */
+#if defined(_WIN32)
+extern GLUTmenu *__glutGetMenu(Window win);
+extern GLUTmenu *__glutGetMenuByNum(int menunum);
+extern GLUTmenuItem *__glutGetMenuItem(GLUTmenu * menu,
+ Window win, int *which);
+extern void __glutStartMenu(GLUTmenu * menu,
+ GLUTwindow * window, int x, int y, int x_win, int y_win);
+extern void __glutFinishMenu(Window win, int x, int y);
+#endif
+extern void __glutSetMenu(GLUTmenu * menu);
+
+/* private routines from glut_util.c */
+extern char * __glutStrdup(const char *string);
+extern void __glutWarning(char *format,...);
+extern void __glutFatalError(char *format,...);
+extern void __glutFatalUsage(char *format,...);
+
+/* private routines from glut_win.c */
+extern GLUTwindow *__glutGetWindow(Window win);
+extern void __glutChangeWindowEventMask(long mask, Bool add);
+extern XVisualInfo *__glutDetermineVisual(
+ unsigned int mode,
+ Bool * fakeSingle,
+ XVisualInfo * (getVisualInfo) (unsigned int));
+extern XVisualInfo *__glutGetVisualInfo(unsigned int mode);
+extern void __glutSetWindow(GLUTwindow * window);
+extern void __glutReshapeFunc(GLUTreshapeCB reshapeFunc,
+ int callingConvention);
+extern void GLUTCALLBACK __glutDefaultReshape(int, int);
+extern GLUTwindow *__glutCreateWindow(
+ GLUTwindow * parent,
+ int x, int y, int width, int height, int gamemode);
+extern void __glutDestroyWindow(
+ GLUTwindow * window,
+ GLUTwindow * initialWindow);
+
+#if !defined(_WIN32)
+/* private routines from glut_glxext.c */
+extern int __glutIsSupportedByGLX(char *);
+#endif
+
+/* private routines from glut_input.c */
+extern void __glutUpdateInputDeviceMask(GLUTwindow * window);
+
+/* private routines from glut_mesa.c */
+extern void __glutDetermineMesaSwapHackSupport(void);
+
+/* private routines from glut_gameglut.c */
+extern void GLUTAPIENTRYV __glutCloseDownGameMode(void);
+
+#if defined(_WIN32)
+/* private routines from win32_*.c */
+extern LONG WINAPI __glutWindowProc(HWND win, UINT msg, WPARAM w, LPARAM l);
+extern HDC XHDC;
+#endif
+
+#endif /* __glutint_h__ */