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Diffstat (limited to 'src/glut/glx/glutint.h')
-rw-r--r-- | src/glut/glx/glutint.h | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/src/glut/glx/glutint.h b/src/glut/glx/glutint.h new file mode 100644 index 00000000000..752e9b356e6 --- /dev/null +++ b/src/glut/glx/glutint.h @@ -0,0 +1,772 @@ +#ifndef __glutint_h__ +#define __glutint_h__ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#if defined(__CYGWIN32__) +#include <sys/time.h> +#endif + +#define SUPPORT_FORTRAN /* With GLUT 3.7, everyone supports Fortran. */ + +#if defined(_WIN32) +#include "glutwin32.h" +#else +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <GL/glx.h> +#endif + +/* added by BrianP: */ +#define APIENTRY GLAPIENTRY +#define __cdecl GLAPIENTRY +#define CDECL GLAPIENTRY + + +#define GLUT_BUILDING_LIB /* Building the GLUT library itself. */ + +/* GLUT_BUILDING_LIB is used by <GL/glut.h> to 1) not #pragma link + with the GLUT library, and 2) avoid the Win32 atexit hack. */ + +#include <GL/glut.h> + +/* This must be done after <GL/gl.h> is included. MESA is defined + if the <GL/gl.h> is supplied by Brian Paul's Mesa library. */ +#if defined(MESA) && defined(_WIN32) +/* Mesa implements "wgl" versions of GDI entry points needed for + using OpenGL. Map these "wgl" versions to the GDI names via + macros. */ +GLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd); +GLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd); +GLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc); +GLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd); +GLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc); +GLAPI HGLRC GLWINAPI wglCreateContext(HDC hdc); +GLAPI BOOL GLWINAPI wglDeleteContext(HGLRC hglrc); +GLAPI HGLRC GLWINAPI wglGetCurrentContext(VOID); +GLAPI HDC GLWINAPI wglGetCurrentDC(VOID); +GLAPI BOOL GLWINAPI wglMakeCurrent(HDC hdc,HGLRC hglrc); +#define ChoosePixelFormat wglChoosePixelFormat +#define DescribePixelFormat wglDescribePixelFormat +#define GetPixelFormat wglGetPixelFormat +#define SetPixelFormat wglSetPixelFormat +#define SwapBuffers wglSwapBuffers +#define GetCurrentContext wglGetCurrentContext +#define GetCurrentDC wglGetCurrentDC +#define MakeCurrent wglMakeCurrent +#define CreateContext wglCreateContext +#define DeleteContext wglDeleteContext +#endif /* MESA */ + +#ifdef SUPPORT_FORTRAN +#include <GL/glutf90.h> +#endif + +#ifdef __vms +#if ( __VMS_VER < 70000000 ) +struct timeval { + __int64 val; +}; +extern int sys$gettim(struct timeval *); +#else +#include <time.h> +#endif +#else +#include <sys/types.h> +#if !defined(_WIN32) +#include <sys/time.h> +#else +#include <winsock.h> +#endif +#endif +#if defined(__vms) && ( __VMS_VER < 70000000 ) + +/* For VMS6.2 or lower : + One TICK on VMS is 100 nanoseconds; 0.1 microseconds or + 0.0001 milliseconds. This means that there are 0.01 + ticks/ns, 10 ticks/us, 10,000 ticks/ms and 10,000,000 + ticks/second. */ + +#define TICKS_PER_MILLISECOND 10000 +#define TICKS_PER_SECOND 10000000 + +#define GETTIMEOFDAY(_x) (void) sys$gettim (_x); + +#define ADD_TIME(dest, src1, src2) { \ + (dest).val = (src1).val + (src2).val; \ +} + +#define TIMEDELTA(dest, src1, src2) { \ + (dest).val = (src1).val - (src2).val; \ +} + +#define IS_AFTER(t1, t2) ((t2).val > (t1).val) + +#define IS_AT_OR_AFTER(t1, t2) ((t2).val >= (t1).val) + +#else +#if defined(SVR4) && !defined(sun) /* Sun claims SVR4, but + wants 2 args. */ +#define GETTIMEOFDAY(_x) gettimeofday(_x) +#else +#define GETTIMEOFDAY(_x) gettimeofday(_x, NULL) +#endif +#define ADD_TIME(dest, src1, src2) { \ + if(((dest).tv_usec = \ + (src1).tv_usec + (src2).tv_usec) >= 1000000) { \ + (dest).tv_usec -= 1000000; \ + (dest).tv_sec = (src1).tv_sec + (src2).tv_sec + 1; \ + } else { \ + (dest).tv_sec = (src1).tv_sec + (src2).tv_sec; \ + if(((dest).tv_sec >= 1) && (((dest).tv_usec <0))) { \ + (dest).tv_sec --;(dest).tv_usec += 1000000; \ + } \ + } \ +} +#define TIMEDELTA(dest, src1, src2) { \ + if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \ + (dest).tv_usec += 1000000; \ + (dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \ + } else { \ + (dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \ + } \ +} +#define IS_AFTER(t1, t2) \ + (((t2).tv_sec > (t1).tv_sec) || \ + (((t2).tv_sec == (t1).tv_sec) && \ + ((t2).tv_usec > (t1).tv_usec))) +#define IS_AT_OR_AFTER(t1, t2) \ + (((t2).tv_sec > (t1).tv_sec) || \ + (((t2).tv_sec == (t1).tv_sec) && \ + ((t2).tv_usec >= (t1).tv_usec))) +#endif + +#define IGNORE_IN_GAME_MODE() \ + { if (__glutGameModeWindow) return; } + +#define GLUT_WIND_IS_RGB(x) (((x) & GLUT_INDEX) == 0) +#define GLUT_WIND_IS_INDEX(x) (((x) & GLUT_INDEX) != 0) +#define GLUT_WIND_IS_SINGLE(x) (((x) & GLUT_DOUBLE) == 0) +#define GLUT_WIND_IS_DOUBLE(x) (((x) & GLUT_DOUBLE) != 0) +#define GLUT_WIND_HAS_ACCUM(x) (((x) & GLUT_ACCUM) != 0) +#define GLUT_WIND_HAS_ALPHA(x) (((x) & GLUT_ALPHA) != 0) +#define GLUT_WIND_HAS_DEPTH(x) (((x) & GLUT_DEPTH) != 0) +#define GLUT_WIND_HAS_STENCIL(x) (((x) & GLUT_STENCIL) != 0) +#define GLUT_WIND_IS_MULTISAMPLE(x) (((x) & GLUT_MULTISAMPLE) != 0) +#define GLUT_WIND_IS_STEREO(x) (((x) & GLUT_STEREO) != 0) +#define GLUT_WIND_IS_LUMINANCE(x) (((x) & GLUT_LUMINANCE) != 0) +#define GLUT_MAP_WORK (1 << 0) +#define GLUT_EVENT_MASK_WORK (1 << 1) +#define GLUT_REDISPLAY_WORK (1 << 2) +#define GLUT_CONFIGURE_WORK (1 << 3) +#define GLUT_COLORMAP_WORK (1 << 4) +#define GLUT_DEVICE_MASK_WORK (1 << 5) +#define GLUT_FINISH_WORK (1 << 6) +#define GLUT_DEBUG_WORK (1 << 7) +#define GLUT_DUMMY_WORK (1 << 8) +#define GLUT_FULL_SCREEN_WORK (1 << 9) +#define GLUT_OVERLAY_REDISPLAY_WORK (1 << 10) +#define GLUT_REPAIR_WORK (1 << 11) +#define GLUT_OVERLAY_REPAIR_WORK (1 << 12) + +/* Frame buffer capability macros and types. */ +#define RGBA 0 +#define BUFFER_SIZE 1 +#define DOUBLEBUFFER 2 +#define STEREO 3 +#define AUX_BUFFERS 4 +#define RED_SIZE 5 /* Used as mask bit for + "color selected". */ +#define GREEN_SIZE 6 +#define BLUE_SIZE 7 +#define ALPHA_SIZE 8 +#define DEPTH_SIZE 9 +#define STENCIL_SIZE 10 +#define ACCUM_RED_SIZE 11 /* Used as mask bit for + "acc selected". */ +#define ACCUM_GREEN_SIZE 12 +#define ACCUM_BLUE_SIZE 13 +#define ACCUM_ALPHA_SIZE 14 +#define LEVEL 15 + +#define NUM_GLXCAPS (LEVEL + 1) + +#define XVISUAL (NUM_GLXCAPS + 0) +#define TRANSPARENT (NUM_GLXCAPS + 1) +#define SAMPLES (NUM_GLXCAPS + 2) +#define XSTATICGRAY (NUM_GLXCAPS + 3) /* Used as + mask bit + for "any + visual type + selected". */ +#define XGRAYSCALE (NUM_GLXCAPS + 4) +#define XSTATICCOLOR (NUM_GLXCAPS + 5) +#define XPSEUDOCOLOR (NUM_GLXCAPS + 6) +#define XTRUECOLOR (NUM_GLXCAPS + 7) +#define XDIRECTCOLOR (NUM_GLXCAPS + 8) +#define SLOW (NUM_GLXCAPS + 9) +#define CONFORMANT (NUM_GLXCAPS + 10) + +#define NUM_CAPS (NUM_GLXCAPS + 11) + +/* Frame buffer capablities that don't have a corresponding + FrameBufferMode entry. These get used as mask bits. */ +#define NUM (NUM_CAPS + 0) +#define RGBA_MODE (NUM_CAPS + 1) +#define CI_MODE (NUM_CAPS + 2) +#define LUMINANCE_MODE (NUM_CAPS + 3) + +#define NONE 0 +#define EQ 1 +#define NEQ 2 +#define LTE 3 +#define GTE 4 +#define GT 5 +#define LT 6 +#define MIN 7 + +typedef struct _Criterion { + int capability; + int comparison; + int value; +} Criterion; + +typedef struct _FrameBufferMode { + XVisualInfo *vi; +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig) + + /* fbc is non-NULL when the XVisualInfo* is not OpenGL-capable + (ie, GLX_USE_GL is false), but the SGIX_fbconfig extension shows + the visual's fbconfig is OpenGL-capable. The reason for this is typically + an RGBA luminance fbconfig such as 16-bit StaticGray that could + not be advertised as a GLX visual since StaticGray visuals are + required (by the GLX specification) to be color index. The + SGIX_fbconfig allows StaticGray visuals to instead advertised as + fbconfigs that can provide RGBA luminance support. */ + + GLXFBConfigSGIX fbc; +#endif + int valid; + int cap[NUM_CAPS]; +} FrameBufferMode; + +/* DisplayMode capability macros for game mode. */ +#define DM_WIDTH 0 /* "width" */ +#define DM_HEIGHT 1 /* "height" */ +#define DM_PIXEL_DEPTH 2 /* "bpp" (bits per pixel) */ +#define DM_HERTZ 3 /* "hertz" */ +#define DM_NUM 4 /* "num" */ + +#define NUM_DM_CAPS (DM_NUM+1) + +typedef struct _DisplayMode { +#ifdef _WIN32 + DEVMODE devmode; +#else + /* XXX The X Window System does not have a standard + mechanism for display setting changes. On SGI + systems, GLUT could use the XSGIvc (SGI X video + control extension). Perhaps this can be done in + a future release of GLUT. */ +#endif + int valid; + int cap[NUM_DM_CAPS]; +} DisplayMode; + +/* GLUT function types */ +typedef void (GLUTCALLBACK *GLUTdisplayCB) (void); +typedef void (GLUTCALLBACK *GLUTreshapeCB) (int, int); +typedef void (GLUTCALLBACK *GLUTkeyboardCB) (unsigned char, int, int); +typedef void (GLUTCALLBACK *GLUTmouseCB) (int, int, int, int); +typedef void (GLUTCALLBACK *GLUTmotionCB) (int, int); +typedef void (GLUTCALLBACK *GLUTpassiveCB) (int, int); +typedef void (GLUTCALLBACK *GLUTentryCB) (int); +typedef void (GLUTCALLBACK *GLUTvisibilityCB) (int); +typedef void (GLUTCALLBACK *GLUTwindowStatusCB) (int); +typedef void (GLUTCALLBACK *GLUTidleCB) (void); +typedef void (GLUTCALLBACK *GLUTtimerCB) (int); +typedef void (GLUTCALLBACK *GLUTmenuStateCB) (int); /* DEPRICATED. */ +typedef void (GLUTCALLBACK *GLUTmenuStatusCB) (int, int, int); +typedef void (GLUTCALLBACK *GLUTselectCB) (int); +typedef void (GLUTCALLBACK *GLUTspecialCB) (int, int, int); +typedef void (GLUTCALLBACK *GLUTspaceMotionCB) (int, int, int); +typedef void (GLUTCALLBACK *GLUTspaceRotateCB) (int, int, int); +typedef void (GLUTCALLBACK *GLUTspaceButtonCB) (int, int); +typedef void (GLUTCALLBACK *GLUTdialsCB) (int, int); +typedef void (GLUTCALLBACK *GLUTbuttonBoxCB) (int, int); +typedef void (GLUTCALLBACK *GLUTtabletMotionCB) (int, int); +typedef void (GLUTCALLBACK *GLUTtabletButtonCB) (int, int, int, int); +typedef void (GLUTCALLBACK *GLUTjoystickCB) (unsigned int buttonMask, int x, int y, int z); + +typedef struct _GLUTcolorcell GLUTcolorcell; +struct _GLUTcolorcell { + /* GLUT_RED, GLUT_GREEN, GLUT_BLUE */ + GLfloat component[3]; +}; + +typedef struct _GLUTcolormap GLUTcolormap; +struct _GLUTcolormap { + Visual *visual; /* visual of the colormap */ + Colormap cmap; /* X colormap ID */ + int refcnt; /* number of windows using colormap */ + int size; /* number of cells in colormap */ + int transparent; /* transparent pixel, or -1 if opaque */ + GLUTcolorcell *cells; /* array of cells */ + GLUTcolormap *next; /* next colormap in list */ +}; + +typedef struct _GLUTwindow GLUTwindow; +typedef struct _GLUToverlay GLUToverlay; +struct _GLUTwindow { + int num; /* Small integer window id (0-based). */ + + /* Window system related state. */ +#if defined(_WIN32) + int pf; /* Pixel format. */ + HDC hdc; /* Window's Win32 device context. */ +#endif + Window win; /* X window for GLUT window */ + GLXContext ctx; /* OpenGL context GLUT glut window */ + XVisualInfo *vis; /* visual for window */ + Bool visAlloced; /* if vis needs deallocate on destroy */ + Colormap cmap; /* RGB colormap for window; None if CI */ + GLUTcolormap *colormap; /* colormap; NULL if RGBA */ + GLUToverlay *overlay; /* overlay; NULL if no overlay */ +#if defined(_WIN32) + HDC renderDc; /* Win32's device context for rendering. */ +#endif + Window renderWin; /* X window for rendering (might be + overlay) */ + GLXContext renderCtx; /* OpenGL context for rendering (might + be overlay) */ + /* GLUT settable or visible window state. */ + int width; /* window width in pixels */ + int height; /* window height in pixels */ + int cursor; /* cursor name */ + int visState; /* visibility state (-1 is unknown) */ + int shownState; /* if window mapped */ + int entryState; /* entry state (-1 is unknown) */ +#define GLUT_MAX_MENUS 3 + + int menu[GLUT_MAX_MENUS]; /* attatched menu nums */ + /* Window relationship state. */ + GLUTwindow *parent; /* parent window */ + GLUTwindow *children; /* list of children */ + GLUTwindow *siblings; /* list of siblings */ + /* Misc. non-API visible (hidden) state. */ + Bool treatAsSingle; /* treat this window as single-buffered + (it might be "fake" though) */ + Bool forceReshape; /* force reshape before display */ +#if !defined(_WIN32) + Bool isDirect; /* if direct context (X11 only) */ +#endif + Bool usedSwapBuffers; /* if swap buffers used last display */ + long eventMask; /* mask of X events selected for */ + int buttonUses; /* number of button uses, ref cnt */ + int tabletPos[2]; /* tablet position (-1 is invalid) */ + /* Work list related state. */ + unsigned int workMask; /* mask of window work to be done */ + GLUTwindow *prevWorkWin; /* link list of windows to work on */ + Bool desiredMapState; /* how to mapped window if on map work + list */ + Bool ignoreKeyRepeat; /* if window ignores autorepeat */ + int desiredConfMask; /* mask of desired window configuration + */ + int desiredX; /* desired X location */ + int desiredY; /* desired Y location */ + int desiredWidth; /* desired window width */ + int desiredHeight; /* desired window height */ + int desiredStack; /* desired window stack */ + /* Per-window callbacks. */ + GLUTdisplayCB display; /* redraw */ + GLUTreshapeCB reshape; /* resize (width,height) */ + GLUTmouseCB mouse; /* mouse (button,state,x,y) */ + GLUTmotionCB motion; /* motion (x,y) */ + GLUTpassiveCB passive; /* passive motion (x,y) */ + GLUTentryCB entry; /* window entry/exit (state) */ + GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */ + GLUTkeyboardCB keyboardUp; /* keyboard up (ASCII,x,y) */ + GLUTwindowStatusCB windowStatus; /* window status */ + GLUTvisibilityCB visibility; /* visibility */ + GLUTspecialCB special; /* special key */ + GLUTspecialCB specialUp; /* special up key */ + GLUTbuttonBoxCB buttonBox; /* button box */ + GLUTdialsCB dials; /* dials */ + GLUTspaceMotionCB spaceMotion; /* Spaceball motion */ + GLUTspaceRotateCB spaceRotate; /* Spaceball rotate */ + GLUTspaceButtonCB spaceButton; /* Spaceball button */ + GLUTtabletMotionCB tabletMotion; /* tablet motion */ + GLUTtabletButtonCB tabletButton; /* tablet button */ +#ifdef _WIN32 + GLUTjoystickCB joystick; /* joystick */ + int joyPollInterval; /* joystick polling interval */ +#endif +#ifdef SUPPORT_FORTRAN + GLUTdisplayFCB fdisplay; /* Fortran display */ + GLUTreshapeFCB freshape; /* Fortran reshape */ + GLUTmouseFCB fmouse; /* Fortran mouse */ + GLUTmotionFCB fmotion; /* Fortran motion */ + GLUTpassiveFCB fpassive; /* Fortran passive */ + GLUTentryFCB fentry; /* Fortran entry */ + GLUTkeyboardFCB fkeyboard; /* Fortran keyboard */ + GLUTkeyboardFCB fkeyboardUp; /* Fortran keyboard up */ + GLUTwindowStatusFCB fwindowStatus; /* Fortran window status */ + GLUTvisibilityFCB fvisibility; /* Fortran visibility */ + GLUTspecialFCB fspecial; /* special key */ + GLUTspecialFCB fspecialUp; /* special key up */ + GLUTbuttonBoxFCB fbuttonBox; /* button box */ + GLUTdialsFCB fdials; /* dials */ + GLUTspaceMotionFCB fspaceMotion; /* Spaceball motion */ + GLUTspaceRotateFCB fspaceRotate; /* Spaceball rotate */ + GLUTspaceButtonFCB fspaceButton; /* Spaceball button */ + GLUTtabletMotionFCB ftabletMotion; /* tablet motion */ + GLUTtabletButtonFCB ftabletButton; /* tablet button */ +#ifdef _WIN32 + GLUTjoystickFCB fjoystick; /* joystick */ +#endif +#endif +}; + +struct _GLUToverlay { +#if defined(_WIN32) + int pf; + HDC hdc; +#endif + Window win; + GLXContext ctx; + XVisualInfo *vis; /* visual for window */ + Bool visAlloced; /* if vis needs deallocate on destroy */ + Colormap cmap; /* RGB colormap for window; None if CI */ + GLUTcolormap *colormap; /* colormap; NULL if RGBA */ + int shownState; /* if overlay window mapped */ + Bool treatAsSingle; /* treat as single-buffered */ +#if !defined(_WIN32) + Bool isDirect; /* if direct context */ +#endif + int transparentPixel; /* transparent pixel value */ + GLUTdisplayCB display; /* redraw */ +#ifdef SUPPORT_FORTRAN + GLUTdisplayFCB fdisplay; /* redraw */ +#endif +}; + +typedef struct _GLUTstale GLUTstale; +struct _GLUTstale { + GLUTwindow *window; + Window win; + GLUTstale *next; +}; + +extern GLUTstale *__glutStaleWindowList; + +#define GLUT_OVERLAY_EVENT_FILTER_MASK \ + (ExposureMask | \ + StructureNotifyMask | \ + EnterWindowMask | \ + LeaveWindowMask) +#define GLUT_DONT_PROPAGATE_FILTER_MASK \ + (ButtonReleaseMask | \ + ButtonPressMask | \ + KeyPressMask | \ + KeyReleaseMask | \ + PointerMotionMask | \ + Button1MotionMask | \ + Button2MotionMask | \ + Button3MotionMask) +#define GLUT_HACK_STOP_PROPAGATE_MASK \ + (KeyPressMask | \ + KeyReleaseMask) + +typedef struct _GLUTmenu GLUTmenu; +typedef struct _GLUTmenuItem GLUTmenuItem; +struct _GLUTmenu { + int id; /* small integer menu id (0-based) */ + Window win; /* X window for the menu */ + GLUTselectCB select; /* function of menu */ + GLUTmenuItem *list; /* list of menu entries */ + int num; /* number of entries */ +#if !defined(_WIN32) + Bool managed; /* are the InputOnly windows size + validated? */ + Bool searched; /* help detect menu loops */ + int pixheight; /* height of menu in pixels */ + int pixwidth; /* width of menu in pixels */ +#endif + int submenus; /* number of submenu entries */ + GLUTmenuItem *highlighted; /* pointer to highlighted menu + entry, NULL not highlighted */ + GLUTmenu *cascade; /* currently cascading this menu */ + GLUTmenuItem *anchor; /* currently anchored to this entry */ + int x; /* current x origin relative to the + root window */ + int y; /* current y origin relative to the + root window */ +#ifdef SUPPORT_FORTRAN + GLUTselectFCB fselect; /* function of menu */ +#endif +}; + +struct _GLUTmenuItem { + Window win; /* InputOnly X window for entry */ + GLUTmenu *menu; /* menu entry belongs to */ + Bool isTrigger; /* is a submenu trigger? */ + int value; /* value to return for selecting this + entry; doubles as submenu id + (0-base) if submenu trigger */ +#if defined(_WIN32) + UINT unique; /* unique menu item id (Win32 only) */ +#endif + char *label; /* __glutStrdup'ed label string */ + int len; /* length of label string */ + int pixwidth; /* width of X window in pixels */ + GLUTmenuItem *next; /* next menu entry on list for menu */ +}; + +typedef struct _GLUTtimer GLUTtimer; +struct _GLUTtimer { + GLUTtimer *next; /* list of timers */ + struct timeval timeout; /* time to be called */ + GLUTtimerCB func; /* timer (value) */ + int value; /* return value */ +#ifdef SUPPORT_FORTRAN + GLUTtimerFCB ffunc; /* Fortran timer */ +#endif +}; + +typedef struct _GLUTeventParser GLUTeventParser; +struct _GLUTeventParser { + int (*func) (XEvent *); + GLUTeventParser *next; +}; + +/* Declarations to implement glutFullScreen support with + mwm/4Dwm. */ + +/* The following X property format is defined in Motif 1.1's + Xm/MwmUtils.h, but GLUT should not depend on that header + file. Note: Motif 1.2 expanded this structure with + uninteresting fields (to GLUT) so just stick with the + smaller Motif 1.1 structure. */ +typedef struct { +#define MWM_HINTS_DECORATIONS 2 + long flags; + long functions; + long decorations; + long input_mode; +} MotifWmHints; + +/* Make current and buffer swap macros. */ +#ifdef _WIN32 +#define MAKE_CURRENT_LAYER(window) \ + { \ + HGLRC currentContext = GetCurrentContext(); \ + HDC currentDc = GetCurrentDC(); \ + \ + if (currentContext != window->renderCtx \ + || currentDc != window->renderDc) { \ + MakeCurrent(window->renderDc, window->renderCtx); \ + } \ + } +#define MAKE_CURRENT_WINDOW(window) \ + { \ + HGLRC currentContext = GetCurrentContext(); \ + HDC currentDc = GetCurrentDC(); \ + \ + if (currentContext != window->ctx || currentDc != window->hdc) { \ + MakeCurrent(window->hdc, window->ctx); \ + } \ + } +#define MAKE_CURRENT_OVERLAY(overlay) \ + MakeCurrent(overlay->hdc, overlay->ctx) +#define UNMAKE_CURRENT() \ + MakeCurrent(NULL, NULL) +#define SWAP_BUFFERS_WINDOW(window) \ + SwapBuffers(window->hdc) +#define SWAP_BUFFERS_LAYER(window) \ + SwapBuffers(window->renderDc) +#else +#define MAKE_CURRENT_LAYER(window) \ + glXMakeCurrent(__glutDisplay, window->renderWin, window->renderCtx) +#define MAKE_CURRENT_WINDOW(window) \ + glXMakeCurrent(__glutDisplay, window->win, window->ctx) +#define MAKE_CURRENT_OVERLAY(overlay) \ + glXMakeCurrent(__glutDisplay, overlay->win, overlay->ctx) +#define UNMAKE_CURRENT() \ + glXMakeCurrent(__glutDisplay, None, NULL) +#define SWAP_BUFFERS_WINDOW(window) \ + glXSwapBuffers(__glutDisplay, window->win) +#define SWAP_BUFFERS_LAYER(window) \ + glXSwapBuffers(__glutDisplay, window->renderWin) +#endif + +/* private variables from glut_event.c */ +extern GLUTwindow *__glutWindowWorkList; +extern int __glutWindowDamaged; +#ifdef SUPPORT_FORTRAN +extern GLUTtimer *__glutTimerList; +extern GLUTtimer *__glutNewTimer; +#endif +extern GLUTmenu *__glutMappedMenu; + +extern void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *); +#if !defined(_WIN32) +extern void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, + int num, int type); +extern void (*__glutFinishMenu)(Window win, int x, int y); +extern void (*__glutPaintMenu)(GLUTmenu * menu); +extern void (*__glutStartMenu)(GLUTmenu * menu, + GLUTwindow * window, int x, int y, int x_win, int y_win); +extern GLUTmenu * (*__glutGetMenuByNum)(int menunum); +extern GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, + Window win, int *which); +extern GLUTmenu * (*__glutGetMenu)(Window win); +#endif + +/* private variables from glut_init.c */ +extern Atom __glutWMDeleteWindow; +extern Display *__glutDisplay; +extern unsigned int __glutDisplayMode; +extern char *__glutDisplayString; +extern XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle, + Criterion * requiredCriteria, int nRequired, int requiredMask, void **fbc); +extern GLboolean __glutDebug; +extern GLboolean __glutForceDirect; +extern GLboolean __glutIconic; +extern GLboolean __glutTryDirect; +extern Window __glutRoot; +extern XSizeHints __glutSizeHints; +extern char **__glutArgv; +extern char *__glutProgramName; +extern int __glutArgc; +extern int __glutConnectionFD; +extern int __glutInitHeight; +extern int __glutInitWidth; +extern int __glutInitX; +extern int __glutInitY; +extern int __glutScreen; +extern int __glutScreenHeight; +extern int __glutScreenWidth; +extern Atom __glutMotifHints; +extern unsigned int __glutModifierMask; +#ifdef _WIN32 +extern void (__cdecl *__glutExitFunc)(int retval); +#endif + +/* private variables from glut_menu.c */ +extern GLUTmenuItem *__glutItemSelected; +extern GLUTmenu **__glutMenuList; +extern void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int); +extern void __glutMenuModificationError(void); +extern void __glutSetMenuItem(GLUTmenuItem * item, + const char *label, int value, Bool isTrigger); + +/* private variables from glut_win.c */ +extern GLUTwindow **__glutWindowList; +extern GLUTwindow *__glutCurrentWindow; +extern GLUTwindow *__glutMenuWindow; +extern GLUTmenu *__glutCurrentMenu; +extern int __glutWindowListSize; +extern void (*__glutFreeOverlayFunc) (GLUToverlay *); +extern XVisualInfo *__glutDetermineWindowVisual(Bool * treatAsSingle, + Bool * visAlloced, void **fbc); + +/* private variables from glut_mesa.c */ +extern int __glutMesaSwapHackSupport; + +/* private variables from glut_gamemode.c */ +extern GLUTwindow *__glutGameModeWindow; + +/* private routines from glut_cindex.c */ +extern GLUTcolormap * __glutAssociateNewColormap(XVisualInfo * vis); +extern void __glutFreeColormap(GLUTcolormap *); + +/* private routines from glut_cmap.c */ +extern void __glutSetupColormap( + XVisualInfo * vi, + GLUTcolormap ** colormap, + Colormap * cmap); +#if !defined(_WIN32) +extern void __glutEstablishColormapsProperty( + GLUTwindow * window); +extern GLUTwindow *__glutToplevelOf(GLUTwindow * window); +#endif + +/* private routines from glut_cursor.c */ +extern void __glutSetCursor(GLUTwindow *window); + +/* private routines from glut_event.c */ +extern void __glutPutOnWorkList(GLUTwindow * window, + int work_mask); +extern void __glutRegisterEventParser(GLUTeventParser * parser); +extern void __glutPostRedisplay(GLUTwindow * window, int layerMask); + +/* private routines from glut_init.c */ +#if !defined(_WIN32) +extern void __glutOpenXConnection(char *display); +#else +extern void __glutOpenWin32Connection(char *display); +#endif +extern void __glutInitTime(struct timeval *beginning); + +/* private routines for glut_menu.c (or win32_menu.c) */ +#if defined(_WIN32) +extern GLUTmenu *__glutGetMenu(Window win); +extern GLUTmenu *__glutGetMenuByNum(int menunum); +extern GLUTmenuItem *__glutGetMenuItem(GLUTmenu * menu, + Window win, int *which); +extern void __glutStartMenu(GLUTmenu * menu, + GLUTwindow * window, int x, int y, int x_win, int y_win); +extern void __glutFinishMenu(Window win, int x, int y); +#endif +extern void __glutSetMenu(GLUTmenu * menu); + +/* private routines from glut_util.c */ +extern char * __glutStrdup(const char *string); +extern void __glutWarning(char *format,...); +extern void __glutFatalError(char *format,...); +extern void __glutFatalUsage(char *format,...); + +/* private routines from glut_win.c */ +extern GLUTwindow *__glutGetWindow(Window win); +extern void __glutChangeWindowEventMask(long mask, Bool add); +extern XVisualInfo *__glutDetermineVisual( + unsigned int mode, + Bool * fakeSingle, + XVisualInfo * (getVisualInfo) (unsigned int)); +extern XVisualInfo *__glutGetVisualInfo(unsigned int mode); +extern void __glutSetWindow(GLUTwindow * window); +extern void __glutReshapeFunc(GLUTreshapeCB reshapeFunc, + int callingConvention); +extern void GLUTCALLBACK __glutDefaultReshape(int, int); +extern GLUTwindow *__glutCreateWindow( + GLUTwindow * parent, + int x, int y, int width, int height, int gamemode); +extern void __glutDestroyWindow( + GLUTwindow * window, + GLUTwindow * initialWindow); + +#if !defined(_WIN32) +/* private routines from glut_glxext.c */ +extern int __glutIsSupportedByGLX(char *); +#endif + +/* private routines from glut_input.c */ +extern void __glutUpdateInputDeviceMask(GLUTwindow * window); + +/* private routines from glut_mesa.c */ +extern void __glutDetermineMesaSwapHackSupport(void); + +/* private routines from glut_gameglut.c */ +extern void GLUTAPIENTRYV __glutCloseDownGameMode(void); + +#if defined(_WIN32) +/* private routines from win32_*.c */ +extern LONG WINAPI __glutWindowProc(HWND win, UINT msg, WPARAM w, LPARAM l); +extern HDC XHDC; +#endif + +#endif /* __glutint_h__ */ |