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-rw-r--r--src/glut/glx/glut_overlay.c608
1 files changed, 0 insertions, 608 deletions
diff --git a/src/glut/glx/glut_overlay.c b/src/glut/glx/glut_overlay.c
deleted file mode 100644
index ce8e68d164a..00000000000
--- a/src/glut/glx/glut_overlay.c
+++ /dev/null
@@ -1,608 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1996, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#ifdef __VMS
-#include <GL/vms_x_fix.h>
-#endif
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-
-#if !defined(_WIN32)
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#if defined (__vms)
-#include <Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
-#else
-#include <X11/Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
-#endif
-#endif /* !_WIN32 */
-
-#include "glutint.h"
-#include "layerutil.h"
-
-static Criterion requiredOverlayCriteria[] =
-{
- {LEVEL, EQ, 1}, /* This entry gets poked in
- determineOverlayVisual. */
- {TRANSPARENT, EQ, 1},
- {XPSEUDOCOLOR, EQ, 1},
- {RGBA, EQ, 0},
- {BUFFER_SIZE, GTE, 1}
-};
-static int numRequiredOverlayCriteria = sizeof(requiredOverlayCriteria) / sizeof(Criterion);
-static int requiredOverlayCriteriaMask =
-(1 << LEVEL) | (1 << TRANSPARENT) | (1 << XSTATICGRAY) | (1 << RGBA) | (1 << CI_MODE);
-
-#if !defined(_WIN32)
-static int
-checkOverlayAcceptability(XVisualInfo * vi, unsigned int mode)
-{
- int value;
-
- /* Must support OpenGL. */
- glXGetConfig(__glutDisplay, vi, GLX_USE_GL, &value);
- if (!value)
- return 1;
-
- /* Must be color index. */
- glXGetConfig(__glutDisplay, vi, GLX_RGBA, &value);
- if (value)
- return 1;
-
- /* Must match single/double buffering request. */
- glXGetConfig(__glutDisplay, vi, GLX_DOUBLEBUFFER, &value);
- if (GLUT_WIND_IS_DOUBLE(mode) != (value != 0))
- return 1;
-
- /* Must match mono/stereo request. */
- glXGetConfig(__glutDisplay, vi, GLX_STEREO, &value);
- if (GLUT_WIND_IS_STEREO(mode) != (value != 0))
- return 1;
-
- /* Alpha and accumulation buffers incompatible with color
- index. */
- if (GLUT_WIND_HAS_ALPHA(mode) || GLUT_WIND_HAS_ACCUM(mode))
- return 1;
-
- /* Look for depth buffer if requested. */
- glXGetConfig(__glutDisplay, vi, GLX_DEPTH_SIZE, &value);
- if (GLUT_WIND_HAS_DEPTH(mode) && (value <= 0))
- return 1;
-
- /* Look for stencil buffer if requested. */
- glXGetConfig(__glutDisplay, vi, GLX_STENCIL_SIZE, &value);
- if (GLUT_WIND_HAS_STENCIL(mode) && (value <= 0))
- return 1;
-
-#if defined(GLX_VERSION_1_1) && (defined(GLX_SGIS_multisample) || defined(GLX_ARB_multisample))
- /* XXX Multisampled overlay color index?? Pretty unlikely. */
- /* Look for multisampling if requested. */
- if (__glutIsSupportedByGLX("GLX_SGIS_multisample") ||
- __glutIsSupportedByGLX("GLX_ARB_multisample"))
- glXGetConfig(__glutDisplay, vi, GLX_SAMPLES_SGIS, &value);
- else
- value = 0;
- if (GLUT_WIND_IS_MULTISAMPLE(mode) && (value <= 0))
- return 1;
-#endif
-
- return 0;
-}
-#endif
-
-static XVisualInfo *
-getOverlayVisualInfoCI(unsigned int mode)
-{
-#if !defined(_WIN32)
- XLayerVisualInfo *vi;
- XLayerVisualInfo template;
- XVisualInfo *goodVisual, *returnVisual;
- int nitems, i, j, bad;
-
- /* The GLX 1.0 glXChooseVisual is does not permit queries
- based on pixel transparency (and GLX_BUFFER_SIZE uses
- "smallest that meets" its requirement instead of "largest
- that meets" that GLUT wants. So, GLUT implements its own
- visual selection routine for color index overlays. */
-
- /* Try three overlay layers. */
- for (i = 1; i <= 3; i++) {
- template.vinfo.screen = __glutScreen;
- template.vinfo.class = PseudoColor;
- template.layer = i;
- template.type = TransparentPixel;
- vi = __glutXGetLayerVisualInfo(__glutDisplay,
- VisualTransparentType | VisualScreenMask | VisualClassMask | VisualLayerMask,
- &template, &nitems);
- if (vi) {
- /* Check list for acceptable visual meeting requirements
- of requested display mode. */
- for (j = 0; j < nitems; j++) {
- bad = checkOverlayAcceptability(&vi[j].vinfo, mode);
- if (bad) {
- /* Set vi[j].vinfo.visual to mark it unacceptable. */
- vi[j].vinfo.visual = NULL;
- }
- }
-
- /* Look through list to find deepest acceptable visual. */
- goodVisual = NULL;
- for (j = 0; j < nitems; j++) {
- if (vi[j].vinfo.visual) {
- if (goodVisual == NULL) {
- goodVisual = &vi[j].vinfo;
- } else {
- if (goodVisual->depth < vi[j].vinfo.depth) {
- goodVisual = &vi[j].vinfo;
- }
- }
- }
- }
-
- /* If a visual is found, clean up and return the visual. */
- if (goodVisual) {
- returnVisual = (XVisualInfo *) malloc(sizeof(XVisualInfo));
- if (returnVisual) {
- *returnVisual = *goodVisual;
- }
- XFree(vi);
- return returnVisual;
- }
- XFree(vi);
- }
- }
-#endif /* !_WIN32 */
- return NULL;
-}
-
-/* ARGSUSED */
-static XVisualInfo *
-getOverlayVisualInfoRGB(unsigned int mode)
-{
-
- /* XXX For now, transparent RGBA overlays are not supported
- by GLUT. RGBA overlays raise difficult questions about
- what the transparent pixel (really color) value should be.
-
- Color index overlay transparency is "easy" because the
- transparent pixel value does not affect displayable colors
- (except for stealing one color cell) since colors are
- determined by indirection through a colormap, and because
- it is uncommon for arbitrary pixel values in color index to
- be "calculated" (as can occur with a host of RGBA operations
- like lighting, blending, etc) so it is easy to avoid the
- transparent pixel value.
-
- Since it is typically easy to avoid the transparent pixel
- value in color index mode, if GLUT tells the programmer what
- pixel is transparent, then most program can easily avoid
- generating that pixel value except when they intend
- transparency. GLUT returns whatever transparent pixel value
- is provided by the system through glutGet(
- GLUT_TRANSPARENT_INDEX).
-
- Theory versus practice for RGBA overlay transparency: In
- theory, the reasonable thing is enabling overlay transparency
- when an overlay pixel's destination alpha is 0 because this
- allows overlay transparency to be controlled via alpha and all
- visibile colors are permited, but no hardware I am aware of
- supports this practice (and it requires destination alpha which
- is typically optional and quite uncommon for overlay windows!).
-
- In practice, the choice of transparent pixel value is typically
- "hardwired" into most graphics hardware to a single pixel value.
- SGI hardware uses true black (0,0,0) without regard for the
- destination alpha. This is far from ideal because true black (a
- common color that is easy to accidently generate) can not be
- generated in an RGBA overlay. I am not sure what other vendors
- do.
-
- Pragmatically, most of the typical things you want to do in the
- overlays can be done in color index (rubber banding, pop-up
- menus, etc.). One solution for GLUT would be to simply
- "advertise" what RGB triple (or possibly RGBA quadruple or simply
- A alone) generates transparency. The problem with this approach
- is that it forces programmers to avoid whatever arbitrary color
- various systems decide is transparent. This is a difficult
- burden to place on programmers that want to portably make use of
- overlays.
-
- To actually support transparent RGBA overlays, there are really
- two reaonsable options. ONE: Simply mandate that true black is
- the RGBA overlay transparent color (what IRIS GL did). This is
- nice for programmers since only one option, nice for existing SGI
- hardware, bad for anyone (including SGI) who wants to improve
- upon "true black" RGB transparency.
-
- Or TWO: Provide a set of queriable "transparency types" (like
- "true black" or "alpha == 0" or "true white" or even a queriable
- transparent color). This is harder for programmers, OK for
- existing SGI hardware, and it leaves open the issue of what other
- modes are reasonable.
-
- Option TWO seems the more general approach, but since hardware
- designers will likely only implement a single mode (this is a
- scan out issue where bandwidth is pressing issue), codifying
- multiple speculative approaches nobody may ever implement seems
- silly. And option ONE fiats a suboptimal solution.
-
- Therefore, I defer any decision of how GLUT should support RGBA
- overlay transparency and leave support for it unimplemented.
- Nobody has been pressing me for RGBA overlay transparency (though
- people have requested color index overlay transparency
- repeatedly). Geez, if you read this far you are either really
- bored or maybe actually interested in this topic. Anyway, if
- you have ideas (particularly if you plan on implementing a
- hardware scheme for RGBA overlay transparency), I'd be
- interested.
-
- For the record, SGI's expiremental Framebufer Configuration
- experimental GLX extension uses option TWO. Transparency modes
- for "none" and "RGB" are defined (others could be defined later).
- What RGB value is the transparent one must be queried.
-
- I was hoping GLUT could have something that required less work
- from the programmer to use portably. -mjk */
-
- __glutWarning("RGBA overlays are not supported by GLUT (for now).");
- return NULL;
-}
-
-static XVisualInfo *
-getOverlayVisualInfo(unsigned int mode)
-{
- /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */
- if (GLUT_WIND_IS_LUMINANCE(mode))
- return NULL;
-
- if (GLUT_WIND_IS_RGB(mode))
- return getOverlayVisualInfoRGB(mode);
- else
- return getOverlayVisualInfoCI(mode);
-}
-
-#if !defined(_WIN32)
-
-/* The GLUT overlay can come and go, and the overlay window has
- a distinct X window ID. Logically though, GLUT treats the
- normal and overlay windows as a unified window. In
- particular, X input events typically go to the overlay window
- since it is "on top of" the normal window. When an overlay
- window ID is destroyed (due to glutRemoveOverlay or a call to
- glutEstablishOverlay when an overlay already exists), we
- still keep track of the overlay window ID until we get back a
- DestroyNotify event for the overlay window. Otherwise, we
- could lose track of X input events sent to a destroyed
- overlay. To avoid this, we keep the destroyed overlay window
- ID on a "stale window" list. This lets us properly route X
- input events generated on destroyed overlay windows to the
- proper GLUT window. */
-static void
-addStaleWindow(GLUTwindow * window, Window win)
-{
- GLUTstale *entry;
-
- entry = (GLUTstale *) malloc(sizeof(GLUTstale));
- if (!entry)
- __glutFatalError("out of memory");
- entry->window = window;
- entry->win = win;
- entry->next = __glutStaleWindowList;
- __glutStaleWindowList = entry;
-}
-
-#endif
-
-void
-__glutFreeOverlay(GLUToverlay * overlay)
-{
- if (overlay->visAlloced)
- XFree(overlay->vis);
- XDestroyWindow(__glutDisplay, overlay->win);
- glXDestroyContext(__glutDisplay, overlay->ctx);
- if (overlay->colormap) {
- /* Only color index overlays have colormap data structure. */
- __glutFreeColormap(overlay->colormap);
- }
- free(overlay);
-}
-
-static XVisualInfo *
-determineOverlayVisual(int *treatAsSingle, Bool * visAlloced, void **fbc)
-{
- if (__glutDisplayString) {
- XVisualInfo *vi;
- int i;
-
- /* __glutDisplayString should be NULL except if
- glutInitDisplayString has been called to register a
- different display string. Calling glutInitDisplayString
- means using a string instead of an integer mask determine
-
- the visual to use. Using the function pointer variable
- __glutDetermineVisualFromString below avoids linking in
- the code for implementing glutInitDisplayString (ie,
- glut_dstr.o) unless glutInitDisplayString gets called by
- the application. */
-
- assert(__glutDetermineVisualFromString);
-
- /* Try three overlay layers. */
- *visAlloced = False;
- *fbc = NULL;
- for (i = 1; i <= 3; i++) {
- requiredOverlayCriteria[0].value = i;
- vi = __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle,
- requiredOverlayCriteria, numRequiredOverlayCriteria,
- requiredOverlayCriteriaMask, fbc);
- if (vi) {
- return vi;
- }
- }
- return NULL;
- } else {
- *visAlloced = True;
- *fbc = NULL;
- return __glutDetermineVisual(__glutDisplayMode,
- treatAsSingle, getOverlayVisualInfo);
- }
-}
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutEstablishOverlay(void)
-{
- GLUToverlay *overlay;
- GLUTwindow *window;
- XSetWindowAttributes wa;
- void *fbc;
-
- /* Register a routine to free an overlay with glut_win.c;
- this keeps glut_win.c from pulling in all of
- glut_overlay.c when no overlay functionality is used by
- the application. */
- __glutFreeOverlayFunc = __glutFreeOverlay;
-
- window = __glutCurrentWindow;
-
- /* Allow for an existant overlay to be re-established perhaps
- if you wanted a different display mode. */
- if (window->overlay) {
-#if !defined(_WIN32)
- addStaleWindow(window, window->overlay->win);
-#endif
- __glutFreeOverlay(window->overlay);
- }
- overlay = (GLUToverlay *) malloc(sizeof(GLUToverlay));
- if (!overlay)
- __glutFatalError("out of memory.");
-
- overlay->vis = determineOverlayVisual(&overlay->treatAsSingle,
- &overlay->visAlloced, &fbc);
- if (!overlay->vis) {
- __glutFatalError("lacks overlay support.");
- }
- overlay->ctx = NULL;
-#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
- if (fbc) {
- window->ctx = __glut_glXCreateContextWithConfigSGIX(__glutDisplay, fbc,
- GLX_RGBA_TYPE_SGIX, None, __glutTryDirect);
- } else
-#endif
- {
- overlay->ctx = glXCreateContext(__glutDisplay, overlay->vis,
- None, __glutTryDirect);
- }
- if (!overlay->ctx) {
- __glutFatalError(
- "failed to create overlay OpenGL rendering context.");
- }
-#if !defined(_WIN32)
- overlay->isDirect = glXIsDirect(__glutDisplay, overlay->ctx);
- if (__glutForceDirect) {
- if (!overlay->isDirect) {
- __glutFatalError("direct rendering not possible.");
- }
- }
-#endif
- __glutSetupColormap(overlay->vis, &overlay->colormap, &overlay->cmap);
- overlay->transparentPixel = __glutGetTransparentPixel(__glutDisplay,
- overlay->vis);
- wa.colormap = overlay->cmap;
- wa.background_pixel = overlay->transparentPixel;
- wa.event_mask = window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK;
- wa.border_pixel = 0;
-#if defined(_WIN32)
- /* XXX Overlays not supported in Win32 yet. */
-#else
- overlay->win = XCreateWindow(__glutDisplay,
- window->win,
- 0, 0, window->width, window->height, 0,
- overlay->vis->depth, InputOutput, overlay->vis->visual,
- CWBackPixel | CWBorderPixel | CWEventMask | CWColormap,
- &wa);
-#endif
- if (window->children) {
- /* Overlay window must be lowered below any GLUT
- subwindows. */
- XLowerWindow(__glutDisplay, overlay->win);
- }
- XMapWindow(__glutDisplay, overlay->win);
- overlay->shownState = 1;
-
- overlay->display = NULL;
-
- /* Make sure a reshape gets delivered. */
- window->forceReshape = True;
-
-#if !defined(_WIN32)
- __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
-#endif
-
- window->overlay = overlay;
- glutUseLayer(GLUT_OVERLAY);
-
- if (overlay->treatAsSingle) {
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
-}
-
-void GLUTAPIENTRY
-glutRemoveOverlay(void)
-{
- GLUTwindow *window = __glutCurrentWindow;
- GLUToverlay *overlay = __glutCurrentWindow->overlay;
-
- if (!window->overlay)
- return;
-
- /* If using overlay, switch to the normal layer. */
- if (window->renderWin == overlay->win) {
- glutUseLayer(GLUT_NORMAL);
- }
-#if !defined(_WIN32)
- addStaleWindow(window, overlay->win);
-#endif
- __glutFreeOverlay(overlay);
- window->overlay = NULL;
-#if !defined(_WIN32)
- __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
-#endif
-}
-
-void GLUTAPIENTRY
-glutUseLayer(GLenum layer)
-{
- GLUTwindow *window = __glutCurrentWindow;
-
- switch (layer) {
- case GLUT_NORMAL:
-#ifdef _WIN32
- window->renderDc = window->hdc;
-#endif
- window->renderWin = window->win;
- window->renderCtx = window->ctx;
- break;
- case GLUT_OVERLAY:
- /* Did you crash here? Calling glutUseLayer(GLUT_OVERLAY)
- without an overlay established is erroneous. Fix your
- code. */
-#ifdef _WIN32
- window->renderDc = window->overlay->hdc;
-#endif
- window->renderWin = window->overlay->win;
- window->renderCtx = window->overlay->ctx;
- break;
- default:
- __glutWarning("glutUseLayer: unknown layer, %d.", layer);
- break;
- }
- __glutSetWindow(window);
-}
-
-void GLUTAPIENTRY
-glutPostOverlayRedisplay(void)
-{
- __glutPostRedisplay(__glutCurrentWindow, GLUT_OVERLAY_REDISPLAY_WORK);
-}
-
-/* The advantage of this routine is that it saves the cost of a
- glutSetWindow call (entailing an expensive OpenGL context
- switch), particularly useful when multiple windows need
- redisplays posted at the same times. */
-void GLUTAPIENTRY
-glutPostWindowOverlayRedisplay(int win)
-{
- __glutPostRedisplay(__glutWindowList[win - 1], GLUT_OVERLAY_REDISPLAY_WORK);
-}
-
-void GLUTAPIENTRY
-glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)
-{
- if (!__glutCurrentWindow->overlay) {
- __glutWarning("glutOverlayDisplayFunc: window has no overlay established");
- return;
- }
- __glutCurrentWindow->overlay->display = displayFunc;
-}
-
-void GLUTAPIENTRY
-glutHideOverlay(void)
-{
- if (!__glutCurrentWindow->overlay) {
- __glutWarning("glutHideOverlay: window has no overlay established");
- return;
- }
- XUnmapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
- __glutCurrentWindow->overlay->shownState = 0;
-}
-
-void GLUTAPIENTRY
-glutShowOverlay(void)
-{
- if (!__glutCurrentWindow->overlay) {
- __glutWarning("glutShowOverlay: window has no overlay established");
- return;
- }
- XMapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
- __glutCurrentWindow->overlay->shownState = 1;
-}
-
-int GLUTAPIENTRY
-glutLayerGet(GLenum param)
-{
- switch (param) {
- case GLUT_OVERLAY_POSSIBLE:
- {
- XVisualInfo *vi;
- Bool dummy, visAlloced;
- void *fbc;
-
- vi = determineOverlayVisual(&dummy, &visAlloced, &fbc);
- if (vi) {
- if (visAlloced)
- XFree(vi);
- return 1;
- }
- return 0;
- }
- case GLUT_LAYER_IN_USE:
- return __glutCurrentWindow->renderWin != __glutCurrentWindow->win;
- case GLUT_HAS_OVERLAY:
- return __glutCurrentWindow->overlay != NULL;
- case GLUT_TRANSPARENT_INDEX:
- if (__glutCurrentWindow->overlay) {
- return __glutCurrentWindow->overlay->transparentPixel;
- } else {
- return -1;
- }
- case GLUT_NORMAL_DAMAGED:
- /* __glutWindowDamaged is used so the damage state within
- the window (or overlay belwo) can be cleared before
- calling a display callback so on return, the state does
- not have to be cleared (since upon return from the
- callback the window could be destroyed (or layer
- removed). */
- return (__glutCurrentWindow->workMask & GLUT_REPAIR_WORK)
- || __glutWindowDamaged;
- case GLUT_OVERLAY_DAMAGED:
- if (__glutCurrentWindow->overlay) {
- return (__glutCurrentWindow->workMask & GLUT_OVERLAY_REPAIR_WORK)
- || __glutWindowDamaged;
- } else {
- return -1;
- }
- default:
- __glutWarning("invalid glutLayerGet param: %d", param);
- return -1;
- }
-}
-/* ENDCENTRY */