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Diffstat (limited to 'src/glut/fbdev/menu.c')
-rw-r--r-- | src/glut/fbdev/menu.c | 309 |
1 files changed, 0 insertions, 309 deletions
diff --git a/src/glut/fbdev/menu.c b/src/glut/fbdev/menu.c deleted file mode 100644 index 4ab4eb30d46..00000000000 --- a/src/glut/fbdev/menu.c +++ /dev/null @@ -1,309 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * Copyright (C) 1995-2006 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -/* - * Library for glut using mesa fbdev driver - * - * Written by Sean D'Epagnier (c) 2006 - */ - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - -#include <linux/fb.h> - -#include <GL/glut.h> - -#include "internal.h" - -#define MENU_FONT_WIDTH 9 -#define MENU_FONT_HEIGHT 15 -#define MENU_FONT GLUT_BITMAP_9_BY_15 -#define SUBMENU_OFFSET 20 - -struct GlutMenu *Menus; -int ActiveMenu; -int CurrentMenu; - -static double MenuProjection[16]; - -static int AttachedMenus[3]; -static int NumMenus = 1; -static int SelectedMenu; - -void InitializeMenus(void) -{ - glPushAttrib(GL_TRANSFORM_BIT); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - gluOrtho2D(0.0, VarInfo.xres, VarInfo.yres, 0.0); - glGetDoublev(GL_PROJECTION_MATRIX, MenuProjection); - - glPopMatrix(); - glPopAttrib(); -} - -void FreeMenus(void) -{ - int i, j; - - for(i = 1; i<NumMenus; i++) { - for(j = 0; j<Menus[i].NumItems; j++) - free(Menus[i].Items[j].name); - free(Menus[i].Items); - } - - free(Menus); -} - -int TryMenu(int button, int pressed) -{ - if(ActiveMenu && !pressed) { - ActiveMenu = 0; - CloseMenu(); - Redisplay = 1; - return 1; - } - - if(AttachedMenus[button] && pressed) { - ActiveMenu = AttachedMenus[button]; - OpenMenu(); - Redisplay = 1; - return 1; - } - return 0; -} - -static int DrawMenu(int menu, int x, int *y) -{ - int i; - int ret = 1; - - for(i=0; i < Menus[menu].NumItems; i++) { - char *s = Menus[menu].Items[i].name; - int a = 0; - if(MouseY >= *y && MouseY < *y + MENU_FONT_HEIGHT && - MouseX >= x && MouseX < x + Menus[menu].width) { - a = 1; - SelectedMenu = menu; - ret = 0; - Menus[menu].selected = i; - glColor3f(1,0,0); - } else - glColor3f(1,1,1); - - *y += MENU_FONT_HEIGHT; - glRasterPos2i(x, *y); - for(; *s; s++) - glutBitmapCharacter(MENU_FONT, *s); - - if(Menus[menu].selected == i) - if(Menus[menu].Items[i].submenu) - if(DrawMenu(Menus[menu].Items[i].submenu, x - + SUBMENU_OFFSET, y)) { - if(!a) - Menus[menu].selected = -1; - } else - ret = 0; - } - return ret; -} - -void DrawMenus(void) -{ - int x, y; - - if(GameMode) - return; - - x = Menus[ActiveMenu].x; - y = Menus[ActiveMenu].y; - - /* save old settings */ - glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT - | GL_ENABLE_BIT | GL_VIEWPORT_BIT); - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixd(MenuProjection); - glViewport(0, 0, VarInfo.xres, VarInfo.yres); - - glDisable(GL_DEPTH_TEST); - glDisable(GL_ALPHA_TEST); - glDisable(GL_LIGHTING); - glDisable(GL_FOG); - glDisable(GL_TEXTURE_2D); - glEnable(GL_COLOR_LOGIC_OP); - glLogicOp(GL_AND_REVERSE); - - if(DrawMenu(ActiveMenu, x, &y)) - Menus[ActiveMenu].selected = -1; - - /* restore settings */ - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - glPopAttrib(); -} - -void OpenMenu(void) -{ - if(MenuStatusFunc) - MenuStatusFunc(GLUT_MENU_IN_USE, MouseX, MouseY); - if(MenuStateFunc) - MenuStateFunc(GLUT_MENU_IN_USE); - Menus[ActiveMenu].x = MouseX-Menus[ActiveMenu].width/2; - - if(Menus[ActiveMenu].x < 0) - Menus[ActiveMenu].x = 0; - if(Menus[ActiveMenu].x + Menus[ActiveMenu].width >= VarInfo.xres) - Menus[ActiveMenu].x = VarInfo.xres - Menus[ActiveMenu].width - 1; - - Menus[ActiveMenu].y = MouseY-Menus[ActiveMenu].NumItems*MENU_FONT_HEIGHT/2; - Menus[ActiveMenu].selected = -1; -} - -void CloseMenu(void) -{ - if(MenuStatusFunc) - MenuStatusFunc(GLUT_MENU_NOT_IN_USE, MouseX, MouseY); - if(MenuStateFunc) - MenuStateFunc(GLUT_MENU_NOT_IN_USE); - if(SelectedMenu > 0) { - int selected = Menus[SelectedMenu].selected; - if(selected >= 0) - if(Menus[SelectedMenu].Items[selected].submenu == 0) - Menus[SelectedMenu].func(Menus[SelectedMenu].Items - [selected].value); - } - -} - -/* glut menu functions */ - -int glutCreateMenu(void (*func)(int value)) -{ - CurrentMenu = NumMenus; - NumMenus++; - Menus = realloc(Menus, sizeof(*Menus) * NumMenus); - Menus[CurrentMenu].NumItems = 0; - Menus[CurrentMenu].Items = NULL; - Menus[CurrentMenu].func = func; - Menus[CurrentMenu].width = 0; - return CurrentMenu; -} - -void glutSetMenu(int menu) -{ - CurrentMenu = menu; -} - -int glutGetMenu(void) -{ - return CurrentMenu; -} - -void glutDestroyMenu(int menu) -{ - if(menu == CurrentMenu) - CurrentMenu = 0; -} - -static void NameMenuEntry(int entry, const char *name) -{ - int cm = CurrentMenu; - if(!(Menus[cm].Items[entry-1].name = realloc(Menus[cm].Items[entry-1].name, - strlen(name) + 1))) { - sprintf(exiterror, "realloc failed in NameMenuEntry\n"); - exit(0); - } - strcpy(Menus[cm].Items[entry-1].name, name); - if(strlen(name) * MENU_FONT_WIDTH > Menus[cm].width) - Menus[cm].width = strlen(name) * MENU_FONT_WIDTH; -} - -static int AddMenuItem(const char *name) -{ - int cm = CurrentMenu; - int item = Menus[cm].NumItems++; - if(!(Menus[cm].Items = realloc(Menus[cm].Items, - Menus[cm].NumItems * sizeof(*Menus[0].Items)))) { - sprintf(exiterror, "realloc failed in AddMenuItem\n"); - exit(0); - } - Menus[cm].Items[item].name = NULL; - NameMenuEntry(item+1, name); - return item; -} - -void glutAddMenuEntry(const char *name, int value) -{ - int item = AddMenuItem(name); - Menus[CurrentMenu].Items[item].value = value; - Menus[CurrentMenu].Items[item].submenu = 0; -} - -void glutAddSubMenu(const char *name, int menu) -{ - int item = AddMenuItem(name); - if(menu == CurrentMenu) { - sprintf(exiterror, "Recursive menus not supported\n"); - exit(0); - } - Menus[CurrentMenu].Items[item].submenu = menu; -} - -void glutChangeToMenuEntry(int entry, const char *name, int value) -{ - NameMenuEntry(entry, name); - Menus[CurrentMenu].Items[entry-1].value = value; - Menus[CurrentMenu].Items[entry-1].submenu = 0; -} - -void glutChangeToSubMenu(int entry, const char *name, int menu) -{ - NameMenuEntry(entry, name); - Menus[CurrentMenu].Items[entry-1].submenu = menu; -} - -void glutRemoveMenuItem(int entry) -{ - memmove(Menus[CurrentMenu].Items + entry - 1, - Menus[CurrentMenu].Items + entry, - sizeof(*Menus[0].Items) * (Menus[CurrentMenu].NumItems - entry)); - Menus[CurrentMenu].NumItems--; -} - -void glutAttachMenu(int button) -{ - AttachedMenus[button] = CurrentMenu; -} - -void glutDetachMenu(int button) -{ - AttachedMenus[button] = 0; -} |