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-rw-r--r--src/glut/fbdev/internal.h177
1 files changed, 0 insertions, 177 deletions
diff --git a/src/glut/fbdev/internal.h b/src/glut/fbdev/internal.h
deleted file mode 100644
index 0a159d96b0a..00000000000
--- a/src/glut/fbdev/internal.h
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- * Copyright (C) 1995-2006 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * Library for glut using mesa fbdev driver
- *
- * Written by Sean D'Epagnier (c) 2006
- */
-
-#include <sys/time.h>
-#include <linux/fb.h>
-#include <GL/glfbdev.h>
-
-#define MULTIHEAD /* enable multihead hacks,
- it allows the program to continue drawing
- without reading input when a second fbdev
- has keyboard focus it can cause
- screen corruption that requires C-l to fix */
-#define HAVE_GPM
-
-#define MAX_VSYNC 200
-
-/* this causes these symbols to not be exported */
-#pragma GCC visibility push(hidden)
-
-
-/* --------- fbdev ------------ */
-extern int Redisplay;
-extern int Visible;
-extern int VisibleSwitch;
-extern int Active;
-extern int VisiblePoll;
-extern int Swapping, VTSwitch;
-
-void TestVisible(void);
-int ParseFBModes(int, int, int, int, int, int);
-void SetVideoMode(void);
-void CreateBuffer(void);
-void CreateVisual(void);
-
-extern int FrameBufferFD;
-extern unsigned char *FrameBuffer;
-extern unsigned char *BackBuffer;
-extern int DisplayMode;
-
-extern char exiterror[256];
-
-extern struct fb_fix_screeninfo FixedInfo;
-extern struct fb_var_screeninfo VarInfo;
-
-extern GLFBDevContextPtr Context;
-extern GLFBDevBufferPtr Buffer;
-extern GLFBDevVisualPtr Visual;
-
-/* --- colormap --- */
-#define REVERSECMAPSIZELOG 3
-#define REVERSECMAPSIZE (1<<REVERSECMAPSIZELOG)
-
-extern unsigned short RedColorMap[256],
- GreenColorMap[256],
- BlueColorMap[256];
-extern unsigned char ReverseColorMap[REVERSECMAPSIZE]
- [REVERSECMAPSIZE]
- [REVERSECMAPSIZE];
-
-void LoadColorMap(void);
-void RestoreColorMap(void);
-
-/* --- mouse --- */
-extern int MouseX, MouseY;
-extern int CurrentCursor;
-extern int MouseVisible;
-extern int LastMouseTime;
-extern int NumMouseButtons;
-
-void InitializeCursor(void);
-void EraseCursor(void);
-void DrawCursor(void);
-void SwapCursor(void);
-
-/* --- menus --- */
-struct GlutMenu {
- int NumItems;
- int x, y;
- int width;
- int selected;
- struct {
- int value;
- int submenu;
- char *name;
- } *Items;
- void (*func)(int);
-};
-
-extern struct GlutMenu *Menus;
-
-extern int ActiveMenu;
-extern int CurrentMenu;
-
-void InitializeMenus(void);
-void FreeMenus(void);
-void DrawMenus(void);
-
-int TryMenu(int, int);
-void OpenMenu(void);
-void CloseMenu(void);
-
-/* --- state --- */
-extern int AccumSize, DepthSize, StencilSize, NumSamples;
-extern struct timeval StartTime;
-extern int KeyboardModifiers;
-
-/* --- input --- */
-#ifdef HAVE_GPM
-extern int GpmMouse;
-#endif
-
-extern int CurrentVT;
-extern int ConsoleFD;
-
-extern double MouseSpeed;
-
-extern int KeyRepeatMode;
-
-void InitializeVT(int);
-void RestoreVT(void);
-void CloseMouse(void);
-void InitializeMouse(void);
-
-void ReceiveInput(void);
-
-/* --- callback --- */
-extern void (*DisplayFunc)(void);
-extern void (*ReshapeFunc)(int width, int height);
-extern void (*KeyboardFunc)(unsigned char key, int x, int y);
-extern void (*KeyboardUpFunc)(unsigned char key, int x, int y);
-extern void (*MouseFunc)(int key, int state, int x, int y);
-extern void (*MotionFunc)(int x, int y);
-extern void (*PassiveMotionFunc)(int x, int y);
-extern void (*VisibilityFunc)(int state);
-extern void (*SpecialFunc)(int key, int x, int y);
-extern void (*SpecialUpFunc)(int key, int x, int y);
-extern void (*IdleFunc)(void);
-extern void (*MenuStatusFunc)(int state, int x, int y);
-extern void (*MenuStateFunc)(int state);
-
-/* --- timers --- */
-struct GlutTimer {
- int time;
- void (*func)(int);
- int value;
- struct GlutTimer *next;
-};
-
-extern struct GlutTimer *GlutTimers;
-
-/* ------- Game Mode -------- */
-extern int GameMode;
-
-#pragma GCC visibility pop