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Diffstat (limited to 'src/glut/fbdev/gamemode.c')
-rw-r--r-- | src/glut/fbdev/gamemode.c | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/src/glut/fbdev/gamemode.c b/src/glut/fbdev/gamemode.c new file mode 100644 index 00000000000..f6d6e4044ef --- /dev/null +++ b/src/glut/fbdev/gamemode.c @@ -0,0 +1,306 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * Copyright (C) 1995-2006 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +/* + * Library for glut using mesa fbdev driver + * + * Written by Sean D'Epagnier (c) 2006 + */ + +#include <stdlib.h> +#include <string.h> + +#include <linux/fb.h> + +#include <GL/glut.h> + +#include "internal.h" + +int GameMode; + +static int ModePossible, DispChanged; +static struct fb_var_screeninfo NormVarInfo, GameVarInfo; + +static GLFBDevContextPtr GameContext; +static GLFBDevVisualPtr NormVisual; + +/* storage for non-gamemode callbacks */ +void (*KeyFuncs[2])(unsigned char key, int x, int y); +static void (*NormFuncs[8])(); + +static const char*SetOpers(const char *p, unsigned int *min, unsigned int *max) +{ + char *endptr; + int comp = *p, val, neq = 0; + + if(p[1] == '=') { + neq = 0; + p++; + } + + val = strtol(p+1, &endptr, 10); + if(endptr == p+1) + return p; + + switch(comp) { + case '=': + *min = *max = val; + break; + case '!': + *min = val + 1; + *max = val - 1; + break; + case '<': + *max = val - neq; + break; + case '>': + *min = val + neq; + break; + } + return endptr; +} + +void glutGameModeString(const char *string) +{ + const char *p = string; + unsigned int minb = 15, maxb = 32; + unsigned int minw = 0, maxw = -1; + unsigned int minh, maxh = -1; + unsigned int minf = 0, maxf = MAX_VSYNC; + char *endptr; + int count = -1, val; + + ModePossible = 0; + + if(DisplayMode & GLUT_INDEX) + minb = maxb = 8; + + again: + count++; + if((val = strtol(p, &endptr, 10)) && *endptr=='x') { + maxw = minw = val; + p = endptr + 1; + maxh = minh = strtol(p, &endptr, 10); + p = endptr; + goto again; + } + + if(*p == ':') { + minb = strtol(p+1, &endptr, 10); + p = endptr; + if(DisplayMode & GLUT_INDEX) { + if(minb != 8) + return; + } else + if(minb != 15 && minb != 16 && minb != 24 && minb != 32) + return; + maxb = minb; + goto again; + } + + if(*p == '@') { + minf = strtol(p+1, &endptr, 10) - 5; + maxf = minf + 10; + p = endptr; + goto again; + } + + if(count == 0) + while(*p) { + if(*p == ' ') + p++; + else + if(memcmp(p, "bpp", 3) == 0) + p = SetOpers(p+3, &minb, &maxb); + else + if(memcmp(p, "height", 6) == 0) + p = SetOpers(p+6, &minh, &maxh); + else + if(memcmp(p, "hertz", 5) == 0) + p = SetOpers(p+5, &minf, &maxf); + else + if(memcmp(p, "width", 5) == 0) + p = SetOpers(p+5, &minw, &maxw); + else + if(p = strchr(p, ' ')) + p++; + else + break; + } + + NormVarInfo = VarInfo; + if(!ParseFBModes(minw, maxw, minh, maxh, minf, maxf)) + return; + + GameVarInfo = VarInfo; + VarInfo = NormVarInfo; + + /* determine optimal bitdepth, make sure we have enough video memory */ + if(VarInfo.bits_per_pixel && VarInfo.bits_per_pixel <= maxb) + GameVarInfo.bits_per_pixel = VarInfo.bits_per_pixel; + else + GameVarInfo.bits_per_pixel = maxb; + + while(FixedInfo.smem_len < GameVarInfo.xres * GameVarInfo.yres + * GameVarInfo.bits_per_pixel / 8) { + if(GameVarInfo.bits_per_pixel < minb) + return; + GameVarInfo.bits_per_pixel = ((GameVarInfo.bits_per_pixel+1)/8)*8-8; + } + + ModePossible = 1; +} + +int glutEnterGameMode(void) +{ + if(ActiveMenu) + return 0; + + if(!ModePossible) + return 0; + + if(GameMode) { + if(!memcmp(&GameVarInfo, &VarInfo, sizeof VarInfo)) { + DispChanged = 0; + return 1; + } + glutLeaveGameMode(); + } + + if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &GameVarInfo)) + return 0; + + NormVarInfo = VarInfo; + VarInfo = GameVarInfo; + + NormVisual = Visual; + SetVideoMode(); + CreateVisual(); + CreateBuffer(); + + if(!(GameContext = glFBDevCreateContext(Visual, NULL))) { + sprintf(exiterror, "Failure to create Context\n"); + exit(0); + } + + if(!glFBDevMakeCurrent( GameContext, Buffer, Buffer )) { + sprintf(exiterror, "Failure to Make Game Current\n"); + exit(0); + } + + InitializeCursor(); + + KeyFuncs[0] = KeyboardFunc; + KeyFuncs[1] = KeyboardUpFunc; + + NormFuncs[0] = DisplayFunc; + NormFuncs[1] = ReshapeFunc; + NormFuncs[2] = MouseFunc; + NormFuncs[3] = MotionFunc; + NormFuncs[4] = PassiveMotionFunc; + NormFuncs[5] = VisibilityFunc; + NormFuncs[6] = SpecialFunc; + NormFuncs[7] = SpecialUpFunc; + + DisplayFunc = NULL; + ReshapeFunc = NULL; + KeyboardFunc = NULL; + KeyboardUpFunc = NULL; + MouseFunc = NULL; + MotionFunc = NULL; + PassiveMotionFunc = NULL; + VisibilityFunc = NULL; + SpecialFunc = SpecialUpFunc = NULL; + + DispChanged = 1; + GameMode = 1; + Visible = 1; + VisibleSwitch = 1; + Redisplay = 1; + return 1; +} + +void glutLeaveGameMode(void) +{ + if(!GameMode) + return; + + glFBDevDestroyContext(GameContext); + glFBDevDestroyVisual(Visual); + + VarInfo = NormVarInfo; + Visual = NormVisual; + + if(Visual) { + SetVideoMode(); + CreateBuffer(); + + if(!glFBDevMakeCurrent( Context, Buffer, Buffer )) { + sprintf(exiterror, "Failure to Make Current\n"); + exit(0); + } + + Redisplay = 1; + } + + KeyboardFunc = KeyFuncs[0]; + KeyboardUpFunc = KeyFuncs[1]; + + + DisplayFunc = NormFuncs[0]; + ReshapeFunc = NormFuncs[1]; + MouseFunc = NormFuncs[2]; + MotionFunc = NormFuncs[3]; + PassiveMotionFunc = NormFuncs[4]; + VisibilityFunc = NormFuncs[5]; + SpecialFunc = NormFuncs[6]; + SpecialUpFunc = NormFuncs[7]; + + GameMode = 0; +} + +int glutGameModeGet(GLenum mode) { + switch(mode) { + case GLUT_GAME_MODE_ACTIVE: + return GameMode; + case GLUT_GAME_MODE_POSSIBLE: + return ModePossible; + case GLUT_GAME_MODE_DISPLAY_CHANGED: + return DispChanged; + } + + if(!ModePossible) + return -1; + + switch(mode) { + case GLUT_GAME_MODE_WIDTH: + return GameVarInfo.xres; + case GLUT_GAME_MODE_HEIGHT: + return GameVarInfo.yres; + case GLUT_GAME_MODE_PIXEL_DEPTH: + return GameVarInfo.bits_per_pixel; + case GLUT_GAME_MODE_REFRESH_RATE: + return 1E12/GameVarInfo.pixclock + / (GameVarInfo.left_margin + GameVarInfo.xres + + GameVarInfo.right_margin + GameVarInfo.hsync_len) + / (GameVarInfo.upper_margin + GameVarInfo.yres + + GameVarInfo.lower_margin + GameVarInfo.vsync_len); + } +} |