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-rw-r--r--src/glut/directfb/events.c383
1 files changed, 383 insertions, 0 deletions
diff --git a/src/glut/directfb/events.c b/src/glut/directfb/events.c
new file mode 100644
index 00000000000..17c58483c99
--- /dev/null
+++ b/src/glut/directfb/events.c
@@ -0,0 +1,383 @@
+/*
+ * Copyright (C) 2006 Claudio Ciccani <[email protected]>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#include "internal.h"
+
+
+int GLUTAPIENTRY
+glutGetModifiers( void )
+{
+ if (g_current)
+ return g_current->modifiers;
+ return 0;
+}
+
+
+void GLUTAPIENTRY
+glutIgnoreKeyRepeat( int ignore )
+{
+}
+
+
+void GLUTAPIENTRY
+glutSetKeyRepeat( int mode )
+{
+}
+
+
+void GLUTAPIENTRY
+glutForceJoystickFunc( void )
+{
+ if (g_game && joystick && joystick_func) {
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+}
+
+
+static int
+__glutSpecialKey( DFBInputDeviceKeySymbol key )
+{
+ switch (key) {
+ case DIKS_F1:
+ return GLUT_KEY_F1;
+ case DIKS_F2:
+ return GLUT_KEY_F2;
+ case DIKS_F3:
+ return GLUT_KEY_F3;
+ case DIKS_F4:
+ return GLUT_KEY_F4;
+ case DIKS_F5:
+ return GLUT_KEY_F5;
+ case DIKS_F6:
+ return GLUT_KEY_F6;
+ case DIKS_F7:
+ return GLUT_KEY_F7;
+ case DIKS_F8:
+ return GLUT_KEY_F8;
+ case DIKS_F9:
+ return GLUT_KEY_F9;
+ case DIKS_F10:
+ return GLUT_KEY_F10;
+ case DIKS_F11:
+ return GLUT_KEY_F11;
+ case DIKS_F12:
+ return GLUT_KEY_F12;
+ case DIKS_CURSOR_LEFT:
+ return GLUT_KEY_LEFT;
+ case DIKS_CURSOR_UP:
+ return GLUT_KEY_UP;
+ case DIKS_CURSOR_RIGHT:
+ return GLUT_KEY_RIGHT;
+ case DIKS_CURSOR_DOWN:
+ return GLUT_KEY_DOWN;
+ case DIKS_PAGE_UP:
+ return GLUT_KEY_PAGE_UP;
+ case DIKS_PAGE_DOWN:
+ return GLUT_KEY_PAGE_DOWN;
+ case DIKS_HOME:
+ return GLUT_KEY_HOME;
+ case DIKS_END:
+ return GLUT_KEY_END;
+ case DIKS_INSERT:
+ return GLUT_KEY_INSERT;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+static int
+__glutButton( DFBInputDeviceButtonIdentifier button )
+{
+ switch (button) {
+ case DIBI_LEFT:
+ return GLUT_LEFT_BUTTON;
+ case DIBI_MIDDLE:
+ return GLUT_MIDDLE_BUTTON;
+ case DIBI_RIGHT:
+ return GLUT_RIGHT_BUTTON;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+static int
+__glutModifiers( DFBInputDeviceModifierMask mask )
+{
+ return ((mask & DIMM_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
+ ((mask & DIMM_CONTROL) ? GLUT_ACTIVE_CTRL : 0) |
+ ((mask & DIMM_ALT) ? GLUT_ACTIVE_ALT : 0);
+}
+
+
+static void
+__glutWindowEvent( DFBWindowEvent *e )
+{
+ __GlutWindow *window;
+
+ window = __glutFindWindow( e->window_id );
+ if (!window) /* window was destroyed */
+ return;
+
+ switch (e->type) {
+ case DWET_KEYDOWN:
+ window->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_func) {
+ __glutSetWindow( window );
+ keyboard_func( e->key_symbol, e->x, e->y );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_func) {
+ __glutSetWindow( window );
+ special_func( key, e->x, e->y );
+ }
+ }
+ break;
+ case DWET_KEYUP:
+ window->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_up_func) {
+ __glutSetWindow( window );
+ keyboard_up_func( e->key_symbol, e->x, e->y );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_up_func) {
+ __glutSetWindow( window );
+ special_up_func( key, e->x, e->y );
+ }
+ }
+ break;
+ case DWET_BUTTONDOWN:
+ if (mouse_func) {
+ __glutSetWindow( window );
+ mouse_func( __glutButton( e->button ), GLUT_DOWN, e->x, e->y );
+ }
+ break;
+ case DWET_BUTTONUP:
+ if (mouse_func) {
+ __glutSetWindow( window );
+ mouse_func( __glutButton( e->button ), GLUT_UP, e->x, e->y );
+ }
+ break;
+ case DWET_MOTION:
+ if (e->buttons) {
+ if (motion_func) {
+ __glutSetWindow( window );
+ motion_func( e->cx, e->cy );
+ }
+ }
+ else {
+ if (passive_motion_func) {
+ __glutSetWindow( window );
+ passive_motion_func( e->cx, e->cy );
+ }
+ }
+ break;
+ case DWET_ENTER:
+ if (entry_func) {
+ __glutSetWindow( window );
+ entry_func( GLUT_ENTERED );
+ }
+ break;
+ case DWET_LEAVE:
+ if (entry_func) {
+ __glutSetWindow( window );
+ entry_func( GLUT_LEFT );
+ }
+ break;
+ case DWET_SIZE:
+ window->reshape = GL_TRUE;
+ window->redisplay = GL_TRUE;
+ break;
+ default:
+ break;
+ }
+}
+
+
+static void
+__glutInputEvent( DFBInputEvent *e )
+{
+ __glutAssert( g_game != NULL );
+
+ switch (e->type) {
+ case DIET_KEYPRESS:
+ g_game->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_func) {
+ __glutSetWindow( g_game );
+ keyboard_func( e->key_symbol, g_game->cx, g_game->cy );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_func) {
+ __glutSetWindow( g_game );
+ special_func( key, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_KEYRELEASE:
+ g_game->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_up_func) {
+ __glutSetWindow( g_game );
+ keyboard_up_func( e->key_symbol, g_game->cx, g_game->cy );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_up_func) {
+ __glutSetWindow( g_game );
+ special_up_func( key, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_BUTTONPRESS:
+ if (e->device_id == DIDID_JOYSTICK) {
+ g_game->buttons = e->buttons;
+ if (joystick_func) {
+ __glutSetWindow( g_game );
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+ }
+ else {
+ if (mouse_func) {
+ __glutSetWindow( g_game );
+ mouse_func( __glutButton( e->button ),
+ GLUT_DOWN, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_BUTTONRELEASE:
+ if (e->device_id == DIDID_JOYSTICK) {
+ g_game->buttons = e->buttons;
+ if (joystick_func) {
+ __glutSetWindow( g_game );
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+ }
+ else {
+ if (mouse_func) {
+ __glutSetWindow( g_game );
+ mouse_func( __glutButton( e->button ),
+ GLUT_UP, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_AXISMOTION:
+ switch (e->axis) {
+ case DIAI_X:
+ if (e->flags & DIEF_AXISABS)
+ g_game->cx = e->axisabs;
+ else if (e->flags & DIEF_AXISREL)
+ g_game->cx += e->axisrel;
+ break;
+ case DIAI_Y:
+ if (e->flags & DIEF_AXISABS)
+ g_game->cy = e->axisabs;
+ else if (e->flags & DIEF_AXISREL)
+ g_game->cy += e->axisrel;
+ break;
+ case DIAI_Z:
+ if (e->flags & DIEF_AXISABS)
+ g_game->cz = e->axisabs;
+ else if (e->flags & DIEF_AXISREL)
+ g_game->cz += e->axisrel;
+ break;
+ default:
+ return;
+ }
+ if (e->device_id == DIDID_JOYSTICK) {
+ if (joystick_func) {
+ __glutSetWindow( g_game );
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+ }
+ else if (e->axis != DIAI_Z) {
+ if (e->buttons && motion_func) {
+ __glutSetWindow( g_game );
+ motion_func( g_game->cx, g_game->cy );
+ }
+ else if (!e->buttons && passive_motion_func) {
+ __glutSetWindow( g_game );
+ passive_motion_func( g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutMainLoop( void )
+{
+ __glutAssert( events != NULL );
+
+ while (GL_TRUE) {
+ DFBEvent evt;
+
+ g_idle = GL_TRUE;
+
+ __glutHandleTimers();
+ __glutHandleWindows();
+
+ while (events->GetEvent( events, &evt ) == DFB_OK) {
+ g_idle = GL_FALSE;
+
+ if (evt.clazz == DFEC_WINDOW)
+ __glutWindowEvent( &evt.window );
+ else
+ __glutInputEvent( &evt.input );
+
+ __glutHandleTimers();
+ }
+
+ if (g_idle) {
+ if (idle_func) {
+ idle_func();
+ }
+ else {
+ __glutSetWindow( NULL );
+ usleep( 500 );
+ }
+ }
+ }
+}
+