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-rw-r--r--src/glut/beos/glutWindow.h109
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diff --git a/src/glut/beos/glutWindow.h b/src/glut/beos/glutWindow.h
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+/***********************************************************
+ * Copyright (C) 1997, Be Inc. All rights reserved.
+ *
+ * FILE: glutWindow.h
+ *
+ * DESCRIPTION: the GlutWindow class saves all events for
+ * handling by main thread
+ ***********************************************************/
+
+/***********************************************************
+ * Headers
+ ***********************************************************/
+#include <GL/glut.h>
+#include <Window.h>
+#include <GLView.h>
+
+/***********************************************************
+ * CLASS: GlutWindow
+ *
+ * INHERITS FROM: BGLView (NOT BWindow!)
+ *
+ * DESCRIPTION: all information needed for windows and
+ * subwindows (handled as similarly as possible)
+ ***********************************************************/
+class GlutWindow : public BGLView {
+public:
+ GlutWindow(GlutWindow *nparent, char *name, int x, int y, int width,
+ int height, ulong options);
+
+ void KeyDown(const char *bytes, int32 numBytes);
+ void MouseDown(BPoint point);
+ void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
+ void FrameResized(float width, float height);
+ void Draw(BRect updateRect);
+ void Hide();
+ void Show();
+ void Pulse(); // needed since MouseUp() is broken
+ void MouseCheck(); // check for button state changes
+ void ErrorCallback(GLenum errorCode);
+
+ static long MenuThread(void *menu);
+
+ int num; // window number returned to user
+ int cursor; // my cursor
+#define GLUT_MAX_MENUS 3
+ int menu[GLUT_MAX_MENUS]; // my popup menus
+ int m_width, m_height; // the last width and height reported to GLUT
+ uint32 m_buttons; // the last mouse button state
+
+ /* Window relationship state. */
+ GlutWindow *parent; /* parent window */
+ GlutWindow *children; /* first child window */
+ GlutWindow *siblings; /* next sibling */
+
+ // leave out buttons and dials callbacks that we don't support
+ GLUTdisplayCB display; /* redraw */
+ GLUTreshapeCB reshape; /* resize (width,height) */
+ GLUTmouseCB mouse; /* mouse (button,state,x,y) */
+ GLUTmotionCB motion; /* motion (x,y) */
+ GLUTpassiveCB passive; /* passive motion (x,y) */
+ GLUTentryCB entry; /* window entry/exit (state) */
+ GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
+ GLUTvisibilityCB visibility; /* visibility */
+ GLUTspecialCB special; /* special key */
+
+ bool anyevents; // were any events received?
+ bool displayEvent; // call display
+ bool reshapeEvent; // call reshape
+ bool mouseEvent; // call mouse
+ bool motionEvent; // call motion
+ bool passiveEvent; // call passive
+ bool entryEvent; // call entry
+ bool keybEvent; // call keyboard
+ bool visEvent; // call visibility
+ bool specialEvent; // call special
+ bool statusEvent; // menu status changed
+ bool menuEvent; // menu selected
+
+ bool swapHack; // faked out single buffering
+
+ int button, mouseState; // for mouse callback
+ int mouseX, mouseY; // for mouse callback
+ int motionX, motionY; // for motion callback
+ int passiveX, passiveY; // for passive callback
+ int entryState; // for entry callback
+ unsigned char key; // for keyboard callback
+ int keyX, keyY; // for keyboard callback
+ int visState; // for visibility callback
+ int specialKey; // for special key callback
+ int specialX, specialY; // for special callback
+ int modifierKeys; // modifier key state
+ int menuStatus; // for status callback
+ int statusX, statusY; // for status callback
+ int menuNumber; // for menu and status callbacks
+ int menuValue; // for menu callback
+};
+
+/***********************************************************
+ * CLASS: GlutBWindow
+ *
+ * INHERITS FROM: BWindow
+ *
+ * DESCRIPTION: basically a BWindow that won't quit
+ ***********************************************************/
+class GlutBWindow : public BWindow {
+public:
+ GlutBWindow(BRect frame, char *name);
+ bool QuitRequested(); // exits app
+}; \ No newline at end of file