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-rw-r--r--src/glut/beos/glutWindow.cpp178
1 files changed, 143 insertions, 35 deletions
diff --git a/src/glut/beos/glutWindow.cpp b/src/glut/beos/glutWindow.cpp
index dbdd3b84a88..66ea2a00a83 100644
--- a/src/glut/beos/glutWindow.cpp
+++ b/src/glut/beos/glutWindow.cpp
@@ -1,5 +1,10 @@
/***********************************************************
- * Copyright (C) 1997, Be Inc. All rights reserved.
+ * Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
+ *
+ * This program is freely distributable without licensing fees
+ * and is provided without guarantee or warrantee expressed or
+ * implied. This program is -not- in the public domain.
+ *
*
* FILE: glutWindow.cpp
*
@@ -117,10 +122,8 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
keyboard = 0;
visibility = 0;
special = 0;
-
- // faked out single buffering
- swapHack = gState.swapHack;
-
+ windowStatus = 0;
+
// clear event counters
anyevents = 1;
displayEvent = 1; // get a reshape and a display event right away
@@ -130,11 +133,12 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
passiveEvent = 0;
entryEvent = 0;
keybEvent = 0;
- visEvent = 1; // we also get a visibility event
- visState = GLUT_VISIBLE;
+ windowStatusEvent = 0; // DirectConnected() will report change in
+ visState = -1; // visibility
specialEvent = 0;
statusEvent = 0;
menuEvent = 0;
+ visible = true;
gBlock.QuickNewEvent();
// if i'm a subwindow, add me to my parent view
@@ -147,6 +151,7 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
GlutBWindow *mybwindow = new GlutBWindow(
BRect(x,y,x+width-1,y+height-1), name);
mybwindow->AddChild(this);
+ mybwindow->bgl = this;
mybwindow->Show();
}
@@ -291,22 +296,27 @@ __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) {
***********************************************************/
void glutDestroyWindow(int win) {
// can't destroy a window if another window has the GL context
- gState.currentWindow->UnlockGL();
-
+ if (gState.currentWindow)
+ gState.currentWindow->UnlockGL();
+
// lock the window
GlutWindow *window = gState.windowList[win-1];
BWindow *bwindow = window->Window();
bwindow->Lock();
- // if win is the current window, set current window to 0 and unlock GL
+ // if win is the current window, set current window to 0
if (gState.currentWindow == window) {
-
gState.currentWindow = 0;
}
// recursively set child entries to 0
__glutDestroyWindow(window, window);
-
+
+ // try flushing OpenGL
+ window->LockGL();
+ glFlush();
+ window->UnlockGL();
+
// now, if the window was top-level, delete its BWindow
if(!window->parent) {
bwindow->Quit();
@@ -316,13 +326,31 @@ void glutDestroyWindow(int win) {
delete window;
bwindow->Unlock();
}
-
// relock GL if the current window is still valid
if(gState.currentWindow)
gState.currentWindow->LockGL();
}
/***********************************************************
+ * FUNCTION: __glutDestroyAllWindows
+ *
+ * DESCRIPTION: destroy all windows when exit() is called
+ * this seems to be necessary to avoid delays
+ * and crashes when using BDirectWindow
+ ***********************************************************/
+void __glutDestroyAllWindows() {
+ for(int i=0; i<gState.windowListSize; i++) {
+ if (gState.windowList[i]) {
+ glutDestroyWindow(i + 1);
+ }
+ }
+ gState.display->Lock();
+ gState.display->Quit();
+ status_t ignored;
+ wait_for_thread(gState.appthread, &ignored);
+}
+
+/***********************************************************
* FUNCTION: glutPostRedisplay (4.5)
*
* DESCRIPTION: mark window as needing redisplay
@@ -336,6 +364,20 @@ void glutPostRedisplay() {
}
/***********************************************************
+ * FUNCTION: glutPostWindowRedisplay
+ *
+ * DESCRIPTION: mark window as needing redisplay
+ ***********************************************************/
+void glutPostWindowRedisplay(int win) {
+ GlutWindow *gwin = gState.windowList[win - 1];
+ gwin->Window()->Lock();
+ gwin->anyevents = true;
+ gwin->displayEvent = true;
+ gwin->Window()->Unlock();
+ gBlock.QuickNewEvent();
+}
+
+/***********************************************************
* FUNCTION: glutSwapBuffers (4.6)
*
* DESCRIPTION: swap buffers
@@ -350,12 +392,17 @@ void glutSwapBuffers() {
* DESCRIPTION: move window
***********************************************************/
void glutPositionWindow(int x, int y) {
- gState.currentWindow->Window()->Lock();
+ BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
+ win->Lock();
if (gState.currentWindow->parent)
gState.currentWindow->MoveTo(x, y); // move the child view
- else
- gState.currentWindow->Window()->MoveTo(x, y); // move the window
- gState.currentWindow->Window()->Unlock();
+ else {
+ if(win->IsFullScreen()) {
+ win->SetFullScreen(false);
+ }
+ win->MoveTo(x, y); // move the window
+ }
+ win->Unlock();
}
/***********************************************************
@@ -365,26 +412,29 @@ void glutPositionWindow(int x, int y) {
* when the view gets a Draw() message
***********************************************************/
void glutReshapeWindow(int width, int height) {
- gState.currentWindow->Window()->Lock();
+ BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
+ win->Lock();
if (gState.currentWindow->parent)
gState.currentWindow->ResizeTo(width-1, height-1); // resize the child
- else
- gState.currentWindow->Window()->ResizeTo(width-1, height-1); // resize the parent
- gState.currentWindow->Window()->Unlock();
+ else {
+ if(win->IsFullScreen()) {
+ win->SetFullScreen(false);
+ }
+ win->ResizeTo(width-1, height-1); // resize the parent
+ }
+ win->Unlock();
}
/***********************************************************
* FUNCTION: glutFullScreen (4.9)
*
* DESCRIPTION: makes the window full screen
- * NOTE: we could add Game Kit support later?
***********************************************************/
void glutFullScreen() {
- gState.currentWindow->Window()->Lock();
- BRect frame = BScreen(gState.currentWindow->Window()).Frame();
- glutPositionWindow(0, 0);
- glutReshapeWindow((int)(frame.Width()) + 1, (int)(frame.Height()) + 1);
- gState.currentWindow->Window()->Unlock();
+ BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
+ win->Lock();
+ win->SetFullScreen(true);
+ win->Unlock();
}
/***********************************************************
@@ -411,7 +461,8 @@ void glutShowWindow() {
if (gState.currentWindow->parent) // subwindow
gState.currentWindow->Show();
else {
- gState.currentWindow->Window()->Show(); // show the actual BWindow
+ if(gState.currentWindow->Window()->IsHidden())
+ gState.currentWindow->Window()->Show(); // show the actual BWindow
gState.currentWindow->Window()->Minimize(false);
}
gState.currentWindow->Window()->Unlock();
@@ -476,21 +527,20 @@ int __glutConvertDisplayMode(unsigned long *options) {
}
if(options) {
- ulong newoptions = BGL_DOUBLE;
+ ulong newoptions = 0;
if(gState.displayMode & GLUT_ACCUM)
newoptions |= BGL_ACCUM;
if(gState.displayMode & GLUT_ALPHA)
newoptions |= BGL_ALPHA;
if(gState.displayMode & GLUT_DEPTH)
newoptions |= BGL_DEPTH;
+ if(gState.displayMode & GLUT_DOUBLE)
+ newoptions |= BGL_DOUBLE;
if(gState.displayMode & GLUT_STENCIL)
newoptions |= BGL_STENCIL;
*options = newoptions;
}
- // if not GLUT_DOUBLE, turn on the swap hack bit
- gState.swapHack = !(gState.displayMode & GLUT_DOUBLE);
-
if(gState.displayMode & GLUT_INDEX) {
__glutWarning("BeOS doesn't support indexed color");
return 0;
@@ -515,11 +565,69 @@ int __glutConvertDisplayMode(unsigned long *options) {
* DESCRIPTION: very thin wrapper around BWindow
***********************************************************/
GlutBWindow::GlutBWindow(BRect frame, char *name) :
- BWindow(frame, name, B_TITLED_WINDOW, 0) {
+ BDirectWindow(frame, name, B_TITLED_WINDOW, 0) {
+ fConnectionDisabled = false;
+ bgl = 0;
SetPulseRate(100000);
+
+ if (!SupportsWindowMode()) {
+ __glutFatalError("video card doesn't support windowed operation");
+ }
}
+void GlutBWindow::DirectConnected( direct_buffer_info *info ) {
+ bgl->DirectConnected(info);
+ if(bgl && !fConnectionDisabled) {
+ bgl->EnableDirectMode(true);
+ }
+ int newVisState;
+ if((info->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_START) {
+ bgl->visible = true;
+ }
+ if(!bgl->visible || info->buffer_state == B_DIRECT_STOP)
+ newVisState = GLUT_HIDDEN;
+ else {
+ if (info->clip_list_count == 0)
+ newVisState = GLUT_FULLY_COVERED;
+ else if (info->clip_list_count == 1)
+ newVisState = GLUT_FULLY_RETAINED;
+ else
+ newVisState = GLUT_PARTIALLY_RETAINED;
+ }
+ if(newVisState != bgl->visState) {
+ bgl->visState = newVisState;
+ bgl->anyevents = bgl->windowStatusEvent = true;
+ gBlock.NewEvent();
+ }
+}
+
+GlutBWindow::~GlutBWindow() {
+ fConnectionDisabled = true;
+ if(bgl) {
+ bgl->EnableDirectMode(false);
+ }
+ if(!IsHidden())
+ Hide();
+ Sync();
+}
+
bool GlutBWindow::QuitRequested() {
- exit(0); // exit program completely on quit
- return true; // UNREACHED
+ gState.quitAll = true;
+ gBlock.NewEvent();
+ return false; // don't quit now, wait for main thread to do it
+}
+
+void GlutBWindow::Minimize(bool minimize) {
+ bgl->visible = !minimize;
+ BWindow::Minimize(minimize);
+}
+
+void GlutBWindow::Hide() {
+ BWindow::Hide();
+ bgl->visible = false;
+}
+
+void GlutBWindow::Show() {
+ BWindow::Show();
+ bgl->visible = true;
}