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-rw-r--r--src/glu/sgi/libnurbs/nurbtess/partitionY.h2
-rw-r--r--src/glu/sgi/libtess/normal.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionY.h b/src/glu/sgi/libnurbs/nurbtess/partitionY.h
index 8dda409de1a..5570c183d79 100644
--- a/src/glu/sgi/libnurbs/nurbtess/partitionY.h
+++ b/src/glu/sgi/libnurbs/nurbtess/partitionY.h
@@ -39,7 +39,7 @@
*or both at or below v. In addition, at least one of the ajacent verteces is
*strictly below or above v.
* A vertex is a relex vertex if the internals angle is strictly greater than
- *180. In other words, if the the signed area is negative:
+ *180. In other words, if the signed area is negative:
*(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the
*order is such that left hand side is inside the polygon. Then (x2,y2) is
*reflex if:
diff --git a/src/glu/sgi/libtess/normal.c b/src/glu/sgi/libtess/normal.c
index 0a2494be343..7ab83167bbd 100644
--- a/src/glu/sgi/libtess/normal.c
+++ b/src/glu/sgi/libtess/normal.c
@@ -142,7 +142,7 @@ static void CheckOrientation( GLUtesselator *tess )
GLUhalfEdge *e;
/* When we compute the normal automatically, we choose the orientation
- * so that the the sum of the signed areas of all contours is non-negative.
+ * so that the sum of the signed areas of all contours is non-negative.
*/
area = 0;
for( f = fHead->next; f != fHead; f = f->next ) {