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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*
+ * subdivider.h
+ *
+ * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $
+ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/subdivider.h,v 1.1 2001/03/17 00:25:41 brianp Exp $
+ */
+
+#ifndef __glusubdivider_h_
+#define __glusubdivider_h_
+
+#include "mysetjmp.h"
+#include "bin.h"
+#include "flist.h"
+#include "slicer.h"
+#include "arctess.h"
+#include "trimvertex.h"
+#include "trimvertpool.h"
+
+class Arc;
+class Pool;
+class Renderhints;
+class Quilt;
+class Patchlist;
+class Curvelist;
+class JumpBuffer;
+
+class Subdivider {
+public:
+ Subdivider( Renderhints&, Backend& );
+ ~Subdivider( void );
+ void clear( void );
+
+ void beginTrims( void ) {}
+ void beginLoop( void );
+ void addArc( REAL *, Quilt *, long );
+ void addArc( int, TrimVertex *, long );
+ void endLoop( void ) {}
+ void endTrims( void ) {}
+
+ void beginQuilts( void );
+ void addQuilt( Quilt * );
+ void endQuilts( void ) {}
+
+ void drawCurves( void );
+ void drawSurfaces( long );
+
+ int ccwTurn_sl( Arc_ptr, Arc_ptr );
+ int ccwTurn_sr( Arc_ptr , Arc_ptr );
+ int ccwTurn_tl( Arc_ptr , Arc_ptr );
+ int ccwTurn_tr( Arc_ptr , Arc_ptr );
+
+ void setJumpbuffer( JumpBuffer * );
+
+ void set_domain_distance_u_rate(REAL u_rate)
+ {
+ domain_distance_u_rate = u_rate;
+ }
+ void set_domain_distance_v_rate(REAL v_rate)
+ {
+ domain_distance_v_rate = v_rate;
+ }
+ void set_is_domain_distance_sampling(int flag)
+ {
+ is_domain_distance_sampling = flag;
+ }
+
+private:
+ void classify_headonleft_s( Bin &, Bin &, Bin &, REAL );
+ void classify_tailonleft_s( Bin &, Bin &, Bin &, REAL );
+ void classify_headonright_s( Bin &, Bin &, Bin &, REAL );
+ void classify_tailonright_s( Bin &, Bin &, Bin &, REAL );
+ void classify_headonleft_t( Bin &, Bin &, Bin &, REAL );
+ void classify_tailonleft_t( Bin &, Bin &, Bin &, REAL );
+ void classify_headonright_t( Bin &, Bin &, Bin &, REAL );
+ void classify_tailonright_t( Bin &, Bin &, Bin &, REAL );
+
+ enum dir { down, same, up, none };
+ void tessellate( Arc_ptr, REAL );
+ void monotonize( Arc_ptr , Bin & );
+ int isMonotone( Arc_ptr );
+ int decompose( Bin &, REAL );
+
+
+ Slicer slicer;
+ ArcTessellator arctessellator;
+ Pool arcpool;
+ Pool bezierarcpool;
+ Pool pwlarcpool;
+ TrimVertexPool trimvertexpool;
+
+ JumpBuffer* jumpbuffer;
+ Renderhints& renderhints;
+ Backend& backend;
+
+ Bin initialbin;
+ Arc_ptr pjarc;
+ int s_index;
+ int t_index;
+ Quilt * qlist;
+ Flist spbrkpts;
+ Flist tpbrkpts;
+ Flist smbrkpts;
+ Flist tmbrkpts;
+ REAL stepsizes[4];
+ int showDegenerate;
+ int isArcTypeBezier;
+
+ void samplingSplit( Curvelist&, int );
+
+ void subdivideInS( Bin& );
+ void splitInS( Bin&, int, int );
+ void splitInT( Bin&, int, int );
+ void samplingSplit( Bin&, Patchlist&, int, int );
+ void nonSamplingSplit( Bin&, Patchlist&, int, int );
+ void tessellation( Bin&, Patchlist& );
+ void monosplitInS( Bin&, int, int );
+ void monosplitInT( Bin&, int, int );
+
+ void outline( Bin & );
+ void freejarcs( Bin & );
+ void render( Bin & );
+ void split( Bin &, Bin &, Bin &, int, REAL );
+ void tessellate( Bin &, REAL, REAL, REAL, REAL );
+
+ inline void setDegenerate( void ) { showDegenerate = 1; }
+ inline void setNonDegenerate( void ) { showDegenerate = 0; }
+ inline int showingDegenerate( void ) { return showDegenerate; }
+ inline void setArcTypeBezier( void ) { isArcTypeBezier = 1; }
+ inline void setArcTypePwl( void ) { isArcTypeBezier = 0; }
+ inline int isBezierArcType( void ) { return isArcTypeBezier; }
+
+ void makeBorderTrim( const REAL *, const REAL * );
+ void split( Bin &, int, const REAL *, int, int );
+ void partition( Bin &, Bin &, Bin &, Bin &, Bin &, int, REAL );
+ void findIrregularS( Bin & );
+ void findIrregularT( Bin & );
+
+
+ inline int bbox( TrimVertex *, TrimVertex *, TrimVertex *, int );
+ static int bbox( REAL, REAL, REAL, REAL, REAL, REAL );
+ static int ccw( TrimVertex *, TrimVertex *, TrimVertex * );
+ void join_s( Bin &, Bin &, Arc_ptr, Arc_ptr );
+ void join_t( Bin &, Bin &, Arc_ptr , Arc_ptr );
+ int arc_split( Arc_ptr , int, REAL, int );
+ void check_s( Arc_ptr , Arc_ptr );
+ void check_t( Arc_ptr , Arc_ptr );
+ inline void link( Arc_ptr , Arc_ptr , Arc_ptr , Arc_ptr );
+ inline void simple_link( Arc_ptr , Arc_ptr );
+
+ Bin* makePatchBoundary( const REAL *from, const REAL *to );
+
+ /*in domain distance method, the tessellation is controled by two numbers:
+ *GLU_U_STEP: number of u-segments per unit u length of domain
+ *GLU_V_STEP: number of v-segments per unit v length of domain
+ *These two numbers are normally stored in mapdesc->maxs(t)rate.
+ *I (ZL) put these two numbers here so that I can optimize the untrimmed
+ *case in the case of domain distance sampling.
+ *These two numbers are set by set_domain_distance_u_rate() and ..._v_..().
+ */
+ REAL domain_distance_u_rate;
+ REAL domain_distance_v_rate;
+ int is_domain_distance_sampling;
+};
+
+inline void
+Subdivider::beginLoop( void )
+{
+ pjarc = 0;
+}
+
+
+#endif /* __glusubdivider_h_ */