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-rw-r--r--src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc397
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diff --git a/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc b/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc
deleted file mode 100644
index 2830cc743ca..00000000000
--- a/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc
+++ /dev/null
@@ -1,397 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include "monoTriangulation.h"
-#include "polyUtil.h"
-#include "backend.h"
-#include "arc.h"
-
-void reflexChain::outputFan(Real v[2], Backend* backend)
-{
- Int i;
- /*
- TrimVertex trimVert;
- */
- backend->bgntfan();
-
- /*
- trimVert.param[0]=v[0];
- trimVert.param[1]=v[1];
- backend->tmeshvert(&trimVert);
- */
- backend->tmeshvert(v[0], v[1]);
-
- if(isIncreasing) {
- for(i=0; i<index_queue; i++)
- {
- /*
- trimVert.param[0]=queue[i][0];
- trimVert.param[1]=queue[i][1];
- backend->tmeshvert(&trimVert);
- */
- backend->tmeshvert(queue[i][0], queue[i][1]);
- }
- }
- else {
- for(i=index_queue-1; i>=0; i--)
- {
- /*
- trimVert.param[0]=queue[i][0];
- trimVert.param[1]=queue[i][1];
- backend->tmeshvert(&trimVert);
- */
- backend->tmeshvert(queue[i][0], queue[i][1]);
- }
- }
- backend->endtfan();
-}
-
-void reflexChain::processNewVertex(Real v[2], Backend* backend)
-{
- Int i,j,k;
- Int isReflex;
- /*TrimVertex trimVert;*/
- /*if there are at most one vertex in the queue, then simply insert
- */
- if(index_queue <=1){
- insert(v);
- return;
- }
-
- /*there are at least two vertices in the queue*/
- j=index_queue-1;
-
- for(i=j; i>=1; i--) {
- if(isIncreasing) {
- isReflex = (area(queue[i-1], queue[i], v) <= 0.0);
- }
- else /*decreasing*/{
- isReflex = (area(v, queue[i], queue[i-1]) <= 0.0);
- }
- if(isReflex) {
- break;
- }
- }
-
- /*
- *if i<j then vertices: i+1--j are convex
- * output triangle fan:
- * v, and queue[i], i+1, ..., j
- */
- if(i<j)
- {
- backend->bgntfan();
- /*
- trimVert.param[0]=v[0];
- trimVert.param[1]=v[1];
- backend->tmeshvert(& trimVert);
- */
- backend->tmeshvert(v[0], v[1]);
-
- if(isIncreasing) {
- for(k=i; k<=j; k++)
- {
- /*
- trimVert.param[0]=queue[k][0];
- trimVert.param[1]=queue[k][1];
- backend->tmeshvert(& trimVert);
- */
- backend->tmeshvert(queue[k][0], queue[k][1]);
- }
- }
- else {
- for(k=j; k>=i; k--)
- {
- /*
- trimVert.param[0]=queue[k][0];
- trimVert.param[1]=queue[k][1];
- backend->tmeshvert(& trimVert);
- */
- backend->tmeshvert(queue[k][0], queue[k][1]);
- }
- }
-
- backend->endtfan();
- }
-
- /*delete vertices i+1--j from the queue*/
- index_queue = i+1;
- /*finally insert v at the end of the queue*/
- insert(v);
-
-}
-
-
-void monoTriangulationRec(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current,
- vertexArray* dec_chain, Int dec_current,
- Backend* backend)
-{
- assert( inc_chain != NULL && dec_chain != NULL);
- assert( ! (inc_current>=inc_chain->getNumElements() &&
- dec_current>=dec_chain->getNumElements()));
- Int inc_nVertices;
- Int dec_nVertices;
- Real** inc_array ;
- Real** dec_array ;
- Int i;
- assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
-
- if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
- {
-
- dec_array = dec_chain->getArray();
- dec_nVertices = dec_chain->getNumElements();
- reflexChain rChain(20,0);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, backend);
- /*process all the vertices on the dec_chain*/
- for(i=dec_current; i<dec_nVertices; i++){
- rChain.processNewVertex(dec_array[i], backend);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, backend);
-
- }
- else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
- {
- inc_array = inc_chain->getArray();
- inc_nVertices= inc_chain->getNumElements();
- reflexChain rChain(20,1);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, backend);
- /*process all the vertices on the inc_chain*/
- for(i=inc_current; i<inc_nVertices; i++){
- rChain.processNewVertex(inc_array[i], backend);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, backend);
- }
- else /*neither chain is empty*/
- {
- inc_array = inc_chain -> getArray();
- dec_array = dec_chain -> getArray();
- inc_nVertices= inc_chain->getNumElements();
- dec_nVertices= dec_chain->getNumElements();
- /*if top of inc_chain is 'lower' than top of dec_chain, process all the
- *vertices on the dec_chain which are higher than top of inc_chain
- */
- if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
- {
-
- reflexChain rChain(20, 0);
- rChain.processNewVertex(topVertex, backend);
- for(i=dec_current; i<dec_nVertices; i++)
- {
- if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
- rChain.processNewVertex(dec_array[i], backend);
- else
- break;
- }
- rChain.outputFan(inc_array[inc_current], backend);
- monoTriangulationRec(dec_array[i-1], botVertex,
- inc_chain, inc_current,
- dec_chain, i,
- backend);
- }
- else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
- {
-
- reflexChain rChain(20, 1);
- rChain.processNewVertex(topVertex, backend);
- for(i=inc_current; i<inc_nVertices; i++)
- {
- if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
- rChain.processNewVertex(inc_array[i], backend);
- else
- break;
- }
- rChain.outputFan(dec_array[dec_current], backend);
- monoTriangulationRec(inc_array[i-1], botVertex,
- inc_chain, i,
- dec_chain, dec_current,
- backend);
- }
- }/*end case neither is empty*/
-}
-
-
-void monoTriangulationFunBackend(Arc_ptr loop, Int (*compFun)(Real*, Real*), Backend* backend)
-{
- Int i;
- /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
- *then call monoTriangulationRec
- */
- Arc_ptr tempV;
- Arc_ptr topV;
- Arc_ptr botV;
- topV = botV = loop;
- for(tempV = loop->next; tempV != loop; tempV = tempV->next)
- {
- if(compFun(topV->tail(), tempV->tail())<0) {
- topV = tempV;
- }
- if(compFun(botV->tail(), tempV->tail())>0) {
- botV = tempV;
- }
- }
-
- /*creat increase and decrease chains*/
- vertexArray inc_chain(20); /*this is a dynamic array*/
- for(i=1; i<=topV->pwlArc->npts-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
- inc_chain.appendVertex(topV->pwlArc->pts[i].param);
- }
- for(tempV = topV->next; tempV != botV; tempV = tempV->next)
- {
- for(i=0; i<=tempV->pwlArc->npts-2; i++){
- inc_chain.appendVertex(tempV->pwlArc->pts[i].param);
- }
- }
-
- vertexArray dec_chain(20);
- for(tempV = topV->prev; tempV != botV; tempV = tempV->prev)
- {
- for(i=tempV->pwlArc->npts-2; i>=0; i--){
- dec_chain.appendVertex(tempV->pwlArc->pts[i].param);
- }
- }
- for(i=botV->pwlArc->npts-2; i>=1; i--){
- dec_chain.appendVertex(tempV->pwlArc->pts[i].param);
- }
-
- monoTriangulationRecFunBackend(topV->tail(), botV->tail(), &inc_chain, 0, &dec_chain, 0, compFun, backend);
-
-}
-
-/*if compFun == compV2InY, top to bottom: V-monotone
- *if compFun == compV2InX, right to left: U-monotone
- */
-void monoTriangulationRecFunBackend(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current,
- vertexArray* dec_chain, Int dec_current,
- Int (*compFun)(Real*, Real*),
- Backend* backend)
-{
- assert( inc_chain != NULL && dec_chain != NULL);
- assert( ! (inc_current>=inc_chain->getNumElements() &&
- dec_current>=dec_chain->getNumElements()));
- Int inc_nVertices;
- Int dec_nVertices;
- Real** inc_array ;
- Real** dec_array ;
- Int i;
- assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
-
- if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
- {
-
- dec_array = dec_chain->getArray();
- dec_nVertices = dec_chain->getNumElements();
- reflexChain rChain(20,0);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, backend);
- /*process all the vertices on the dec_chain*/
- for(i=dec_current; i<dec_nVertices; i++){
- rChain.processNewVertex(dec_array[i], backend);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, backend);
-
- }
- else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
- {
- inc_array = inc_chain->getArray();
- inc_nVertices= inc_chain->getNumElements();
- reflexChain rChain(20,1);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, backend);
- /*process all the vertices on the inc_chain*/
- for(i=inc_current; i<inc_nVertices; i++){
- rChain.processNewVertex(inc_array[i], backend);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, backend);
- }
- else /*neither chain is empty*/
- {
- inc_array = inc_chain -> getArray();
- dec_array = dec_chain -> getArray();
- inc_nVertices= inc_chain->getNumElements();
- dec_nVertices= dec_chain->getNumElements();
- /*if top of inc_chain is 'lower' than top of dec_chain, process all the
- *vertices on the dec_chain which are higher than top of inc_chain
- */
- if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
- {
-
- reflexChain rChain(20, 0);
- rChain.processNewVertex(topVertex, backend);
- for(i=dec_current; i<dec_nVertices; i++)
- {
- if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
- rChain.processNewVertex(dec_array[i], backend);
- else
- break;
- }
- rChain.outputFan(inc_array[inc_current], backend);
- monoTriangulationRecFunBackend(dec_array[i-1], botVertex,
- inc_chain, inc_current,
- dec_chain, i,
- compFun,
- backend);
- }
- else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
- {
-
- reflexChain rChain(20, 1);
- rChain.processNewVertex(topVertex, backend);
- for(i=inc_current; i<inc_nVertices; i++)
- {
- if(compFun(inc_array[i], dec_array[dec_current]) >0)
- rChain.processNewVertex(inc_array[i], backend);
- else
- break;
- }
- rChain.outputFan(dec_array[dec_current], backend);
- monoTriangulationRecFunBackend(inc_array[i-1], botVertex,
- inc_chain, i,
- dec_chain, dec_current,
- compFun,
- backend);
- }
- }/*end case neither is empty*/
-}