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-rw-r--r--src/glu/sgi/libnurbs/interface/bezierEval.cc260
-rw-r--r--src/glu/sgi/libnurbs/interface/bezierEval.h48
-rw-r--r--src/glu/sgi/libnurbs/interface/bezierPatch.cc206
-rw-r--r--src/glu/sgi/libnurbs/interface/bezierPatch.h104
-rw-r--r--src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc610
-rw-r--r--src/glu/sgi/libnurbs/interface/bezierPatchMesh.h121
-rw-r--r--src/glu/sgi/libnurbs/interface/glcurveval.cc402
-rw-r--r--src/glu/sgi/libnurbs/interface/glcurveval.h157
-rw-r--r--src/glu/sgi/libnurbs/interface/glimports.h42
-rw-r--r--src/glu/sgi/libnurbs/interface/glinterface.cc469
-rw-r--r--src/glu/sgi/libnurbs/interface/glrenderer.cc301
-rw-r--r--src/glu/sgi/libnurbs/interface/glrenderer.h146
-rw-r--r--src/glu/sgi/libnurbs/interface/glsurfeval.cc1293
-rw-r--r--src/glu/sgi/libnurbs/interface/glsurfeval.h404
-rw-r--r--src/glu/sgi/libnurbs/interface/incurveeval.cc206
-rw-r--r--src/glu/sgi/libnurbs/interface/insurfeval.cc2064
-rw-r--r--src/glu/sgi/libnurbs/interface/mystdio.h60
-rw-r--r--src/glu/sgi/libnurbs/interface/mystdlib.h57
18 files changed, 0 insertions, 6950 deletions
diff --git a/src/glu/sgi/libnurbs/interface/bezierEval.cc b/src/glu/sgi/libnurbs/interface/bezierEval.cc
deleted file mode 100644
index b414f535f95..00000000000
--- a/src/glu/sgi/libnurbs/interface/bezierEval.cc
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <assert.h>
-#include <math.h>
-#include "bezierEval.h"
-
-#ifdef __WATCOMC__
-#pragma warning 14 10
-#endif
-
-#define TOLERANCE 0.0001
-
-#ifndef MAX_ORDER
-#define MAX_ORDER 16
-#endif
-
-#ifndef MAX_DIMENSION
-#define MAX_DIMENSION 4
-#endif
-
-static void normalize(float vec[3]);
-static void crossProduct(float x[3], float y[3], float ret[3]);
-#if 0 // UNUSED
-static void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]);
-#endif
-
-static float binomialCoefficients[8][8] = {
- {1,0,0,0,0,0,0,0},
- {1,1,0,0,0,0,0,0},
- {1,2,1,0,0,0,0,0},
- {1,3,3,1,0,0,0,0},
- {1,4,6,4,1,0,0,0},
- {1,5,10,10,5,1,0,0},
- {1,6,15,20,15,6,1,0},
- {1,7,21,35,35,21,7,1}
-};
-
-void bezierCurveEval(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[])
-{
- float uprime = (u-u0)/(u1-u0);
- float *ctlptr = ctlpoints;
- float oneMinusX = 1.0f-uprime;
- float XPower = 1.0f;
-
- int i,k;
- for(k=0; k<dimension; k++)
- retpoint[k] = (*(ctlptr + k));
-
- for(i=1; i<order; i++){
- ctlptr += stride;
- XPower *= uprime;
- for(k=0; k<dimension; k++) {
- retpoint[k] = retpoint[k]*oneMinusX + ctlptr[k]* binomialCoefficients[order-1][i] * XPower;
- }
- }
-}
-
-
-#if 0 // UNUSED
-/*order = degree +1 >=1.
- */
-void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[])
-{
- float uprime = (u-u0)/(u1-u0);
- float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION];
- float* ctlptr = ctlpoints;
- int r, i,j;
- for(i=0; i<order; i++) {
- for(j=0; j<dimension; j++)
- buf[0][i][j] = ctlptr[j];
- ctlptr += stride;
- }
- for(r=1; r<order; r++){
- for(i=0; i<order-r; i++) {
- for(j=0; j<dimension; j++)
- buf[r][i][j] = (1-uprime)*buf[r-1][i][j] + uprime*buf[r-1][i+1][j];
- }
- }
-
- for(j=0; j<dimension; j++)
- retpoint[j] = buf[order-1][0][j];
-}
-#endif
-
-
-/*order = degree +1 >=1.
- */
-void bezierCurveEvalDer(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[])
-{
- int i,k;
- float width = u1-u0;
- float *ctlptr = ctlpoints;
-
- float buf[MAX_ORDER][MAX_DIMENSION];
- if(order == 1){
- for(k=0; k<dimension; k++)
- retDer[k]=0;
- }
- for(i=0; i<order-1; i++){
- for(k=0; k<dimension; k++) {
- buf[i][k] = (ctlptr[stride+k] - ctlptr[k])*(order-1)/width;
- }
- ctlptr += stride;
- }
-
- bezierCurveEval(u0, u1, order-1, (float*) buf, MAX_DIMENSION, dimension, u, retDer);
-}
-
-void bezierCurveEvalDerGen(int der, float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[])
-{
- int i,k,r;
- float *ctlptr = ctlpoints;
- float width=u1-u0;
- float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION];
- if(der<0) der=0;
- for(i=0; i<order; i++){
- for(k=0; k<dimension; k++){
- buf[0][i][k] = ctlptr[k];
- }
- ctlptr += stride;
- }
-
-
- for(r=1; r<=der; r++){
- for(i=0; i<order-r; i++){
- for(k=0; k<dimension; k++){
- buf[r][i][k] = (buf[r-1][i+1][k] - buf[r-1][i][k])*(order-r)/width;
- }
- }
- }
-
- bezierCurveEval(u0, u1, order-der, (float *) (buf[der]), MAX_DIMENSION, dimension, u, retDer);
-}
-
-/*the Bezier bivarite polynomial is:
- * sum[i:0,uorder-1][j:0,vorder-1] { ctlpoints[i*ustride+j*vstride] * B(i)*B(j)
- * where B(i) and B(j) are basis functions
- */
-void bezierSurfEvalDerGen(int uder, int vder, float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[])
-{
- int i;
- float newPoints[MAX_ORDER][MAX_DIMENSION];
-
- for(i=0; i<uorder; i++){
-
- bezierCurveEvalDerGen(vder, v0, v1, vorder, ctlpoints+ustride*i, vstride, dimension, v, newPoints[i]);
-
- }
-
- bezierCurveEvalDerGen(uder, u0, u1, uorder, (float *) newPoints, MAX_DIMENSION, dimension, u, ret);
-}
-
-
-/*division by w is performed*/
-void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[])
-{
- bezierSurfEvalDerGen(0, 0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, ret);
- if(dimension == 4) /*homogeneous*/{
- ret[0] /= ret[3];
- ret[1] /= ret[3];
- ret[2] /= ret[3];
- }
-}
-
-void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float retNormal[])
-{
- float partialU[4];
- float partialV[4];
- assert(dimension>=3 && dimension <=4);
- bezierSurfEvalDerGen(1,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialU);
- bezierSurfEvalDerGen(0,1, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialV);
-
- if(dimension == 3){/*inhomogeneous*/
- crossProduct(partialU, partialV, retNormal);
-
- normalize(retNormal);
-
- return;
- }
- else { /*homogeneous*/
- float val[4]; /*the point coordinates (without derivative)*/
- float newPartialU[MAX_DIMENSION];
- float newPartialV[MAX_DIMENSION];
- int i;
- bezierSurfEvalDerGen(0,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, val);
-
- for(i=0; i<=2; i++){
- newPartialU[i] = partialU[i] * val[3] - val[i] * partialU[3];
- newPartialV[i] = partialV[i] * val[3] - val[i] * partialV[3];
- }
- crossProduct(newPartialU, newPartialV, retNormal);
- normalize(retNormal);
- }
-}
-
-/*if size is 0, then nothing is done*/
-static void normalize(float vec[3])
-{
- float size = (float)sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
-
- if(size < TOLERANCE)
- {
-#ifdef DEBUG
- fprintf(stderr, "Warning: in oglBSpline.c normal is 0\n");
-#endif
- return;
- }
- else {
- vec[0] = vec[0]/size;
- vec[1] = vec[1]/size;
- vec[2] = vec[2]/size;
- }
-}
-
-
-static void crossProduct(float x[3], float y[3], float ret[3])
-{
- ret[0] = x[1]*y[2] - y[1]*x[2];
- ret[1] = x[2]*y[0] - y[2]*x[0];
- ret[2] = x[0]*y[1] - y[0]*x[1];
-
-}
-
diff --git a/src/glu/sgi/libnurbs/interface/bezierEval.h b/src/glu/sgi/libnurbs/interface/bezierEval.h
deleted file mode 100644
index 93e8c69d12e..00000000000
--- a/src/glu/sgi/libnurbs/interface/bezierEval.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-*/
-
-#ifndef _BEZIEREVAL_H
-#define _BEZIEREVAL_H
-
-void bezierCurveEval(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]);
-void bezierCurveEvalDer(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]);
-void bezierCurveEvalDerGen(int der, float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]);
-
-
-void bezierSurfEvalDerGen(int uder, int vder, float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]);
-
-void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]);
-
-void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float retNormal[]);
-
-
-#endif
diff --git a/src/glu/sgi/libnurbs/interface/bezierPatch.cc b/src/glu/sgi/libnurbs/interface/bezierPatch.cc
deleted file mode 100644
index dbab3a1a2b7..00000000000
--- a/src/glu/sgi/libnurbs/interface/bezierPatch.cc
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include "gluos.h"
-#include <stdlib.h>
-#include <stdio.h>
-#include <assert.h>
-#include <GL/glu.h> /*for drawing bzier patch*/
-#include "bezierPatch.h"
-#include "bezierEval.h"
-
-/*
- *allocate an instance of bezierPatch. The control points are unknown. But
- *the space of this array is allocated with size of
- * uorder*vorder*dimension
- *
- */
-bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension)
-{
- bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch));
- assert(ret);
- ret->umin = umin;
- ret->vmin = vmin;
- ret->umax = umax;
- ret->vmax = vmax;
- ret->uorder = uorder;
- ret->vorder = vorder;
- ret->dimension = dimension;
- ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder);
- assert(ret->ctlpoints);
-
- ret->next = NULL;
-
- return ret;
-}
-
-bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension, int ustride, int vstride, float* ctlpoints)
-{
- bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch));
- assert(ret);
- ret->umin = umin;
- ret->vmin = vmin;
- ret->umax = umax;
- ret->vmax = vmax;
- ret->uorder = uorder;
- ret->vorder = vorder;
- ret->dimension = dimension;
- ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder);
- assert(ret->ctlpoints);
-
- /*copy the control points there*/
- int the_ustride = vorder * dimension;
- int the_vstride = dimension;
- for(int i=0; i<uorder; i++)
- for(int j=0; j<vorder; j++)
- for(int k=0; k<dimension; k++)
- ret->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k];
-
- ret->next = NULL;
-
- return ret;
-}
-
-/*
- *deallocate the space as allocated by Make
- */
-void bezierPatchDelete(bezierPatch *b)
-{
- free(b->ctlpoints);
- free(b);
-}
-
-/*delete the whole linked list
- */
-void bezierPatchDeleteList(bezierPatch *b)
-{
- bezierPatch *temp;
- while (b != NULL) {
- temp = b;
- b = b->next;
- bezierPatchDelete(temp);
- }
-}
-
-bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b)
-{
- b->next = list;
- return b;
-}
-
-/*print the data stored in this patch*/
-void bezierPatchPrint(bezierPatch *b)
-{
- printf("bezierPatch:\n");
- printf("umin,umax=(%f,%f), (vmin, vmax)=(%f,%f)\n", b->umin, b->umax, b->vmin, b->vmax);
- printf("uorder=%i, vorder=%i\n", b->uorder, b->vorder);
- printf("idmension = %i\n", b->dimension);
-}
-
-/*print the whole list*/
-void bezierPatchPrintList(bezierPatch *list)
-{
- bezierPatch* temp;
- for(temp=list; temp != NULL; temp = temp->next)
- bezierPatchPrint(temp);
-}
-
-void bezierPatchEval(bezierPatch *b, float u, float v, float ret[])
-{
- if( u >= b->umin && u<= b->umax
- && v >= b->vmin && v<= b->vmax)
- {
-
- bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
-
- }
- else if(b->next != NULL)
- bezierPatchEval(b->next, u,v, ret);
- else
- bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
-}
-
-/*the returned normal is normlized
- */
-void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[])
-{
- bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
-
- if( u >= b->umin && u<= b->umax
- && v >= b->vmin && v<= b->vmax)
- {
- bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
- }
- else if(b->next != NULL)
- bezierPatchEvalNormal(b->next, u,v, ret);
- else
- bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret);
-
-}
-
-void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso)
-{
- if(bpatch->dimension == 3)
- glMap2f(GL_MAP2_VERTEX_3, bpatch->umin, bpatch->umax, 3*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints);
- else
- glMap2f(GL_MAP2_VERTEX_4, bpatch->umin, bpatch->umax, 4*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints);
-
- glMapGrid2f(u_reso, bpatch->umin, bpatch->umax,
- v_reso, bpatch->vmin, bpatch->vmax);
- glEvalMesh2(GL_LINE, 0, u_reso, 0, v_reso);
-}
-
-void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso)
-{
- bezierPatch *temp;
-glEnable(GL_LIGHTING);
-glEnable(GL_LIGHT0);
-glEnable(GL_MAP2_VERTEX_3);
-glEnable(GL_AUTO_NORMAL);
-glEnable(GL_NORMALIZE);
-glColor3f(1,0,0);
-#ifdef DEBUG
-printf("mapmap\n");
-#endif
-
-
- for(temp = list; temp != NULL; temp = temp->next)
- bezierPatchDraw(temp, u_reso, v_reso);
-}
-
-
-
diff --git a/src/glu/sgi/libnurbs/interface/bezierPatch.h b/src/glu/sgi/libnurbs/interface/bezierPatch.h
deleted file mode 100644
index 981183afaea..00000000000
--- a/src/glu/sgi/libnurbs/interface/bezierPatch.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-*/
-
-#ifndef _BEZIERPATCH_H
-#define _BEZIERPATCH_H
-
-typedef struct bezierPatch{
- float umin, vmin, umax, vmax;
- int uorder; /*order= degree + 1*/
- int vorder;
-
- /*
- *the control points are stored in a one dimensional array.
- *the surface is defined as:
- * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v).
- *where P(i,j) are the control points, B_i(.) are Bezier
- *basis functions.
- *Each control point can have dimension 3 or 4: (x,y,z,w).
- *The components of P(i,j) are stored in a one dimensional
- *array:
- * ctlpoints[]
- *in the order of:
- * P[0,0], P[0,1], ..., P[0,vorder-1],
- * P[1,0], P[1,1], ..., P[1,vorder-1],
- * ...
- * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1].
- */
- int dimension;
- float* ctlpoints;
-
- /*
- *in case we have to manage multiple bezierPatches.
- */
- struct bezierPatch *next;
-
-} bezierPatch;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension);
-
-bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints);
-
-
-bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b);
-
-void bezierPatchDelete(bezierPatch *b);
-
-void bezierPatchDeleteList(bezierPatch *b);
-
-void bezierPatchPrint(bezierPatch *b);
-
-void bezierPatchPrintList(bezierPatch *list);
-
-void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]);
-
-void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]);
-
-void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]);
-
-void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]);
-
-
-void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso);
-
-void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif
diff --git a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc
deleted file mode 100644
index ac7ff84fc4a..00000000000
--- a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc
+++ /dev/null
@@ -1,610 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include "gluos.h"
-#include <stdlib.h>
-#include <stdio.h>
-#include <assert.h>
-#include <GL/gl.h>
-#include "bezierEval.h"
-#include "bezierPatchMesh.h"
-
-static int isDegenerate(float A[2], float B[2], float C[2]);
-
-void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips)
-{
- int i,j,k;
- k=0;
- /*k is the index of the first component of the current vertex*/
- for(i=0; i<num_strips; i++)
- {
- glBegin(type_array[i]);
- for(j=0; j<length_array[i]; j++)
- {
- glNormal3fv(normal_array+k);
- glVertex3fv(vertex_array+k);
- k += 3;
- }
- glEnd();
- }
-}
-
-void bezierPatchMeshListDelDeg(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshDelDeg(temp);
- }
-}
-
-void bezierPatchMeshListDelete(bezierPatchMesh *list)
-{
- if(list == NULL) return;
- bezierPatchMeshListDelete(list->next);
- bezierPatchMeshDelete(list);
-}
-
-
-
-
-bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list)
-{
- bezierPatchMesh* ret=NULL;
- bezierPatchMesh* temp;
- bezierPatchMesh* nextone;
- for(temp = list; temp != NULL; temp = nextone)
- {
- nextone = temp->next;
- ret=bezierPatchMeshListInsert(ret, temp);
- }
- return ret;
-}
-
-/*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4
- */
-bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array)
-{
- int i,j,k;
- int dimension;
- int the_ustride;
- int the_vstride;
-
- if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
- else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
- else {
- fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
- return NULL;
- }
-
- bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
- assert(ret);
-
- ret->bpatch_normal = NULL;
- ret->bpatch_color = NULL;
- ret->bpatch_texcoord = NULL;
- ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
-
- /*copy the control points there*/
- the_ustride = vorder * dimension;
- the_vstride = dimension;
- for(i=0; i<uorder; i++)
- for(j=0; j<vorder; j++)
- for(k=0; k<dimension; k++)
- ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k];
-
-
- ret->size_UVarray = size_UVarray;
- ret->size_length_array = size_length_array;
- ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
- assert(ret->UVarray);
- ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
- assert(ret->length_array);
- ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
- assert(ret->type_array);
-
- ret->index_UVarray = 0;
- ret->index_length_array = 0;
-
- ret->vertex_array = NULL;
- ret->normal_array = NULL;
- ret->color_array = NULL;
- ret->texcoord_array = NULL;
-
- ret->next = NULL;
- return ret;
-}
-
-bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array)
-{
- bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
- assert(ret);
-
- ret->bpatch = NULL;
- ret->bpatch_normal = NULL;
- ret->bpatch_color = NULL;
- ret->bpatch_texcoord = NULL;
-
- ret->size_UVarray = size_UVarray;
- ret->size_length_array = size_length_array;
- ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
- assert(ret->UVarray);
- ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
- assert(ret->length_array);
- ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
- assert(ret->type_array);
-
- ret->index_UVarray = 0;
- ret->index_length_array = 0;
-
- ret->vertex_array = NULL;
- ret->normal_array = NULL;
- ret->color_array = NULL;
- ret->texcoord_array = NULL;
-
- ret->next = NULL;
- return ret;
-}
-
-void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints)
-{
- switch(maptype){
- case GL_MAP2_VERTEX_3:
- bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_VERTEX_4:
- bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints );
- break;
- case GL_MAP2_NORMAL:
- bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_INDEX:
- bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_COLOR_4:
- bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
- break;
- default:
- fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype);
- }
-}
-
-
-/*delete everything including the arrays. So if you want to output the
- *pointers of the arrays, you should not use this function to deallocate space.
- *you should dealocate manually
- */
-void bezierPatchMeshDelete(bezierPatchMesh *bpm)
-{
- if(bpm->bpatch != NULL)
- bezierPatchDelete(bpm->bpatch);
- if(bpm->bpatch_normal != NULL)
- bezierPatchDelete(bpm->bpatch_normal);
- if(bpm->bpatch_color != NULL)
- bezierPatchDelete(bpm->bpatch_color);
- if(bpm->bpatch_texcoord != NULL)
- bezierPatchDelete(bpm->bpatch_texcoord);
-
- free(bpm->UVarray);
- free(bpm->length_array);
- free(bpm->vertex_array);
- free(bpm->normal_array);
- free(bpm->type_array);
- free(bpm);
-}
-
-/*begin a strip
- *type is the primitive type:
- */
-void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type)
-{
- bpm->counter = 0;
- bpm->type = type;
-}
-
-/*signal the end of the current strip*/
-void bezierPatchMeshEndStrip(bezierPatchMesh *bpm)
-{
- int i;
-
- /*if there are no vertices in this strip, then nothing needs to be done*/
- if(bpm->counter == 0) return;
-
- /*if the length_array is full, it should be expanded*/
- if(bpm->index_length_array >= bpm->size_length_array)
- {
- int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1));
- assert(temp);
- GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1));
- assert(temp_type);
- /*update the size*/
- bpm->size_length_array = bpm->size_length_array*2 + 1;
-
- /*copy*/
- for(i=0; i<bpm->index_length_array; i++)
- {
- temp[i] = bpm->length_array[i];
- temp_type[i] = bpm->type_array[i];
- }
-
- /*deallocate old array*/
- free(bpm->length_array);
- free(bpm->type_array);
-
- /*point to the new array which is twice as bigger*/
- bpm->length_array = temp;
- bpm->type_array = temp_type;
- }
- bpm->type_array[bpm->index_length_array] = bpm->type;
- bpm->length_array[bpm->index_length_array++] = bpm->counter;
-
-}
-
-/*insert (u,v) */
-void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v)
-{
- int i;
- /*if the UVarray is full, it should be expanded*/
- if(bpm->index_UVarray+1 >= bpm->size_UVarray)
- {
- float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2));
- assert(temp);
-
- /*update the size*/
- bpm->size_UVarray = bpm->size_UVarray*2 + 2;
-
- /*copy*/
- for(i=0; i<bpm->index_UVarray; i++)
- {
- temp[i] = bpm->UVarray[i];
- }
-
- /*deallocate old array*/
- free(bpm->UVarray);
-
- /*pointing to the new arrays*/
- bpm->UVarray = temp;
- }
- /*insert the new UV*/
- bpm->UVarray[bpm->index_UVarray] = u;
- bpm->index_UVarray++;
- bpm->UVarray[bpm->index_UVarray] = v;
- bpm->index_UVarray++;
-
- /*update counter: one more vertex*/
- bpm->counter++;
-
-
-}
-
-void bezierPatchMeshPrint(bezierPatchMesh *bpm)
-{
- int i;
- printf("the bezier patch is\n");
- bezierPatchPrint(bpm->bpatch);
- printf("index_length_array= %i\n", bpm->index_length_array);
- printf("size_length_array =%i\n", bpm->size_length_array);
- printf("index_UVarray =%i\n", bpm->index_UVarray);
- printf("size_UVarray =%i\n", bpm->size_UVarray);
- printf("UVarray is\n");
- for(i=0; i<bpm->index_UVarray; i++)
- printf("%f ", bpm->UVarray[i]);
-
- printf("length_array is\n");
- for(i=0; i<bpm->index_length_array; i++)
- printf("%i ", bpm->length_array[i]);
- printf("\n");
-
-}
-
-/*insert a new patch in front of the current linked list and return the new list*/
-bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm)
-{
- bpm->next=list;
- return bpm;
-}
-
-/*print all the patches*/
-void bezierPatchMeshListPrint(bezierPatchMesh* list)
-{
- bezierPatchMesh *temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshPrint(temp);
- }
-}
-
-int bezierPatchMeshListTotalStrips(bezierPatchMesh* list)
-{
- int sum=0;
- bezierPatchMesh *temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- sum += temp->index_length_array;
- }
- return sum;
-}
-
-int bezierPatchMeshListTotalVert(bezierPatchMesh* list)
-{
- int sum=0;
- bezierPatchMesh *temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- sum += temp->index_UVarray;
- }
- return sum/2;
-}
-
-int bezierPatchMeshListNumTriangles(bezierPatchMesh* list)
-{
- int sum=0;
- bezierPatchMesh* temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- sum += bezierPatchMeshNumTriangles(temp);
- }
- return sum;
-}
-
-int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm)
-{
- int i;
- int sum=0;
- for(i=0; i<bpm->index_length_array; i++)
- {
- switch(bpm->type_array[i])
- {
- case GL_TRIANGLES:
- sum += bpm->length_array[i]/3;
- break;
- case GL_TRIANGLE_FAN:
- if(bpm->length_array[i] > 2)
- sum += bpm->length_array[i]-2;
- break;
- case GL_TRIANGLE_STRIP:
- if(bpm->length_array[i] > 2)
- sum += bpm->length_array[i]-2;
- break;
- case GL_QUAD_STRIP:
- if(bpm->length_array[i]>2)
- sum += (bpm->length_array[i]-2);
- break;
- default:
- fprintf(stderr,"error in bezierPatchMeshListNumTriangles, type invalid\n");
- }
- }
- return sum;
-}
-
-/*delete degenerate triangles*/
-void bezierPatchMeshDelDeg(bezierPatchMesh* bpm)
-{
- if(bpm == NULL) return;
- int i,j,k;
- int *new_length_array;
- GLenum *new_type_array;
- int index_new_length_array;
- float *new_UVarray;
- int index_new_UVarray;
-
- new_length_array = (int*)malloc(sizeof(int) * bpm->index_length_array);
- assert(new_length_array);
- new_type_array = (GLenum*)malloc(sizeof(GLenum) * bpm->index_length_array);
- assert(new_length_array);
- new_UVarray = (float*) malloc(sizeof(float) * bpm->index_UVarray);
- assert(new_UVarray);
-
- index_new_length_array = 0;
- index_new_UVarray=0;
- k=0;
- for(i=0; i<bpm->index_length_array; i++){
-
- /*(if not degenerate, we have to copy*/
- if( (bpm->length_array[i] != 3) || (!isDegenerate(bpm->UVarray+k, bpm->UVarray+k+2, bpm->UVarray+k+4)))
- {
- for(j=0; j<2* bpm->length_array[i]; j++)
- new_UVarray[index_new_UVarray++] = bpm->UVarray[k++];
-
- new_length_array[index_new_length_array] = bpm->length_array[i];
- new_type_array[index_new_length_array] = bpm->type_array[i];
- index_new_length_array++;
- }
- else
- {
- k += 6;
- }
- }
- free(bpm->UVarray);
- free(bpm->length_array);
- free(bpm->type_array);
- bpm->UVarray=new_UVarray;
- bpm->length_array=new_length_array;
- bpm->type_array=new_type_array;
- bpm->index_UVarray = index_new_UVarray;
- bpm->index_length_array = index_new_length_array;
-
-}
-
-/*(u,v) to XYZ
- *the xyz and normals are stored in vertex_array,
- *and normal_array. the spaces of both are allocated here
- */
-void bezierPatchMeshEval(bezierPatchMesh* bpm)
-{
- int i,j,k,l;
- float u,v;
- float u0 = bpm->bpatch->umin;
- float u1 = bpm->bpatch->umax;
- int uorder = bpm->bpatch->uorder;
- float v0 = bpm->bpatch->vmin;
- float v1 = bpm->bpatch->vmax;
- int vorder = bpm->bpatch->vorder;
- int dimension = bpm->bpatch->dimension;
- int ustride = dimension * vorder;
- int vstride = dimension;
- float *ctlpoints = bpm->bpatch->ctlpoints;
-
- bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
- assert(bpm->vertex_array);
- bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
- assert(bpm->normal_array);
-
- k=0;
- l=0;
- for(i=0; i<bpm->index_length_array; i++)
- {
- for(j=0; j<bpm->length_array[i]; j++)
- {
- u = bpm->UVarray[k];
- v = bpm->UVarray[k+1];
- bezierSurfEval(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->vertex_array+l);
- bezierSurfEvalNormal(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->normal_array+l);
- k += 2;
- l += 3;
- }
- }
-}
-
-void bezierPatchMeshListEval(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshEval(temp);
- }
-}
-
-void bezierPatchMeshDraw(bezierPatchMesh* bpm)
-{
- int i,j,k;
- k=0;
- /*k is the index of the first component of the current vertex*/
- for(i=0; i<bpm->index_length_array; i++)
- {
- glBegin(bpm->type_array[i]);
- for(j=0; j<bpm->length_array[i]; j++)
- {
- glNormal3fv(bpm->normal_array+k);
- glVertex3fv(bpm->vertex_array+k);
- k+= 3;
- }
- glEnd();
- }
-}
-
-void bezierPatchMeshListDraw(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshDraw(temp);
- }
-}
-
-void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips)
-{
- int i,j,k,l;
- bezierPatchMesh *temp;
- int total_num_vertices = bezierPatchMeshListTotalVert(list);
- (*vertex_array) = (float *) malloc(sizeof(float) * total_num_vertices*3);
- assert(*vertex_array);
- (*normal_array) = (float *) malloc(sizeof(float) * total_num_vertices*3);
- assert(*normal_array);
-
- *num_strips = bezierPatchMeshListTotalStrips(list);
-
- *length_array = (int*) malloc(sizeof(int) * (*num_strips));
- assert(*length_array);
-
- *type_array = (GLenum*) malloc(sizeof(GLenum) * (*num_strips));
- assert(*type_array);
-
- k=0;
- l=0;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- int x=0;
- for(i=0; i<temp->index_length_array; i++)
- {
- for(j=0; j<temp->length_array[i]; j++)
- {
- (*vertex_array)[k] = temp->vertex_array[x];
- (*vertex_array)[k+1] = temp->vertex_array[x+1];
- (*vertex_array)[k+2] = temp->vertex_array[x+2];
-
- (*normal_array)[k] = temp->normal_array[x];
- (*normal_array)[k+1] = temp->normal_array[x+1];
- (*normal_array)[k+2] = temp->normal_array[x+2];
-
- x += 3;
- k += 3;
- }
- (*type_array)[l] = temp->type_array[i];
- (*length_array)[l++] = temp->length_array[i];
- }
- }
-}
-
-
-
-static int isDegenerate(float A[2], float B[2], float C[2])
-{
- if( (A[0] == B[0] && A[1]==B[1]) ||
- (A[0] == C[0] && A[1]==C[1]) ||
- (B[0] == C[0] && B[1]==C[1])
- )
- return 1;
- else
- return 0;
-}
-
-
-
-
diff --git a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
deleted file mode 100644
index ba6868a3063..00000000000
--- a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-/*
-*/
-
-#ifndef _BEZIERPATCHMESH_H
-#define _BEZIERPATCHMESH_H
-
-#include <GL/gl.h>
-#include "bezierPatch.h"
-
-typedef struct bezierPatchMesh{
- bezierPatch *bpatch; /*vertex*/
- bezierPatch *bpatch_normal;
- bezierPatch *bpatch_texcoord; /*s,t,r,q*/
- bezierPatch *bpatch_color; /*RGBA*/
-
- float *UVarray; /*all UV components of all vertices of all strips*/
- int *length_array; /*[i] is the number of vertices in the ith strip*/
- GLenum *type_array; /*[i] is the type of the ith primitive*/
-
- /*to support dynamic insertion*/
- int size_UVarray;
- int index_UVarray;
- int size_length_array;
- int index_length_array;
-
- int counter; /*track the current strip size*/
- GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
-
- /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
- float *vertex_array; /*each vertex contains three components*/
- float *normal_array; /*each normal contains three components*/
- float *color_array;
- float *texcoord_array;
-
- /*in case we need a linked list*/
- struct bezierPatchMesh *next;
-} bezierPatchMesh;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-
-bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
-
-/*initilize patches to be null*/
-bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
-
-void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
-
-void bezierPatchMeshDelete(bezierPatchMesh *bpm);
-
-void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
-
-void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
-
-void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
-
-void bezierPatchMeshPrint(bezierPatchMesh *bpm);
-
-bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
-
-void bezierPatchMeshListPrint(bezierPatchMesh* list);
-
-int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
-
-int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
-int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
-int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
-
-void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
-
-
-void bezierPatchMeshEval(bezierPatchMesh* bpm);
-
-void bezierPatchMeshDraw(bezierPatchMesh* bpm);
-
-void bezierPatchMeshListDraw(bezierPatchMesh* list);
-void bezierPatchMeshListEval(bezierPatchMesh* list);
-void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
-
-void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
-void bezierPatchMeshListDelete(bezierPatchMesh *list);
-bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
-void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/src/glu/sgi/libnurbs/interface/glcurveval.cc b/src/glu/sgi/libnurbs/interface/glcurveval.cc
deleted file mode 100644
index b6591dba0d4..00000000000
--- a/src/glu/sgi/libnurbs/interface/glcurveval.cc
+++ /dev/null
@@ -1,402 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
-/*
- * glcurveval.c++
- *
- */
-
-/* Polynomial Evaluator Interface */
-
-#include "gluos.h"
-#include "glimports.h"
-#include "glrenderer.h"
-#include "glcurveval.h"
-#include "nurbsconsts.h"
-
-OpenGLCurveEvaluator::OpenGLCurveEvaluator(void)
-{
- //no default callback functions
- beginCallBackN = NULL;
- endCallBackN = NULL;
- vertexCallBackN = NULL;
- normalCallBackN = NULL;
- colorCallBackN = NULL;
- texcoordCallBackN = NULL;
- beginCallBackData = NULL;
- endCallBackData = NULL;
- vertexCallBackData = NULL;
- normalCallBackData = NULL;
- colorCallBackData = NULL;
- texcoordCallBackData = NULL;
-
- userData = NULL;
-
- vertex_flag = 0;
- normal_flag = 0;
- color_flag = 0;
- texcoord_flag = 0;
-
- em_vertex.uprime = -1.0;
- em_normal.uprime = -1.0;
- em_color.uprime = -1.0;
- em_texcoord.uprime = -1.0;
- output_triangles = 0; // don't output triangles by default
-}
-
-OpenGLCurveEvaluator::~OpenGLCurveEvaluator(void)
-{
-}
-
-/* added nonsense to avoid the warning messages at compile time */
-void
-OpenGLCurveEvaluator::addMap(CurveMap *m)
-{
- m = m;
-}
-
-void
-OpenGLCurveEvaluator::range1f(long type, REAL *from, REAL *to)
-{
- type = type;
- from = from;
- to = to;
-}
-
-void
-OpenGLCurveEvaluator::domain1f(REAL ulo, REAL uhi)
-{
- ulo = ulo;
- uhi = uhi;
-}
-
-void
-OpenGLCurveEvaluator::bgnline(void)
-{
- if(output_triangles)
- beginCallBack(GL_LINE_STRIP, userData);
- else
- glBegin((GLenum) GL_LINE_STRIP);
-}
-
-void
-OpenGLCurveEvaluator::endline(void)
-{
- if(output_triangles)
- endCallBack(userData);
- else
- glEnd();
-}
-
-/*---------------------------------------------------------------------------
- * disable - turn off a curve map
- *---------------------------------------------------------------------------
- */
-void
-OpenGLCurveEvaluator::disable(long type)
-{
- glDisable((GLenum) type);
-}
-
-/*---------------------------------------------------------------------------
- * enable - turn on a curve map
- *---------------------------------------------------------------------------
- */
-void
-OpenGLCurveEvaluator::enable(long type)
-{
- glEnable((GLenum) type);
-}
-
-/*-------------------------------------------------------------------------
- * mapgrid1f - define a lattice of points with origin and offset
- *-------------------------------------------------------------------------
- */
-void
-OpenGLCurveEvaluator::mapgrid1f(long nu, REAL u0, REAL u1)
-{
- if(output_triangles)
- {
- global_grid_u0 = u0;
- global_grid_u1 = u1;
- global_grid_nu = (int) nu;
- }
- else
- glMapGrid1f((GLint) nu, (GLfloat) u0, (GLfloat) u1);
-}
-
-/*-------------------------------------------------------------------------
- * bgnmap1 - preamble to curve definition and evaluations
- *-------------------------------------------------------------------------
- */
-void
-OpenGLCurveEvaluator::bgnmap1f(long)
-{
- if(output_triangles)
- {
- //initialized so that no maps are set initially
- vertex_flag = 0;
- normal_flag = 0;
- color_flag = 0;
- texcoord_flag = 0;
- //no need to worry about gl states when doing callback
- }
- else
- glPushAttrib((GLbitfield) GL_EVAL_BIT);
-}
-
-/*-------------------------------------------------------------------------
- * endmap1 - postamble to a curve map
- *-------------------------------------------------------------------------
- */
-void
-OpenGLCurveEvaluator::endmap1f(void)
-{
- if(output_triangles)
- {
-
- }
- else
- glPopAttrib();
-}
-
-/*-------------------------------------------------------------------------
- * map1f - pass a desription of a curve map
- *-------------------------------------------------------------------------
- */
-void
-OpenGLCurveEvaluator::map1f(
- long type, /* map type */
- REAL ulo, /* lower parametric bound */
- REAL uhi, /* upper parametric bound */
- long stride, /* distance to next point in REALS */
- long order, /* parametric order */
- REAL *pts /* control points */
-)
-{
- if(output_triangles)
- {
- int dimension = 0;
- int which = 0;
- switch(type){
- case GL_MAP1_VERTEX_3:
- which = 0;
- dimension = 3;
- break;
- case GL_MAP1_VERTEX_4:
- which=0;
- dimension = 4;
- break;
- case GL_MAP1_INDEX:
- which=2;
- dimension = 1;
- break;
- case GL_MAP1_COLOR_4:
- which=2;
- dimension = 4;
- break;
- case GL_MAP1_NORMAL:
- which=1;
- dimension = 3;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- which=3;
- dimension = 1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- which=3;
- dimension = 2;
- break;
-
- case GL_MAP1_TEXTURE_COORD_3:
- which=3;
- dimension = 3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- which=3;
- dimension = 4;
- break;
- }
- inMap1f(which, dimension, ulo, uhi, stride, order, pts);
- }
- else
- glMap1f((GLenum) type, (GLfloat) ulo, (GLfloat) uhi, (GLint) stride,
- (GLint) order, (const GLfloat *) pts);
-}
-
-/*-------------------------------------------------------------------------
- * mapmesh1f - evaluate a mesh of points on lattice
- *-------------------------------------------------------------------------
- */
-void OpenGLCurveEvaluator::mapmesh1f(long style, long from, long to)
-{
- if(output_triangles)
- {
- inMapMesh1f((int) from, (int) to);
- }
- else
- {
- switch(style) {
- default:
- case N_MESHFILL:
- case N_MESHLINE:
- glEvalMesh1((GLenum) GL_LINE, (GLint) from, (GLint) to);
- break;
- case N_MESHPOINT:
- glEvalMesh1((GLenum) GL_POINT, (GLint) from, (GLint) to);
- break;
- }
- }
-}
-
-/*-------------------------------------------------------------------------
- * evalpoint1i - evaluate a point on a curve
- *-------------------------------------------------------------------------
- */
-void OpenGLCurveEvaluator::evalpoint1i(long i)
-{
- glEvalPoint1((GLint) i);
-}
-
-/*-------------------------------------------------------------------------
- * evalcoord1f - evaluate a point on a curve
- *-------------------------------------------------------------------------
- */
-void OpenGLCurveEvaluator::evalcoord1f(long, REAL u)
-{
- glEvalCoord1f((GLfloat) u);
-}
-
-void
-#ifdef _WIN32
-OpenGLCurveEvaluator::putCallBack(GLenum which, void (GLAPIENTRY *fn)())
-#else
-OpenGLCurveEvaluator::putCallBack(GLenum which, _GLUfuncptr fn)
-#endif
-{
- switch(which)
- {
- case GLU_NURBS_BEGIN:
- beginCallBackN = (void (GLAPIENTRY *) (GLenum)) fn;
- break;
- case GLU_NURBS_END:
- endCallBackN = (void (GLAPIENTRY *) (void)) fn;
- break;
- case GLU_NURBS_VERTEX:
- vertexCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_NORMAL:
- normalCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_COLOR:
- colorCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_TEXTURE_COORD:
- texcoordCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_BEGIN_DATA:
- beginCallBackData = (void (GLAPIENTRY *) (GLenum, void*)) fn;
- break;
- case GLU_NURBS_END_DATA:
- endCallBackData = (void (GLAPIENTRY *) (void*)) fn;
- break;
- case GLU_NURBS_VERTEX_DATA:
- vertexCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
- case GLU_NURBS_NORMAL_DATA:
- normalCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
- case GLU_NURBS_COLOR_DATA:
- colorCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
- case GLU_NURBS_TEXTURE_COORD_DATA:
- texcoordCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
- }
-}
-
-void
-OpenGLCurveEvaluator::beginCallBack(GLenum which, void *data)
-{
- if(beginCallBackData)
- beginCallBackData(which, data);
- else if(beginCallBackN)
- beginCallBackN(which);
-}
-
-void
-OpenGLCurveEvaluator::endCallBack(void *data)
-{
- if(endCallBackData)
- endCallBackData(data);
- else if(endCallBackN)
- endCallBackN();
-}
-
-void
-OpenGLCurveEvaluator::vertexCallBack(const GLfloat *vert, void* data)
-{
- if(vertexCallBackData)
- vertexCallBackData(vert, data);
- else if(vertexCallBackN)
- vertexCallBackN(vert);
-}
-
-
-void
-OpenGLCurveEvaluator::normalCallBack(const GLfloat *normal, void* data)
-{
- if(normalCallBackData)
- normalCallBackData(normal, data);
- else if(normalCallBackN)
- normalCallBackN(normal);
-}
-
-void
-OpenGLCurveEvaluator::colorCallBack(const GLfloat *color, void* data)
-{
- if(colorCallBackData)
- colorCallBackData(color, data);
- else if(colorCallBackN)
- colorCallBackN(color);
-}
-
-void
-OpenGLCurveEvaluator::texcoordCallBack(const GLfloat *texcoord, void* data)
-{
- if(texcoordCallBackData)
- texcoordCallBackData(texcoord, data);
- else if(texcoordCallBackN)
- texcoordCallBackN(texcoord);
-}
diff --git a/src/glu/sgi/libnurbs/interface/glcurveval.h b/src/glu/sgi/libnurbs/interface/glcurveval.h
deleted file mode 100644
index 8fa493034b2..00000000000
--- a/src/glu/sgi/libnurbs/interface/glcurveval.h
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-/*
- * glcurveval.h
- *
- */
-
-#ifndef __gluglcurveval_h_
-#define __gluglcurveval_h_
-
-#include "gluos.h"
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "basiccrveval.h"
-
-class CurveMap;
-
-/*for internal evaluator callback stuff*/
-#ifndef IN_MAX_BEZIER_ORDER
-#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/
-#endif
-
-#ifndef IN_MAX_DIMENSION
-#define IN_MAX_DIMENSION 4
-#endif
-
-typedef struct curveEvalMachine{
- REAL uprime; //cached previously evaluated uprime
- int k; //the dimension
- REAL u1;
- REAL u2;
- int ustride;
- int uorder;
- REAL ctlpoints[IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
- REAL ucoeff[IN_MAX_BEZIER_ORDER];//cache the polynomial values
-} curveEvalMachine;
-
-class OpenGLCurveEvaluator : public BasicCurveEvaluator {
-public:
- OpenGLCurveEvaluator(void);
- virtual ~OpenGLCurveEvaluator(void);
- void range1f(long, REAL *, REAL *);
- void domain1f(REAL, REAL);
- void addMap(CurveMap *);
-
- void enable(long);
- void disable(long);
- void bgnmap1f(long);
- void map1f(long, REAL, REAL, long, long, REAL *);
- void mapgrid1f(long, REAL, REAL);
- void mapmesh1f(long, long, long);
- void evalpoint1i(long);
- void evalcoord1f(long, REAL);
- void endmap1f(void);
-
- void bgnline(void);
- void endline(void);
-
- void put_vertices_call_back(int flag)
- {
- output_triangles = flag;
- }
-#ifdef _WIN32
- void putCallBack(GLenum which, void (GLAPIENTRY *fn)() );
-#else
- void putCallBack(GLenum which, _GLUfuncptr fn );
-#endif
- void set_callback_userData(void *data)
- {
- userData = data;
- }
-
-/*------------------begin for curveEvalMachine------------*/
-curveEvalMachine em_vertex;
-curveEvalMachine em_normal;
-curveEvalMachine em_color;
-curveEvalMachine em_texcoord;
-int vertex_flag; //whether there is a vertex map or not
-int normal_flag; //whether there is a normal map or not
-int color_flag; //whether there is a color map or not
-int texcoord_flag; //whether there is a texture map or not
-
-REAL global_grid_u0;
-REAL global_grid_u1;
-int global_grid_nu;
-
-void inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex
- int dimension,
- REAL ulower,
- REAL uupper,
- int ustride,
- int uorder,
- REAL *ctlpoints);
-
-void inPreEvaluate(int order, REAL vprime, REAL *coeff);
-void inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint);
-void inDoEvalCoord1(REAL u);
-void inMapMesh1f(int umin, int umax);
-
-void (GLAPIENTRY *beginCallBackN) (GLenum type);
-void (GLAPIENTRY *endCallBackN) (void);
-void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);
-void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
-void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);
-void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);
-
-void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);
-void (GLAPIENTRY *endCallBackData) (void* data);
-void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);
-void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
-void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);
-void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);
-
-void* userData; //the opaque pointer for Data callback functions
-void beginCallBack(GLenum type, void* data);
-void endCallBack(void* data);
-void vertexCallBack(const GLfloat *vert, void *data);
-void normalCallBack(const GLfloat *normal, void* data);
-void colorCallBack(const GLfloat *color, void* data);
-void texcoordCallBack(const GLfloat *texcoord, void* data);
-
-
-/*------------------end for curveEvalMachine------------*/
-
-private:
- int output_triangles; //true 1; false 0
-};
-
-#endif /* __gluglcurveval_h_ */
diff --git a/src/glu/sgi/libnurbs/interface/glimports.h b/src/glu/sgi/libnurbs/interface/glimports.h
deleted file mode 100644
index 6e69feb405e..00000000000
--- a/src/glu/sgi/libnurbs/interface/glimports.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-/*
- * glimports.h
- *
- */
-
-#ifndef __gluimports_h_
-#define __gluimports_h_
-
-#include "mystdlib.h"
-#include "mystdio.h"
-
-#endif /* __gluimports_h_ */
diff --git a/src/glu/sgi/libnurbs/interface/glinterface.cc b/src/glu/sgi/libnurbs/interface/glinterface.cc
deleted file mode 100644
index ba64bcd2dcf..00000000000
--- a/src/glu/sgi/libnurbs/interface/glinterface.cc
+++ /dev/null
@@ -1,469 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include "gluos.h"
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include <stdio.h>
-#include "glimports.h"
-#include "glrenderer.h"
-#include "nurbsconsts.h"
-
-//#define DOWN_LOAD_NURBS
-#ifdef DOWN_LOAD_NURBS
-
-#include "oglTrimNurbs.h"
-static int surfcount = 0;
-static oglTrimNurbs* otn = NULL;
-nurbSurf* tempNurb = NULL;
-oglTrimLoops* tempTrim = NULL;
-#endif
-
-
-//for LOD
-extern "C" {void glu_LOD_eval_list(GLUnurbs *nurb, int level);}
-
-void glu_LOD_eval_list(GLUnurbs *nurb, int level)
-{
- nurb->LOD_eval_list(level);
-}
-
-GLUnurbs * GLAPIENTRY
-gluNewNurbsRenderer(void)
-{
- GLUnurbs *t;
-
- t = new GLUnurbs();
- return t;
-}
-
-void GLAPIENTRY
-gluDeleteNurbsRenderer(GLUnurbs *r)
-{
- delete r;
-}
-
-extern "C"
-void GLAPIENTRY
-
-gluDeleteNurbsTessellatorEXT(GLUnurbsObj *r)
-{
- delete r;
-}
-
-void GLAPIENTRY
-gluBeginSurface(GLUnurbs *r)
-{
-#ifdef DOWN_LOAD_NURBS
-surfcount++;
-tempTrim = OTL_make(10,10);
-#endif
- r->bgnsurface(0);
-}
-
-void GLAPIENTRY
-gluBeginCurve(GLUnurbs *r)
-{
- r->bgncurve(0);
-}
-
-void GLAPIENTRY
-gluEndCurve(GLUnurbs *r)
-{
- r->endcurve();
-}
-
-void GLAPIENTRY
-gluEndSurface(GLUnurbs *r)
-{
-#ifdef DOWN_LOAD_NURBS
-if(surfcount == 1)
- otn = OTN_make(1);
-OTN_insert(otn, tempNurb, tempTrim);
-if(surfcount >= 1)
-{
-#ifdef DEBUG
-printf("write file\n");
-#endif
-OTN_write(otn, "out.otn");
-
-}
-#endif
-
- r->endsurface();
-}
-
-void GLAPIENTRY
-gluBeginTrim(GLUnurbs *r)
-{
-#ifdef DOWN_LOAD_NURBS
-OTL_bgnTrim(tempTrim);
-#endif
-
- r->bgntrim();
-}
-
-void GLAPIENTRY
-gluEndTrim(GLUnurbs *r)
-{
-#ifdef DOWN_LOAD_NURBS
-OTL_endTrim(tempTrim);
-#endif
- r->endtrim();
-}
-
-void GLAPIENTRY
-gluPwlCurve(GLUnurbs *r, GLint count, INREAL array[],
- GLint stride, GLenum type)
-{
-#ifdef DOWN_LOAD_NURBS
-OTL_pwlCurve(tempTrim, count, array, stride, type);
-#endif
-
- int realType;
- switch(type) {
- case GLU_MAP1_TRIM_2:
- realType = N_P2D;
- break;
- case GLU_MAP1_TRIM_3:
- realType = N_P2DR;
- break;
- default:
- realType = type;
- break;
- }
- r->pwlcurve(count, array, sizeof(INREAL) * stride, realType);
-}
-
-void GLAPIENTRY
-gluNurbsCurve(GLUnurbs *r, GLint nknots, INREAL knot[], GLint stride,
- INREAL ctlarray[], GLint order, GLenum type)
-{
-#ifdef DOWN_LOAD_NURBS
-OTL_nurbsCurve(tempTrim, nknots, knot, stride, ctlarray, order, type);
-#endif
-
- int realType;
-
- switch(type) {
- case GLU_MAP1_TRIM_2:
- realType = N_P2D;
- break;
- case GLU_MAP1_TRIM_3:
- realType = N_P2DR;
- break;
- default:
- realType = type;
- break;
- }
-
- r->nurbscurve(nknots, knot, sizeof(INREAL) * stride, ctlarray, order,
- realType);
-}
-
-void GLAPIENTRY
-gluNurbsSurface(GLUnurbs *r, GLint sknot_count, GLfloat *sknot,
- GLint tknot_count, GLfloat *tknot,
- GLint s_stride, GLint t_stride,
- GLfloat *ctlarray, GLint sorder, GLint torder,
- GLenum type)
-{
-#ifdef DOWN_LOAD_NURBS
- {
- int dimension;
- switch(type){
- case GL_MAP2_VERTEX_3:
- dimension = 3;
- break;
- case GL_MAP2_VERTEX_4:
- dimension = 4;
- break;
- default:
- fprintf(stderr, "error in glinterface.c++, type no implemented\n");
- exit(1);
- }
-tempNurb = nurbSurfMake(sknot_count, sknot,
- tknot_count, tknot,
- sorder, torder,
- dimension,
- ctlarray,
- s_stride, t_stride);
-
- }
-#endif
-
- r->nurbssurface(sknot_count, sknot, tknot_count, tknot,
- sizeof(INREAL) * s_stride, sizeof(INREAL) * t_stride,
- ctlarray, sorder, torder, type);
-}
-
-void GLAPIENTRY
-gluLoadSamplingMatrices(GLUnurbs *r, const GLfloat modelMatrix[16],
- const GLfloat projMatrix[16],
- const GLint viewport[4])
-{
- r->useGLMatrices(modelMatrix, projMatrix, viewport);
-}
-
-void GLAPIENTRY
-gluNurbsProperty(GLUnurbs *r, GLenum property, GLfloat value)
-{
- GLfloat nurbsValue;
-
- switch (property) {
- case GLU_AUTO_LOAD_MATRIX:
- r->setautoloadmode(value);
- return;
-
- case GLU_CULLING:
- if (value != 0.0) {
- nurbsValue = N_CULLINGON;
- } else {
- nurbsValue = N_NOCULLING;
- }
- r->setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLING, nurbsValue);
- r->setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLING, nurbsValue);
- r->setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLING, nurbsValue);
- r->setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLING, nurbsValue);
- return;
-
- case GLU_SAMPLING_METHOD:
- if (value == GLU_PATH_LENGTH) {
- nurbsValue = N_PATHLENGTH;
- } else if (value == GLU_PARAMETRIC_ERROR) {
- nurbsValue = N_PARAMETRICDISTANCE;
- } else if (value == GLU_DOMAIN_DISTANCE) {
- nurbsValue = N_DOMAINDISTANCE;
- r->set_is_domain_distance_sampling(1); //optimzing untrimmed case
-
- } else if (value == GLU_OBJECT_PARAMETRIC_ERROR) {
- nurbsValue = N_OBJECTSPACE_PARA;
- r->setautoloadmode( 0.0 );
- r->setSamplingMatrixIdentity();
- } else if (value == GLU_OBJECT_PATH_LENGTH) {
- nurbsValue = N_OBJECTSPACE_PATH;
- r->setautoloadmode( 0.0 );
- r->setSamplingMatrixIdentity();
- } else {
- r->postError(GLU_INVALID_VALUE);
- return;
- }
-
- r->setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, nurbsValue);
- r->setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMETHOD, nurbsValue);
- r->setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMETHOD, nurbsValue);
- r->setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMETHOD, nurbsValue);
- return;
-
- case GLU_SAMPLING_TOLERANCE:
- r->setnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, value);
- r->setnurbsproperty(GL_MAP2_VERTEX_4, N_PIXEL_TOLERANCE, value);
- r->setnurbsproperty(GL_MAP1_VERTEX_3, N_PIXEL_TOLERANCE, value);
- r->setnurbsproperty(GL_MAP1_VERTEX_4, N_PIXEL_TOLERANCE, value);
- return;
-
- case GLU_PARAMETRIC_TOLERANCE:
- r->setnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, value);
- r->setnurbsproperty(GL_MAP2_VERTEX_4, N_ERROR_TOLERANCE, value);
- r->setnurbsproperty(GL_MAP1_VERTEX_3, N_ERROR_TOLERANCE, value);
- r->setnurbsproperty(GL_MAP1_VERTEX_4, N_ERROR_TOLERANCE, value);
- return;
-
-
- case GLU_DISPLAY_MODE:
-
- if (value == GLU_FILL) {
- nurbsValue = N_FILL;
- } else if (value == GLU_OUTLINE_POLYGON) {
- nurbsValue = N_OUTLINE_POLY;
- } else if (value == GLU_OUTLINE_PATCH) {
- nurbsValue = N_OUTLINE_PATCH;
- } else {
- r->postError(GLU_INVALID_VALUE);
- return;
- }
- r->setnurbsproperty(N_DISPLAY, nurbsValue);
-
- break;
-
- case GLU_U_STEP:
- r->setnurbsproperty(GL_MAP1_VERTEX_3, N_S_STEPS, value);
- r->setnurbsproperty(GL_MAP1_VERTEX_4, N_S_STEPS, value);
- r->setnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, value);
- r->setnurbsproperty(GL_MAP2_VERTEX_4, N_S_STEPS, value);
-
- //added for optimizing untrimmed case
- r->set_domain_distance_u_rate(value);
- break;
-
- case GLU_V_STEP:
- r->setnurbsproperty(GL_MAP1_VERTEX_3, N_T_STEPS, value);
- r->setnurbsproperty(GL_MAP1_VERTEX_4, N_T_STEPS, value);
- r->setnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, value);
- r->setnurbsproperty(GL_MAP2_VERTEX_4, N_T_STEPS, value);
-
- //added for optimizing untrimmed case
- r->set_domain_distance_v_rate(value);
- break;
-
- case GLU_NURBS_MODE:
- if(value == GLU_NURBS_RENDERER)
- r->put_callbackFlag(0);
- else if(value == GLU_NURBS_TESSELLATOR)
- r->put_callbackFlag(1);
- else
- r->postError(GLU_INVALID_ENUM);
- break;
-
- default:
- r->postError(GLU_INVALID_ENUM);
- return;
- }
-}
-
-void GLAPIENTRY
-gluGetNurbsProperty(GLUnurbs *r, GLenum property, GLfloat *value)
-{
- GLfloat nurbsValue;
-
- switch(property) {
- case GLU_AUTO_LOAD_MATRIX:
- if (r->getautoloadmode()) {
- *value = GL_TRUE;
- } else {
- *value = GL_FALSE;
- }
- break;
- case GLU_CULLING:
- r->getnurbsproperty(GL_MAP2_VERTEX_3, N_CULLING, &nurbsValue);
- if (nurbsValue == N_CULLINGON) {
- *value = GL_TRUE;
- } else {
- *value = GL_FALSE;
- }
- break;
- case GLU_SAMPLING_METHOD:
- r->getnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, value);
- if(*value == N_PATHLENGTH)
- *value = GLU_PATH_LENGTH;
- else if(*value == N_PARAMETRICDISTANCE)
- *value = GLU_PARAMETRIC_ERROR;
- else if(*value == N_DOMAINDISTANCE)
- *value = GLU_DOMAIN_DISTANCE;
- else if(*value == N_OBJECTSPACE_PATH)
- *value = GLU_OBJECT_PATH_LENGTH;
- else if(*value == N_OBJECTSPACE_PARA)
- *value = GLU_OBJECT_PARAMETRIC_ERROR;
- break;
- case GLU_SAMPLING_TOLERANCE:
- r->getnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, value);
- break;
- case GLU_PARAMETRIC_TOLERANCE:
- r->getnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, value);
- break;
-
- case GLU_U_STEP:
- r->getnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, value);
- break;
- case GLU_V_STEP:
- r->getnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, value);
- break;
- case GLU_DISPLAY_MODE:
- r->getnurbsproperty(N_DISPLAY, &nurbsValue);
- if (nurbsValue == N_FILL) {
- *value = GLU_FILL;
- } else if (nurbsValue == N_OUTLINE_POLY) {
- *value = GLU_OUTLINE_POLYGON;
- } else {
- *value = GLU_OUTLINE_PATCH;
- }
- break;
-
- case GLU_NURBS_MODE:
- if(r->is_callback())
- *value = GLU_NURBS_TESSELLATOR;
- else
- *value = GLU_NURBS_RENDERER;
- break;
-
- default:
- r->postError(GLU_INVALID_ENUM);
- return;
- }
-}
-
-extern "C" void GLAPIENTRY
-gluNurbsCallback(GLUnurbs *r, GLenum which, _GLUfuncptr fn )
-{
- switch (which) {
- case GLU_NURBS_BEGIN:
- case GLU_NURBS_END:
- case GLU_NURBS_VERTEX:
- case GLU_NURBS_NORMAL:
- case GLU_NURBS_TEXTURE_COORD:
- case GLU_NURBS_COLOR:
- case GLU_NURBS_BEGIN_DATA:
- case GLU_NURBS_END_DATA:
- case GLU_NURBS_VERTEX_DATA:
- case GLU_NURBS_NORMAL_DATA:
- case GLU_NURBS_TEXTURE_COORD_DATA:
- case GLU_NURBS_COLOR_DATA:
- r->putSurfCallBack(which, fn);
- break;
-
- case GLU_NURBS_ERROR:
- r->errorCallback = (void (APIENTRY *)( GLenum e )) fn;
- break;
- default:
- r->postError(GLU_INVALID_ENUM);
- return;
- }
-}
-
-extern "C"
-void GLAPIENTRY
-gluNurbsCallbackDataEXT(GLUnurbs* r, void* userData)
-{
- r->setNurbsCallbackData(userData);
-}
-
-extern "C"
-void GLAPIENTRY
-gluNurbsCallbackData(GLUnurbs* r, void* userData)
-{
- gluNurbsCallbackDataEXT(r,userData);
-}
diff --git a/src/glu/sgi/libnurbs/interface/glrenderer.cc b/src/glu/sgi/libnurbs/interface/glrenderer.cc
deleted file mode 100644
index 17123fbc614..00000000000
--- a/src/glu/sgi/libnurbs/interface/glrenderer.cc
+++ /dev/null
@@ -1,301 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include "gluos.h"
-#include "glimports.h"
-#include "glrenderer.h"
-
-GLUnurbs::GLUnurbs()
- : NurbsTessellator(curveEvaluator, surfaceEvaluator)
-{
- redefineMaps();
- defineMap(GL_MAP2_NORMAL, 0, 3);
- defineMap(GL_MAP1_NORMAL, 0, 3);
- defineMap(GL_MAP2_TEXTURE_COORD_1, 0, 1);
- defineMap(GL_MAP1_TEXTURE_COORD_1, 0, 1);
- defineMap(GL_MAP2_TEXTURE_COORD_2, 0, 2);
- defineMap(GL_MAP1_TEXTURE_COORD_2, 0, 2);
- defineMap(GL_MAP2_TEXTURE_COORD_3, 0, 3);
- defineMap(GL_MAP1_TEXTURE_COORD_3, 0, 3);
- defineMap(GL_MAP2_TEXTURE_COORD_4, 1, 4);
- defineMap(GL_MAP1_TEXTURE_COORD_4, 1, 4);
- defineMap(GL_MAP2_VERTEX_4, 1, 4);
- defineMap(GL_MAP1_VERTEX_4, 1, 4);
- defineMap(GL_MAP2_VERTEX_3, 0, 3);
- defineMap(GL_MAP1_VERTEX_3, 0, 3);
- defineMap(GL_MAP2_COLOR_4, 0, 4);
- defineMap(GL_MAP1_COLOR_4, 0, 4);
- defineMap(GL_MAP2_INDEX, 0, 1);
- defineMap(GL_MAP1_INDEX, 0, 1);
-
- setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
- setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMETHOD, (float) N_PATHLENGTH);
-
- setnurbsproperty(GL_MAP1_VERTEX_3, N_PIXEL_TOLERANCE, (float) 50.0);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_PIXEL_TOLERANCE, (float) 50.0);
- setnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, (float) 50.0);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_PIXEL_TOLERANCE, (float) 50.0);
-
- setnurbsproperty(GL_MAP1_VERTEX_3, N_ERROR_TOLERANCE, (float) 0.50);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_ERROR_TOLERANCE, (float) 0.50);
- setnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, (float) 0.50);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_ERROR_TOLERANCE, (float) 0.50);
-
- setnurbsproperty(GL_MAP1_VERTEX_3, N_S_STEPS, (float) 100.0);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_S_STEPS, (float) 100.0);
- setnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, (float) 100.0);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_S_STEPS, (float) 100.0);
-
- //added for optimizing untrimmed case
- set_domain_distance_u_rate(100.0);
-
- setnurbsproperty(GL_MAP1_VERTEX_3, N_T_STEPS, (float) 100.0);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_T_STEPS, (float) 100.0);
- setnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, (float) 100.0);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_T_STEPS, (float) 100.0);
-
- //added for optimizing untrimmed case
- set_domain_distance_v_rate(100.0);
- set_is_domain_distance_sampling(0); //since the default is path_length
-
- //default autoloadmode is true
- autoloadmode = 1;
-
- //default callbackFlag is 0
- callbackFlag = 0;
-
- errorCallback = NULL;
-}
-
-void
-GLUnurbs::bgnrender(void)
-{
- if (autoloadmode) {
- loadGLMatrices();
- }
-}
-
-void
-GLUnurbs::endrender(void)
-{
-}
-
-void
-GLUnurbs::errorHandler(int i)
-{
- int gluError;
-
- gluError = i + (GLU_NURBS_ERROR1 - 1);
- postError( gluError );
-}
-
-void
-GLUnurbs::loadGLMatrices(void)
-{
- GLfloat vmat[4][4];
- GLint viewport[4];
-
- grabGLMatrix((GLfloat (*)[4]) vmat);
- loadCullingMatrix((GLfloat (*)[4]) vmat);
- ::glGetIntegerv((GLenum) GL_VIEWPORT, (GLint *) viewport);
- loadSamplingMatrix((const GLfloat (*)[4]) vmat, (const GLint *) viewport);
-}
-
-void
-GLUnurbs::useGLMatrices(const GLfloat modelMatrix[16],
- const GLfloat projMatrix[16],
- const GLint viewport[4])
-{
- GLfloat vmat[4][4];
-
- multmatrix4d(vmat, (const GLfloat (*)[4]) modelMatrix,
- (const GLfloat (*)[4]) projMatrix);
- loadCullingMatrix((GLfloat (*)[4]) vmat);
- loadSamplingMatrix((const GLfloat (*)[4]) vmat, (const GLint *) viewport);
-}
-
-/*--------------------------------------------------------------------------
- * grabGLMatrix
- *--------------------------------------------------------------------------
- */
-
-void
-GLUnurbs::grabGLMatrix(GLfloat vmat[4][4])
-{
- GLfloat m1[4][4], m2[4][4];
-
- ::glGetFloatv((GLenum) GL_MODELVIEW_MATRIX, (GLfloat *) &(m1[0][0]));
- ::glGetFloatv((GLenum) GL_PROJECTION_MATRIX, (GLfloat *) &(m2[0][0]));
- multmatrix4d((GLfloat (*)[4]) vmat,
- (const GLfloat (*)[4]) m1, (const GLfloat (*)[4]) m2);
-}
-
-//for object space tesselation: view independent
-void
-GLUnurbs::setSamplingMatrixIdentity( void )
-{
- INREAL smat[4][4] = {
- {1,0,0,0},
- {0,1,0,0},
- {0,0,1,0},
- {0,0,0,1}
- };
- const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]);
- const long cstride = 1;
-
- setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
-}
-
-
-void
-GLUnurbs::loadSamplingMatrix(const GLfloat vmat[4][4],
- const GLint viewport[4])
-{
-
- /* rescale the mapping to correspond to pixels in x/y */
- REAL xsize = 0.5 * (REAL) (viewport[2]);
- REAL ysize = 0.5 * (REAL) (viewport[3]);
-
- INREAL smat[4][4];
- smat[0][0] = vmat[0][0] * xsize;
- smat[1][0] = vmat[1][0] * xsize;
- smat[2][0] = vmat[2][0] * xsize;
- smat[3][0] = vmat[3][0] * xsize;
-
- smat[0][1] = vmat[0][1] * ysize;
- smat[1][1] = vmat[1][1] * ysize;
- smat[2][1] = vmat[2][1] * ysize;
- smat[3][1] = vmat[3][1] * ysize;
-
- smat[0][2] = 0.0;
- smat[1][2] = 0.0;
- smat[2][2] = 0.0;
- smat[3][2] = 0.0;
-
- smat[0][3] = vmat[0][3];
- smat[1][3] = vmat[1][3];
- smat[2][3] = vmat[2][3];
- smat[3][3] = vmat[3][3];
-
- const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]);
- const long cstride = 1;
-
- setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride,
- cstride);
-}
-
-void
-GLUnurbs::loadCullingMatrix(GLfloat vmat[4][4])
-{
- INREAL cmat[4][4];
-
- cmat[0][0] = vmat[0][0];
- cmat[0][1] = vmat[0][1];
- cmat[0][2] = vmat[0][2];
- cmat[0][3] = vmat[0][3];
-
- cmat[1][0] = vmat[1][0];
- cmat[1][1] = vmat[1][1];
- cmat[1][2] = vmat[1][2];
- cmat[1][3] = vmat[1][3];
-
- cmat[2][0] = vmat[2][0];
- cmat[2][1] = vmat[2][1];
- cmat[2][2] = vmat[2][2];
- cmat[2][3] = vmat[2][3];
-
- cmat[3][0] = vmat[3][0];
- cmat[3][1] = vmat[3][1];
- cmat[3][2] = vmat[3][2];
- cmat[3][3] = vmat[3][3];
-
- const long rstride = sizeof(cmat[0]) / sizeof(cmat[0][0]);
- const long cstride = 1;
-
- setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride,
- cstride);
- //added for curves by zl
- setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride,
- cstride);
- setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride,
- cstride);
-}
-
-/*---------------------------------------------------------------------
- * A = B * MAT ; transform a 4d vector through a 4x4 matrix
- *---------------------------------------------------------------------
- */
-void
-GLUnurbs::transform4d(GLfloat A[4], GLfloat B[4], GLfloat mat[4][4])
-{
-
- A[0] = B[0]*mat[0][0] + B[1]*mat[1][0] + B[2]*mat[2][0] + B[3]*mat[3][0];
- A[1] = B[0]*mat[0][1] + B[1]*mat[1][1] + B[2]*mat[2][1] + B[3]*mat[3][1];
- A[2] = B[0]*mat[0][2] + B[1]*mat[1][2] + B[2]*mat[2][2] + B[3]*mat[3][2];
- A[3] = B[0]*mat[0][3] + B[1]*mat[1][3] + B[2]*mat[2][3] + B[3]*mat[3][3];
-}
-
-/*---------------------------------------------------------------------
- * new = [left][right] ; multiply two matrices together
- *---------------------------------------------------------------------
- */
-void
-GLUnurbs::multmatrix4d (GLfloat n[4][4], const GLfloat left[4][4],
- const GLfloat right[4][4])
-{
- transform4d ((GLfloat *) n[0],(GLfloat *) left[0],(GLfloat (*)[4]) right);
- transform4d ((GLfloat *) n[1],(GLfloat *) left[1],(GLfloat (*)[4]) right);
- transform4d ((GLfloat *) n[2],(GLfloat *) left[2],(GLfloat (*)[4]) right);
- transform4d ((GLfloat *) n[3],(GLfloat *) left[3],(GLfloat (*)[4]) right);
-}
diff --git a/src/glu/sgi/libnurbs/interface/glrenderer.h b/src/glu/sgi/libnurbs/interface/glrenderer.h
deleted file mode 100644
index 3b72d44d1fd..00000000000
--- a/src/glu/sgi/libnurbs/interface/glrenderer.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-/*
- * glrenderer.h
- *
- */
-
-#ifndef __gluglrenderer_h_
-#define __gluglrenderer_h_
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "nurbstess.h"
-#include "glsurfeval.h"
-#include "glcurveval.h"
-
-extern "C" {
- typedef void (APIENTRY *errorCallbackType)( GLenum );
-}
-
-class GLUnurbs : public NurbsTessellator {
-
-public:
- GLUnurbs( void );
- void loadGLMatrices( void );
- void useGLMatrices( const GLfloat modelMatrix[16],
- const GLfloat projMatrix[16],
- const GLint viewport[4] );
- void setSamplingMatrixIdentity( void );
-
- void errorHandler( int );
- void bgnrender( void );
- void endrender( void );
- void setautoloadmode( INREAL value )
- {
-
- if (value) autoloadmode = GL_TRUE;
- else autoloadmode = GL_FALSE;
-
- }
- GLboolean getautoloadmode( void ) { return autoloadmode; }
-
- errorCallbackType errorCallback;
- void postError( int which )
- { if (errorCallback) (errorCallback)( (GLenum)which ); }
-#ifdef _WIN32
- void putSurfCallBack(GLenum which, void (GLAPIENTRY *fn)() )
-#else
- void putSurfCallBack(GLenum which, _GLUfuncptr fn )
-#endif
- {
- curveEvaluator.putCallBack(which, fn);
- surfaceEvaluator.putCallBack(which, fn);
- }
-
- int get_vertices_call_back()
- {
- return surfaceEvaluator.get_vertices_call_back();
- }
-
- void put_vertices_call_back(int flag)
- {
- surfaceEvaluator.put_vertices_call_back(flag);
- }
-
- int get_callback_auto_normal()
- {
- return surfaceEvaluator.get_callback_auto_normal();
- }
-
- void put_callback_auto_normal(int flag)
- {
- surfaceEvaluator.put_callback_auto_normal(flag);
- }
-
- void setNurbsCallbackData(void* userData)
- {
- curveEvaluator.set_callback_userData(userData);
- surfaceEvaluator.set_callback_userData(userData);
- }
-
-
- //for LOD
- void LOD_eval_list(int level)
- {
- surfaceEvaluator.LOD_eval_list(level);
- }
-
- //NEWCALLBACK
- int is_callback()
- {
- return callbackFlag;
- }
- void put_callbackFlag(int flag)
- {
- callbackFlag = flag;
- surfaceEvaluator.put_vertices_call_back(flag);
- curveEvaluator.put_vertices_call_back(flag);
- }
-
-private:
- GLboolean autoloadmode;
- OpenGLSurfaceEvaluator surfaceEvaluator;
- OpenGLCurveEvaluator curveEvaluator;
-
- void loadSamplingMatrix( const GLfloat vmat[4][4],
- const GLint viewport[4] );
- void loadCullingMatrix( GLfloat vmat[4][4] );
- static void grabGLMatrix( GLfloat vmat[4][4] );
- static void transform4d( GLfloat A[4], GLfloat B[4],
- GLfloat mat[4][4] );
- static void multmatrix4d( GLfloat n[4][4], const GLfloat left[4][4],
- const GLfloat right[4][4] );
-
- int callbackFlag;
-};
-
-#endif /* __gluglrenderer_h_ */
diff --git a/src/glu/sgi/libnurbs/interface/glsurfeval.cc b/src/glu/sgi/libnurbs/interface/glsurfeval.cc
deleted file mode 100644
index b5bfab1e281..00000000000
--- a/src/glu/sgi/libnurbs/interface/glsurfeval.cc
+++ /dev/null
@@ -1,1293 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
-/*
- * glsurfeval.c++
- *
- */
-
-/* Polynomial Evaluator Interface */
-#include "gluos.h"
-#include <stdio.h>
-#include "glimports.h"
-#include "glrenderer.h"
-#include "glsurfeval.h"
-#include "nurbsconsts.h"
-#include "bezierPatchMesh.h"
-
-
-//extern int surfcount;
-//int surfcount=0;
-
-/*#define USE_INTERNAL_EVAL*/ //use internal evaluator
-
-/*whether do evaluation or not*/
-/*#define NO_EVALUATION*/
-
-//#define USE_LOD //for LOD test, have to turn on USE_LOD in insurfeval.c++ too
-
-/*for statistics*/
-//#define STATISTICS
-#ifdef STATISTICS
-static int STAT_num_of_triangles=0;
-static int STAT_num_of_eval_vertices=0;
-static int STAT_num_of_quad_strips=0;
-#endif
-
-/*for output triangles*/
-/*#define OUTPUT_TRIANGLES*/
-
-
-/*#define FOR_CHRIS*/
-#ifdef FOR_CHRIS
-extern "C" { void evalUStripExt(int n_upper, REAL v_upper, REAL* upper_val,
- int n_lower, REAL v_lower, REAL* lower_val);}
-
-extern "C" { void evalVStripExt(int n_left, REAL u_left, REAL* left_val,
- int n_right, REAL u_right, REAL* right_val);
- }
-#endif
-
-
-/**************begin for LOD_eval_list***********/
-void OpenGLSurfaceEvaluator::LOD_eval_list(int level)
-{
- if(level == 0)
- LOD_eval_level = 1;
- else if(level == 1)
- LOD_eval_level = 2;
- else if(level == 2)
- LOD_eval_level = 4;
- else
- LOD_eval_level = 8;
-
- inBPMListEvalEM(global_bpm);
-}
-
-
-OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator()
-{
- int i;
-
- for (i=0; i<VERTEX_CACHE_SIZE; i++) {
- vertexCache[i] = new StoredVertex;
- }
- tmeshing = 0;
- which = 0;
- vcount = 0;
-
- global_uorder = 0;
- global_vorder = 0;
- global_uprime = -1.0;
- global_vprime = -1.0;
- global_vprime_BV = -1.0;
- global_uprime_BU = -1.0;
- global_uorder_BU = 0;
- global_vorder_BU = 0;
- global_uorder_BV = 0;
- global_vorder_BV = 0;
- global_baseData = NULL;
-
- global_bpm = NULL;
- output_triangles = 0; //don't output triangles by default
-
- //no default callback functions
- beginCallBackN = NULL;
- endCallBackN = NULL;
- vertexCallBackN = NULL;
- normalCallBackN = NULL;
- colorCallBackN = NULL;
- texcoordCallBackN = NULL;
- beginCallBackData = NULL;
- endCallBackData = NULL;
- vertexCallBackData = NULL;
- normalCallBackData = NULL;
- colorCallBackData = NULL;
- texcoordCallBackData = NULL;
-
- userData = NULL;
-
- auto_normal_flag = 0;
- callback_auto_normal = 0; //default of GLU_CALLBACK_AUTO_NORMAL is 0
- vertex_flag = 0;
- normal_flag = 0;
- color_flag = 0;
- texcoord_flag = 0;
-
- em_vertex.uprime = -1.0;
- em_vertex.vprime = -1.0;
- em_normal.uprime = -1.0;
- em_normal.vprime = -1.0;
- em_color.uprime = -1.0;
- em_color.vprime = -1.0;
- em_texcoord.uprime = -1.0;
- em_texcoord.vprime = -1.0;
-
-#ifdef USE_LOD
- LOD_eval_level = 1;
-#endif
-}
-
-OpenGLSurfaceEvaluator::~OpenGLSurfaceEvaluator()
-{
- for (int ii= 0; ii< VERTEX_CACHE_SIZE; ii++) {
- delete vertexCache[ii];
- vertexCache[ii]= 0;
- }
-}
-
-/*---------------------------------------------------------------------------
- * disable - turn off a map
- *---------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::disable(long type)
-{
- glDisable((GLenum) type);
-}
-
-/*---------------------------------------------------------------------------
- * enable - turn on a map
- *---------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::enable(long type)
-{
- glEnable((GLenum) type);
-}
-
-/*-------------------------------------------------------------------------
- * mapgrid2f - define a lattice of points with origin and offset
- *-------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::mapgrid2f(long nu, REAL u0, REAL u1, long nv, REAL v0, REAL v1)
-{
-#ifdef USE_INTERNAL_EVAL
- inMapGrid2f((int) nu, (REAL) u0, (REAL) u1, (int) nv,
- (REAL) v0, (REAL) v1);
-#else
-
- if(output_triangles)
- {
- global_grid_u0 = u0;
- global_grid_u1 = u1;
- global_grid_nu = nu;
- global_grid_v0 = v0;
- global_grid_v1 = v1;
- global_grid_nv = nv;
- }
- else
- glMapGrid2d((GLint) nu, (GLdouble) u0, (GLdouble) u1, (GLint) nv,
- (GLdouble) v0, (GLdouble) v1);
-
-#endif
-}
-
-void
-OpenGLSurfaceEvaluator::polymode(long style)
-{
- if(! output_triangles)
- {
- switch(style) {
- default:
- case N_MESHFILL:
-
- glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_FILL);
- break;
- case N_MESHLINE:
- glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_LINE);
- break;
- case N_MESHPOINT:
- glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_POINT);
- break;
- }
- }
-}
-
-void
-OpenGLSurfaceEvaluator::bgnline(void)
-{
- if(output_triangles)
- bezierPatchMeshBeginStrip(global_bpm, GL_LINE_STRIP);
- else
- glBegin((GLenum) GL_LINE_STRIP);
-}
-
-void
-OpenGLSurfaceEvaluator::endline(void)
-{
- if(output_triangles)
- bezierPatchMeshEndStrip(global_bpm);
- else
- glEnd();
-}
-
-void
-OpenGLSurfaceEvaluator::range2f(long type, REAL *from, REAL *to)
-{
-}
-
-void
-OpenGLSurfaceEvaluator::domain2f(REAL ulo, REAL uhi, REAL vlo, REAL vhi)
-{
-}
-
-void
-OpenGLSurfaceEvaluator::bgnclosedline(void)
-{
- if(output_triangles)
- bezierPatchMeshBeginStrip(global_bpm, GL_LINE_LOOP);
- else
- glBegin((GLenum) GL_LINE_LOOP);
-}
-
-void
-OpenGLSurfaceEvaluator::endclosedline(void)
-{
- if(output_triangles)
- bezierPatchMeshEndStrip(global_bpm);
- else
- glEnd();
-}
-
-
-
-
-
-void
-OpenGLSurfaceEvaluator::bgntmesh(void)
-{
-
- tmeshing = 1;
- which = 0;
- vcount = 0;
-
- if(output_triangles)
- bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLES);
- else
- glBegin((GLenum) GL_TRIANGLES);
-
-}
-
-void
-OpenGLSurfaceEvaluator::swaptmesh(void)
-{
- which = 1 - which;
-
-}
-
-void
-OpenGLSurfaceEvaluator::endtmesh(void)
-{
- tmeshing = 0;
-
-
- if(output_triangles)
- bezierPatchMeshEndStrip(global_bpm);
- else
- glEnd();
-}
-
-void
-OpenGLSurfaceEvaluator::bgntfan(void)
-{
-
- if(output_triangles)
- bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLE_FAN);
- else
- glBegin((GLenum) GL_TRIANGLE_FAN);
-
-}
-void
-OpenGLSurfaceEvaluator::endtfan(void)
-{
- if(output_triangles)
- bezierPatchMeshEndStrip(global_bpm);
- else
- glEnd();
-}
-
-void
-OpenGLSurfaceEvaluator::evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, int n_lower, REAL v_lower, REAL* lower_val)
-{
-#ifdef USE_INTERNAL_EVAL
- inEvalUStrip(n_upper, v_upper, upper_val,
- n_lower, v_lower, lower_val);
-#else
-
-#ifdef FOR_CHRIS
- evalUStripExt(n_upper, v_upper, upper_val,
- n_lower, v_lower, lower_val);
- return;
-
-#endif
- int i,j,k,l;
- REAL leftMostV[2];
-
- /*
- *the algorithm works by scanning from left to right.
- *leftMostV: the left most of the remaining verteces (on both upper and lower).
- * it could an element of upperVerts or lowerVerts.
- *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line
- *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line
- */
-
- /*initialize i,j,and leftMostV
- */
- if(upper_val[0] <= lower_val[0])
- {
- i=1;
- j=0;
-
- leftMostV[0] = upper_val[0];
- leftMostV[1] = v_upper;
- }
- else
- {
- i=0;
- j=1;
-
- leftMostV[0] = lower_val[0];
- leftMostV[1] = v_lower;
-
- }
-
- /*the main loop.
- *the invariance is that:
- *at the beginning of each loop, the meaning of i,j,and leftMostV are
- *maintained
- */
- while(1)
- {
- if(i >= n_upper) /*case1: no more in upper*/
- {
- if(j<n_lower-1) /*at least two vertices in lower*/
- {
- bgntfan();
- coord2f(leftMostV[0], leftMostV[1]);
-// glNormal3fv(leftMostNormal);
-// glVertex3fv(leftMostXYZ);
-
- while(j<n_lower){
- coord2f(lower_val[j], v_lower);
-// glNormal3fv(lowerNormal[j]);
-// glVertex3fv(lowerXYZ[j]);
- j++;
-
- }
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else if(j>= n_lower) /*case2: no more in lower*/
- {
- if(i<n_upper-1) /*at least two vertices in upper*/
- {
- bgntfan();
- coord2f(leftMostV[0], leftMostV[1]);
-// glNormal3fv(leftMostNormal);
-// glVertex3fv(leftMostXYZ);
-
- for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/
- {
- coord2f(upper_val[k], v_upper);
-// glNormal3fv(upperNormal[k]);
-// glVertex3fv(upperXYZ[k]);
- }
-
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/
- {
- if(upper_val[i] <= lower_val[j])
- {
- bgntfan();
- coord2f(lower_val[j], v_lower);
-// glNormal3fv(lowerNormal[j]);
-// glVertex3fv(lowerXYZ[j]);
-
- /*find the last k>=i such that
- *upperverts[k][0] <= lowerverts[j][0]
- */
- k=i;
-
- while(k<n_upper)
- {
- if(upper_val[k] > lower_val[j])
- break;
- k++;
-
- }
- k--;
-
-
- for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
- {
- coord2f(upper_val[l], v_upper);
-// glNormal3fv(upperNormal[l]);
-// glVertex3fv(upperXYZ[l]);
-
- }
- coord2f(leftMostV[0], leftMostV[1]);
-// glNormal3fv(leftMostNormal);
-// glVertex3fv(leftMostXYZ);
-
- endtfan();
-
- /*update i and leftMostV for next loop
- */
- i = k+1;
-
- leftMostV[0] = upper_val[k];
- leftMostV[1] = v_upper;
-// leftMostNormal = upperNormal[k];
-// leftMostXYZ = upperXYZ[k];
- }
- else /*upperVerts[i][0] > lowerVerts[j][0]*/
- {
- bgntfan();
- coord2f(upper_val[i], v_upper);
-// glNormal3fv(upperNormal[i]);
-// glVertex3fv(upperXYZ[i]);
-
- coord2f(leftMostV[0], leftMostV[1]);
-// glNormal3fv(leftMostNormal);
-// glVertex3fv(leftMostXYZ);
-
-
- /*find the last k>=j such that
- *lowerverts[k][0] < upperverts[i][0]
- */
- k=j;
- while(k< n_lower)
- {
- if(lower_val[k] >= upper_val[i])
- break;
- coord2f(lower_val[k], v_lower);
-// glNormal3fv(lowerNormal[k]);
-// glVertex3fv(lowerXYZ[k]);
-
- k++;
- }
- endtfan();
-
- /*update j and leftMostV for next loop
- */
- j=k;
- leftMostV[0] = lower_val[j-1];
- leftMostV[1] = v_lower;
-
-// leftMostNormal = lowerNormal[j-1];
-// leftMostXYZ = lowerXYZ[j-1];
- }
- }
- }
- //clean up
-// free(upperXYZ);
-// free(lowerXYZ);
-// free(upperNormal);
-// free(lowerNormal);
-#endif
-
-}
-
-
-void
-OpenGLSurfaceEvaluator::evalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val)
-{
-#ifdef USE_INTERNAL_EVAL
- inEvalVStrip(n_left, u_left, left_val,
- n_right, u_right, right_val);
-#else
-
-#ifdef FOR_CHRIS
- evalVStripExt(n_left, u_left, left_val,
- n_right, u_right, right_val);
- return;
-
-#endif
-
- int i,j,k,l;
- REAL botMostV[2];
- /*
- *the algorithm works by scanning from bot to top.
- *botMostV: the bot most of the remaining verteces (on both left and right).
- * it could an element of leftVerts or rightVerts.
- *i: leftVerts[i] is the first vertex to the top of botMostV on left line
- *j: rightVerts[j] is the first vertex to the top of botMostV on rightline
- */
-
- /*initialize i,j,and botMostV
- */
- if(left_val[0] <= right_val[0])
- {
- i=1;
- j=0;
-
- botMostV[0] = u_left;
- botMostV[1] = left_val[0];
- }
- else
- {
- i=0;
- j=1;
-
- botMostV[0] = u_right;
- botMostV[1] = right_val[0];
- }
-
- /*the main loop.
- *the invariance is that:
- *at the beginning of each loop, the meaning of i,j,and botMostV are
- *maintained
- */
- while(1)
- {
- if(i >= n_left) /*case1: no more in left*/
- {
- if(j<n_right-1) /*at least two vertices in right*/
- {
- bgntfan();
- coord2f(botMostV[0], botMostV[1]);
- while(j<n_right){
- coord2f(u_right, right_val[j]);
-// glNormal3fv(rightNormal[j]);
-// glVertex3fv(rightXYZ[j]);
- j++;
-
- }
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else if(j>= n_right) /*case2: no more in right*/
- {
- if(i<n_left-1) /*at least two vertices in left*/
- {
- bgntfan();
- coord2f(botMostV[0], botMostV[1]);
-// glNormal3fv(botMostNormal);
-// glVertex3fv(botMostXYZ);
-
- for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/
- {
- coord2f(u_left, left_val[k]);
-// glNormal3fv(leftNormal[k]);
-// glVertex3fv(leftXYZ[k]);
- }
-
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/
- {
- if(left_val[i] <= right_val[j])
- {
- bgntfan();
- coord2f(u_right, right_val[j]);
-// glNormal3fv(rightNormal[j]);
-// glVertex3fv(rightXYZ[j]);
-
- /*find the last k>=i such that
- *leftverts[k][0] <= rightverts[j][0]
- */
- k=i;
-
- while(k<n_left)
- {
- if(left_val[k] > right_val[j])
- break;
- k++;
-
- }
- k--;
-
-
- for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
- {
- coord2f(u_left, left_val[l]);
-// glNormal3fv(leftNormal[l]);
-// glVertex3fv(leftXYZ[l]);
-
- }
- coord2f(botMostV[0], botMostV[1]);
-// glNormal3fv(botMostNormal);
-// glVertex3fv(botMostXYZ);
-
- endtfan();
-
- /*update i and botMostV for next loop
- */
- i = k+1;
-
- botMostV[0] = u_left;
- botMostV[1] = left_val[k];
-// botMostNormal = leftNormal[k];
-// botMostXYZ = leftXYZ[k];
- }
- else /*left_val[i] > right_val[j])*/
- {
- bgntfan();
- coord2f(u_left, left_val[i]);
-// glNormal3fv(leftNormal[i]);
-// glVertex3fv(leftXYZ[i]);
-
- coord2f(botMostV[0], botMostV[1]);
-// glNormal3fv(botMostNormal);
-// glVertex3fv(botMostXYZ);
-
-
- /*find the last k>=j such that
- *rightverts[k][0] < leftverts[i][0]
- */
- k=j;
- while(k< n_right)
- {
- if(right_val[k] >= left_val[i])
- break;
- coord2f(u_right, right_val[k]);
-// glNormal3fv(rightNormal[k]);
-// glVertex3fv(rightXYZ[k]);
-
- k++;
- }
- endtfan();
-
- /*update j and botMostV for next loop
- */
- j=k;
- botMostV[0] = u_right;
- botMostV[1] = right_val[j-1];
-
-// botMostNormal = rightNormal[j-1];
-// botMostXYZ = rightXYZ[j-1];
- }
- }
- }
- //clean up
-// free(leftXYZ);
-// free(leftNormal);
-// free(rightXYZ);
-// free(rightNormal);
-#endif
-}
-
-
-void
-OpenGLSurfaceEvaluator::bgnqstrip(void)
-{
- if(output_triangles)
- bezierPatchMeshBeginStrip(global_bpm, GL_QUAD_STRIP);
- else
- glBegin((GLenum) GL_QUAD_STRIP);
-
-#ifdef STATISTICS
- STAT_num_of_quad_strips++;
-#endif
-}
-
-void
-OpenGLSurfaceEvaluator::endqstrip(void)
-{
- if(output_triangles)
- bezierPatchMeshEndStrip(global_bpm);
- else
- glEnd();
-
-}
-
-/*-------------------------------------------------------------------------
- * bgnmap2f - preamble to surface definition and evaluations
- *-------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::bgnmap2f(long)
-{
- if(output_triangles)
- {
- /*deallocate the space which may has been
- *allocated by global_bpm previously
- */
- if(global_bpm != NULL) {
- bezierPatchMeshListDelete(global_bpm);
- global_bpm = NULL;
- }
-
-
- /*
- auto_normal_flag = 1; //always output normal in callback mode.
- //we could have used the following code,
- //but Inspector doesn't have gl context
- //before it calls tessellator.
- //this way is temporary.
- */
- //NEWCALLBACK
- //if one of the two normal callback functions are set,
- //then set
- if(normalCallBackN != NULL ||
- normalCallBackData != NULL)
- auto_normal_flag = 1;
- else
- auto_normal_flag = 0;
-
- //initialize so that no maps initially
- vertex_flag = 0;
- normal_flag = 0;
- color_flag = 0;
- texcoord_flag = 0;
-
- /*
- if(glIsEnabled(GL_AUTO_NORMAL) == GL_TRUE)
- auto_normal_flag = 1;
- else if (callback_auto_normal == 1)
- auto_normal_flag = 1;
- else
- auto_normal_flag = 0;
- */
- glPushAttrib((GLbitfield) GL_EVAL_BIT);
-
- }
- else
- {
- glPushAttrib((GLbitfield) GL_EVAL_BIT);
-
- /*to avoid side effect, we restor the opengl state for GL_POLYGON_MODE
- */
- glGetIntegerv(GL_POLYGON_MODE, gl_polygon_mode);
- }
-
-}
-
-/*-------------------------------------------------------------------------
- * endmap2f - postamble to a map
- *-------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::endmap2f(void)
-{
-
- if(output_triangles)
- {
- //bezierPatchMeshListDelDeg(global_bpm);
-
- // bezierPatchMeshListEval(global_bpm);
-
- //surfcount++;
- //printf("surfcount=%i\n", surfcount);
- //if(surfcount == 8) exit(0);
-
- inBPMListEvalEM(global_bpm);
-
-
-
-/*
- global_bpm = bezierPatchMeshListReverse(global_bpm);
- {
- float *vertex_array;
- float *normal_array;
- int *length_array;
- int *type_array;
- int num_strips;
- bezierPatchMeshListCollect(global_bpm, &vertex_array, &normal_array, &length_array, &type_array, &num_strips);
- drawStrips(vertex_array, normal_array, length_array, type_array, num_strips);
- free(vertex_array);
- free(normal_array);
- free(length_array);
- free(type_array);
- }
-*/
-
- //bezierPatchMeshListPrint(global_bpm);
- //bezierPatchMeshListDraw(global_bpm);
-
-// printf("num triangles=%i\n", bezierPatchMeshListNumTriangles(global_bpm));
-
-#ifdef USE_LOD
-#else
- bezierPatchMeshListDelete(global_bpm);
- global_bpm = NULL;
-#endif
- glPopAttrib();
- }
-else
- {
-#ifndef USE_LOD
- glPopAttrib();
-#endif
-
-#ifdef STATISTICS
- fprintf(stderr, "num_vertices=%i,num_triangles=%i,num_quads_strips=%i\n", STAT_num_of_eval_vertices,STAT_num_of_triangles,STAT_num_of_quad_strips);
-#endif
-
- /*to restore the gl_polygon_mode
- */
-#ifndef USE_LOD
- glPolygonMode( GL_FRONT, (GLenum) gl_polygon_mode[0]);
- glPolygonMode( GL_BACK, (GLenum) gl_polygon_mode[1]);
-#endif
-}
-
-}
-
-/*-------------------------------------------------------------------------
- * map2f - pass a desription of a surface map
- *-------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::map2f(
- long _type,
- REAL _ulower, /* u lower domain coord */
- REAL _uupper, /* u upper domain coord */
- long _ustride, /* interpoint distance */
- long _uorder, /* parametric order */
- REAL _vlower, /* v lower domain coord */
- REAL _vupper, /* v upper domain coord */
- long _vstride, /* interpoint distance */
- long _vorder, /* parametric order */
- REAL *pts) /* control points */
-{
-#ifdef USE_INTERNAL_EVAL
- inMap2f((int) _type, (REAL) _ulower, (REAL) _uupper,
- (int) _ustride, (int) _uorder, (REAL) _vlower,
- (REAL) _vupper, (int) _vstride, (int) _vorder,
- (REAL *) pts);
-#else
-
-
-
- if(output_triangles)
- {
- if(global_bpm == NULL)
- global_bpm = bezierPatchMeshMake2(10,10);
- if(
- (global_bpm->bpatch == NULL &&
- (_type == GL_MAP2_VERTEX_3 || _type == GL_MAP2_VERTEX_4))
- ||
- (global_bpm->bpatch_normal == NULL &&
- (_type == GL_MAP2_NORMAL))
- ||
- (global_bpm->bpatch_color == NULL &&
- (_type == GL_MAP2_INDEX || _type == GL_MAP2_COLOR_4))
- ||
- (global_bpm->bpatch_texcoord == NULL &&
- (_type == GL_MAP2_TEXTURE_COORD_1 ||
- _type == GL_MAP2_TEXTURE_COORD_2 ||
- _type == GL_MAP2_TEXTURE_COORD_3 ||
- _type == GL_MAP2_TEXTURE_COORD_4 )
- ))
- {
- bezierPatchMeshPutPatch(global_bpm, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts);
- }
- else /*new surface patch (with multiple maps) starts*/
- {
- bezierPatchMesh *temp = bezierPatchMeshMake2(10,10);
- bezierPatchMeshPutPatch(temp, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts);
- global_bpm = bezierPatchMeshListInsert(global_bpm, temp);
-
- /*
- global_bpm = bezierPatchMeshListInsert(global_bpm,
- bezierPatchMeshMake(
- (int) _type, _ulower, _uupper,(int) _ustride, (int) _uorder, _vlower, _vupper, (int) _vstride, (int) _vorder, pts, 10, 10));
- */
- }
- }
- else /*not output triangles*/
- {
- glMap2f((GLenum) _type, (GLfloat) _ulower, (GLfloat) _uupper,
- (GLint) _ustride, (GLint) _uorder, (GLfloat) _vlower,
- (GLfloat) _vupper, (GLint) _vstride, (GLint) _vorder,
- (const GLfloat *) pts);
- }
-
-#endif
-}
-
-
-/*-------------------------------------------------------------------------
- * mapmesh2f - evaluate a mesh of points on lattice
- *-------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::mapmesh2f(long style, long umin, long umax, long vmin, long vmax)
-{
-#ifdef NO_EVALUATION
-return;
-#endif
-
-#ifdef USE_INTERNAL_EVAL
- inEvalMesh2((int)umin, (int)vmin, (int)umax, (int)vmax);
-#else
-
-
-
-if(output_triangles)
-{
-#ifdef USE_LOD
- bezierPatchMeshBeginStrip(global_bpm, GL_POLYGON);
- bezierPatchMeshInsertUV(global_bpm, global_grid_u0, global_grid_v0);
- bezierPatchMeshInsertUV(global_bpm, global_grid_u1, global_grid_v1);
- bezierPatchMeshInsertUV(global_bpm, (REAL)global_grid_nu, (REAL)global_grid_nv);
- bezierPatchMeshInsertUV(global_bpm, (REAL)umin, (REAL)vmin);
- bezierPatchMeshInsertUV(global_bpm, (REAL)umax, (REAL)vmax);
- bezierPatchMeshEndStrip(global_bpm);
-
-#else
-
- REAL du, dv;
- long i,j;
- if(global_grid_nu == 0 || global_grid_nv == 0)
- return; /*no points need to be output*/
- du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
- dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
-
- if(global_grid_nu >= global_grid_nv){
-
- for(i=umin; i<umax; i++){
- REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
- REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du);
-
- bgnqstrip();
- for(j=vmax; j>=vmin; j--){
- REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
-
- coord2f(u1, v1);
- coord2f(u2, v1);
- }
- endqstrip();
- }
- }
- else{
-
- for(i=vmin; i<vmax; i++){
- REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv);
- REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv);
-
- bgnqstrip();
- for(j=umax; j>=umin; j--){
- REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du);
- coord2f(u1, v2);
- coord2f(u1, v1);
- }
- endqstrip();
- }
- }
-#endif
-}
-else
-{
- switch(style) {
- default:
- case N_MESHFILL:
- glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax,
- (GLint) vmin, (GLint) vmax);
- break;
- case N_MESHLINE:
- glEvalMesh2((GLenum) GL_LINE, (GLint) umin, (GLint) umax,
- (GLint) vmin, (GLint) vmax);
- break;
- case N_MESHPOINT:
- glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax,
- (GLint) vmin, (GLint) vmax);
- break;
- }
- }
-
-#endif
-
-#ifdef STATISTICS
- STAT_num_of_quad_strips += (umax-umin)*(vmax-vmin);
-#endif
-}
-
-/*-------------------------------------------------------------------------
- * evalcoord2f - evaluate a point on a surface
- *-------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::evalcoord2f(long, REAL u, REAL v)
-{
-
-
-#ifdef NO_EVALUATION
-return;
-#endif
-
-
- newtmeshvert(u, v);
-}
-
-/*-------------------------------------------------------------------------
- * evalpoint2i - evaluate a grid point
- *-------------------------------------------------------------------------
- */
-void
-OpenGLSurfaceEvaluator::evalpoint2i(long u, long v)
-{
-#ifdef NO_EVALUATION
-return;
-#endif
-
- newtmeshvert(u, v);
-}
-
-void
-OpenGLSurfaceEvaluator::point2i( long u, long v )
-{
-#ifdef NO_EVALUATION
-return;
-#else
-
-#ifdef USE_INTERNAL_EVAL
- inEvalPoint2( (int)u, (int)v);
-#else
-
-
-if(output_triangles)
-{
-
- REAL du, dv;
- REAL fu,fv;
- du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
- dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
- fu = (u==global_grid_nu)? global_grid_u1:(global_grid_u0 + u*du);
- fv = (v == global_grid_nv)? global_grid_v1: (global_grid_v0 +v*dv);
- coord2f(fu,fv);
-}
-else
- glEvalPoint2((GLint) u, (GLint) v);
-
-
-#endif
-
-#ifdef STATISTICS
- STAT_num_of_eval_vertices++;
-#endif
-
-#endif
-
-}
-
-void
-OpenGLSurfaceEvaluator::coord2f( REAL u, REAL v )
-{
-#ifdef NO_EVALUATION
-return;
-#else
-
-#ifdef USE_INTERNAL_EVAL
- inEvalCoord2f( u, v);
-#else
-
-
-if(output_triangles)
- bezierPatchMeshInsertUV(global_bpm, u,v);
-else
- glEvalCoord2f((GLfloat) u, (GLfloat) v);
-
-
-#endif
-
-
-#ifdef STATISTICS
- STAT_num_of_eval_vertices++;
-#endif
-
-#endif
-}
-
-void
-OpenGLSurfaceEvaluator::newtmeshvert( long u, long v )
-{
-#ifdef NO_EVALUATION
-return;
-#else
-
- if (tmeshing) {
-
- if (vcount == 2) {
- vertexCache[0]->invoke(this);
- vertexCache[1]->invoke(this);
- point2i( u, v);
-
- } else {
- vcount++;
- }
-
- vertexCache[which]->saveEvalPoint(u, v);
- which = 1 - which;
- } else {
- point2i( u, v);
- }
-#endif
-}
-
-void
-OpenGLSurfaceEvaluator::newtmeshvert( REAL u, REAL v )
-{
-#ifdef NO_EVALUATION
-return;
-#else
- if (tmeshing) {
-
-
- if (vcount == 2) {
- vertexCache[0]->invoke(this);
- vertexCache[1]->invoke(this);
- coord2f(u,v);
-
- } else {
- vcount++;
- }
-
- vertexCache[which]->saveEvalCoord(u, v);
- which = 1 - which;
- } else {
-
- coord2f( u, v);
- }
-#endif
-
-}
-
-#ifdef _WIN32
-void OpenGLSurfaceEvaluator::putCallBack(GLenum which, void (GLAPIENTRY *fn)() )
-#else
-void OpenGLSurfaceEvaluator::putCallBack(GLenum which, _GLUfuncptr fn )
-#endif
-{
- switch(which)
- {
- case GLU_NURBS_BEGIN:
- beginCallBackN = (void (GLAPIENTRY *) (GLenum)) fn;
- break;
- case GLU_NURBS_END:
- endCallBackN = (void (GLAPIENTRY *) (void)) fn;
- break;
- case GLU_NURBS_VERTEX:
- vertexCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_NORMAL:
- normalCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_COLOR:
- colorCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_TEXTURE_COORD:
- texcoordCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
- break;
- case GLU_NURBS_BEGIN_DATA:
- beginCallBackData = (void (GLAPIENTRY *) (GLenum, void*)) fn;
- break;
- case GLU_NURBS_END_DATA:
- endCallBackData = (void (GLAPIENTRY *) (void*)) fn;
- break;
- case GLU_NURBS_VERTEX_DATA:
- vertexCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
- case GLU_NURBS_NORMAL_DATA:
- normalCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
- case GLU_NURBS_COLOR_DATA:
- colorCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
- case GLU_NURBS_TEXTURE_COORD_DATA:
- texcoordCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
- break;
-
- }
-}
-
-
-void
-OpenGLSurfaceEvaluator::beginCallBack(GLenum which, void *data)
-{
- if(beginCallBackData)
- beginCallBackData(which, data);
- else if(beginCallBackN)
- beginCallBackN(which);
-}
-
-void
-OpenGLSurfaceEvaluator::endCallBack(void *data)
-{
- if(endCallBackData)
- endCallBackData(data);
- else if(endCallBackN)
- endCallBackN();
-}
-
-void
-OpenGLSurfaceEvaluator::vertexCallBack(const GLfloat *vert, void* data)
-{
- if(vertexCallBackData)
- vertexCallBackData(vert, data);
- else if(vertexCallBackN)
- vertexCallBackN(vert);
-}
-
-
-void
-OpenGLSurfaceEvaluator::normalCallBack(const GLfloat *normal, void* data)
-{
- if(normalCallBackData)
- normalCallBackData(normal, data);
- else if(normalCallBackN)
- normalCallBackN(normal);
-}
-
-void
-OpenGLSurfaceEvaluator::colorCallBack(const GLfloat *color, void* data)
-{
- if(colorCallBackData)
- colorCallBackData(color, data);
- else if(colorCallBackN)
- colorCallBackN(color);
-}
-
-void
-OpenGLSurfaceEvaluator::texcoordCallBack(const GLfloat *texcoord, void* data)
-{
- if(texcoordCallBackData)
- texcoordCallBackData(texcoord, data);
- else if(texcoordCallBackN)
- texcoordCallBackN(texcoord);
-}
-
-
-
-
diff --git a/src/glu/sgi/libnurbs/interface/glsurfeval.h b/src/glu/sgi/libnurbs/interface/glsurfeval.h
deleted file mode 100644
index 621e59391aa..00000000000
--- a/src/glu/sgi/libnurbs/interface/glsurfeval.h
+++ /dev/null
@@ -1,404 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-/*
- * glsurfeval.h
- *
- */
-
-#ifndef __gluglsurfeval_h_
-#define __gluglsurfeval_h_
-
-#include "basicsurfeval.h"
-#include "bezierPatchMesh.h" //in case output triangles
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-class SurfaceMap;
-class OpenGLSurfaceEvaluator;
-class StoredVertex;
-
-#define TYPECOORD 1
-#define TYPEPOINT 2
-
-/* Cache up to 3 vertices from tmeshes */
-#define VERTEX_CACHE_SIZE 3
-
-/*for internal evaluator callback stuff*/
-#ifndef IN_MAX_BEZIER_ORDER
-#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/
-#endif
-
-#ifndef IN_MAX_DIMENSION
-#define IN_MAX_DIMENSION 4
-#endif
-
-typedef struct surfEvalMachine{
- REAL uprime;//cached previusly evaluated uprime.
- REAL vprime;
- int k; /*the dimension*/
- REAL u1;
- REAL u2;
- int ustride;
- int uorder;
- REAL v1;
- REAL v2;
- int vstride;
- int vorder;
- REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
- REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
- REAL vcoeff[IN_MAX_BEZIER_ORDER];
- REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
- REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER];
-} surfEvalMachine;
-
-
-
-class StoredVertex {
-public:
- StoredVertex() { type = 0; coord[0] = 0; coord[1] = 0; point[0] = 0; point[1] = 0; }
- ~StoredVertex(void) {}
- void saveEvalCoord(REAL x, REAL y)
- {coord[0] = x; coord[1] = y; type = TYPECOORD; }
- void saveEvalPoint(long x, long y)
- {point[0] = x; point[1] = y; type = TYPEPOINT; }
- void invoke(OpenGLSurfaceEvaluator *eval);
-
-private:
- int type;
- REAL coord[2];
- long point[2];
-};
-
-class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator {
-public:
- OpenGLSurfaceEvaluator();
- virtual ~OpenGLSurfaceEvaluator( void );
- void polymode( long style );
- void range2f( long, REAL *, REAL * );
- void domain2f( REAL, REAL, REAL, REAL );
- void addMap( SurfaceMap * ) { }
-
- void enable( long );
- void disable( long );
- void bgnmap2f( long );
- void map2f( long, REAL, REAL, long, long,
- REAL, REAL, long, long, REAL * );
- void mapgrid2f( long, REAL, REAL, long, REAL, REAL );
- void mapmesh2f( long, long, long, long, long );
- void evalcoord2f( long, REAL, REAL );
- void evalpoint2i( long, long );
- void endmap2f( void );
-
- void bgnline( void );
- void endline( void );
- void bgnclosedline( void );
- void endclosedline( void );
- void bgntmesh( void );
- void swaptmesh( void );
- void endtmesh( void );
- void bgnqstrip( void );
- void endqstrip( void );
-
- void bgntfan( void );
- void endtfan( void );
- void evalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
- int n_lower, REAL v_lower, REAL* lower_val);
- void evalVStrip(int n_left, REAL u_left, REAL* left_val,
- int n_right, REAL u_right, REAL* right_val);
-
- void coord2f( REAL, REAL );
- void point2i( long, long );
-
- void newtmeshvert( REAL, REAL );
- void newtmeshvert( long, long );
-
-#ifdef _WIN32
- void putCallBack(GLenum which, void (GLAPIENTRY *fn)() );
-#else
- void putCallBack(GLenum which, _GLUfuncptr fn );
-#endif
-
- int get_vertices_call_back()
- {
- return output_triangles;
- }
- void put_vertices_call_back(int flag)
- {
- output_triangles = flag;
- }
-
- void put_callback_auto_normal(int flag)
- {
- callback_auto_normal = flag;
- }
-
- int get_callback_auto_normal()
- {
- return callback_auto_normal;
- }
-
- void set_callback_userData(void* data)
- {
- userData = data;
- }
-
- /**************begin for LOD_eval_list***********/
- void LOD_eval_list(int level);
-
-
-
-
-private:
- StoredVertex *vertexCache[VERTEX_CACHE_SIZE];
- int tmeshing;
- int which;
- int vcount;
-
- GLint gl_polygon_mode[2];/*to save and restore so that
- *no side effect
- */
- bezierPatchMesh *global_bpm; //for output triangles
- int output_triangles; //true 1 or false 0
-
-
-
- void (GLAPIENTRY *beginCallBackN) (GLenum type);
- void (GLAPIENTRY *endCallBackN) (void);
- void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);
- void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
- void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);
- void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);
-
- void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);
- void (GLAPIENTRY *endCallBackData) (void* data);
- void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);
- void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
- void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);
- void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);
-
- void beginCallBack (GLenum type, void* data);
- void endCallBack (void* data);
- void vertexCallBack (const GLfloat *vert, void* data);
- void normalCallBack (const GLfloat *normal, void* data);
- void colorCallBack (const GLfloat *color, void* data);
- void texcoordCallBack (const GLfloat *texcoord, void* data);
-
-
- void* userData; //the opaque pointer for Data callback functions.
-
- /*LOD evaluation*/
- void LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
- int level);
- void LOD_eval(int num_vert, REAL* verts, int type, int level);
-
- int LOD_eval_level; //set by LOD_eval_list()
-
- /*************begin for internal evaluators*****************/
-
- /*the following global variables are only defined in this file.
- *They are used to cache the precomputed Bezier polynomial values.
- *These calues may be used consecutively in which case we don't have
- *recompute these values again.
- */
- int global_uorder; /*store the uorder in the previous evaluation*/
- int global_vorder; /*store the vorder in the previous evaluation*/
- REAL global_uprime;
- REAL global_vprime;
- REAL global_vprime_BV;
- REAL global_uprime_BU;
- int global_uorder_BV; /*store the uorder in the previous evaluation*/
- int global_vorder_BV; /*store the vorder in the previous evaluation*/
- int global_uorder_BU; /*store the uorder in the previous evaluation*/
- int global_vorder_BU; /*store the vorder in the previous evaluation*/
-
- REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
- REAL global_vcoeff[IN_MAX_BEZIER_ORDER];
- REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
- REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER];
-
- REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
- REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
- REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
- REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
- REAL* global_baseData;
-
- int global_ev_k; /*the dimension*/
- REAL global_ev_u1;
- REAL global_ev_u2;
- int global_ev_ustride;
- int global_ev_uorder;
- REAL global_ev_v1;
- REAL global_ev_v2;
- int global_ev_vstride;
- int global_ev_vorder;
- REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
-
- REAL global_grid_u0;
- REAL global_grid_u1;
- int global_grid_nu;
- REAL global_grid_v0;
- REAL global_grid_v1;
- int global_grid_nv;
-
-/*functions*/
- void inDoDomain2WithDerivs(int k, REAL u, REAL v,
- REAL u1, REAL u2, int uorder,
- REAL v1, REAL v2, int vorder,
- REAL *baseData,
- REAL *retPoint, REAL *retdu, REAL *retdv);
- void inPreEvaluate(int order, REAL vprime, REAL *coeff);
- void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv);
- void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv);
- void inComputeNormal2(REAL *pu, REAL *pv, REAL *n);
- void inDoEvalCoord2(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal);
- void inDoEvalCoord2NOGE(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal);
- void inMap2f(int k,
- REAL ulower,
- REAL uupper,
- int ustride,
- int uorder,
- REAL vlower,
- REAL vupper,
- int vstride,
- int vorder,
- REAL *ctlPoints);
-
- void inMapGrid2f(int nu, REAL u0, REAL u1,
- int nv, REAL v0, REAL v1);
-
- void inEvalMesh2(int lowU, int lowV, int highU, int highV);
- void inEvalPoint2(int i, int j);
- void inEvalCoord2f(REAL u, REAL v);
-
-void inEvalULine(int n_points, REAL v, REAL* u_vals,
- int stride, REAL ret_points[][3], REAL ret_normals[][3]);
-
-void inEvalVLine(int n_points, REAL u, REAL* v_vals,
- int stride, REAL ret_points[][3], REAL ret_normals[][3]);
-
-void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
- int n_lower, REAL v_lower, REAL* lower_val
- );
-void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val);
-
-void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData);
-void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData);
-void inPreEvaluateBV_intfac(REAL v )
- {
- inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
- }
-
-void inPreEvaluateBU_intfac(REAL u)
- {
- inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
- }
-
-void inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
- REAL u1, REAL u2, int uorder,
- REAL v1, REAL v2, int vorder,
- REAL *baseData,
- REAL *retPoint, REAL* retdu, REAL *retdv);
-
-void inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
- REAL u1, REAL u2, int uorder,
- REAL v1, REAL v2, int vorder,
- REAL *baseData,
- REAL *retPoint, REAL* retdu, REAL *retdv);
-
-
-void inDoEvalCoord2NOGE_BV(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal);
-
-void inDoEvalCoord2NOGE_BU(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal);
-
-void inBPMEval(bezierPatchMesh* bpm);
-void inBPMListEval(bezierPatchMesh* list);
-
-/*-------------begin for surfEvalMachine -------------*/
-surfEvalMachine em_vertex;
-surfEvalMachine em_normal;
-surfEvalMachine em_color;
-surfEvalMachine em_texcoord;
-
-int auto_normal_flag; //whether to output normla or not in callback
- //determined by GL_AUTO_NORMAL and callback_auto_normal
-int callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXT
-int vertex_flag;
-int normal_flag;
-int color_flag;
-int texcoord_flag;
-
-void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex
- int dimension,
- REAL ulower,
- REAL uupper,
- int ustride,
- int uorder,
- REAL vlower,
- REAL vupper,
- int vstride,
- int vorder,
- REAL *ctlPoints);
-
-void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
- REAL *retPoint, REAL *retdu, REAL *retdv);
-void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
- REAL *retPoint);
- void inDoEvalCoord2EM(REAL u, REAL v);
-
-void inBPMEvalEM(bezierPatchMesh* bpm);
-void inBPMListEvalEM(bezierPatchMesh* list);
-
-/*-------------end for surfEvalMachine -------------*/
-
-
- /*************end for internal evaluators*****************/
-
-};
-
-inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval)
-{
- switch(type) {
- case TYPECOORD:
- eval->coord2f(coord[0], coord[1]);
- break;
- case TYPEPOINT:
- eval->point2i(point[0], point[1]);
- break;
- default:
- break;
- }
-}
-
-#endif /* __gluglsurfeval_h_ */
diff --git a/src/glu/sgi/libnurbs/interface/incurveeval.cc b/src/glu/sgi/libnurbs/interface/incurveeval.cc
deleted file mode 100644
index 96ea8896ae7..00000000000
--- a/src/glu/sgi/libnurbs/interface/incurveeval.cc
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#include "glcurveval.h"
-
-
-/*
- *compute the Bezier polynomials C[n,j](v) for all j at v with
- *return values stored in coeff[], where
- * C[n,j](v) = (n,j) * v^j * (1-v)^(n-j),
- * j=0,1,2,...,n.
- *order : n+1
- *vprime: v
- *coeff : coeff[j]=C[n,j](v), this array store the returned values.
- *The algorithm is a recursive scheme:
- * C[0,0]=1;
- * C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1
- *This code is copied from opengl/soft/so_eval.c:PreEvaluate
- */
-void OpenGLCurveEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff)
-{
- int i, j;
- REAL oldval, temp;
- REAL oneMinusvprime;
-
- /*
- * Minor optimization
- * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to
- * their i==1 loop values to avoid the initialization and the i==1 loop.
- */
- if (order == 1) {
- coeff[0] = 1.0;
- return;
- }
-
- oneMinusvprime = 1-vprime;
- coeff[0] = oneMinusvprime;
- coeff[1] = vprime;
- if (order == 2) return;
-
- for (i = 2; i < order; i++) {
- oldval = coeff[0] * vprime;
- coeff[0] = oneMinusvprime * coeff[0];
- for (j = 1; j < i; j++) {
- temp = oldval;
- oldval = coeff[j] * vprime;
- coeff[j] = temp + oneMinusvprime * coeff[j];
- }
- coeff[j] = oldval;
- }
-}
-
-void OpenGLCurveEvaluator::inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex
- int k, //dimension
- REAL ulower,
- REAL uupper,
- int ustride,
- int uorder,
- REAL *ctlpoints)
-{
- int i,x;
- curveEvalMachine *temp_em;
- switch(which){
- case 0: //vertex
- vertex_flag = 1;
- temp_em = &em_vertex;
- break;
- case 1: //normal
- normal_flag = 1;
- temp_em = &em_normal;
- break;
- case 2: //color
- color_flag = 1;
- temp_em = &em_color;
- break;
- default:
- texcoord_flag = 1;
- temp_em = &em_texcoord;
- break;
- }
-
- REAL *data = temp_em->ctlpoints;
- temp_em->uprime = -1; //initialized
- temp_em->k = k;
- temp_em->u1 = ulower;
- temp_em->u2 = uupper;
- temp_em->ustride = ustride;
- temp_em->uorder = uorder;
- /*copy the control points*/
- for(i=0; i<uorder; i++){
- for(x=0; x<k; x++){
- data[x] = ctlpoints[x];
- }
- ctlpoints += ustride;
- data += k;
- }
-}
-
-void OpenGLCurveEvaluator::inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint)
-{
- int j, row;
- REAL the_uprime;
- REAL *data;
-
- if(em->u2 == em->u1)
- return;
- the_uprime = (u-em->u1) / (em->u2-em->u1);
- /*use already cached values if possible*/
- if(em->uprime != the_uprime){
- inPreEvaluate(em->uorder, the_uprime, em->ucoeff);
- em->uprime = the_uprime;
- }
-
- for(j=0; j<em->k; j++){
- data = em->ctlpoints+j;
- retPoint[j] = 0.0;
- for(row=0; row<em->uorder; row++)
- {
- retPoint[j] += em->ucoeff[row] * (*data);
- data += em->k;
- }
- }
-}
-
-void OpenGLCurveEvaluator::inDoEvalCoord1(REAL u)
-{
- REAL temp_vertex[4];
- REAL temp_normal[3];
- REAL temp_color[4];
- REAL temp_texcoord[4];
- if(texcoord_flag) //there is a texture map
- {
- inDoDomain1(&em_texcoord, u, temp_texcoord);
- texcoordCallBack(temp_texcoord, userData);
- }
-#ifdef DEBUG
-printf("color_flag = %i\n", color_flag);
-#endif
- if(color_flag) //there is a color map
- {
- inDoDomain1(&em_color, u, temp_color);
- colorCallBack(temp_color, userData);
- }
- if(normal_flag) //there is a normal map
- {
- inDoDomain1(&em_normal, u, temp_normal);
- normalCallBack(temp_normal, userData);
- }
- if(vertex_flag)
- {
- inDoDomain1(&em_vertex, u, temp_vertex);
- vertexCallBack(temp_vertex, userData);
- }
-}
-
-void OpenGLCurveEvaluator::inMapMesh1f(int umin, int umax)
-{
- REAL du, u;
- int i;
- if(global_grid_nu == 0)
- return; //no points to output
- du = (global_grid_u1 - global_grid_u0) / (REAL) global_grid_nu;
- bgnline();
- for(i=umin; i<= umax; i++){
- u = (i==global_grid_nu)? global_grid_u1: global_grid_u0 + i*du;
- inDoEvalCoord1(u);
- }
- endline();
-}
diff --git a/src/glu/sgi/libnurbs/interface/insurfeval.cc b/src/glu/sgi/libnurbs/interface/insurfeval.cc
deleted file mode 100644
index 9d0c82a91c0..00000000000
--- a/src/glu/sgi/libnurbs/interface/insurfeval.cc
+++ /dev/null
@@ -1,2064 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include "gluos.h"
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/gl.h>
-#include <math.h>
-#include <assert.h>
-
-#include "glsurfeval.h"
-
-//extern int surfcount;
-
-//#define CRACK_TEST
-
-#define AVOID_ZERO_NORMAL
-
-#ifdef AVOID_ZERO_NORMAL
-#define myabs(x) ((x>0)? x: (-x))
-#define MYZERO 0.000001
-#define MYDELTA 0.001
-#endif
-
-//#define USE_LOD
-#ifdef USE_LOD
-//#define LOD_EVAL_COORD(u,v) inDoEvalCoord2EM(u,v)
-#define LOD_EVAL_COORD(u,v) glEvalCoord2f(u,v)
-
-static void LOD_interpolate(REAL A[2], REAL B[2], REAL C[2], int j, int k, int pow2_level,
- REAL& u, REAL& v)
-{
- REAL a,a1,b,b1;
-
- a = ((REAL) j) / ((REAL) pow2_level);
- a1 = 1-a;
-
- if(j != 0)
- {
- b = ((REAL) k) / ((REAL)j);
- b1 = 1-b;
- }
- REAL x,y,z;
- x = a1;
- if(j==0)
- {
- y=0; z=0;
- }
- else{
- y = b1*a;
- z = b *a;
- }
-
- u = x*A[0] + y*B[0] + z*C[0];
- v = x*A[1] + y*B[1] + z*C[1];
-}
-
-void OpenGLSurfaceEvaluator::LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
- int level)
-{
- int k,j;
- int pow2_level;
- /*compute 2^level*/
- pow2_level = 1;
-
- for(j=0; j<level; j++)
- pow2_level *= 2;
- for(j=0; j<=pow2_level-1; j++)
- {
- REAL u,v;
-
-/* beginCallBack(GL_TRIANGLE_STRIP);*/
-glBegin(GL_TRIANGLE_STRIP);
- LOD_interpolate(A,B,C, j+1, j+1, pow2_level, u,v);
-#ifdef USE_LOD
- LOD_EVAL_COORD(u,v);
-// glEvalCoord2f(u,v);
-#else
- inDoEvalCoord2EM(u,v);
-#endif
-
- for(k=0; k<=j; k++)
- {
- LOD_interpolate(A,B,C,j,j-k,pow2_level, u,v);
-#ifdef USE_LOD
- LOD_EVAL_COORD(u,v);
-// glEvalCoord2f(u,v);
-#else
- inDoEvalCoord2EM(u,v);
-#endif
-
- LOD_interpolate(A,B,C,j+1,j-k,pow2_level, u,v);
-
-#ifdef USE_LOD
- LOD_EVAL_COORD(u,v);
-// glEvalCoord2f(u,v);
-#else
- inDoEvalCoord2EM(u,v);
-#endif
- }
-// endCallBack();
-glEnd();
- }
-}
-
-void OpenGLSurfaceEvaluator::LOD_eval(int num_vert, REAL* verts, int type,
- int level
- )
-{
- int i,k;
- switch(type){
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- for(i=2, k=4; i<=num_vert-2; i+=2, k+=4)
- {
- LOD_triangle(verts+k-4, verts+k-2, verts+k,
- level
- );
- LOD_triangle(verts+k-2, verts+k+2, verts+k,
- level
- );
- }
- if(num_vert % 2 ==1)
- {
- LOD_triangle(verts+2*(num_vert-3), verts+2*(num_vert-2), verts+2*(num_vert-1),
- level
- );
- }
- break;
- case GL_TRIANGLE_FAN:
- for(i=1, k=2; i<=num_vert-2; i++, k+=2)
- {
- LOD_triangle(verts,verts+k, verts+k+2,
- level
- );
- }
- break;
-
- default:
- fprintf(stderr, "typy not supported in LOD_\n");
- }
-}
-
-
-#endif //USE_LOD
-
-//#define GENERIC_TEST
-#ifdef GENERIC_TEST
-extern float xmin, xmax, ymin, ymax, zmin, zmax; /*bounding box*/
-extern int temp_signal;
-
-static void gTessVertexSphere(float u, float v, float temp_normal[3], float temp_vertex[3])
-{
- float r=2.0;
- float Ox = 0.5*(xmin+xmax);
- float Oy = 0.5*(ymin+ymax);
- float Oz = 0.5*(zmin+zmax);
- float nx = cos(v) * sin(u);
- float ny = sin(v) * sin(u);
- float nz = cos(u);
- float x= Ox+r * nx;
- float y= Oy+r * ny;
- float z= Oz+r * nz;
-
- temp_normal[0] = nx;
- temp_normal[1] = ny;
- temp_normal[2] = nz;
- temp_vertex[0] = x;
- temp_vertex[1] = y;
- temp_vertex[2] = z;
-
-// glNormal3f(nx,ny,nz);
-// glVertex3f(x,y,z);
-}
-
-static void gTessVertexCyl(float u, float v, float temp_normal[3], float temp_vertex[3])
-{
- float r=2.0;
- float Ox = 0.5*(xmin+xmax);
- float Oy = 0.5*(ymin+ymax);
- float Oz = 0.5*(zmin+zmax);
- float nx = cos(v);
- float ny = sin(v);
- float nz = 0;
- float x= Ox+r * nx;
- float y= Oy+r * ny;
- float z= Oz - 2*u;
-
- temp_normal[0] = nx;
- temp_normal[1] = ny;
- temp_normal[2] = nz;
- temp_vertex[0] = x;
- temp_vertex[1] = y;
- temp_vertex[2] = z;
-
-/*
- glNormal3f(nx,ny,nz);
- glVertex3f(x,y,z);
-*/
-}
-
-#endif //GENERIC_TEST
-
-void OpenGLSurfaceEvaluator::inBPMListEval(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- inBPMEval(temp);
- }
-}
-
-void OpenGLSurfaceEvaluator::inBPMEval(bezierPatchMesh* bpm)
-{
- int i,j,k,l;
- float u,v;
-
- int ustride = bpm->bpatch->dimension * bpm->bpatch->vorder;
- int vstride = bpm->bpatch->dimension;
- inMap2f(
- (bpm->bpatch->dimension == 3)? GL_MAP2_VERTEX_3 : GL_MAP2_VERTEX_4,
- bpm->bpatch->umin,
- bpm->bpatch->umax,
- ustride,
- bpm->bpatch->uorder,
- bpm->bpatch->vmin,
- bpm->bpatch->vmax,
- vstride,
- bpm->bpatch->vorder,
- bpm->bpatch->ctlpoints);
-
- bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3+1); /*in case the origional dimenion is 4, then we need 4 space to pass to evaluator.*/
- assert(bpm->vertex_array);
- bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
- assert(bpm->normal_array);
-#ifdef CRACK_TEST
-if( global_ev_u1 ==2 && global_ev_u2 == 3
- && global_ev_v1 ==2 && global_ev_v2 == 3)
-{
-REAL vertex[4];
-REAL normal[4];
-#ifdef DEBUG
-printf("***number 1\n");
-#endif
-
-beginCallBack(GL_QUAD_STRIP, NULL);
-inEvalCoord2f(3.0, 3.0);
-inEvalCoord2f(2.0, 3.0);
-inEvalCoord2f(3.0, 2.7);
-inEvalCoord2f(2.0, 2.7);
-inEvalCoord2f(3.0, 2.0);
-inEvalCoord2f(2.0, 2.0);
-endCallBack(NULL);
-
-
-beginCallBack(GL_TRIANGLE_STRIP, NULL);
-inEvalCoord2f(2.0, 3.0);
-inEvalCoord2f(2.0, 2.0);
-inEvalCoord2f(2.0, 2.7);
-endCallBack(NULL);
-
-}
-
-/*
-if( global_ev_u1 ==2 && global_ev_u2 == 3
- && global_ev_v1 ==1 && global_ev_v2 == 2)
-{
-#ifdef DEBUG
-printf("***number 2\n");
-#endif
-beginCallBack(GL_QUAD_STRIP);
-inEvalCoord2f(2.0, 2.0);
-inEvalCoord2f(2.0, 1.0);
-inEvalCoord2f(3.0, 2.0);
-inEvalCoord2f(3.0, 1.0);
-endCallBack();
-}
-*/
-if( global_ev_u1 ==1 && global_ev_u2 == 2
- && global_ev_v1 ==2 && global_ev_v2 == 3)
-{
-#ifdef DEBUG
-printf("***number 3\n");
-#endif
-beginCallBack(GL_QUAD_STRIP, NULL);
-inEvalCoord2f(2.0, 3.0);
-inEvalCoord2f(1.0, 3.0);
-inEvalCoord2f(2.0, 2.3);
-inEvalCoord2f(1.0, 2.3);
-inEvalCoord2f(2.0, 2.0);
-inEvalCoord2f(1.0, 2.0);
-endCallBack(NULL);
-
-beginCallBack(GL_TRIANGLE_STRIP, NULL);
-inEvalCoord2f(2.0, 2.3);
-inEvalCoord2f(2.0, 2.0);
-inEvalCoord2f(2.0, 3.0);
-endCallBack(NULL);
-
-}
-return;
-#endif
-
- k=0;
- l=0;
-
- for(i=0; i<bpm->index_length_array; i++)
- {
- beginCallBack(bpm->type_array[i], userData);
- for(j=0; j<bpm->length_array[i]; j++)
- {
- u = bpm->UVarray[k];
- v = bpm->UVarray[k+1];
- inDoEvalCoord2NOGE(u,v,
- bpm->vertex_array+l,
- bpm->normal_array+l);
-
- normalCallBack(bpm->normal_array+l, userData);
- vertexCallBack(bpm->vertex_array+l, userData);
-
- k += 2;
- l += 3;
- }
- endCallBack(userData);
- }
-}
-
-void OpenGLSurfaceEvaluator::inEvalPoint2(int i, int j)
-{
- REAL du, dv;
- REAL point[4];
- REAL normal[3];
- REAL u,v;
- du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
- dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
- u = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
- v = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
- inDoEvalCoord2(u,v,point,normal);
-}
-
-void OpenGLSurfaceEvaluator::inEvalCoord2f(REAL u, REAL v)
-{
-
- REAL point[4];
- REAL normal[3];
- inDoEvalCoord2(u,v,point, normal);
-}
-
-
-
-/*define a grid. store the values into the global variabls:
- * global_grid_*
- *These values will be used later by evaluating functions
- */
-void OpenGLSurfaceEvaluator::inMapGrid2f(int nu, REAL u0, REAL u1,
- int nv, REAL v0, REAL v1)
-{
- global_grid_u0 = u0;
- global_grid_u1 = u1;
- global_grid_nu = nu;
- global_grid_v0 = v0;
- global_grid_v1 = v1;
- global_grid_nv = nv;
-}
-
-void OpenGLSurfaceEvaluator::inEvalMesh2(int lowU, int lowV, int highU, int highV)
-{
- REAL du, dv;
- int i,j;
- REAL point[4];
- REAL normal[3];
- if(global_grid_nu == 0 || global_grid_nv == 0)
- return; /*no points need to be output*/
- du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
- dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
-
- if(global_grid_nu >= global_grid_nv){
- for(i=lowU; i<highU; i++){
- REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
- REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du);
-
- bgnqstrip();
- for(j=highV; j>=lowV; j--){
- REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
-
- inDoEvalCoord2(u1, v1, point, normal);
- inDoEvalCoord2(u2, v1, point, normal);
- }
- endqstrip();
- }
- }
-
- else{
- for(i=lowV; i<highV; i++){
- REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv);
- REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv);
-
- bgnqstrip();
- for(j=highU; j>=lowU; j--){
- REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du);
- inDoEvalCoord2(u1, v2, point, normal);
- inDoEvalCoord2(u1, v1, point, normal);
- }
- endqstrip();
- }
- }
-
-}
-
-void OpenGLSurfaceEvaluator::inMap2f(int k,
- REAL ulower,
- REAL uupper,
- int ustride,
- int uorder,
- REAL vlower,
- REAL vupper,
- int vstride,
- int vorder,
- REAL *ctlPoints)
-{
- int i,j,x;
- REAL *data = global_ev_ctlPoints;
-
-
-
- if(k == GL_MAP2_VERTEX_3) k=3;
- else if (k==GL_MAP2_VERTEX_4) k =4;
- else {
- printf("error in inMap2f, maptype=%i is wrong, k,map is not updated\n", k);
- return;
- }
-
- global_ev_k = k;
- global_ev_u1 = ulower;
- global_ev_u2 = uupper;
- global_ev_ustride = ustride;
- global_ev_uorder = uorder;
- global_ev_v1 = vlower;
- global_ev_v2 = vupper;
- global_ev_vstride = vstride;
- global_ev_vorder = vorder;
-
- /*copy the contrl points from ctlPoints to global_ev_ctlPoints*/
- for (i=0; i<uorder; i++) {
- for (j=0; j<vorder; j++) {
- for (x=0; x<k; x++) {
- data[x] = ctlPoints[x];
- }
- ctlPoints += vstride;
- data += k;
- }
- ctlPoints += ustride - vstride * vorder;
- }
-
-}
-
-
-/*
- *given a point p with homegeneous coordiante (x,y,z,w),
- *let pu(x,y,z,w) be its partial derivative vector with
- *respect to u
- *and pv(x,y,z,w) be its partial derivative vector with repect to v.
- *This function returns the partial derivative vectors of the
- *inhomegensous coordinates, i.e.,
- * (x/w, y/w, z/w) with respect to u and v.
- */
-void OpenGLSurfaceEvaluator::inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv)
-{
- pu[0] = pu[0]*p[3] - pu[3]*p[0];
- pu[1] = pu[1]*p[3] - pu[3]*p[1];
- pu[2] = pu[2]*p[3] - pu[3]*p[2];
-
- pv[0] = pv[0]*p[3] - pv[3]*p[0];
- pv[1] = pv[1]*p[3] - pv[3]*p[1];
- pv[2] = pv[2]*p[3] - pv[3]*p[2];
-}
-
-/*compute the cross product of pu and pv and normalize.
- *the normal is returned in retNormal
- * pu: dimension 3
- * pv: dimension 3
- * n: return normal, of dimension 3
- */
-void OpenGLSurfaceEvaluator::inComputeNormal2(REAL *pu, REAL *pv, REAL *n)
-{
- REAL mag;
-
- n[0] = pu[1]*pv[2] - pu[2]*pv[1];
- n[1] = pu[2]*pv[0] - pu[0]*pv[2];
- n[2] = pu[0]*pv[1] - pu[1]*pv[0];
-
- mag = sqrt(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
-
- if (mag > 0.0) {
- n[0] /= mag;
- n[1] /= mag;
- n[2] /= mag;
- }
-}
-
-
-
-/*Compute point and normal
- *see the head of inDoDomain2WithDerivs
- *for the meaning of the arguments
- */
-void OpenGLSurfaceEvaluator::inDoEvalCoord2(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal)
-{
-
- REAL du[4];
- REAL dv[4];
-
-
- assert(global_ev_k>=3 && global_ev_k <= 4);
- /*compute homegeneous point and partial derivatives*/
- inDoDomain2WithDerivs(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
-
-#ifdef AVOID_ZERO_NORMAL
-
- if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
- {
-
- REAL tempdu[4];
- REAL tempdata[4];
- REAL u1 = global_ev_u1;
- REAL u2 = global_ev_u2;
- if(u-MYDELTA*(u2-u1) < u1)
- u = u+ MYDELTA*(u2-u1);
- else
- u = u-MYDELTA*(u2-u1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
- }
- if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
- {
- REAL tempdv[4];
- REAL tempdata[4];
- REAL v1 = global_ev_v1;
- REAL v2 = global_ev_v2;
- if(v-MYDELTA*(v2-v1) < v1)
- v = v+ MYDELTA*(v2-v1);
- else
- v = v-MYDELTA*(v2-v1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
- }
-#endif
-
-
- /*compute normal*/
- switch(global_ev_k){
- case 3:
- inComputeNormal2(du, dv, retNormal);
-
- break;
- case 4:
- inComputeFirstPartials(retPoint, du, dv);
- inComputeNormal2(du, dv, retNormal);
- /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
- retPoint[0] /= retPoint[3];
- retPoint[1] /= retPoint[3];
- retPoint[2] /= retPoint[3];
- break;
- }
- /*output this vertex*/
-/* inMeshStreamInsert(global_ms, retPoint, retNormal);*/
-
-
-
- glNormal3fv(retNormal);
- glVertex3fv(retPoint);
-
-
-
-
- #ifdef DEBUG
- printf("vertex(%f,%f,%f)\n", retPoint[0],retPoint[1],retPoint[2]);
- #endif
-
-
-
-}
-
-/*Compute point and normal
- *see the head of inDoDomain2WithDerivs
- *for the meaning of the arguments
- */
-void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE_BU(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal)
-{
-
- REAL du[4];
- REAL dv[4];
-
-
- assert(global_ev_k>=3 && global_ev_k <= 4);
- /*compute homegeneous point and partial derivatives*/
-// inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
- inDoDomain2WithDerivsBU(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
-
-
-#ifdef AVOID_ZERO_NORMAL
-
- if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
- {
-
- REAL tempdu[4];
- REAL tempdata[4];
- REAL u1 = global_ev_u1;
- REAL u2 = global_ev_u2;
- if(u-MYDELTA*(u2-u1) < u1)
- u = u+ MYDELTA*(u2-u1);
- else
- u = u-MYDELTA*(u2-u1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
- }
- if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
- {
- REAL tempdv[4];
- REAL tempdata[4];
- REAL v1 = global_ev_v1;
- REAL v2 = global_ev_v2;
- if(v-MYDELTA*(v2-v1) < v1)
- v = v+ MYDELTA*(v2-v1);
- else
- v = v-MYDELTA*(v2-v1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
- }
-#endif
-
- /*compute normal*/
- switch(global_ev_k){
- case 3:
- inComputeNormal2(du, dv, retNormal);
- break;
- case 4:
- inComputeFirstPartials(retPoint, du, dv);
- inComputeNormal2(du, dv, retNormal);
- /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
- retPoint[0] /= retPoint[3];
- retPoint[1] /= retPoint[3];
- retPoint[2] /= retPoint[3];
- break;
- }
-}
-
-/*Compute point and normal
- *see the head of inDoDomain2WithDerivs
- *for the meaning of the arguments
- */
-void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE_BV(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal)
-{
-
- REAL du[4];
- REAL dv[4];
-
-
- assert(global_ev_k>=3 && global_ev_k <= 4);
- /*compute homegeneous point and partial derivatives*/
-// inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
-
- inDoDomain2WithDerivsBV(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
-
-
-#ifdef AVOID_ZERO_NORMAL
-
- if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
- {
-
- REAL tempdu[4];
- REAL tempdata[4];
- REAL u1 = global_ev_u1;
- REAL u2 = global_ev_u2;
- if(u-MYDELTA*(u2-u1) < u1)
- u = u+ MYDELTA*(u2-u1);
- else
- u = u-MYDELTA*(u2-u1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
- }
- if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
- {
- REAL tempdv[4];
- REAL tempdata[4];
- REAL v1 = global_ev_v1;
- REAL v2 = global_ev_v2;
- if(v-MYDELTA*(v2-v1) < v1)
- v = v+ MYDELTA*(v2-v1);
- else
- v = v-MYDELTA*(v2-v1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
- }
-#endif
-
- /*compute normal*/
- switch(global_ev_k){
- case 3:
- inComputeNormal2(du, dv, retNormal);
- break;
- case 4:
- inComputeFirstPartials(retPoint, du, dv);
- inComputeNormal2(du, dv, retNormal);
- /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
- retPoint[0] /= retPoint[3];
- retPoint[1] /= retPoint[3];
- retPoint[2] /= retPoint[3];
- break;
- }
-}
-
-
-/*Compute point and normal
- *see the head of inDoDomain2WithDerivs
- *for the meaning of the arguments
- */
-void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE(REAL u, REAL v,
- REAL *retPoint, REAL *retNormal)
-{
-
- REAL du[4];
- REAL dv[4];
-
-
- assert(global_ev_k>=3 && global_ev_k <= 4);
- /*compute homegeneous point and partial derivatives*/
- inDoDomain2WithDerivs(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
-
-
-#ifdef AVOID_ZERO_NORMAL
-
- if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
- {
-
- REAL tempdu[4];
- REAL tempdata[4];
- REAL u1 = global_ev_u1;
- REAL u2 = global_ev_u2;
- if(u-MYDELTA*(u2-u1) < u1)
- u = u+ MYDELTA*(u2-u1);
- else
- u = u-MYDELTA*(u2-u1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
- }
- if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
- {
- REAL tempdv[4];
- REAL tempdata[4];
- REAL v1 = global_ev_v1;
- REAL v2 = global_ev_v2;
- if(v-MYDELTA*(v2-v1) < v1)
- v = v+ MYDELTA*(v2-v1);
- else
- v = v-MYDELTA*(v2-v1);
- inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
- }
-#endif
-
- /*compute normal*/
- switch(global_ev_k){
- case 3:
- inComputeNormal2(du, dv, retNormal);
- break;
- case 4:
- inComputeFirstPartials(retPoint, du, dv);
- inComputeNormal2(du, dv, retNormal);
- /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
- retPoint[0] /= retPoint[3];
- retPoint[1] /= retPoint[3];
- retPoint[2] /= retPoint[3];
- break;
- }
-// glNormal3fv(retNormal);
-// glVertex3fv(retPoint);
-}
-
-void OpenGLSurfaceEvaluator::inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData)
-{
- int j,row,col;
- REAL p, pdv;
- REAL *data;
-
- if(global_vprime != vprime || global_vorder != vorder) {
- inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv);
- global_vprime = vprime;
- global_vorder = vorder;
- }
-
- for(j=0; j<k; j++){
- data = baseData+j;
- for(row=0; row<uorder; row++){
- p = global_vcoeff[0] * (*data);
- pdv = global_vcoeffDeriv[0] * (*data);
- data += k;
- for(col = 1; col < vorder; col++){
- p += global_vcoeff[col] * (*data);
- pdv += global_vcoeffDeriv[col] * (*data);
- data += k;
- }
- global_BV[row][j] = p;
- global_PBV[row][j] = pdv;
- }
- }
-}
-
-void OpenGLSurfaceEvaluator::inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData)
-{
- int j,row,col;
- REAL p, pdu;
- REAL *data;
-
- if(global_uprime != uprime || global_uorder != uorder) {
- inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv);
- global_uprime = uprime;
- global_uorder = uorder;
- }
-
- for(j=0; j<k; j++){
- data = baseData+j;
- for(col=0; col<vorder; col++){
- data = baseData+j + k*col;
- p = global_ucoeff[0] * (*data);
- pdu = global_ucoeffDeriv[0] * (*data);
- data += k*uorder;
- for(row = 1; row < uorder; row++){
- p += global_ucoeff[row] * (*data);
- pdu += global_ucoeffDeriv[row] * (*data);
- data += k * uorder;
- }
- global_BU[col][j] = p;
- global_PBU[col][j] = pdu;
- }
- }
-}
-
-void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
- REAL u1, REAL u2, int uorder,
- REAL v1, REAL v2, int vorder,
- REAL *baseData,
- REAL *retPoint, REAL* retdu, REAL *retdv)
-{
- int j, col;
-
- REAL vprime;
-
-
- if((u2 == u1) || (v2 == v1))
- return;
-
- vprime = (v - v1) / (v2 - v1);
-
-
- if(global_vprime != vprime || global_vorder != vorder) {
- inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv);
- global_vprime = vprime;
- global_vorder = vorder;
- }
-
-
- for(j=0; j<k; j++)
- {
- retPoint[j] = retdu[j] = retdv[j] = 0.0;
- for (col = 0; col < vorder; col++) {
- retPoint[j] += global_BU[col][j] * global_vcoeff[col];
- retdu[j] += global_PBU[col][j] * global_vcoeff[col];
- retdv[j] += global_BU[col][j] * global_vcoeffDeriv[col];
- }
- }
-}
-
-void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
- REAL u1, REAL u2, int uorder,
- REAL v1, REAL v2, int vorder,
- REAL *baseData,
- REAL *retPoint, REAL* retdu, REAL *retdv)
-{
- int j, row;
- REAL uprime;
-
-
- if((u2 == u1) || (v2 == v1))
- return;
- uprime = (u - u1) / (u2 - u1);
-
-
- if(global_uprime != uprime || global_uorder != uorder) {
- inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv);
- global_uprime = uprime;
- global_uorder = uorder;
- }
-
-
- for(j=0; j<k; j++)
- {
- retPoint[j] = retdu[j] = retdv[j] = 0.0;
- for (row = 0; row < uorder; row++) {
- retPoint[j] += global_BV[row][j] * global_ucoeff[row];
- retdu[j] += global_BV[row][j] * global_ucoeffDeriv[row];
- retdv[j] += global_PBV[row][j] * global_ucoeff[row];
- }
- }
-}
-
-
-/*
- *given a Bezier surface, and parameter (u,v), compute the point in the object space,
- *and the normal
- *k: the dimension of the object space: usually 2,3,or 4.
- *u,v: the paramter pair.
- *u1,u2,uorder: the Bezier polynomial of u coord is defined on [u1,u2] with order uorder.
- *v1,v2,vorder: the Bezier polynomial of v coord is defined on [v1,v2] with order vorder.
- *baseData: contrl points. arranged as: (u,v,k).
- *retPoint: the computed point (one point) with dimension k.
- *retdu: the computed partial derivative with respect to u.
- *retdv: the computed partial derivative with respect to v.
- */
-void OpenGLSurfaceEvaluator::inDoDomain2WithDerivs(int k, REAL u, REAL v,
- REAL u1, REAL u2, int uorder,
- REAL v1, REAL v2, int vorder,
- REAL *baseData,
- REAL *retPoint, REAL *retdu, REAL *retdv)
-{
- int j, row, col;
- REAL uprime;
- REAL vprime;
- REAL p;
- REAL pdv;
- REAL *data;
-
- if((u2 == u1) || (v2 == v1))
- return;
- uprime = (u - u1) / (u2 - u1);
- vprime = (v - v1) / (v2 - v1);
-
- /* Compute coefficients for values and derivs */
-
- /* Use already cached values if possible */
- if(global_uprime != uprime || global_uorder != uorder) {
- inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv);
- global_uorder = uorder;
- global_uprime = uprime;
- }
- if (global_vprime != vprime ||
- global_vorder != vorder) {
- inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv);
- global_vorder = vorder;
- global_vprime = vprime;
- }
-
- for (j = 0; j < k; j++) {
- data=baseData+j;
- retPoint[j] = retdu[j] = retdv[j] = 0.0;
- for (row = 0; row < uorder; row++) {
- /*
- ** Minor optimization.
- ** The col == 0 part of the loop is extracted so we don't
- ** have to initialize p and pdv to 0.
- */
- p = global_vcoeff[0] * (*data);
- pdv = global_vcoeffDeriv[0] * (*data);
- data += k;
- for (col = 1; col < vorder; col++) {
- /* Incrementally build up p, pdv value */
- p += global_vcoeff[col] * (*data);
- pdv += global_vcoeffDeriv[col] * (*data);
- data += k;
- }
- /* Use p, pdv value to incrementally add up r, du, dv */
- retPoint[j] += global_ucoeff[row] * p;
- retdu[j] += global_ucoeffDeriv[row] * p;
- retdv[j] += global_ucoeff[row] * pdv;
- }
- }
-}
-
-
-/*
- *compute the Bezier polynomials C[n,j](v) for all j at v with
- *return values stored in coeff[], where
- * C[n,j](v) = (n,j) * v^j * (1-v)^(n-j),
- * j=0,1,2,...,n.
- *order : n+1
- *vprime: v
- *coeff : coeff[j]=C[n,j](v), this array store the returned values.
- *The algorithm is a recursive scheme:
- * C[0,0]=1;
- * C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1
- *This code is copied from opengl/soft/so_eval.c:PreEvaluate
- */
-void OpenGLSurfaceEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff)
-{
- int i, j;
- REAL oldval, temp;
- REAL oneMinusvprime;
-
- /*
- * Minor optimization
- * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to
- * their i==1 loop values to avoid the initialization and the i==1 loop.
- */
- if (order == 1) {
- coeff[0] = 1.0;
- return;
- }
-
- oneMinusvprime = 1-vprime;
- coeff[0] = oneMinusvprime;
- coeff[1] = vprime;
- if (order == 2) return;
-
- for (i = 2; i < order; i++) {
- oldval = coeff[0] * vprime;
- coeff[0] = oneMinusvprime * coeff[0];
- for (j = 1; j < i; j++) {
- temp = oldval;
- oldval = coeff[j] * vprime;
- coeff[j] = temp + oneMinusvprime * coeff[j];
- }
- coeff[j] = oldval;
- }
-}
-
-/*
- *compute the Bezier polynomials C[n,j](v) and derivatives for all j at v with
- *return values stored in coeff[] and coeffDeriv[].
- *see the head of function inPreEvaluate for the definition of C[n,j](v)
- *and how to compute the values.
- *The algorithm to compute the derivative is:
- * dC[0,0](v) = 0.
- * dC[n,j](v) = n*(dC[n-1,j-1](v) - dC[n-1,j](v)).
- *
- *This code is copied from opengl/soft/so_eval.c:PreEvaluateWidthDeriv
- */
-void OpenGLSurfaceEvaluator::inPreEvaluateWithDeriv(int order, REAL vprime,
- REAL *coeff, REAL *coeffDeriv)
-{
- int i, j;
- REAL oldval, temp;
- REAL oneMinusvprime;
-
- oneMinusvprime = 1-vprime;
- /*
- * Minor optimization
- * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to
- * their i==1 loop values to avoid the initialization and the i==1 loop.
- */
- if (order == 1) {
- coeff[0] = 1.0;
- coeffDeriv[0] = 0.0;
- return;
- } else if (order == 2) {
- coeffDeriv[0] = -1.0;
- coeffDeriv[1] = 1.0;
- coeff[0] = oneMinusvprime;
- coeff[1] = vprime;
- return;
- }
- coeff[0] = oneMinusvprime;
- coeff[1] = vprime;
- for (i = 2; i < order - 1; i++) {
- oldval = coeff[0] * vprime;
- coeff[0] = oneMinusvprime * coeff[0];
- for (j = 1; j < i; j++) {
- temp = oldval;
- oldval = coeff[j] * vprime;
- coeff[j] = temp + oneMinusvprime * coeff[j];
- }
- coeff[j] = oldval;
- }
- coeffDeriv[0] = -coeff[0];
- /*
- ** Minor optimization:
- ** Would make this a "for (j=1; j<order-1; j++)" loop, but it is always
- ** executed at least once, so this is more efficient.
- */
- j=1;
- do {
- coeffDeriv[j] = coeff[j-1] - coeff[j];
- j++;
- } while (j < order - 1);
- coeffDeriv[j] = coeff[j-1];
-
- oldval = coeff[0] * vprime;
- coeff[0] = oneMinusvprime * coeff[0];
- for (j = 1; j < i; j++) {
- temp = oldval;
- oldval = coeff[j] * vprime;
- coeff[j] = temp + oneMinusvprime * coeff[j];
- }
- coeff[j] = oldval;
-}
-
-void OpenGLSurfaceEvaluator::inEvalULine(int n_points, REAL v, REAL* u_vals,
- int stride, REAL ret_points[][3], REAL ret_normals[][3])
-{
- int i,k;
- REAL temp[4];
-inPreEvaluateBV_intfac(v);
-
- for(i=0,k=0; i<n_points; i++, k += stride)
- {
- inDoEvalCoord2NOGE_BV(u_vals[k],v,temp, ret_normals[i]);
-
- ret_points[i][0] = temp[0];
- ret_points[i][1] = temp[1];
- ret_points[i][2] = temp[2];
-
- }
-
-}
-
-void OpenGLSurfaceEvaluator::inEvalVLine(int n_points, REAL u, REAL* v_vals,
- int stride, REAL ret_points[][3], REAL ret_normals[][3])
-{
- int i,k;
- REAL temp[4];
-inPreEvaluateBU_intfac(u);
- for(i=0,k=0; i<n_points; i++, k += stride)
- {
- inDoEvalCoord2NOGE_BU(u, v_vals[k], temp, ret_normals[i]);
- ret_points[i][0] = temp[0];
- ret_points[i][1] = temp[1];
- ret_points[i][2] = temp[2];
- }
-}
-
-
-/*triangulate a strip bounded by two lines which are parallel to U-axis
- *upperVerts: the verteces on the upper line
- *lowerVertx: the verteces on the lower line
- *n_upper >=1
- *n_lower >=1
- */
-void OpenGLSurfaceEvaluator::inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val, int n_lower, REAL v_lower, REAL* lower_val)
-{
- int i,j,k,l;
- REAL leftMostV[2];
- typedef REAL REAL3[3];
-
- REAL3* upperXYZ = (REAL3*) malloc(sizeof(REAL3)*n_upper);
- assert(upperXYZ);
- REAL3* upperNormal = (REAL3*) malloc(sizeof(REAL3) * n_upper);
- assert(upperNormal);
- REAL3* lowerXYZ = (REAL3*) malloc(sizeof(REAL3)*n_lower);
- assert(lowerXYZ);
- REAL3* lowerNormal = (REAL3*) malloc(sizeof(REAL3) * n_lower);
- assert(lowerNormal);
-
- inEvalULine(n_upper, v_upper, upper_val, 1, upperXYZ, upperNormal);
- inEvalULine(n_lower, v_lower, lower_val, 1, lowerXYZ, lowerNormal);
-
-
-
- REAL* leftMostXYZ;
- REAL* leftMostNormal;
-
- /*
- *the algorithm works by scanning from left to right.
- *leftMostV: the left most of the remaining verteces (on both upper and lower).
- * it could an element of upperVerts or lowerVerts.
- *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line */
-
- /*initialize i,j,and leftMostV
- */
- if(upper_val[0] <= lower_val[0])
- {
- i=1;
- j=0;
-
- leftMostV[0] = upper_val[0];
- leftMostV[1] = v_upper;
- leftMostXYZ = upperXYZ[0];
- leftMostNormal = upperNormal[0];
- }
- else
- {
- i=0;
- j=1;
-
- leftMostV[0] = lower_val[0];
- leftMostV[1] = v_lower;
-
- leftMostXYZ = lowerXYZ[0];
- leftMostNormal = lowerNormal[0];
- }
-
- /*the main loop.
- *the invariance is that:
- *at the beginning of each loop, the meaning of i,j,and leftMostV are
- *maintained
- */
- while(1)
- {
- if(i >= n_upper) /*case1: no more in upper*/
- {
- if(j<n_lower-1) /*at least two vertices in lower*/
- {
- bgntfan();
- glNormal3fv(leftMostNormal);
- glVertex3fv(leftMostXYZ);
-
- while(j<n_lower){
- glNormal3fv(lowerNormal[j]);
- glVertex3fv(lowerXYZ[j]);
- j++;
-
- }
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else if(j>= n_lower) /*case2: no more in lower*/
- {
- if(i<n_upper-1) /*at least two vertices in upper*/
- {
- bgntfan();
- glNormal3fv(leftMostNormal);
- glVertex3fv(leftMostXYZ);
-
- for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/
- {
- glNormal3fv(upperNormal[k]);
- glVertex3fv(upperXYZ[k]);
- }
-
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/
- {
- if(upper_val[i] <= lower_val[j])
- {
- bgntfan();
-
- glNormal3fv(lowerNormal[j]);
- glVertex3fv(lowerXYZ[j]);
-
- /*find the last k>=i such that
- *upperverts[k][0] <= lowerverts[j][0]
- */
- k=i;
-
- while(k<n_upper)
- {
- if(upper_val[k] > lower_val[j])
- break;
- k++;
-
- }
- k--;
-
-
- for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
- {
- glNormal3fv(upperNormal[l]);
- glVertex3fv(upperXYZ[l]);
-
- }
- glNormal3fv(leftMostNormal);
- glVertex3fv(leftMostXYZ);
-
- endtfan();
-
- /*update i and leftMostV for next loop
- */
- i = k+1;
-
- leftMostV[0] = upper_val[k];
- leftMostV[1] = v_upper;
- leftMostNormal = upperNormal[k];
- leftMostXYZ = upperXYZ[k];
- }
- else /*upperVerts[i][0] > lowerVerts[j][0]*/
- {
- bgntfan();
- glNormal3fv(upperNormal[i]);
- glVertex3fv(upperXYZ[i]);
-
- glNormal3fv(leftMostNormal);
- glVertex3fv(leftMostXYZ);
-
-
- /*find the last k>=j such that
- *lowerverts[k][0] < upperverts[i][0]
- */
- k=j;
- while(k< n_lower)
- {
- if(lower_val[k] >= upper_val[i])
- break;
- glNormal3fv(lowerNormal[k]);
- glVertex3fv(lowerXYZ[k]);
-
- k++;
- }
- endtfan();
-
- /*update j and leftMostV for next loop
- */
- j=k;
- leftMostV[0] = lower_val[j-1];
- leftMostV[1] = v_lower;
-
- leftMostNormal = lowerNormal[j-1];
- leftMostXYZ = lowerXYZ[j-1];
- }
- }
- }
- //clean up
- free(upperXYZ);
- free(lowerXYZ);
- free(upperNormal);
- free(lowerNormal);
-}
-
-/*triangulate a strip bounded by two lines which are parallel to V-axis
- *leftVerts: the verteces on the left line
- *rightVertx: the verteces on the right line
- *n_left >=1
- *n_right >=1
- */
-void OpenGLSurfaceEvaluator::inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val)
-{
- int i,j,k,l;
- REAL botMostV[2];
- typedef REAL REAL3[3];
-
- REAL3* leftXYZ = (REAL3*) malloc(sizeof(REAL3)*n_left);
- assert(leftXYZ);
- REAL3* leftNormal = (REAL3*) malloc(sizeof(REAL3) * n_left);
- assert(leftNormal);
- REAL3* rightXYZ = (REAL3*) malloc(sizeof(REAL3)*n_right);
- assert(rightXYZ);
- REAL3* rightNormal = (REAL3*) malloc(sizeof(REAL3) * n_right);
- assert(rightNormal);
-
- inEvalVLine(n_left, u_left, left_val, 1, leftXYZ, leftNormal);
- inEvalVLine(n_right, u_right, right_val, 1, rightXYZ, rightNormal);
-
-
-
- REAL* botMostXYZ;
- REAL* botMostNormal;
-
- /*
- *the algorithm works by scanning from bot to top.
- *botMostV: the bot most of the remaining verteces (on both left and right).
- * it could an element of leftVerts or rightVerts.
- *i: leftVerts[i] is the first vertex to the top of botMostV on left line
- *j: rightVerts[j] is the first vertex to the top of botMostV on rightline */
-
- /*initialize i,j,and botMostV
- */
- if(left_val[0] <= right_val[0])
- {
- i=1;
- j=0;
-
- botMostV[0] = u_left;
- botMostV[1] = left_val[0];
- botMostXYZ = leftXYZ[0];
- botMostNormal = leftNormal[0];
- }
- else
- {
- i=0;
- j=1;
-
- botMostV[0] = u_right;
- botMostV[1] = right_val[0];
-
- botMostXYZ = rightXYZ[0];
- botMostNormal = rightNormal[0];
- }
-
- /*the main loop.
- *the invariance is that:
- *at the beginning of each loop, the meaning of i,j,and botMostV are
- *maintained
- */
- while(1)
- {
- if(i >= n_left) /*case1: no more in left*/
- {
- if(j<n_right-1) /*at least two vertices in right*/
- {
- bgntfan();
- glNormal3fv(botMostNormal);
- glVertex3fv(botMostXYZ);
-
- while(j<n_right){
- glNormal3fv(rightNormal[j]);
- glVertex3fv(rightXYZ[j]);
- j++;
-
- }
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else if(j>= n_right) /*case2: no more in right*/
- {
- if(i<n_left-1) /*at least two vertices in left*/
- {
- bgntfan();
- glNormal3fv(botMostNormal);
- glVertex3fv(botMostXYZ);
-
- for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/
- {
- glNormal3fv(leftNormal[k]);
- glVertex3fv(leftXYZ[k]);
- }
-
- endtfan();
- }
- break; /*exit the main loop*/
- }
- else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/
- {
- if(left_val[i] <= right_val[j])
- {
- bgntfan();
-
- glNormal3fv(rightNormal[j]);
- glVertex3fv(rightXYZ[j]);
-
- /*find the last k>=i such that
- *leftverts[k][0] <= rightverts[j][0]
- */
- k=i;
-
- while(k<n_left)
- {
- if(left_val[k] > right_val[j])
- break;
- k++;
-
- }
- k--;
-
-
- for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
- {
- glNormal3fv(leftNormal[l]);
- glVertex3fv(leftXYZ[l]);
-
- }
- glNormal3fv(botMostNormal);
- glVertex3fv(botMostXYZ);
-
- endtfan();
-
- /*update i and botMostV for next loop
- */
- i = k+1;
-
- botMostV[0] = u_left;
- botMostV[1] = left_val[k];
- botMostNormal = leftNormal[k];
- botMostXYZ = leftXYZ[k];
- }
- else /*left_val[i] > right_val[j])*/
- {
- bgntfan();
- glNormal3fv(leftNormal[i]);
- glVertex3fv(leftXYZ[i]);
-
- glNormal3fv(botMostNormal);
- glVertex3fv(botMostXYZ);
-
-
- /*find the last k>=j such that
- *rightverts[k][0] < leftverts[i][0]
- */
- k=j;
- while(k< n_right)
- {
- if(right_val[k] >= left_val[i])
- break;
- glNormal3fv(rightNormal[k]);
- glVertex3fv(rightXYZ[k]);
-
- k++;
- }
- endtfan();
-
- /*update j and botMostV for next loop
- */
- j=k;
- botMostV[0] = u_right;
- botMostV[1] = right_val[j-1];
-
- botMostNormal = rightNormal[j-1];
- botMostXYZ = rightXYZ[j-1];
- }
- }
- }
- //clean up
- free(leftXYZ);
- free(rightXYZ);
- free(leftNormal);
- free(rightNormal);
-}
-
-/*-----------------------begin evalMachine-------------------*/
-void OpenGLSurfaceEvaluator::inMap2fEM(int which, int k,
- REAL ulower,
- REAL uupper,
- int ustride,
- int uorder,
- REAL vlower,
- REAL vupper,
- int vstride,
- int vorder,
- REAL *ctlPoints)
-{
- int i,j,x;
- surfEvalMachine *temp_em;
- switch(which){
- case 0: //vertex
- vertex_flag = 1;
- temp_em = &em_vertex;
- break;
- case 1: //normal
- normal_flag = 1;
- temp_em = &em_normal;
- break;
- case 2: //color
- color_flag = 1;
- temp_em = &em_color;
- break;
- default:
- texcoord_flag = 1;
- temp_em = &em_texcoord;
- break;
- }
-
- REAL *data = temp_em->ctlPoints;
-
- temp_em->uprime = -1;//initilized
- temp_em->vprime = -1;
-
- temp_em->k = k;
- temp_em->u1 = ulower;
- temp_em->u2 = uupper;
- temp_em->ustride = ustride;
- temp_em->uorder = uorder;
- temp_em->v1 = vlower;
- temp_em->v2 = vupper;
- temp_em->vstride = vstride;
- temp_em->vorder = vorder;
-
- /*copy the contrl points from ctlPoints to global_ev_ctlPoints*/
- for (i=0; i<uorder; i++) {
- for (j=0; j<vorder; j++) {
- for (x=0; x<k; x++) {
- data[x] = ctlPoints[x];
- }
- ctlPoints += vstride;
- data += k;
- }
- ctlPoints += ustride - vstride * vorder;
- }
-}
-
-void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
- REAL *retPoint, REAL *retdu, REAL *retdv)
-{
- int j, row, col;
- REAL the_uprime;
- REAL the_vprime;
- REAL p;
- REAL pdv;
- REAL *data;
-
- if((em->u2 == em->u1) || (em->v2 == em->v1))
- return;
- the_uprime = (u - em->u1) / (em->u2 - em->u1);
- the_vprime = (v - em->v1) / (em->v2 - em->v1);
-
- /* Compute coefficients for values and derivs */
-
- /* Use already cached values if possible */
- if(em->uprime != the_uprime) {
- inPreEvaluateWithDeriv(em->uorder, the_uprime, em->ucoeff, em->ucoeffDeriv);
- em->uprime = the_uprime;
- }
- if (em->vprime != the_vprime) {
- inPreEvaluateWithDeriv(em->vorder, the_vprime, em->vcoeff, em->vcoeffDeriv);
- em->vprime = the_vprime;
- }
-
- for (j = 0; j < em->k; j++) {
- data=em->ctlPoints+j;
- retPoint[j] = retdu[j] = retdv[j] = 0.0;
- for (row = 0; row < em->uorder; row++) {
- /*
- ** Minor optimization.
- ** The col == 0 part of the loop is extracted so we don't
- ** have to initialize p and pdv to 0.
- */
- p = em->vcoeff[0] * (*data);
- pdv = em->vcoeffDeriv[0] * (*data);
- data += em->k;
- for (col = 1; col < em->vorder; col++) {
- /* Incrementally build up p, pdv value */
- p += em->vcoeff[col] * (*data);
- pdv += em->vcoeffDeriv[col] * (*data);
- data += em->k;
- }
- /* Use p, pdv value to incrementally add up r, du, dv */
- retPoint[j] += em->ucoeff[row] * p;
- retdu[j] += em->ucoeffDeriv[row] * p;
- retdv[j] += em->ucoeff[row] * pdv;
- }
- }
-}
-
-void OpenGLSurfaceEvaluator::inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
- REAL *retPoint)
-{
- int j, row, col;
- REAL the_uprime;
- REAL the_vprime;
- REAL p;
- REAL *data;
-
- if((em->u2 == em->u1) || (em->v2 == em->v1))
- return;
- the_uprime = (u - em->u1) / (em->u2 - em->u1);
- the_vprime = (v - em->v1) / (em->v2 - em->v1);
-
- /* Compute coefficients for values and derivs */
-
- /* Use already cached values if possible */
- if(em->uprime != the_uprime) {
- inPreEvaluate(em->uorder, the_uprime, em->ucoeff);
- em->uprime = the_uprime;
- }
- if (em->vprime != the_vprime) {
- inPreEvaluate(em->vorder, the_vprime, em->vcoeff);
- em->vprime = the_vprime;
- }
-
- for (j = 0; j < em->k; j++) {
- data=em->ctlPoints+j;
- retPoint[j] = 0.0;
- for (row = 0; row < em->uorder; row++) {
- /*
- ** Minor optimization.
- ** The col == 0 part of the loop is extracted so we don't
- ** have to initialize p and pdv to 0.
- */
- p = em->vcoeff[0] * (*data);
- data += em->k;
- for (col = 1; col < em->vorder; col++) {
- /* Incrementally build up p, pdv value */
- p += em->vcoeff[col] * (*data);
- data += em->k;
- }
- /* Use p, pdv value to incrementally add up r, du, dv */
- retPoint[j] += em->ucoeff[row] * p;
- }
- }
-}
-
-
-void OpenGLSurfaceEvaluator::inDoEvalCoord2EM(REAL u, REAL v)
-{
- REAL temp_vertex[5];
- REAL temp_normal[3];
- REAL temp_color[4];
- REAL temp_texcoord[4];
-
- if(texcoord_flag)
- {
- inDoDomain2EM(&em_texcoord, u,v, temp_texcoord);
- texcoordCallBack(temp_texcoord, userData);
- }
- if(color_flag)
- {
- inDoDomain2EM(&em_color, u,v, temp_color);
- colorCallBack(temp_color, userData);
- }
-
- if(normal_flag) //there is a normla map
- {
- inDoDomain2EM(&em_normal, u,v, temp_normal);
- normalCallBack(temp_normal, userData);
-
- if(vertex_flag)
- {
- inDoDomain2EM(&em_vertex, u,v,temp_vertex);
- if(em_vertex.k == 4)
- {
- temp_vertex[0] /= temp_vertex[3];
- temp_vertex[1] /= temp_vertex[3];
- temp_vertex[2] /= temp_vertex[3];
- }
- temp_vertex[3]=u;
- temp_vertex[4]=v;
- vertexCallBack(temp_vertex, userData);
- }
- }
- else if(auto_normal_flag) //no normal map but there is a normal callbackfunctin
- {
- REAL du[4];
- REAL dv[4];
-
- /*compute homegeneous point and partial derivatives*/
- inDoDomain2WithDerivsEM(&em_vertex, u,v,temp_vertex,du,dv);
-
- if(em_vertex.k ==4)
- inComputeFirstPartials(temp_vertex, du, dv);
-
-#ifdef AVOID_ZERO_NORMAL
- if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
- {
-
- REAL tempdu[4];
- REAL tempdata[4];
- REAL u1 = em_vertex.u1;
- REAL u2 = em_vertex.u2;
- if(u-MYDELTA*(u2-u1) < u1)
- u = u+ MYDELTA*(u2-u1);
- else
- u = u-MYDELTA*(u2-u1);
- inDoDomain2WithDerivsEM(&em_vertex,u,v, tempdata, tempdu, dv);
-
- if(em_vertex.k ==4)
- inComputeFirstPartials(temp_vertex, du, dv);
- }
- else if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
- {
- REAL tempdv[4];
- REAL tempdata[4];
- REAL v1 = em_vertex.v1;
- REAL v2 = em_vertex.v2;
- if(v-MYDELTA*(v2-v1) < v1)
- v = v+ MYDELTA*(v2-v1);
- else
- v = v-MYDELTA*(v2-v1);
- inDoDomain2WithDerivsEM(&em_vertex,u,v, tempdata, du, tempdv);
-
- if(em_vertex.k ==4)
- inComputeFirstPartials(temp_vertex, du, dv);
- }
-#endif
-
- /*compute normal*/
- switch(em_vertex.k){
- case 3:
-
- inComputeNormal2(du, dv, temp_normal);
- break;
- case 4:
-
-// inComputeFirstPartials(temp_vertex, du, dv);
- inComputeNormal2(du, dv, temp_normal);
-
- /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
- temp_vertex[0] /= temp_vertex[3];
- temp_vertex[1] /= temp_vertex[3];
- temp_vertex[2] /= temp_vertex[3];
- break;
- }
- normalCallBack(temp_normal, userData);
- temp_vertex[3] = u;
- temp_vertex[4] = v;
- vertexCallBack(temp_vertex, userData);
-
- }/*end if auto_normal*/
- else //no normal map, and no normal callback function
- {
- if(vertex_flag)
- {
- inDoDomain2EM(&em_vertex, u,v,temp_vertex);
- if(em_vertex.k == 4)
- {
- temp_vertex[0] /= temp_vertex[3];
- temp_vertex[1] /= temp_vertex[3];
- temp_vertex[2] /= temp_vertex[3];
- }
- temp_vertex[3] = u;
- temp_vertex[4] = v;
- vertexCallBack(temp_vertex, userData);
- }
- }
-}
-
-
-void OpenGLSurfaceEvaluator::inBPMEvalEM(bezierPatchMesh* bpm)
-{
- int i,j,k;
- float u,v;
-
- int ustride;
- int vstride;
-
-#ifdef USE_LOD
- if(bpm->bpatch != NULL)
- {
- bezierPatch* p=bpm->bpatch;
- ustride = p->dimension * p->vorder;
- vstride = p->dimension;
-
- glMap2f( (p->dimension == 3)? GL_MAP2_VERTEX_3 : GL_MAP2_VERTEX_4,
- p->umin,
- p->umax,
- ustride,
- p->uorder,
- p->vmin,
- p->vmax,
- vstride,
- p->vorder,
- p->ctlpoints);
-
-
-/*
- inMap2fEM(0, p->dimension,
- p->umin,
- p->umax,
- ustride,
- p->uorder,
- p->vmin,
- p->vmax,
- vstride,
- p->vorder,
- p->ctlpoints);
-*/
- }
-#else
-
- if(bpm->bpatch != NULL){
- bezierPatch* p = bpm->bpatch;
- ustride = p->dimension * p->vorder;
- vstride = p->dimension;
- inMap2fEM(0, p->dimension,
- p->umin,
- p->umax,
- ustride,
- p->uorder,
- p->vmin,
- p->vmax,
- vstride,
- p->vorder,
- p->ctlpoints);
- }
- if(bpm->bpatch_normal != NULL){
- bezierPatch* p = bpm->bpatch_normal;
- ustride = p->dimension * p->vorder;
- vstride = p->dimension;
- inMap2fEM(1, p->dimension,
- p->umin,
- p->umax,
- ustride,
- p->uorder,
- p->vmin,
- p->vmax,
- vstride,
- p->vorder,
- p->ctlpoints);
- }
- if(bpm->bpatch_color != NULL){
- bezierPatch* p = bpm->bpatch_color;
- ustride = p->dimension * p->vorder;
- vstride = p->dimension;
- inMap2fEM(2, p->dimension,
- p->umin,
- p->umax,
- ustride,
- p->uorder,
- p->vmin,
- p->vmax,
- vstride,
- p->vorder,
- p->ctlpoints);
- }
- if(bpm->bpatch_texcoord != NULL){
- bezierPatch* p = bpm->bpatch_texcoord;
- ustride = p->dimension * p->vorder;
- vstride = p->dimension;
- inMap2fEM(3, p->dimension,
- p->umin,
- p->umax,
- ustride,
- p->uorder,
- p->vmin,
- p->vmax,
- vstride,
- p->vorder,
- p->ctlpoints);
- }
-#endif
-
-
- k=0;
- for(i=0; i<bpm->index_length_array; i++)
- {
-#ifdef USE_LOD
- if(bpm->type_array[i] == GL_POLYGON) //a mesh
- {
- GLfloat *temp = bpm->UVarray+k;
- GLfloat u0 = temp[0];
- GLfloat v0 = temp[1];
- GLfloat u1 = temp[2];
- GLfloat v1 = temp[3];
- GLint nu = (GLint) ( temp[4]);
- GLint nv = (GLint) ( temp[5]);
- GLint umin = (GLint) ( temp[6]);
- GLint vmin = (GLint) ( temp[7]);
- GLint umax = (GLint) ( temp[8]);
- GLint vmax = (GLint) ( temp[9]);
-
- glMapGrid2f(LOD_eval_level*nu, u0, u1, LOD_eval_level*nv, v0, v1);
- glEvalMesh2(GL_FILL, LOD_eval_level*umin, LOD_eval_level*umax, LOD_eval_level*vmin, LOD_eval_level*vmax);
- }
- else
- {
- LOD_eval(bpm->length_array[i], bpm->UVarray+k, bpm->type_array[i],
- 0
- );
- }
- k+= 2*bpm->length_array[i];
-
-#else //undef USE_LOD
-
-#ifdef CRACK_TEST
-if( bpm->bpatch->umin == 2 && bpm->bpatch->umax == 3
- && bpm->bpatch->vmin ==2 && bpm->bpatch->vmax == 3)
-{
-REAL vertex[4];
-REAL normal[4];
-#ifdef DEBUG
-printf("***number ****1\n");
-#endif
-
-beginCallBack(GL_QUAD_STRIP, NULL);
-inDoEvalCoord2EM(3.0, 3.0);
-inDoEvalCoord2EM(2.0, 3.0);
-inDoEvalCoord2EM(3.0, 2.7);
-inDoEvalCoord2EM(2.0, 2.7);
-inDoEvalCoord2EM(3.0, 2.0);
-inDoEvalCoord2EM(2.0, 2.0);
-endCallBack(NULL);
-
-beginCallBack(GL_TRIANGLE_STRIP, NULL);
-inDoEvalCoord2EM(2.0, 3.0);
-inDoEvalCoord2EM(2.0, 2.0);
-inDoEvalCoord2EM(2.0, 2.7);
-endCallBack(NULL);
-
-}
-if( bpm->bpatch->umin == 1 && bpm->bpatch->umax == 2
- && bpm->bpatch->vmin ==2 && bpm->bpatch->vmax == 3)
-{
-#ifdef DEBUG
-printf("***number 3\n");
-#endif
-beginCallBack(GL_QUAD_STRIP, NULL);
-inDoEvalCoord2EM(2.0, 3.0);
-inDoEvalCoord2EM(1.0, 3.0);
-inDoEvalCoord2EM(2.0, 2.3);
-inDoEvalCoord2EM(1.0, 2.3);
-inDoEvalCoord2EM(2.0, 2.0);
-inDoEvalCoord2EM(1.0, 2.0);
-endCallBack(NULL);
-
-beginCallBack(GL_TRIANGLE_STRIP, NULL);
-inDoEvalCoord2EM(2.0, 2.3);
-inDoEvalCoord2EM(2.0, 2.0);
-inDoEvalCoord2EM(2.0, 3.0);
-endCallBack(NULL);
-
-}
-return;
-#endif //CRACK_TEST
-
- beginCallBack(bpm->type_array[i], userData);
-
- for(j=0; j<bpm->length_array[i]; j++)
- {
- u = bpm->UVarray[k];
- v = bpm->UVarray[k+1];
-#ifdef USE_LOD
- LOD_EVAL_COORD(u,v);
-// glEvalCoord2f(u,v);
-#else
-
-#ifdef GENERIC_TEST
- float temp_normal[3];
- float temp_vertex[3];
- if(temp_signal == 0)
- {
- gTessVertexSphere(u,v, temp_normal, temp_vertex);
-//printf("normal=(%f,%f,%f)\n", temp_normal[0], temp_normal[1], temp_normal[2])//printf("veretx=(%f,%f,%f)\n", temp_vertex[0], temp_vertex[1], temp_vertex[2]);
- normalCallBack(temp_normal, userData);
- vertexCallBack(temp_vertex, userData);
- }
- else if(temp_signal == 1)
- {
- gTessVertexCyl(u,v, temp_normal, temp_vertex);
-//printf("normal=(%f,%f,%f)\n", temp_normal[0], temp_normal[1], temp_normal[2])//printf("veretx=(%f,%f,%f)\n", temp_vertex[0], temp_vertex[1], temp_vertex[2]);
- normalCallBack(temp_normal, userData);
- vertexCallBack(temp_vertex, userData);
- }
- else
-#endif //GENERIC_TEST
-
- inDoEvalCoord2EM(u,v);
-
-#endif //USE_LOD
-
- k += 2;
- }
- endCallBack(userData);
-
-#endif //USE_LOD
- }
-}
-
-void OpenGLSurfaceEvaluator::inBPMListEvalEM(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- inBPMEvalEM(temp);
- }
-}
-
diff --git a/src/glu/sgi/libnurbs/interface/mystdio.h b/src/glu/sgi/libnurbs/interface/mystdio.h
deleted file mode 100644
index 5ab49effd1a..00000000000
--- a/src/glu/sgi/libnurbs/interface/mystdio.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-/*
- * mystdio.h
- *
- */
-
-#ifndef __glumystdio_h_
-#define __glumystdio_h_
-
-#ifdef STANDALONE
-inline void _glu_dprintf( const char *, ... ) { }
-#endif
-
-#ifdef LIBRARYBUILD
-#ifndef NDEBUG
-#include <stdio.h>
-#define _glu_dprintf printf
-#else
-inline void _glu_dprintf( const char *, ... ) { }
-#endif
-#endif
-
-#ifdef GLBUILD
-inline void _glu_dprintf( const char *, ... ) { }
-#endif
-
-#ifndef NULL
-#define NULL 0
-#endif
-
-#endif /* __glumystdio_h_ */
diff --git a/src/glu/sgi/libnurbs/interface/mystdlib.h b/src/glu/sgi/libnurbs/interface/mystdlib.h
deleted file mode 100644
index ab7a3b273a3..00000000000
--- a/src/glu/sgi/libnurbs/interface/mystdlib.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-/*
- * mystdlib.h
- *
- */
-
-#ifndef __glumystdlib_h_
-#define __glumystdlib_h_
-
-#ifdef STANDALONE
-typedef unsigned int size_t;
-extern "C" void abort( void );
-extern "C" void * malloc( size_t );
-extern "C" void free( void * );
-#endif
-
-#ifdef LIBRARYBUILD
-#include <stdlib.h>
-#endif
-
-#ifdef GLBUILD
-typedef unsigned int size_t;
-extern "C" void abort( void );
-extern "C" void * malloc( size_t );
-extern "C" void free( void * );
-#endif
-
-#endif /* __glumystdlib_h_ */