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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*
+ * glrenderer.h
+ *
+ * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $
+ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.h,v 1.1 2001/03/17 00:25:40 brianp Exp $
+ */
+
+#ifndef __gluglrenderer_h_
+#define __gluglrenderer_h_
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "nurbstess.h"
+#include "glsurfeval.h"
+#include "glcurveval.h"
+
+class GLUnurbs : public NurbsTessellator {
+
+public:
+ GLUnurbs( void );
+ void loadGLMatrices( void );
+ void useGLMatrices( const GLfloat modelMatrix[16],
+ const GLfloat projMatrix[16],
+ const GLint viewport[4] );
+ void setSamplingMatrixIdentity( void );
+
+ void errorHandler( int );
+ void bgnrender( void );
+ void endrender( void );
+ void setautoloadmode( INREAL value )
+ {
+
+ if (value) autoloadmode = GL_TRUE;
+ else autoloadmode = GL_FALSE;
+
+ }
+ GLboolean getautoloadmode( void ) { return autoloadmode; }
+
+ void (GLAPIENTRY *errorCallback)( GLenum );
+ void postError( int which )
+ { if (errorCallback) (*errorCallback)( (GLenum)which ); }
+
+ void putSurfCallBack(GLenum which, GLvoid (GLAPIENTRY *fn)(...))
+ {
+ curveEvaluator.putCallBack(which, fn);
+ surfaceEvaluator.putCallBack(which, fn);
+ }
+
+ int get_vertices_call_back()
+ {
+ return surfaceEvaluator.get_vertices_call_back();
+ }
+
+ void put_vertices_call_back(int flag)
+ {
+ surfaceEvaluator.put_vertices_call_back(flag);
+ }
+
+ int get_callback_auto_normal()
+ {
+ return surfaceEvaluator.get_callback_auto_normal();
+ }
+
+ void put_callback_auto_normal(int flag)
+ {
+ surfaceEvaluator.put_callback_auto_normal(flag);
+ }
+
+ void setNurbsCallbackData(void* userData)
+ {
+ curveEvaluator.set_callback_userData(userData);
+ surfaceEvaluator.set_callback_userData(userData);
+ }
+
+
+ //for LOD
+ void LOD_eval_list(int level)
+ {
+ surfaceEvaluator.LOD_eval_list(level);
+ }
+
+ //NEWCALLBACK
+ int is_callback()
+ {
+ return callbackFlag;
+ }
+ void put_callbackFlag(int flag)
+ {
+ callbackFlag = flag;
+ surfaceEvaluator.put_vertices_call_back(flag);
+ curveEvaluator.put_vertices_call_back(flag);
+ }
+
+private:
+ GLboolean autoloadmode;
+ OpenGLSurfaceEvaluator surfaceEvaluator;
+ OpenGLCurveEvaluator curveEvaluator;
+
+ void loadSamplingMatrix( const GLfloat vmat[4][4],
+ const GLint viewport[4] );
+ void loadCullingMatrix( GLfloat vmat[4][4] );
+ static void grabGLMatrix( GLfloat vmat[4][4] );
+ static void transform4d( GLfloat A[4], GLfloat B[4],
+ GLfloat mat[4][4] );
+ static void multmatrix4d( GLfloat n[4][4], const GLfloat left[4][4],
+ const GLfloat right[4][4] );
+
+ int callbackFlag;
+};
+
+#endif /* __gluglrenderer_h_ */