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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $
+*/
+/*
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h,v 1.1 2001/03/17 00:25:40 brianp Exp $
+*/
+
+#ifndef _BEZIERPATCHMESH_H
+#define _BEZIERPATCHMESH_H
+
+#include "bezierPatch.h"
+
+typedef struct bezierPatchMesh{
+ bezierPatch *bpatch; /*vertex*/
+ bezierPatch *bpatch_normal;
+ bezierPatch *bpatch_texcoord; /*s,t,r,q*/
+ bezierPatch *bpatch_color; /*RGBA*/
+
+ float *UVarray; /*all UV components of all vertices of all strips*/
+ int *length_array; /*[i] is the number of vertices in the ith strip*/
+ GLenum *type_array; /*[i] is the type of the ith primitive*/
+
+ /*to support dynamic insertion*/
+ int size_UVarray;
+ int index_UVarray;
+ int size_length_array;
+ int index_length_array;
+
+ int counter; /*track the current strip size*/
+ GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
+
+ /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
+ float *vertex_array; /*each vertex contains three components*/
+ float *normal_array; /*each normal contains three components*/
+ float *color_array;
+ float *texcoord_array;
+
+ /*in case we need a linked list*/
+ struct bezierPatchMesh *next;
+} bezierPatchMesh;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
+
+/*initilize patches to be null*/
+bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
+
+void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
+
+void bezierPatchMeshDelete(bezierPatchMesh *bpm);
+
+void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
+
+void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
+
+void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
+
+void bezierPatchMeshPrint(bezierPatchMesh *bpm);
+
+bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
+
+void bezierPatchMeshListPrint(bezierPatchMesh* list);
+
+int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
+
+int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
+int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
+int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
+
+void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
+
+
+void bezierPatchMeshEval(bezierPatchMesh* bpm);
+
+void bezierPatchMeshDraw(bezierPatchMesh* bpm);
+
+void bezierPatchMeshListDraw(bezierPatchMesh* list);
+void bezierPatchMeshListEval(bezierPatchMesh* list);
+void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
+
+void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
+void bezierPatchMeshListDelete(bezierPatchMesh *list);
+bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
+void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif