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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $
+*/
+/*
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatch.h,v 1.1 2001/03/17 00:25:40 brianp Exp $
+*/
+
+#ifndef _BEZIERPATCH_H
+#define _BEZIERPATCH_H
+
+typedef struct bezierPatch{
+ float umin, vmin, umax, vmax;
+ int uorder; /*order= degree + 1*/
+ int vorder;
+
+ /*
+ *the control points are stored in a one dimensional array.
+ *the surface is defined as:
+ * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v).
+ *where P(i,j) are the control points, B_i(.) are Bezier
+ *basis functions.
+ *Each control point can have dimension 3 or 4: (x,y,z,w).
+ *The components of P(i,j) are stored in a one dimensional
+ *array:
+ * ctlpoints[]
+ *in the order of:
+ * P[0,0], P[0,1], ..., P[0,vorder-1],
+ * P[1,0], P[1,1], ..., P[1,vorder-1],
+ * ...
+ * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1].
+ */
+ int dimension;
+ float* ctlpoints;
+
+ /*
+ *in case we have to manage multiple bezierPatches.
+ */
+ struct bezierPatch *next;
+
+} bezierPatch;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension);
+
+bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints);
+
+
+bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b);
+
+void bezierPatchDelete(bezierPatch *b);
+
+void bezierPatchDeleteList(bezierPatch *b);
+
+void bezierPatchPrint(bezierPatch *b);
+
+void bezierPatchPrintList(bezierPatch *list);
+
+void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]);
+
+void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]);
+
+void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]);
+
+void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]);
+
+
+void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso);
+
+void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso);
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif