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Diffstat (limited to 'src/glu/sgi/libnurbs/interface/bezierEval.cc')
-rw-r--r-- | src/glu/sgi/libnurbs/interface/bezierEval.cc | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/src/glu/sgi/libnurbs/interface/bezierEval.cc b/src/glu/sgi/libnurbs/interface/bezierEval.cc new file mode 100644 index 00000000000..3f086c0c32e --- /dev/null +++ b/src/glu/sgi/libnurbs/interface/bezierEval.cc @@ -0,0 +1,256 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ +*/ +/* +** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierEval.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ +*/ + +#include <stdlib.h> +#include <stdio.h> +#include <assert.h> +#include <math.h> +#include "bezierEval.h" + +#define TOLERANCE 0.0001 + +#ifndef MAX_ORDER +#define MAX_ORDER 16 +#endif + +#ifndef MAX_DIMENSION +#define MAX_DIMENSION 4 +#endif + +static void normalize(float vec[3]); +static void crossProduct(float x[3], float y[3], float ret[3]); +static void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]); + +static float binomialCoefficients[8][8] = { + {1,0,0,0,0,0,0,0}, + {1,1,0,0,0,0,0,0}, + {1,2,1,0,0,0,0,0}, + {1,3,3,1,0,0,0,0}, + {1,4,6,4,1,0,0,0}, + {1,5,10,10,5,1,0,0}, + {1,6,15,20,15,6,1,0}, + {1,7,21,35,35,21,7,1} +}; + +void bezierCurveEval(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]) +{ + float uprime = (u-u0)/(u1-u0); + float *ctlptr = ctlpoints; + float oneMinusX = 1.0-uprime; + float XPower = 1.0; + + int i,k; + for(k=0; k<dimension; k++) + retpoint[k] = (*(ctlptr + k)); + + for(i=1; i<order; i++){ + ctlptr += stride; + XPower *= uprime; + for(k=0; k<dimension; k++) { + retpoint[k] = retpoint[k]*oneMinusX + ctlptr[k]* binomialCoefficients[order-1][i] * XPower; + } + } +} + + + +/*order = degree +1 >=1. + */ +void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]) +{ + float uprime = (u-u0)/(u1-u0); + float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION]; + float* ctlptr = ctlpoints; + int r, i,j; + for(i=0; i<order; i++) { + for(j=0; j<dimension; j++) + buf[0][i][j] = ctlptr[j]; + ctlptr += stride; + } + for(r=1; r<order; r++){ + for(i=0; i<order-r; i++) { + for(j=0; j<dimension; j++) + buf[r][i][j] = (1-uprime)*buf[r-1][i][j] + uprime*buf[r-1][i+1][j]; + } + } + + for(j=0; j<dimension; j++) + retpoint[j] = buf[order-1][0][j]; +} + + + +/*order = degree +1 >=1. + */ +void bezierCurveEvalDer(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]) +{ + int i,k; + float width = u1-u0; + float *ctlptr = ctlpoints; + + float buf[MAX_ORDER][MAX_DIMENSION]; + if(order == 1){ + for(k=0; k<dimension; k++) + retDer[k]=0; + } + for(i=0; i<order-1; i++){ + for(k=0; k<dimension; k++) { + buf[i][k] = (ctlptr[stride+k] - ctlptr[k])*(order-1)/width; + } + ctlptr += stride; + } + + bezierCurveEval(u0, u1, order-1, (float*) buf, MAX_DIMENSION, dimension, u, retDer); +} + +void bezierCurveEvalDerGen(int der, float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]) +{ + int i,k,r; + float *ctlptr = ctlpoints; + float width=u1-u0; + float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION]; + if(der<0) der=0; + for(i=0; i<order; i++){ + for(k=0; k<dimension; k++){ + buf[0][i][k] = ctlptr[k]; + } + ctlptr += stride; + } + + + for(r=1; r<=der; r++){ + for(i=0; i<order-r; i++){ + for(k=0; k<dimension; k++){ + buf[r][i][k] = (buf[r-1][i+1][k] - buf[r-1][i][k])*(order-r)/width; + } + } + } + + bezierCurveEval(u0, u1, order-der, (float *) (buf[der]), MAX_DIMENSION, dimension, u, retDer); +} + +/*the Bezier bivarite polynomial is: + * sum[i:0,uorder-1][j:0,vorder-1] { ctlpoints[i*ustride+j*vstride] * B(i)*B(j) + * where B(i) and B(j) are basis functions + */ +void bezierSurfEvalDerGen(int uder, int vder, float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]) +{ + int i,j,k; + float newPoints[MAX_ORDER][MAX_DIMENSION]; + + for(i=0; i<uorder; i++){ + + bezierCurveEvalDerGen(vder, v0, v1, vorder, ctlpoints+ustride*i, vstride, dimension, v, newPoints[i]); + + } + + bezierCurveEvalDerGen(uder, u0, u1, uorder, (float *) newPoints, MAX_DIMENSION, dimension, u, ret); +} + + +/*division by w is performed*/ +void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]) +{ + bezierSurfEvalDerGen(0, 0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, ret); + if(dimension == 4) /*homogeneous*/{ + ret[0] /= ret[3]; + ret[1] /= ret[3]; + ret[2] /= ret[3]; + } +} + +void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float retNormal[]) +{ + float partialU[4]; + float partialV[4]; + assert(dimension>=3 && dimension <=4); + bezierSurfEvalDerGen(1,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialU); + bezierSurfEvalDerGen(0,1, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialV); + + if(dimension == 3){/*inhomogeneous*/ + crossProduct(partialU, partialV, retNormal); + + normalize(retNormal); + + return; + } + else { /*homogeneous*/ + float val[4]; /*the point coordinates (without derivative)*/ + float newPartialU[MAX_DIMENSION]; + float newPartialV[MAX_DIMENSION]; + int i; + bezierSurfEvalDerGen(0,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, val); + + for(i=0; i<=2; i++){ + newPartialU[i] = partialU[i] * val[3] - val[i] * partialU[3]; + newPartialV[i] = partialV[i] * val[3] - val[i] * partialV[3]; + } + crossProduct(newPartialU, newPartialV, retNormal); + normalize(retNormal); + } +} + +/*if size is 0, then nothing is done*/ +static void normalize(float vec[3]) +{ + float size = sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]); + + if(size < TOLERANCE) + { +#ifdef DEBUG + fprintf(stderr, "Warning: in oglBSpline.c normal is 0\n"); +#endif + return; + } + else { + vec[0] = vec[0]/size; + vec[1] = vec[1]/size; + vec[2] = vec[2]/size; + } +} + + +static void crossProduct(float x[3], float y[3], float ret[3]) +{ + ret[0] = x[1]*y[2] - y[1]*x[2]; + ret[1] = x[2]*y[0] - y[2]*x[0]; + ret[2] = x[0]*y[1] - y[0]*x[1]; + +} + |