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-rw-r--r--src/glu/mini/nurbs.c158
1 files changed, 158 insertions, 0 deletions
diff --git a/src/glu/mini/nurbs.c b/src/glu/mini/nurbs.c
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+++ b/src/glu/mini/nurbs.c
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+/* $Id: nurbs.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ * Copyright (C) 1995-2000 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * NURBS implementation written by Bogdan Sikorski ([email protected])
+ * See README2 for more info.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <stdio.h>
+#include <stdlib.h>
+#include "gluP.h"
+#include "nurbs.h"
+#endif
+
+
+void
+call_user_error(GLUnurbsObj * nobj, GLenum error)
+{
+ nobj->error = error;
+ if (nobj->error_callback != NULL) {
+ (*(nobj->error_callback)) (error);
+ }
+ else {
+ printf("NURBS error %d %s\n", error, (char *) gluErrorString(error));
+ }
+}
+
+
+
+GLUnurbsObj *GLAPIENTRY
+gluNewNurbsRenderer(void)
+{
+ GLUnurbsObj *n;
+ GLfloat tmp_viewport[4];
+ GLint i, j;
+
+ n = (GLUnurbsObj *) malloc(sizeof(GLUnurbsObj));
+ return n;
+}
+
+
+
+void GLAPIENTRY
+gluDeleteNurbsRenderer(GLUnurbsObj * nobj)
+{
+ if (nobj) {
+ free(nobj);
+ }
+}
+
+
+
+void GLAPIENTRY
+gluLoadSamplingMatrices(GLUnurbsObj * nobj,
+ const GLfloat modelMatrix[16],
+ const GLfloat projMatrix[16], const GLint viewport[4])
+{
+}
+
+
+void GLAPIENTRY
+gluNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat value)
+{
+}
+
+
+void GLAPIENTRY
+gluGetNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat * value)
+{
+}
+
+
+
+void GLAPIENTRY
+gluBeginCurve(GLUnurbsObj * nobj)
+{
+}
+
+
+void GLAPIENTRY
+gluEndCurve(GLUnurbsObj * nobj)
+{
+}
+
+
+void GLAPIENTRY
+gluNurbsCurve(GLUnurbsObj * nobj, GLint nknots, GLfloat * knot,
+ GLint stride, GLfloat * ctlarray, GLint order, GLenum type)
+{
+}
+
+
+void GLAPIENTRY
+gluBeginSurface(GLUnurbsObj * nobj)
+{
+}
+
+
+void GLAPIENTRY
+gluEndSurface(GLUnurbsObj * nobj)
+{
+}
+
+
+void GLAPIENTRY
+gluNurbsSurface(GLUnurbsObj * nobj,
+ GLint sknot_count, GLfloat * sknot,
+ GLint tknot_count, GLfloat * tknot,
+ GLint s_stride, GLint t_stride,
+ GLfloat * ctrlarray, GLint sorder, GLint torder, GLenum type)
+{
+}
+
+
+void GLAPIENTRY
+gluNurbsCallback(GLUnurbsObj * nobj, GLenum which, void (GLCALLBACK * fn) ())
+{
+}
+
+void GLAPIENTRY
+gluBeginTrim(GLUnurbsObj * nobj)
+{
+}
+
+void GLAPIENTRY
+gluPwlCurve(GLUnurbsObj * nobj, GLint count, GLfloat * array, GLint stride,
+ GLenum type)
+{
+}
+
+void GLAPIENTRY
+gluEndTrim(GLUnurbsObj * nobj)
+{
+}