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Diffstat (limited to 'src/glu/mesa/tesselat.c')
-rw-r--r-- | src/glu/mesa/tesselat.c | 406 |
1 files changed, 0 insertions, 406 deletions
diff --git a/src/glu/mesa/tesselat.c b/src/glu/mesa/tesselat.c deleted file mode 100644 index 47d230073fd..00000000000 --- a/src/glu/mesa/tesselat.c +++ /dev/null @@ -1,406 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <stdlib.h> -#include <math.h> -#include "tess.h" -#endif - - - -static GLboolean edge_flag; - -static void emit_triangle(GLUtriangulatorObj *, tess_vertex *, - tess_vertex *, tess_vertex *); - -static void emit_triangle_with_edge_flag(GLUtriangulatorObj *, - tess_vertex *, GLboolean, - tess_vertex *, GLboolean, - tess_vertex *, GLboolean); - -static GLdouble -twice_the_triangle_area(tess_vertex * va, tess_vertex * vb, tess_vertex * vc) -{ - return (vb->x - va->x) * (vc->y - va->y) - (vb->y - va->y) * (vc->x - - va->x); -} - -static GLboolean -left(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y) -{ - if (A * x + B * y + C > -EPSILON) - return GL_TRUE; - else - return GL_FALSE; -} - -static GLboolean -right(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y) -{ - if (A * x + B * y + C < EPSILON) - return GL_TRUE; - else - return GL_FALSE; -} - -static GLint -convex_ccw(tess_vertex * va, - tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj) -{ - GLdouble d; - - d = twice_the_triangle_area(va, vb, vc); - - if (d > EPSILON) { - return 1; - } - else if (d < -EPSILON) { - return 0; - } - else { - return -1; - } -} - -static GLint -convex_cw(tess_vertex * va, - tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj) -{ - GLdouble d; - - d = twice_the_triangle_area(va, vb, vc); - - if (d < -EPSILON) { - return 1; - } - else if (d > EPSILON) { - return 0; - } - else { - return -1; - } -} - -static GLboolean -diagonal_ccw(tess_vertex * va, - tess_vertex * vb, - GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vc = va->next, *vertex, *shadow_vertex; - struct - { - GLdouble A, B, C; - } - ac, cb, ba; - GLdouble x, y; - - GLint res = convex_ccw(va, vc, vb, tobj); - if (res == 0) - return GL_FALSE; - if (res == -1) - return GL_TRUE; - - ba.A = vb->y - va->y; - ba.B = va->x - vb->x; - ba.C = -ba.A * va->x - ba.B * va->y; - ac.A = va->y - vc->y; - ac.B = vc->x - va->x; - ac.C = -ac.A * vc->x - ac.B * vc->y; - cb.A = vc->y - vb->y; - cb.B = vb->x - vc->x; - cb.C = -cb.A * vb->x - cb.B * vb->y; - for (vertex = vb->next; vertex != va; vertex = vertex->next) { - shadow_vertex = vertex->shadow_vertex; - if (shadow_vertex != NULL && - (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc)) - continue; - x = vertex->x; - y = vertex->y; - if (left(ba.A, ba.B, ba.C, x, y) && - left(ac.A, ac.B, ac.C, x, y) && left(cb.A, cb.B, cb.C, x, y)) - return GL_FALSE; - } - return GL_TRUE; -} - -static GLboolean -diagonal_cw(tess_vertex * va, - tess_vertex * vb, - GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vc = va->next, *vertex, *shadow_vertex; - struct - { - GLdouble A, B, C; - } - ac, cb, ba; - GLdouble x, y; - - GLint res = convex_cw(va, vc, vb, tobj); - if (res == 0) - return GL_FALSE; - if (res == -1) - return GL_TRUE; - - ba.A = vb->y - va->y; - ba.B = va->x - vb->x; - ba.C = -ba.A * va->x - ba.B * va->y; - ac.A = va->y - vc->y; - ac.B = vc->x - va->x; - ac.C = -ac.A * vc->x - ac.B * vc->y; - cb.A = vc->y - vb->y; - cb.B = vb->x - vc->x; - cb.C = -cb.A * vb->x - cb.B * vb->y; - for (vertex = vb->next; vertex != va; vertex = vertex->next) { - shadow_vertex = vertex->shadow_vertex; - if (shadow_vertex != NULL && - (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc)) - continue; - x = vertex->x; - y = vertex->y; - if (right(ba.A, ba.B, ba.C, x, y) && - right(ac.A, ac.B, ac.C, x, y) && right(cb.A, cb.B, cb.C, x, y)) - return GL_FALSE; - } - return GL_TRUE; -} - -static void -clip_ear(GLUtriangulatorObj * tobj, tess_vertex * v, tess_contour * contour) -{ - emit_triangle(tobj, v->previous, v, v->next); - /* the first in the list */ - if (contour->vertices == v) { - contour->vertices = v->next; - contour->last_vertex->next = v->next; - v->next->previous = contour->last_vertex; - } - else - /* the last ? */ - if (contour->last_vertex == v) { - contour->vertices->previous = v->previous; - v->previous->next = v->next; - contour->last_vertex = v->previous; - } - else { - v->next->previous = v->previous; - v->previous->next = v->next; - } - free(v); - --(contour->vertex_cnt); -} - -static void -clip_ear_with_edge_flag(GLUtriangulatorObj * tobj, - tess_vertex * v, tess_contour * contour) -{ - emit_triangle_with_edge_flag(tobj, v->previous, v->previous->edge_flag, - v, v->edge_flag, v->next, GL_FALSE); - v->previous->edge_flag = GL_FALSE; - /* the first in the list */ - if (contour->vertices == v) { - contour->vertices = v->next; - contour->last_vertex->next = v->next; - v->next->previous = contour->last_vertex; - } - else - /* the last ? */ - if (contour->last_vertex == v) { - contour->vertices->previous = v->previous; - v->previous->next = v->next; - contour->last_vertex = v->previous; - } - else { - v->next->previous = v->previous; - v->previous->next = v->next; - } - free(v); - --(contour->vertex_cnt); -} - -static void -triangulate_ccw(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_cw(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_cw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_ccw_with_edge_flag(GLUtriangulatorObj * tobj, - tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear_with_edge_flag(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_cw_with_edge_flag(GLUtriangulatorObj * tobj, - tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_cw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear_with_edge_flag(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -void -tess_tesselate(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - - for (contour = tobj->contours; contour != NULL; contour = contour->next) { - if (contour->orientation == GLU_CCW) { - triangulate_ccw(tobj, contour); - } - else { - triangulate_cw(tobj, contour); - } - if (tobj->error != GLU_NO_ERROR) - return; - - /* emit the last triangle */ - emit_triangle(tobj, contour->vertices, contour->vertices->next, - contour->vertices->next->next); - } -} - -void -tess_tesselate_with_edge_flag(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - - edge_flag = GL_TRUE; - /* first callback with edgeFlag set to GL_TRUE */ - (tobj->callbacks.edgeFlag) (GL_TRUE); - - for (contour = tobj->contours; contour != NULL; contour = contour->next) { - if (contour->orientation == GLU_CCW) - triangulate_ccw_with_edge_flag(tobj, contour); - else - triangulate_cw_with_edge_flag(tobj, contour); - if (tobj->error != GLU_NO_ERROR) - return; - /* emit the last triangle */ - emit_triangle_with_edge_flag(tobj, contour->vertices, - contour->vertices->edge_flag, - contour->vertices->next, - contour->vertices->next->edge_flag, - contour->vertices->next->next, - contour->vertices->next->next->edge_flag); - } -} - -static void -emit_triangle(GLUtriangulatorObj * tobj, - tess_vertex * v1, tess_vertex * v2, tess_vertex * v3) -{ - (tobj->callbacks.begin) (GL_TRIANGLES); - (tobj->callbacks.vertex) (v1->data); - (tobj->callbacks.vertex) (v2->data); - (tobj->callbacks.vertex) (v3->data); - (tobj->callbacks.end) (); -} - -static void -emit_triangle_with_edge_flag(GLUtriangulatorObj * tobj, - tess_vertex * v1, - GLboolean edge_flag1, - tess_vertex * v2, - GLboolean edge_flag2, - tess_vertex * v3, GLboolean edge_flag3) -{ - (tobj->callbacks.begin) (GL_TRIANGLES); - if (edge_flag1 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v1->data); - if (edge_flag2 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v2->data); - if (edge_flag3 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v3->data); - (tobj->callbacks.end) (); -} |