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-rw-r--r--src/glu/mesa/nurbssrf.c1422
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diff --git a/src/glu/mesa/nurbssrf.c b/src/glu/mesa/nurbssrf.c
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+++ b/src/glu/mesa/nurbssrf.c
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+/* $Id: nurbssrf.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 2.4
+ * Copyright (C) 1995-1997 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * $Log: nurbssrf.c,v $
+ * Revision 1.1 1999/08/19 00:55:42 jtg
+ * Initial revision
+ *
+ * Revision 1.7 1997/07/24 01:28:44 brianp
+ * changed precompiled header symbol from PCH to PC_HEADER
+ *
+ * Revision 1.6 1997/06/23 00:22:07 brianp
+ * include <string.h>
+ *
+ * Revision 1.5 1997/05/28 02:29:38 brianp
+ * added support for precompiled headers (PCH), inserted APIENTRY keyword
+ *
+ * Revision 1.4 1997/05/27 03:20:35 brianp
+ * minor clean-up
+ *
+ * Revision 1.3 1997/05/27 03:00:16 brianp
+ * incorporated Bogdan's new NURBS code
+ *
+ * Revision 1.2 1996/09/27 23:13:02 brianp
+ * added return 0 to get_surface_dim() to silence warning
+ *
+ * Revision 1.1 1996/09/27 01:19:39 brianp
+ * Initial revision
+ *
+ */
+
+
+/*
+ * NURBS implementation written by Bogdan Sikorski ([email protected])
+ * See README2 for more info.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include "gluP.h"
+#include "nurbs.h"
+#endif
+
+
+static int
+get_surface_dim(GLenum type)
+{
+ switch(type)
+ {
+ case GL_MAP2_VERTEX_3: return 3;
+ case GL_MAP2_VERTEX_4: return 4;
+ case GL_MAP2_INDEX: return 1;
+ case GL_MAP2_COLOR_4: return 4;
+ case GL_MAP2_NORMAL: return 3;
+ case GL_MAP2_TEXTURE_COORD_1: return 1;
+ case GL_MAP2_TEXTURE_COORD_2: return 2;
+ case GL_MAP2_TEXTURE_COORD_3: return 3;
+ case GL_MAP2_TEXTURE_COORD_4: return 4;
+ default: abort(); /* TODO: is this OK? */
+ }
+ return 0; /*never get here*/
+}
+
+static GLenum
+test_nurbs_surface(GLUnurbsObj *nobj, surface_attribs *attrib)
+{
+ GLenum err;
+ GLint tmp_int;
+
+ if(attrib->sorder < 0 || attrib->torder < 0)
+ {
+ call_user_error(nobj,GLU_INVALID_VALUE);
+ return GLU_ERROR;
+ }
+ glGetIntegerv(GL_MAX_EVAL_ORDER,&tmp_int);
+ if(attrib->sorder > tmp_int || attrib->sorder < 2)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR1);
+ return GLU_ERROR;
+ }
+ if(attrib->torder > tmp_int || attrib->torder < 2)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR1);
+ return GLU_ERROR;
+ }
+ if(attrib->sknot_count < attrib->sorder +2)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR2);
+ return GLU_ERROR;
+ }
+ if(attrib->tknot_count < attrib->torder +2)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR2);
+ return GLU_ERROR;
+ }
+ if(attrib->s_stride < 0 || attrib->t_stride < 0)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR34);
+ return GLU_ERROR;
+ }
+ if(attrib->sknot==NULL || attrib->tknot==NULL || attrib->ctrlarray==NULL)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR36);
+ return GLU_ERROR;
+ }
+ if((err=test_knot(attrib->tknot_count,attrib->tknot,attrib->torder))
+ !=GLU_NO_ERROR)
+ {
+ call_user_error(nobj,err);
+ return GLU_ERROR;
+ }
+ if((err=test_knot(attrib->sknot_count,attrib->sknot,attrib->sorder))
+ !=GLU_NO_ERROR)
+ {
+ call_user_error(nobj,err);
+ return GLU_ERROR;
+ }
+ return GLU_NO_ERROR;
+}
+
+static GLenum
+test_nurbs_surfaces(GLUnurbsObj *nobj)
+{
+ /* test the geometric data */
+ if(test_nurbs_surface(nobj,&(nobj->surface.geom))!=GLU_NO_ERROR)
+ return GLU_ERROR;
+ /* now test the attributive data */
+ /* color */
+ if(nobj->surface.color.type!=GLU_INVALID_ENUM)
+ if(test_nurbs_surface(nobj,&(nobj->surface.color))!=GLU_NO_ERROR)
+ return GLU_ERROR;
+ /* normal */
+ if(nobj->surface.normal.type!=GLU_INVALID_ENUM)
+ if(test_nurbs_surface(nobj,&(nobj->surface.normal))!=GLU_NO_ERROR)
+ return GLU_ERROR;
+ /* texture */
+ if(nobj->surface.texture.type!=GLU_INVALID_ENUM)
+ if(test_nurbs_surface(nobj,&(nobj->surface.texture))!=GLU_NO_ERROR)
+ return GLU_ERROR;
+ return GLU_NO_ERROR;
+}
+
+static GLenum
+convert_surf(knot_str_type *s_knot, knot_str_type *t_knot,
+ surface_attribs *attrib, GLfloat **new_ctrl,
+ GLint *s_n_ctrl, GLint *t_n_ctrl)
+{
+ GLfloat **tmp_ctrl;
+ GLfloat *ctrl_offset;
+ GLint tmp_n_control;
+ GLint i,j,t_cnt,s_cnt;
+ GLint tmp_stride;
+ GLint dim;
+ GLenum err;
+
+ /* valid range is empty? */
+ if((s_knot->unified_knot !=NULL && s_knot->unified_nknots==0) ||
+ (t_knot->unified_knot !=NULL && t_knot->unified_nknots==0))
+ {
+ if(s_knot->unified_knot)
+ {
+ free(s_knot->unified_knot);
+ s_knot->unified_knot=NULL;
+ }
+ if(t_knot->unified_knot)
+ {
+ free(t_knot->unified_knot);
+ t_knot->unified_knot=NULL;
+ }
+ *s_n_ctrl=0;
+ *t_n_ctrl=0;
+ return GLU_NO_ERROR;
+ }
+ t_cnt=attrib->tknot_count-attrib->torder;
+ s_cnt=attrib->sknot_count-attrib->sorder;
+ if((tmp_ctrl=(GLfloat **)malloc(sizeof(GLfloat *)*t_cnt))==NULL)
+ return GLU_OUT_OF_MEMORY;
+ if((err=explode_knot(s_knot))!=GLU_NO_ERROR)
+ {
+ free(tmp_ctrl);
+ if(s_knot->unified_knot)
+ {
+ free(s_knot->unified_knot);
+ s_knot->unified_knot=NULL;
+ }
+ return err;
+ }
+ if(s_knot->unified_knot)
+ {
+ free(s_knot->unified_knot);
+ s_knot->unified_knot=NULL;
+ }
+ if((err=calc_alphas(s_knot))!=GLU_NO_ERROR)
+ {
+ free(tmp_ctrl);
+ free(s_knot->new_knot);
+ return err;
+ }
+ free(s_knot->new_knot);
+ ctrl_offset=attrib->ctrlarray;
+ dim=attrib->dim;
+ for(i=0;i<t_cnt;i++)
+ {
+ if((err=calc_new_ctrl_pts(ctrl_offset,attrib->s_stride,s_knot,
+ dim,&(tmp_ctrl[i]),&tmp_n_control))!=GLU_NO_ERROR)
+ {
+ for(--i;i<=0;i--)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ free(s_knot->alpha);
+ return err;
+ }
+ ctrl_offset+=attrib->t_stride;
+ }
+ free(s_knot->alpha);
+ tmp_stride=dim*tmp_n_control;
+ if((*new_ctrl=(GLfloat *)malloc(sizeof(GLfloat)*tmp_stride*t_cnt))
+ ==NULL)
+ {
+ for(i=0;i<t_cnt;i++)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ return GLU_OUT_OF_MEMORY;
+ }
+ for(i=0;i<tmp_n_control;i++)
+ for(j=0;j<t_cnt;j++)
+ MEMCPY(*new_ctrl+j*dim+i*dim*t_cnt,tmp_ctrl[j]+dim*i,
+ sizeof(GLfloat)*dim);
+ for(i=0;i<t_cnt;i++)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ *s_n_ctrl=tmp_n_control;
+
+ if((tmp_ctrl=(GLfloat **)malloc(sizeof(GLfloat *)*(*s_n_ctrl)))==NULL)
+ {
+ return GLU_OUT_OF_MEMORY;
+ }
+ if((err=explode_knot(t_knot))!=GLU_NO_ERROR)
+ {
+ free(tmp_ctrl);
+ if(t_knot->unified_knot)
+ {
+ free(t_knot->unified_knot);
+ t_knot->unified_knot=NULL;
+ }
+ return err;
+ }
+ if(t_knot->unified_knot)
+ {
+ free(t_knot->unified_knot);
+ t_knot->unified_knot=NULL;
+ }
+ if((err=calc_alphas(t_knot))!=GLU_NO_ERROR)
+ {
+ free(tmp_ctrl);
+ free(t_knot->new_knot);
+ return err;
+ }
+ free(t_knot->new_knot);
+ ctrl_offset=*new_ctrl;
+ for(i=0;i<(*s_n_ctrl);i++)
+ {
+ if((err=calc_new_ctrl_pts(ctrl_offset,dim,t_knot,
+ dim,&(tmp_ctrl[i]),&tmp_n_control))!=GLU_NO_ERROR)
+ {
+ for(--i;i<=0;i--)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ free(t_knot->alpha);
+ return err;
+ }
+ ctrl_offset+=dim*t_cnt;
+ }
+ free(t_knot->alpha);
+ free(*new_ctrl);
+ tmp_stride=dim*tmp_n_control;
+ if((*new_ctrl=(GLfloat *)malloc(sizeof(GLfloat)*tmp_stride*(*s_n_ctrl)))
+ ==NULL)
+ {
+ for(i=0;i<(*s_n_ctrl);i++)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ return GLU_OUT_OF_MEMORY;
+ }
+ for(i=0;i<(*s_n_ctrl);i++)
+ {
+ MEMCPY(*new_ctrl+i*tmp_stride,tmp_ctrl[i],sizeof(GLfloat)*tmp_stride);
+ free(tmp_ctrl[i]);
+ }
+ free(tmp_ctrl);
+ *t_n_ctrl=tmp_n_control;
+ return GLU_NO_ERROR;
+}
+
+/* prepare the knot information structures */
+static GLenum
+fill_knot_structures(GLUnurbsObj *nobj,
+ knot_str_type *geom_s_knot, knot_str_type *geom_t_knot,
+ knot_str_type *color_s_knot, knot_str_type *color_t_knot,
+ knot_str_type *normal_s_knot, knot_str_type *normal_t_knot,
+ knot_str_type *texture_s_knot, knot_str_type *texture_t_knot)
+{
+ GLint order;
+ GLfloat *knot;
+ GLint nknots;
+ GLint t_min,t_max;
+
+ geom_s_knot->unified_knot=NULL;
+ knot=geom_s_knot->knot=nobj->surface.geom.sknot;
+ nknots=geom_s_knot->nknots=nobj->surface.geom.sknot_count;
+ order=geom_s_knot->order=nobj->surface.geom.sorder;
+ geom_s_knot->delta_nknots=0;
+ t_min=geom_s_knot->t_min=order-1;
+ t_max=geom_s_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ geom_s_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ geom_s_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ geom_s_knot->open_at_end=GL_TRUE;
+ }
+ else
+ geom_s_knot->open_at_end=GL_FALSE;
+ geom_t_knot->unified_knot=NULL;
+ knot=geom_t_knot->knot=nobj->surface.geom.tknot;
+ nknots=geom_t_knot->nknots=nobj->surface.geom.tknot_count;
+ order=geom_t_knot->order=nobj->surface.geom.torder;
+ geom_t_knot->delta_nknots=0;
+ t_min=geom_t_knot->t_min=order-1;
+ t_max=geom_t_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ geom_t_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ geom_t_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ geom_t_knot->open_at_end=GL_TRUE;
+ }
+ else
+ geom_t_knot->open_at_end=GL_FALSE;
+
+ if(nobj->surface.color.type!=GLU_INVALID_ENUM)
+ {
+ color_s_knot->unified_knot=(GLfloat *)1;
+ knot=color_s_knot->knot=nobj->surface.color.sknot;
+ nknots=color_s_knot->nknots=nobj->surface.color.sknot_count;
+ order=color_s_knot->order=nobj->surface.color.sorder;
+ color_s_knot->delta_nknots=0;
+ t_min=color_s_knot->t_min=order-1;
+ t_max=color_s_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ color_s_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ color_s_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ color_s_knot->open_at_end=GL_TRUE;
+ }
+ else
+ color_s_knot->open_at_end=GL_FALSE;
+ color_t_knot->unified_knot=(GLfloat *)1;
+ knot=color_t_knot->knot=nobj->surface.color.tknot;
+ nknots=color_t_knot->nknots=nobj->surface.color.tknot_count;
+ order=color_t_knot->order=nobj->surface.color.torder;
+ color_t_knot->delta_nknots=0;
+ t_min=color_t_knot->t_min=order-1;
+ t_max=color_t_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ color_t_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ color_t_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ color_t_knot->open_at_end=GL_TRUE;
+ }
+ else
+ color_t_knot->open_at_end=GL_FALSE;
+ }
+ else
+ {
+ color_s_knot->unified_knot=NULL;
+ color_t_knot->unified_knot=NULL;
+ }
+
+ if(nobj->surface.normal.type!=GLU_INVALID_ENUM)
+ {
+ normal_s_knot->unified_knot=(GLfloat *)1;
+ knot=normal_s_knot->knot=nobj->surface.normal.sknot;
+ nknots=normal_s_knot->nknots=nobj->surface.normal.sknot_count;
+ order=normal_s_knot->order=nobj->surface.normal.sorder;
+ normal_s_knot->delta_nknots=0;
+ t_min=normal_s_knot->t_min=order-1;
+ t_max=normal_s_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ normal_s_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ normal_s_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ normal_s_knot->open_at_end=GL_TRUE;
+ }
+ else
+ normal_s_knot->open_at_end=GL_FALSE;
+ normal_t_knot->unified_knot=(GLfloat *)1;
+ knot=normal_t_knot->knot=nobj->surface.normal.tknot;
+ nknots=normal_t_knot->nknots=nobj->surface.normal.tknot_count;
+ order=normal_t_knot->order=nobj->surface.normal.torder;
+ normal_t_knot->delta_nknots=0;
+ t_min=normal_t_knot->t_min=order-1;
+ t_max=normal_t_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ normal_t_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ normal_t_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ normal_t_knot->open_at_end=GL_TRUE;
+ }
+ else
+ normal_t_knot->open_at_end=GL_FALSE;
+ }
+ else
+ {
+ normal_s_knot->unified_knot=NULL;
+ normal_t_knot->unified_knot=NULL;
+ }
+
+ if(nobj->surface.texture.type!=GLU_INVALID_ENUM)
+ {
+ texture_s_knot->unified_knot=(GLfloat *)1;
+ knot=texture_s_knot->knot=nobj->surface.texture.sknot;
+ nknots=texture_s_knot->nknots=nobj->surface.texture.sknot_count;
+ order=texture_s_knot->order=nobj->surface.texture.sorder;
+ texture_s_knot->delta_nknots=0;
+ t_min=texture_s_knot->t_min=order-1;
+ t_max=texture_s_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ texture_s_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ texture_s_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ texture_s_knot->open_at_end=GL_TRUE;
+ }
+ else
+ texture_s_knot->open_at_end=GL_FALSE;
+ texture_t_knot->unified_knot=(GLfloat *)1;
+ knot=texture_t_knot->knot=nobj->surface.texture.tknot;
+ nknots=texture_t_knot->nknots=nobj->surface.texture.tknot_count;
+ order=texture_t_knot->order=nobj->surface.texture.torder;
+ texture_t_knot->delta_nknots=0;
+ t_min=texture_t_knot->t_min=order-1;
+ t_max=texture_t_knot->t_max=nknots-order;
+ if(fabs(knot[t_min]-knot[t_max])<EPSILON)
+ {
+ call_user_error(nobj,GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if(fabs(knot[0]-knot[t_min])<EPSILON)
+ {
+ /* knot open at beggining */
+ texture_t_knot->open_at_begin=GL_TRUE;
+ }
+ else
+ texture_t_knot->open_at_begin=GL_FALSE;
+ if(fabs(knot[t_max]-knot[nknots-1])<EPSILON)
+ {
+ /* knot open at end */
+ texture_t_knot->open_at_end=GL_TRUE;
+ }
+ else
+ texture_t_knot->open_at_end=GL_FALSE;
+ }
+ else
+ {
+ texture_s_knot->unified_knot=NULL;
+ texture_t_knot->unified_knot=NULL;
+ }
+ return GLU_NO_ERROR;
+}
+
+void
+free_new_ctrl(new_ctrl_type *p)
+{
+ if(p->geom_ctrl)
+ free(p->geom_ctrl);
+ if(p->geom_offsets)
+ free(p->geom_offsets);
+ if(p->color_ctrl)
+ {
+ free(p->color_ctrl);
+ if(p->color_offsets)
+ free(p->color_offsets);
+ }
+ if(p->normal_ctrl)
+ {
+ free(p->normal_ctrl);
+ if(p->normal_offsets)
+ free(p->normal_offsets);
+ }
+ if(p->texture_ctrl)
+ {
+ free(p->texture_ctrl);
+ if(p->texture_offsets)
+ free(p->texture_offsets);
+ }
+}
+
+/* convert surfaces - geometry and possible attribute ones into equivalent */
+/* sequence of adjacent Bezier patches */
+static GLenum
+convert_surfs(GLUnurbsObj *nobj, new_ctrl_type *new_ctrl)
+{
+ knot_str_type geom_s_knot,color_s_knot,normal_s_knot,texture_s_knot;
+ knot_str_type geom_t_knot,color_t_knot,normal_t_knot,texture_t_knot;
+ GLenum err;
+
+ if((err=fill_knot_structures(nobj,&geom_s_knot,&geom_t_knot,
+ &color_s_knot,&color_t_knot,&normal_s_knot,&normal_t_knot,
+ &texture_s_knot,&texture_t_knot)) !=GLU_NO_ERROR)
+ {
+ return err;
+ }
+ /* unify knots - all knots should have the same working range */
+ if((err=select_knot_working_range(nobj,&geom_s_knot,&color_s_knot,
+ &normal_s_knot,&texture_s_knot)) !=GLU_NO_ERROR)
+ {
+ call_user_error(nobj,err);
+ return err;
+ }
+ if((err=select_knot_working_range(nobj,&geom_t_knot,&color_t_knot,
+ &normal_t_knot,&texture_t_knot)) !=GLU_NO_ERROR)
+ {
+ free_unified_knots(&geom_s_knot,&color_s_knot,&normal_s_knot,
+ &texture_s_knot);
+ call_user_error(nobj,err);
+ return err;
+ }
+
+ /* convert the geometry surface */
+ nobj->surface.geom.dim=get_surface_dim(nobj->surface.geom.type);
+ if((err=convert_surf(&geom_s_knot,&geom_t_knot,&(nobj->surface.geom),
+ &(new_ctrl->geom_ctrl),&(new_ctrl->geom_s_pt_cnt),
+ &(new_ctrl->geom_t_pt_cnt)))!=GLU_NO_ERROR)
+ {
+ free_unified_knots(&geom_s_knot,&color_s_knot,&normal_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&geom_t_knot,&color_t_knot,&normal_t_knot,
+ &texture_t_knot);
+ call_user_error(nobj,err);
+ return err;
+ }
+ /* if additional attributive surfaces are given convert them as well */
+ if(color_s_knot.unified_knot)
+ {
+ nobj->surface.color.dim=get_surface_dim(nobj->surface.color.type);
+ if((err=convert_surf(&color_s_knot,&color_t_knot,&(nobj->surface.color),
+ &(new_ctrl->color_ctrl),&(new_ctrl->color_s_pt_cnt),
+ &(new_ctrl->color_t_pt_cnt)))!=GLU_NO_ERROR)
+ {
+ free_unified_knots(&color_s_knot,&color_s_knot,&normal_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&color_t_knot,&color_t_knot,&normal_t_knot,
+ &texture_t_knot);
+ free_new_ctrl(new_ctrl);
+ call_user_error(nobj,err);
+ return err;
+ }
+ }
+ if(normal_s_knot.unified_knot)
+ {
+ nobj->surface.normal.dim=get_surface_dim(nobj->surface.normal.type);
+ if((err=convert_surf(&normal_s_knot,&normal_t_knot,
+ &(nobj->surface.normal),
+ &(new_ctrl->normal_ctrl),&(new_ctrl->normal_s_pt_cnt),
+ &(new_ctrl->normal_t_pt_cnt)))!=GLU_NO_ERROR)
+ {
+ free_unified_knots(&normal_s_knot,&normal_s_knot,&normal_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&normal_t_knot,&normal_t_knot,&normal_t_knot,
+ &texture_t_knot);
+ free_new_ctrl(new_ctrl);
+ call_user_error(nobj,err);
+ return err;
+ }
+ }
+ if(texture_s_knot.unified_knot)
+ {
+ nobj->surface.texture.dim=get_surface_dim(nobj->surface.texture.type);
+ if((err=convert_surf(&texture_s_knot,&texture_t_knot,
+ &(nobj->surface.texture),
+ &(new_ctrl->texture_ctrl),&(new_ctrl->texture_s_pt_cnt),
+ &(new_ctrl->texture_t_pt_cnt)))!=GLU_NO_ERROR)
+ {
+ free_unified_knots(&texture_s_knot,&texture_s_knot,&texture_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&texture_t_knot,&texture_t_knot,&texture_t_knot,
+ &texture_t_knot);
+ free_new_ctrl(new_ctrl);
+ call_user_error(nobj,err);
+ return err;
+ }
+ }
+ return GLU_NO_ERROR;
+}
+
+/* tesselate the "boundary" Bezier edge strips */
+void
+tesselate_strip_t_line(GLint top_start,GLint top_end,GLint top_z,
+ GLint bottom_start,GLint bottom_end,GLint bottom_z,GLint bottom_domain)
+{
+ GLint top_cnt,bottom_cnt,tri_cnt,k;
+ GLint direction;
+
+ top_cnt=top_end-top_start;
+ direction= (top_cnt>=0 ? 1: -1);
+ bottom_cnt=bottom_end-bottom_start;
+ glBegin(GL_LINES);
+ while(top_cnt)
+ {
+ if(bottom_cnt)
+ tri_cnt=top_cnt/bottom_cnt;
+ else
+ tri_cnt=abs(top_cnt);
+ for(k=0;k<=tri_cnt;k++ , top_start+=direction)
+ {
+ glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
+ (GLfloat)bottom_start/bottom_domain);
+ glEvalPoint2(top_z,top_start);
+ }
+ if(bottom_cnt)
+ {
+ glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
+ (GLfloat)bottom_start/bottom_domain);
+ bottom_start+=direction;
+ top_start-=direction;
+ glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
+ (GLfloat)bottom_start/bottom_domain);
+ glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
+ (GLfloat)bottom_start/bottom_domain);
+ glEvalPoint2(top_z,top_start);
+ }
+ top_cnt-=direction*tri_cnt;
+ bottom_cnt-=direction;
+ }
+ glEnd();
+}
+
+void
+tesselate_strip_t_fill(GLint top_start,GLint top_end,GLint top_z,
+ GLint bottom_start,GLint bottom_end,GLint bottom_z,GLint bottom_domain)
+{
+ GLint top_cnt,bottom_cnt,tri_cnt,k;
+ GLint direction;
+
+ top_cnt=top_end-top_start;
+ direction= (top_cnt>=0 ? 1: -1);
+ bottom_cnt=bottom_end-bottom_start;
+ while(top_cnt)
+ {
+ if(bottom_cnt)
+ tri_cnt=top_cnt/bottom_cnt;
+ else
+ tri_cnt=abs(top_cnt);
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
+ (GLfloat)bottom_start/bottom_domain);
+ for(k=0;k<=tri_cnt;k++ , top_start+=direction)
+ glEvalPoint2(top_z,top_start);
+ if(bottom_cnt)
+ {
+ bottom_start+=direction;
+ top_start-=direction;
+ glEvalCoord2f((GLfloat)bottom_z/bottom_domain,
+ (GLfloat)bottom_start/bottom_domain);
+ }
+ glEnd();
+ top_cnt-=direction*tri_cnt;
+ bottom_cnt-=direction;
+ }
+}
+
+void
+tesselate_strip_t(GLenum display_mode, GLint top_start, GLint top_end,
+ GLint top_z, GLint bottom_start, GLint bottom_end, GLint bottom_z,
+ GLint bottom_domain)
+{
+ if(display_mode==GL_FILL)
+ tesselate_strip_t_fill(top_start,top_end,top_z,bottom_start,
+ bottom_end,bottom_z,bottom_domain);
+ else
+ tesselate_strip_t_line(top_start,top_end,top_z,bottom_start,
+ bottom_end,bottom_z,bottom_domain);
+}
+
+
+void
+tesselate_strip_s_fill(GLint top_start, GLint top_end, GLint top_z,
+ GLint bottom_start, GLint bottom_end, GLint bottom_z, GLfloat bottom_domain)
+{
+ GLint top_cnt,bottom_cnt,tri_cnt,k;
+ GLint direction;
+
+ top_cnt=top_end-top_start;
+ direction= (top_cnt>=0 ? 1: -1);
+ bottom_cnt=bottom_end-bottom_start;
+ while(top_cnt)
+ {
+ if(bottom_cnt)
+ tri_cnt=top_cnt/bottom_cnt;
+ else
+ tri_cnt=abs(top_cnt);
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
+ (GLfloat)bottom_z/bottom_domain);
+ for(k=0;k<=tri_cnt;k++ , top_start+=direction)
+ glEvalPoint2(top_start,top_z);
+ if(bottom_cnt)
+ {
+ bottom_start+=direction;
+ top_start-=direction;
+ glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
+ (GLfloat)bottom_z/bottom_domain);
+ }
+ glEnd();
+ top_cnt-=direction*tri_cnt;
+ bottom_cnt-=direction;
+ }
+}
+
+void
+tesselate_strip_s_line(GLint top_start, GLint top_end, GLint top_z,
+ GLint bottom_start, GLint bottom_end, GLint bottom_z, GLfloat bottom_domain)
+{
+ GLint top_cnt,bottom_cnt,tri_cnt,k;
+ GLint direction;
+
+ top_cnt=top_end-top_start;
+ direction= (top_cnt>=0 ? 1: -1);
+ bottom_cnt=bottom_end-bottom_start;
+ glBegin(GL_LINES);
+ while(top_cnt)
+ {
+ if(bottom_cnt)
+ tri_cnt=top_cnt/bottom_cnt;
+ else
+ tri_cnt=abs(top_cnt);
+ for(k=0;k<=tri_cnt;k++ , top_start+=direction)
+ {
+ glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
+ (GLfloat)bottom_z/bottom_domain);
+ glEvalPoint2(top_start,top_z);
+ }
+ if(bottom_cnt)
+ {
+ glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
+ (GLfloat)bottom_z/bottom_domain);
+ bottom_start+=direction;
+ top_start-=direction;
+ glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
+ (GLfloat)bottom_z/bottom_domain);
+ glEvalPoint2(top_start,top_z);
+ glEvalCoord2f((GLfloat)bottom_start/bottom_domain,
+ (GLfloat)bottom_z/bottom_domain);
+ }
+ top_cnt-=direction*tri_cnt;
+ bottom_cnt-=direction;
+ }
+ glEnd();
+}
+
+void
+tesselate_strip_s(GLenum display_mode, GLint top_start, GLint top_end,
+ GLint top_z, GLint bottom_start, GLint bottom_end, GLint bottom_z,
+ GLfloat bottom_domain)
+{
+ if(display_mode==GL_FILL)
+ tesselate_strip_s_fill(top_start,top_end,top_z,bottom_start,
+ bottom_end,bottom_z,bottom_domain);
+ else
+ tesselate_strip_s_line(top_start,top_end,top_z,bottom_start,
+ bottom_end,bottom_z,bottom_domain);
+}
+
+void
+tesselate_bottom_left_corner(GLenum display_mode, GLfloat s_1, GLfloat t_1)
+{
+ if(display_mode==GL_FILL)
+ {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(1,1);
+ glEvalCoord2f(s_1,0.0);
+ glEvalCoord2f(0.0,0.0);
+ glEvalCoord2f(0.0,t_1);
+ }
+ else
+ {
+ glBegin(GL_LINES);
+ glEvalCoord2f(0.0,0.0);
+ glEvalCoord2f(0.0,t_1);
+ glEvalCoord2f(0.0,0.0);
+ glEvalPoint2(1,1);
+ glEvalCoord2f(0.0,0.0);
+ glEvalCoord2f(s_1,0.0);
+ }
+ glEnd();
+}
+
+void
+tesselate_bottom_right_corner(GLenum display_mode, GLint v_top,GLint v_bottom,
+ GLfloat s_1, GLfloat t_1)
+{
+ if(display_mode==GL_FILL)
+ {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(1,v_top);
+ glEvalCoord2f(0.0,v_bottom*t_1);
+ glEvalCoord2f(0.0,(v_bottom+1)*t_1);
+ glEvalCoord2f(s_1,(v_bottom+1)*t_1);
+ }
+ else
+ {
+ glBegin(GL_LINES);
+ glEvalCoord2f(0.0,(v_bottom+1)*t_1);
+ glEvalPoint2(1,v_top);
+ glEvalCoord2f(0.0,(v_bottom+1)*t_1);
+ glEvalCoord2f(0.0,v_bottom*t_1);
+ glEvalCoord2f(0.0,(v_bottom+1)*t_1);
+ glEvalCoord2f(s_1,(v_bottom+1)*t_1);
+ }
+ glEnd();
+}
+
+void
+tesselate_top_left_corner(GLenum display_mode, GLint u_right, GLint u_left,
+ GLfloat s_1, GLfloat t_1)
+{
+ if(display_mode==GL_FILL)
+ {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(u_right,1);
+ glEvalCoord2f((u_left+1)*s_1,t_1);
+ glEvalCoord2f((u_left+1)*s_1,0.0);
+ glEvalCoord2f(u_left*s_1,0.0);
+ }
+ else
+ {
+ glBegin(GL_LINES);
+ glEvalCoord2f((u_left+1)*s_1,0.0);
+ glEvalPoint2(u_right,1);
+ glEvalCoord2f((u_left+1)*s_1,0.0);
+ glEvalCoord2f(u_left*s_1,0.0);
+ glEvalCoord2f((u_left+1)*s_1,0.0);
+ glEvalCoord2f((u_left+1)*s_1,t_1);
+ }
+ glEnd();
+}
+
+void
+tesselate_top_right_corner(GLenum display_mode, GLint u_left, GLint v_bottom,
+ GLint u_right, GLint v_top, GLfloat s_1, GLfloat t_1)
+{
+ if(display_mode==GL_FILL)
+ {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(u_left,v_bottom);
+ glEvalCoord2f((u_right-1)*s_1,v_top*t_1);
+ glEvalCoord2f(u_right*s_1,v_top*t_1);
+ glEvalCoord2f(u_right*s_1,(v_top-1)*t_1);
+ }
+ else
+ {
+ glBegin(GL_LINES);
+ glEvalCoord2f(u_right*s_1,v_top*t_1);
+ glEvalPoint2(u_left,v_bottom);
+ glEvalCoord2f(u_right*s_1,v_top*t_1);
+ glEvalCoord2f(u_right*s_1,(v_top-1)*t_1);
+ glEvalCoord2f(u_right*s_1,v_top*t_1);
+ glEvalCoord2f((u_right-1)*s_1,v_top*t_1);
+ }
+ glEnd();
+}
+
+/* do mesh mapping of Bezier */
+static void
+nurbs_map_bezier(GLenum display_mode,GLint *sfactors,GLint *tfactors,
+ GLint s_bezier_cnt, GLint t_bezier_cnt, GLint s, GLint t)
+{
+ GLint top,bottom,right,left;
+
+
+ if(s==0)
+ {
+ top=*(tfactors+t*3);
+ bottom=*(tfactors+t*3+1);
+ }
+ else
+ if(s==s_bezier_cnt-1)
+ {
+ top=*(tfactors+t*3+2);
+ bottom=*(tfactors+t*3);
+ }
+ else
+ {
+ top=bottom=*(tfactors+t*3);
+ }
+ if(t==0)
+ {
+ left=*(sfactors+s*3+1);
+ right=*(sfactors+s*3);
+ }
+ else
+ if(t==t_bezier_cnt-1)
+ {
+ left=*(sfactors+s*3);
+ right=*(sfactors+s*3+2);
+ }
+ else
+ {
+ left=right=*(sfactors+s*3);
+ }
+
+ if(top>bottom)
+ {
+ if(left<right)
+ {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode,1,right, 1, top);
+ tesselate_strip_s(display_mode,1,right,1,1,left,0,(GLfloat)left);
+ tesselate_bottom_left_corner(display_mode,(GLfloat)(1.0/left),
+ (GLfloat)(1.0/bottom));
+/* tesselate_strip_t(display_mode,1,top,1,1,bottom,0,(GLfloat)bottom);*/
+ tesselate_strip_t(display_mode,top,1,1,bottom,1,0,(GLfloat)bottom);
+ }
+ else
+ if(left==right)
+ {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode,1,right, 0, top);
+/* tesselate_strip_t(display_mode,0,top,1,0,bottom,0,(GLfloat)bottom);*/
+ tesselate_strip_t(display_mode,top,0,1,bottom,0,0,(GLfloat)bottom);
+ }
+ else
+ {
+ glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode,1,left, 0, top-1);
+/* tesselate_strip_t(display_mode,0,top-1,1,0,bottom-1,0,
+ (GLfloat)bottom);*/
+ tesselate_strip_t(display_mode,top-1,0,1,bottom-1,0,0,
+ (GLfloat)bottom);
+ tesselate_bottom_right_corner(display_mode,top-1,bottom-1,
+ (GLfloat)(1.0/right),(GLfloat)(1.0/bottom));
+/* tesselate_strip_s(display_mode,1,left,top-1,1,right,right,
+ (GLfloat)right);*/
+ tesselate_strip_s(display_mode,left,1,top-1,right,1,right,
+ (GLfloat)right);
+ }
+ }
+ else
+ if(top==bottom)
+ {
+ if(left<right)
+ {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode,0,right, 1, top);
+ tesselate_strip_s(display_mode,0,right,1,0,left,0,(GLfloat)left);
+ }
+ else
+ if(left==right)
+ {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode,0,right, 0, top);
+ }
+ else
+ {
+ glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode,0,left, 0, top-1);
+/* tesselate_strip_s(display_mode,0,left,top-1,0,right,right,
+ (GLfloat)right);*/
+ tesselate_strip_s(display_mode,left,0,top-1,right,0,right,
+ (GLfloat)right);
+ }
+ }
+ else
+ {
+ if(left<right)
+ {
+ glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
+ glEvalMesh2(display_mode,0,right-1, 1, bottom);
+ tesselate_strip_s(display_mode,0,right-1,1,0,left-1,0,
+ (GLfloat)left);
+ tesselate_top_left_corner(display_mode,right-1,left-1,
+ (GLfloat)(1.0/left),(GLfloat)(1.0/top));
+ tesselate_strip_t(display_mode,1,bottom,right-1,1,top,top,
+ (GLfloat)top);
+ }
+ else
+ if(left==right)
+ {
+ glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
+ glEvalMesh2(display_mode,0,right-1, 0, bottom);
+ tesselate_strip_t(display_mode,0,bottom,right-1,0,top,top,
+ (GLfloat)top);
+ }
+ else
+ {
+ glMapGrid2f(left, 0.0, 1.0, bottom, 0.0, 1.0);
+ glEvalMesh2(display_mode,0,left-1, 0, bottom-1);
+ tesselate_strip_t(display_mode,0,bottom-1,left-1,0,top-1,top,
+ (GLfloat)top);
+ tesselate_top_right_corner(display_mode,left-1,bottom-1,right,top,
+ (GLfloat)(1.0/right),(GLfloat)(1.0/top));
+/* tesselate_strip_s(display_mode,0,left-1,bottom-1,0,right-1,right,
+ (GLfloat)right);*/
+ tesselate_strip_s(display_mode,left-1,0,bottom-1,right-1,0,right,
+ (GLfloat)right);
+ }
+ }
+}
+
+/* draw NURBS surface in OUTLINE POLYGON mode */
+static void
+draw_polygon_mode( GLenum display_mode, GLUnurbsObj *nobj,
+ new_ctrl_type *new_ctrl, GLint *sfactors, GLint *tfactors )
+{
+ GLsizei offset;
+ GLint t_bezier_cnt,s_bezier_cnt;
+ GLboolean do_color,do_normal,do_texture;
+ GLint i,j;
+
+ t_bezier_cnt=new_ctrl->t_bezier_cnt;
+ s_bezier_cnt=new_ctrl->s_bezier_cnt;
+ glEnable(nobj->surface.geom.type);
+ if(new_ctrl->color_ctrl)
+ {
+ glEnable(nobj->surface.color.type);
+ do_color=GL_TRUE;
+ }
+ else
+ do_color=GL_FALSE;
+ if(new_ctrl->normal_ctrl)
+ {
+ glEnable(nobj->surface.normal.type);
+ do_normal=GL_TRUE;
+ }
+ else
+ do_normal=GL_FALSE;
+ if(new_ctrl->texture_ctrl)
+ {
+ glEnable(nobj->surface.texture.type);
+ do_texture=GL_TRUE;
+ }
+ else
+ do_texture=GL_FALSE;
+ for(j=0; j<s_bezier_cnt; j++)
+ {
+ for(i=0; i<t_bezier_cnt; i++)
+ {
+ offset=j*t_bezier_cnt + i;
+ if(fine_culling_test_3D(nobj,*(new_ctrl->geom_offsets + offset),
+ nobj->surface.geom.sorder,nobj->surface.geom.torder,
+ new_ctrl->geom_s_stride,new_ctrl->geom_t_stride,
+ nobj->surface.geom.dim))
+ continue;
+ glMap2f(nobj->surface.geom.type,0.0,1.0,new_ctrl->geom_s_stride,
+ nobj->surface.geom.sorder,0.0,1.0,new_ctrl->geom_t_stride,
+ nobj->surface.geom.torder,*(new_ctrl->geom_offsets + offset));
+ if(do_color)
+ {
+ glMap2f(nobj->surface.color.type,0.0,1.0,
+ new_ctrl->color_s_stride,nobj->surface.color.sorder,
+ 0.0,1.0,new_ctrl->color_t_stride,nobj->surface.color.torder,
+ *(new_ctrl->color_offsets + offset));
+ }
+ if(do_normal)
+ {
+ glMap2f(nobj->surface.normal.type,0.0,1.0,
+ new_ctrl->normal_s_stride,nobj->surface.normal.sorder,
+ 0.0,1.0,new_ctrl->normal_t_stride,
+ nobj->surface.normal.torder,
+ *(new_ctrl->normal_offsets+offset));
+ }
+ if(do_texture)
+ {
+ glMap2f(nobj->surface.texture.type,0.0,1.0,
+ new_ctrl->texture_s_stride,nobj->surface.texture.sorder,
+ 0.0,1.0,new_ctrl->texture_t_stride,
+ nobj->surface.texture.torder,
+ *(new_ctrl->texture_offsets+offset));
+ }
+/* glMapGrid2f(sfactors[j*3+0],0.0,1.0,tfactors[i*3+0],0.0,1.0);
+ glEvalMesh2(display_mode,0,sfactors[j*3+0],0,tfactors[i*3+0]);*/
+ nurbs_map_bezier(display_mode,sfactors,tfactors,s_bezier_cnt,
+ t_bezier_cnt,j,i);
+ }
+ }
+}
+
+
+
+/* draw NURBS surface in OUTLINE POLYGON mode */
+#if 0
+static void
+draw_patch_mode( GLenum display_mode, GLUnurbsObj *nobj,
+ new_ctrl_type *new_ctrl, GLint *sfactors, GLint *tfactors )
+{
+ GLsizei offset;
+ GLint t_bezier_cnt,s_bezier_cnt;
+ GLboolean do_color,do_normal,do_texture;
+ GLint i,j;
+
+ t_bezier_cnt=new_ctrl->t_bezier_cnt;
+ s_bezier_cnt=new_ctrl->s_bezier_cnt;
+ glEnable(nobj->surface.geom.type);
+ if(new_ctrl->color_ctrl)
+ {
+ glEnable(nobj->surface.color.type);
+ do_color=GL_TRUE;
+ }
+ else
+ do_color=GL_FALSE;
+ if(new_ctrl->normal_ctrl)
+ {
+ glEnable(nobj->surface.normal.type);
+ do_normal=GL_TRUE;
+ }
+ else
+ do_normal=GL_FALSE;
+ if(new_ctrl->texture_ctrl)
+ {
+ glEnable(nobj->surface.texture.type);
+ do_texture=GL_TRUE;
+ }
+ else
+ do_texture=GL_FALSE;
+ for(j=0; j<s_bezier_cnt; j++)
+ {
+ for(i=0; i<t_bezier_cnt; i++)
+ {
+ offset=j*t_bezier_cnt + i;
+ if(fine_culling_test_3D(nobj,*(new_ctrl->geom_offsets + offset),
+ nobj->surface.geom.sorder,nobj->surface.geom.torder,
+ new_ctrl->geom_s_stride,new_ctrl->geom_t_stride,
+ nobj->surface.geom.dim))
+ continue;
+ glMap2f(nobj->surface.geom.type,0.0,1.0,new_ctrl->geom_s_stride,
+ nobj->surface.geom.sorder,0.0,1.0,new_ctrl->geom_t_stride,
+ nobj->surface.geom.torder,*(new_ctrl->geom_offsets + offset));
+ if(do_color)
+ {
+ glMap2f(nobj->surface.color.type,0.0,1.0,
+ new_ctrl->color_s_stride,nobj->surface.color.sorder,
+ 0.0,1.0,new_ctrl->color_t_stride,nobj->surface.color.torder,
+ *(new_ctrl->color_offsets + offset));
+ }
+ if(do_normal)
+ {
+ glMap2f(nobj->surface.normal.type,0.0,1.0,
+ new_ctrl->normal_s_stride,nobj->surface.normal.sorder,
+ 0.0,1.0,new_ctrl->normal_t_stride,
+ nobj->surface.normal.torder,
+ *(new_ctrl->normal_offsets+offset));
+ }
+ if(do_texture)
+ {
+ glMap2f(nobj->surface.texture.type,0.0,1.0,
+ new_ctrl->texture_s_stride,nobj->surface.texture.sorder,
+ 0.0,1.0,new_ctrl->texture_t_stride,
+ nobj->surface.texture.torder,
+ *(new_ctrl->texture_offsets+offset));
+ }
+ nurbs_map_bezier(display_mode,sfactors,tfactors,s_bezier_cnt,
+ t_bezier_cnt,i,j);
+/* glMapGrid2f(sfactors[j],0.0,1.0,tfactors[i],0.0,1.0);
+ glEvalMesh2(display_mode,0,sfactors[j],0,tfactors[i]);*/
+ }
+ }
+}
+#endif
+
+
+
+void
+init_new_ctrl(new_ctrl_type *p)
+{
+ p->geom_ctrl=p->color_ctrl=p->normal_ctrl=p->texture_ctrl=NULL;
+ p->geom_offsets=p->color_offsets=p->normal_offsets=p->texture_offsets=NULL;
+ p->s_bezier_cnt=p->t_bezier_cnt=0;
+}
+
+GLenum
+augment_new_ctrl(GLUnurbsObj *nobj, new_ctrl_type *p)
+{
+ GLsizei offset_size;
+ GLint i,j;
+
+ p->s_bezier_cnt=(p->geom_s_pt_cnt)/(nobj->surface.geom.sorder);
+ p->t_bezier_cnt=(p->geom_t_pt_cnt)/(nobj->surface.geom.torder);
+ offset_size=(p->s_bezier_cnt)*(p->t_bezier_cnt);
+ p->geom_t_stride=nobj->surface.geom.dim;
+ p->geom_s_stride=(p->geom_t_pt_cnt)*(nobj->surface.geom.dim);
+ p->color_t_stride=nobj->surface.color.dim;
+ p->color_s_stride=(p->color_t_pt_cnt)*(nobj->surface.color.dim);
+ p->normal_t_stride=nobj->surface.normal.dim;
+ p->normal_s_stride=(p->normal_t_pt_cnt)*(nobj->surface.normal.dim);
+ p->texture_t_stride=nobj->surface.texture.dim;
+ p->texture_s_stride=(p->texture_t_pt_cnt)*(nobj->surface.texture.dim);
+ if((p->geom_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
+ {
+ call_user_error(nobj,GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ if(p->color_ctrl)
+ if((p->color_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
+ {
+ free_new_ctrl(p);
+ call_user_error(nobj,GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ if(p->normal_ctrl)
+ if((p->normal_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
+ {
+ free_new_ctrl(p);
+ call_user_error(nobj,GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ if(p->texture_ctrl)
+ if((p->texture_offsets=(GLfloat **)malloc(sizeof(GLfloat *)*offset_size))==NULL)
+ {
+ free_new_ctrl(p);
+ call_user_error(nobj,GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ for(i=0;i<p->s_bezier_cnt;i++)
+ for(j=0;j<p->t_bezier_cnt;j++)
+ *(p->geom_offsets + i*(p->t_bezier_cnt) + j) =
+ p->geom_ctrl + i*(nobj->surface.geom.sorder)*
+ (nobj->surface.geom.dim)*(p->geom_t_pt_cnt) +
+ j*(nobj->surface.geom.dim)*(nobj->surface.geom.torder);
+ if(p->color_ctrl)
+ for(i=0;i<p->s_bezier_cnt;i++)
+ for(j=0;j<p->t_bezier_cnt;j++)
+ *(p->color_offsets + i*(p->t_bezier_cnt) + j) =
+ p->color_ctrl + i*(nobj->surface.color.sorder)*
+ (nobj->surface.color.dim)*(p->color_t_pt_cnt) +
+ j*(nobj->surface.color.dim)*(nobj->surface.color.torder);
+ if(p->normal_ctrl)
+ for(i=0;i<p->s_bezier_cnt;i++)
+ for(j=0;j<p->t_bezier_cnt;j++)
+ *(p->normal_offsets + i*(p->t_bezier_cnt) + j) =
+ p->normal_ctrl + i*(nobj->surface.normal.sorder)*
+ (nobj->surface.normal.dim)*(p->normal_t_pt_cnt) +
+ j*(nobj->surface.normal.dim)*(nobj->surface.normal.torder);
+ if(p->texture_ctrl)
+ for(i=0;i<p->s_bezier_cnt;i++)
+ for(j=0;j<p->t_bezier_cnt;j++)
+ *(p->texture_offsets + i*(p->t_bezier_cnt) + j) =
+ p->texture_ctrl + i*(nobj->surface.texture.sorder)*
+ (nobj->surface.texture.dim)*(p->texture_t_pt_cnt) +
+ j*(nobj->surface.texture.dim)*(nobj->surface.texture.torder);
+ return GLU_NO_ERROR;
+}
+
+/* main NURBS surface procedure */
+void
+do_nurbs_surface( GLUnurbsObj *nobj )
+{
+ GLint *sfactors,*tfactors;
+ new_ctrl_type new_ctrl;
+
+ /* test user supplied data */
+ if(test_nurbs_surfaces(nobj)!=GLU_NO_ERROR)
+ return;
+
+ init_new_ctrl(&new_ctrl);
+
+ if(convert_surfs(nobj,&new_ctrl)!=GLU_NO_ERROR)
+ return;
+ if(augment_new_ctrl(nobj,&new_ctrl)!=GLU_NO_ERROR)
+ return;
+ switch(nobj->sampling_method)
+ {
+ case GLU_PATH_LENGTH:
+ if(glu_do_sampling_3D(nobj,&new_ctrl,&sfactors,&tfactors)!=
+ GLU_NO_ERROR)
+ {
+ free_new_ctrl(&new_ctrl);
+ return;
+ }
+ break;
+ case GLU_DOMAIN_DISTANCE:
+ if(glu_do_sampling_uv(nobj,&new_ctrl,&sfactors,&tfactors)!=
+ GLU_NO_ERROR)
+ {
+ free_new_ctrl(&new_ctrl);
+ return;
+ }
+ break;
+ case GLU_PARAMETRIC_ERROR:
+ if(glu_do_sampling_param_3D(nobj,&new_ctrl,&sfactors,&tfactors)!=
+ GLU_NO_ERROR)
+ {
+ free_new_ctrl(&new_ctrl);
+ return;
+ }
+ break;
+ default:
+ abort();
+ }
+ glFrontFace(GL_CW);
+ switch(nobj->display_mode)
+ {
+ case GLU_FILL:
+/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
+ draw_polygon_mode(GL_FILL,nobj,&new_ctrl,sfactors,tfactors);
+ break;
+ case GLU_OUTLINE_POLYGON:
+ /* TODO - missing trimming handeling */
+/* just for now - no OUTLINE_PATCH mode
+ draw_patch_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors);
+ break; */
+ case GLU_OUTLINE_PATCH:
+/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
+ draw_polygon_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors);
+ break;
+ default:
+ abort(); /* TODO: is this OK? */
+ }
+ free(sfactors);
+ free(tfactors);
+ free_new_ctrl(&new_ctrl);
+}
+