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-rw-r--r--src/glu/mesa/nurbssrf.c1317
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diff --git a/src/glu/mesa/nurbssrf.c b/src/glu/mesa/nurbssrf.c
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+++ b/src/glu/mesa/nurbssrf.c
@@ -0,0 +1,1317 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ * Copyright (C) 1995-2000 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * NURBS implementation written by Bogdan Sikorski ([email protected])
+ * See README2 for more info.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include "gluP.h"
+#include "nurbs.h"
+#endif
+
+
+static int
+get_surface_dim(GLenum type)
+{
+ switch (type) {
+ case GL_MAP2_VERTEX_3:
+ return 3;
+ case GL_MAP2_VERTEX_4:
+ return 4;
+ case GL_MAP2_INDEX:
+ return 1;
+ case GL_MAP2_COLOR_4:
+ return 4;
+ case GL_MAP2_NORMAL:
+ return 3;
+ case GL_MAP2_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP2_TEXTURE_COORD_3:
+ return 3;
+ case GL_MAP2_TEXTURE_COORD_4:
+ return 4;
+ default:
+ abort(); /* TODO: is this OK? */
+ }
+ return 0; /*never get here */
+}
+
+static GLenum
+test_nurbs_surface(GLUnurbsObj * nobj, surface_attribs * attrib)
+{
+ GLenum err;
+ GLint tmp_int;
+
+ if (attrib->sorder < 0 || attrib->torder < 0) {
+ call_user_error(nobj, GLU_INVALID_VALUE);
+ return GLU_ERROR;
+ }
+ glGetIntegerv(GL_MAX_EVAL_ORDER, &tmp_int);
+ if (attrib->sorder > tmp_int || attrib->sorder < 2) {
+ call_user_error(nobj, GLU_NURBS_ERROR1);
+ return GLU_ERROR;
+ }
+ if (attrib->torder > tmp_int || attrib->torder < 2) {
+ call_user_error(nobj, GLU_NURBS_ERROR1);
+ return GLU_ERROR;
+ }
+ if (attrib->sknot_count < attrib->sorder + 2) {
+ call_user_error(nobj, GLU_NURBS_ERROR2);
+ return GLU_ERROR;
+ }
+ if (attrib->tknot_count < attrib->torder + 2) {
+ call_user_error(nobj, GLU_NURBS_ERROR2);
+ return GLU_ERROR;
+ }
+ if (attrib->s_stride < 0 || attrib->t_stride < 0) {
+ call_user_error(nobj, GLU_NURBS_ERROR34);
+ return GLU_ERROR;
+ }
+ if (attrib->sknot == NULL || attrib->tknot == NULL
+ || attrib->ctrlarray == NULL) {
+ call_user_error(nobj, GLU_NURBS_ERROR36);
+ return GLU_ERROR;
+ }
+ if ((err = test_knot(attrib->tknot_count, attrib->tknot, attrib->torder))
+ != GLU_NO_ERROR) {
+ call_user_error(nobj, err);
+ return GLU_ERROR;
+ }
+ if ((err = test_knot(attrib->sknot_count, attrib->sknot, attrib->sorder))
+ != GLU_NO_ERROR) {
+ call_user_error(nobj, err);
+ return GLU_ERROR;
+ }
+ return GLU_NO_ERROR;
+}
+
+static GLenum
+test_nurbs_surfaces(GLUnurbsObj * nobj)
+{
+ /* test the geometric data */
+ if (test_nurbs_surface(nobj, &(nobj->surface.geom)) != GLU_NO_ERROR)
+ return GLU_ERROR;
+ /* now test the attributive data */
+ /* color */
+ if (nobj->surface.color.type != GLU_INVALID_ENUM)
+ if (test_nurbs_surface(nobj, &(nobj->surface.color)) != GLU_NO_ERROR)
+ return GLU_ERROR;
+ /* normal */
+ if (nobj->surface.normal.type != GLU_INVALID_ENUM)
+ if (test_nurbs_surface(nobj, &(nobj->surface.normal)) != GLU_NO_ERROR)
+ return GLU_ERROR;
+ /* texture */
+ if (nobj->surface.texture.type != GLU_INVALID_ENUM)
+ if (test_nurbs_surface(nobj, &(nobj->surface.texture)) != GLU_NO_ERROR)
+ return GLU_ERROR;
+ return GLU_NO_ERROR;
+}
+
+static GLenum
+convert_surf(knot_str_type * s_knot, knot_str_type * t_knot,
+ surface_attribs * attrib, GLfloat ** new_ctrl,
+ GLint * s_n_ctrl, GLint * t_n_ctrl)
+{
+ GLfloat **tmp_ctrl;
+ GLfloat *ctrl_offset;
+ GLint tmp_n_control;
+ GLint i, j, t_cnt, s_cnt;
+ GLint tmp_stride;
+ GLint dim;
+ GLenum err;
+
+ /* valid range is empty? */
+ if ((s_knot->unified_knot != NULL && s_knot->unified_nknots == 0) ||
+ (t_knot->unified_knot != NULL && t_knot->unified_nknots == 0)) {
+ if (s_knot->unified_knot) {
+ free(s_knot->unified_knot);
+ s_knot->unified_knot = NULL;
+ }
+ if (t_knot->unified_knot) {
+ free(t_knot->unified_knot);
+ t_knot->unified_knot = NULL;
+ }
+ *s_n_ctrl = 0;
+ *t_n_ctrl = 0;
+ return GLU_NO_ERROR;
+ }
+ t_cnt = attrib->tknot_count - attrib->torder;
+ s_cnt = attrib->sknot_count - attrib->sorder;
+ if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * t_cnt)) == NULL)
+ return GLU_OUT_OF_MEMORY;
+ if ((err = explode_knot(s_knot)) != GLU_NO_ERROR) {
+ free(tmp_ctrl);
+ if (s_knot->unified_knot) {
+ free(s_knot->unified_knot);
+ s_knot->unified_knot = NULL;
+ }
+ return err;
+ }
+ if (s_knot->unified_knot) {
+ free(s_knot->unified_knot);
+ s_knot->unified_knot = NULL;
+ }
+ if ((err = calc_alphas(s_knot)) != GLU_NO_ERROR) {
+ free(tmp_ctrl);
+ free(s_knot->new_knot);
+ return err;
+ }
+ free(s_knot->new_knot);
+ ctrl_offset = attrib->ctrlarray;
+ dim = attrib->dim;
+ for (i = 0; i < t_cnt; i++) {
+ if ((err = calc_new_ctrl_pts(ctrl_offset, attrib->s_stride, s_knot,
+ dim, &(tmp_ctrl[i]),
+ &tmp_n_control)) != GLU_NO_ERROR) {
+ for (--i; i <= 0; i--)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ free(s_knot->alpha);
+ return err;
+ }
+ ctrl_offset += attrib->t_stride;
+ }
+ free(s_knot->alpha);
+ tmp_stride = dim * tmp_n_control;
+ if ((*new_ctrl = (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * t_cnt))
+ == NULL) {
+ for (i = 0; i < t_cnt; i++)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ return GLU_OUT_OF_MEMORY;
+ }
+ for (i = 0; i < tmp_n_control; i++)
+ for (j = 0; j < t_cnt; j++)
+ MEMCPY(*new_ctrl + j * dim + i * dim * t_cnt, tmp_ctrl[j] + dim * i,
+ sizeof(GLfloat) * dim);
+ for (i = 0; i < t_cnt; i++)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ *s_n_ctrl = tmp_n_control;
+
+ if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * (*s_n_ctrl))) ==
+ NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ if ((err = explode_knot(t_knot)) != GLU_NO_ERROR) {
+ free(tmp_ctrl);
+ if (t_knot->unified_knot) {
+ free(t_knot->unified_knot);
+ t_knot->unified_knot = NULL;
+ }
+ return err;
+ }
+ if (t_knot->unified_knot) {
+ free(t_knot->unified_knot);
+ t_knot->unified_knot = NULL;
+ }
+ if ((err = calc_alphas(t_knot)) != GLU_NO_ERROR) {
+ free(tmp_ctrl);
+ free(t_knot->new_knot);
+ return err;
+ }
+ free(t_knot->new_knot);
+ ctrl_offset = *new_ctrl;
+ for (i = 0; i < (*s_n_ctrl); i++) {
+ if ((err = calc_new_ctrl_pts(ctrl_offset, dim, t_knot,
+ dim, &(tmp_ctrl[i]),
+ &tmp_n_control)) != GLU_NO_ERROR) {
+ for (--i; i <= 0; i--)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ free(t_knot->alpha);
+ return err;
+ }
+ ctrl_offset += dim * t_cnt;
+ }
+ free(t_knot->alpha);
+ free(*new_ctrl);
+ tmp_stride = dim * tmp_n_control;
+ if (
+ (*new_ctrl =
+ (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * (*s_n_ctrl))) ==
+ NULL) {
+ for (i = 0; i < (*s_n_ctrl); i++)
+ free(tmp_ctrl[i]);
+ free(tmp_ctrl);
+ return GLU_OUT_OF_MEMORY;
+ }
+ for (i = 0; i < (*s_n_ctrl); i++) {
+ MEMCPY(*new_ctrl + i * tmp_stride, tmp_ctrl[i],
+ sizeof(GLfloat) * tmp_stride);
+ free(tmp_ctrl[i]);
+ }
+ free(tmp_ctrl);
+ *t_n_ctrl = tmp_n_control;
+ return GLU_NO_ERROR;
+}
+
+/* prepare the knot information structures */
+static GLenum
+fill_knot_structures(GLUnurbsObj * nobj,
+ knot_str_type * geom_s_knot, knot_str_type * geom_t_knot,
+ knot_str_type * color_s_knot,
+ knot_str_type * color_t_knot,
+ knot_str_type * normal_s_knot,
+ knot_str_type * normal_t_knot,
+ knot_str_type * texture_s_knot,
+ knot_str_type * texture_t_knot)
+{
+ GLint order;
+ GLfloat *knot;
+ GLint nknots;
+ GLint t_min, t_max;
+
+ geom_s_knot->unified_knot = NULL;
+ knot = geom_s_knot->knot = nobj->surface.geom.sknot;
+ nknots = geom_s_knot->nknots = nobj->surface.geom.sknot_count;
+ order = geom_s_knot->order = nobj->surface.geom.sorder;
+ geom_s_knot->delta_nknots = 0;
+ t_min = geom_s_knot->t_min = order - 1;
+ t_max = geom_s_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ geom_s_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ geom_s_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ geom_s_knot->open_at_end = GL_TRUE;
+ }
+ else
+ geom_s_knot->open_at_end = GL_FALSE;
+ geom_t_knot->unified_knot = NULL;
+ knot = geom_t_knot->knot = nobj->surface.geom.tknot;
+ nknots = geom_t_knot->nknots = nobj->surface.geom.tknot_count;
+ order = geom_t_knot->order = nobj->surface.geom.torder;
+ geom_t_knot->delta_nknots = 0;
+ t_min = geom_t_knot->t_min = order - 1;
+ t_max = geom_t_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ geom_t_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ geom_t_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ geom_t_knot->open_at_end = GL_TRUE;
+ }
+ else
+ geom_t_knot->open_at_end = GL_FALSE;
+
+ if (nobj->surface.color.type != GLU_INVALID_ENUM) {
+ color_s_knot->unified_knot = (GLfloat *) 1;
+ knot = color_s_knot->knot = nobj->surface.color.sknot;
+ nknots = color_s_knot->nknots = nobj->surface.color.sknot_count;
+ order = color_s_knot->order = nobj->surface.color.sorder;
+ color_s_knot->delta_nknots = 0;
+ t_min = color_s_knot->t_min = order - 1;
+ t_max = color_s_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ color_s_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ color_s_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ color_s_knot->open_at_end = GL_TRUE;
+ }
+ else
+ color_s_knot->open_at_end = GL_FALSE;
+ color_t_knot->unified_knot = (GLfloat *) 1;
+ knot = color_t_knot->knot = nobj->surface.color.tknot;
+ nknots = color_t_knot->nknots = nobj->surface.color.tknot_count;
+ order = color_t_knot->order = nobj->surface.color.torder;
+ color_t_knot->delta_nknots = 0;
+ t_min = color_t_knot->t_min = order - 1;
+ t_max = color_t_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ color_t_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ color_t_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ color_t_knot->open_at_end = GL_TRUE;
+ }
+ else
+ color_t_knot->open_at_end = GL_FALSE;
+ }
+ else {
+ color_s_knot->unified_knot = NULL;
+ color_t_knot->unified_knot = NULL;
+ }
+
+ if (nobj->surface.normal.type != GLU_INVALID_ENUM) {
+ normal_s_knot->unified_knot = (GLfloat *) 1;
+ knot = normal_s_knot->knot = nobj->surface.normal.sknot;
+ nknots = normal_s_knot->nknots = nobj->surface.normal.sknot_count;
+ order = normal_s_knot->order = nobj->surface.normal.sorder;
+ normal_s_knot->delta_nknots = 0;
+ t_min = normal_s_knot->t_min = order - 1;
+ t_max = normal_s_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ normal_s_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ normal_s_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ normal_s_knot->open_at_end = GL_TRUE;
+ }
+ else
+ normal_s_knot->open_at_end = GL_FALSE;
+ normal_t_knot->unified_knot = (GLfloat *) 1;
+ knot = normal_t_knot->knot = nobj->surface.normal.tknot;
+ nknots = normal_t_knot->nknots = nobj->surface.normal.tknot_count;
+ order = normal_t_knot->order = nobj->surface.normal.torder;
+ normal_t_knot->delta_nknots = 0;
+ t_min = normal_t_knot->t_min = order - 1;
+ t_max = normal_t_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ normal_t_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ normal_t_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ normal_t_knot->open_at_end = GL_TRUE;
+ }
+ else
+ normal_t_knot->open_at_end = GL_FALSE;
+ }
+ else {
+ normal_s_knot->unified_knot = NULL;
+ normal_t_knot->unified_knot = NULL;
+ }
+
+ if (nobj->surface.texture.type != GLU_INVALID_ENUM) {
+ texture_s_knot->unified_knot = (GLfloat *) 1;
+ knot = texture_s_knot->knot = nobj->surface.texture.sknot;
+ nknots = texture_s_knot->nknots = nobj->surface.texture.sknot_count;
+ order = texture_s_knot->order = nobj->surface.texture.sorder;
+ texture_s_knot->delta_nknots = 0;
+ t_min = texture_s_knot->t_min = order - 1;
+ t_max = texture_s_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ texture_s_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ texture_s_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ texture_s_knot->open_at_end = GL_TRUE;
+ }
+ else
+ texture_s_knot->open_at_end = GL_FALSE;
+ texture_t_knot->unified_knot = (GLfloat *) 1;
+ knot = texture_t_knot->knot = nobj->surface.texture.tknot;
+ nknots = texture_t_knot->nknots = nobj->surface.texture.tknot_count;
+ order = texture_t_knot->order = nobj->surface.texture.torder;
+ texture_t_knot->delta_nknots = 0;
+ t_min = texture_t_knot->t_min = order - 1;
+ t_max = texture_t_knot->t_max = nknots - order;
+ if (fabs(knot[t_min] - knot[t_max]) < EPSILON) {
+ call_user_error(nobj, GLU_NURBS_ERROR3);
+ return GLU_ERROR;
+ }
+ if (fabs(knot[0] - knot[t_min]) < EPSILON) {
+ /* knot open at beggining */
+ texture_t_knot->open_at_begin = GL_TRUE;
+ }
+ else
+ texture_t_knot->open_at_begin = GL_FALSE;
+ if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) {
+ /* knot open at end */
+ texture_t_knot->open_at_end = GL_TRUE;
+ }
+ else
+ texture_t_knot->open_at_end = GL_FALSE;
+ }
+ else {
+ texture_s_knot->unified_knot = NULL;
+ texture_t_knot->unified_knot = NULL;
+ }
+ return GLU_NO_ERROR;
+}
+
+
+static void
+free_new_ctrl(new_ctrl_type * p)
+{
+ if (p->geom_ctrl)
+ free(p->geom_ctrl);
+ if (p->geom_offsets)
+ free(p->geom_offsets);
+ if (p->color_ctrl) {
+ free(p->color_ctrl);
+ if (p->color_offsets)
+ free(p->color_offsets);
+ }
+ if (p->normal_ctrl) {
+ free(p->normal_ctrl);
+ if (p->normal_offsets)
+ free(p->normal_offsets);
+ }
+ if (p->texture_ctrl) {
+ free(p->texture_ctrl);
+ if (p->texture_offsets)
+ free(p->texture_offsets);
+ }
+}
+
+/* convert surfaces - geometry and possible attribute ones into equivalent */
+/* sequence of adjacent Bezier patches */
+static GLenum
+convert_surfs(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl)
+{
+ knot_str_type geom_s_knot, color_s_knot, normal_s_knot, texture_s_knot;
+ knot_str_type geom_t_knot, color_t_knot, normal_t_knot, texture_t_knot;
+ GLenum err;
+
+ if ((err = fill_knot_structures(nobj, &geom_s_knot, &geom_t_knot,
+ &color_s_knot, &color_t_knot,
+ &normal_s_knot, &normal_t_knot,
+ &texture_s_knot,
+ &texture_t_knot)) != GLU_NO_ERROR) {
+ return err;
+ }
+ /* unify knots - all knots should have the same working range */
+ if ((err = select_knot_working_range(nobj, &geom_s_knot, &color_s_knot,
+ &normal_s_knot,
+ &texture_s_knot)) != GLU_NO_ERROR) {
+ call_user_error(nobj, err);
+ return err;
+ }
+ if ((err = select_knot_working_range(nobj, &geom_t_knot, &color_t_knot,
+ &normal_t_knot,
+ &texture_t_knot)) != GLU_NO_ERROR) {
+ free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot,
+ &texture_s_knot);
+ call_user_error(nobj, err);
+ return err;
+ }
+
+ /* convert the geometry surface */
+ nobj->surface.geom.dim = get_surface_dim(nobj->surface.geom.type);
+ if ((err = convert_surf(&geom_s_knot, &geom_t_knot, &(nobj->surface.geom),
+ &(new_ctrl->geom_ctrl), &(new_ctrl->geom_s_pt_cnt),
+ &(new_ctrl->geom_t_pt_cnt))) != GLU_NO_ERROR) {
+ free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&geom_t_knot, &color_t_knot, &normal_t_knot,
+ &texture_t_knot);
+ call_user_error(nobj, err);
+ return err;
+ }
+ /* if additional attributive surfaces are given convert them as well */
+ if (color_s_knot.unified_knot) {
+ nobj->surface.color.dim = get_surface_dim(nobj->surface.color.type);
+ if (
+ (err =
+ convert_surf(&color_s_knot, &color_t_knot, &(nobj->surface.color),
+ &(new_ctrl->color_ctrl), &(new_ctrl->color_s_pt_cnt),
+ &(new_ctrl->color_t_pt_cnt))) != GLU_NO_ERROR) {
+ free_unified_knots(&color_s_knot, &color_s_knot, &normal_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&color_t_knot, &color_t_knot, &normal_t_knot,
+ &texture_t_knot);
+ free_new_ctrl(new_ctrl);
+ call_user_error(nobj, err);
+ return err;
+ }
+ }
+ if (normal_s_knot.unified_knot) {
+ nobj->surface.normal.dim = get_surface_dim(nobj->surface.normal.type);
+ if ((err = convert_surf(&normal_s_knot, &normal_t_knot,
+ &(nobj->surface.normal),
+ &(new_ctrl->normal_ctrl),
+ &(new_ctrl->normal_s_pt_cnt),
+ &(new_ctrl->normal_t_pt_cnt))) !=
+ GLU_NO_ERROR) {
+ free_unified_knots(&normal_s_knot, &normal_s_knot, &normal_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&normal_t_knot, &normal_t_knot, &normal_t_knot,
+ &texture_t_knot);
+ free_new_ctrl(new_ctrl);
+ call_user_error(nobj, err);
+ return err;
+ }
+ }
+ if (texture_s_knot.unified_knot) {
+ nobj->surface.texture.dim = get_surface_dim(nobj->surface.texture.type);
+ if ((err = convert_surf(&texture_s_knot, &texture_t_knot,
+ &(nobj->surface.texture),
+ &(new_ctrl->texture_ctrl),
+ &(new_ctrl->texture_s_pt_cnt),
+ &(new_ctrl->texture_t_pt_cnt))) !=
+ GLU_NO_ERROR) {
+ free_unified_knots(&texture_s_knot, &texture_s_knot, &texture_s_knot,
+ &texture_s_knot);
+ free_unified_knots(&texture_t_knot, &texture_t_knot, &texture_t_knot,
+ &texture_t_knot);
+ free_new_ctrl(new_ctrl);
+ call_user_error(nobj, err);
+ return err;
+ }
+ }
+ return GLU_NO_ERROR;
+}
+
+/* tesselate the "boundary" Bezier edge strips */
+static void
+tesselate_strip_t_line(GLint top_start, GLint top_end, GLint top_z,
+ GLint bottom_start, GLint bottom_end, GLint bottom_z,
+ GLint bottom_domain)
+{
+ GLint top_cnt, bottom_cnt, tri_cnt, k;
+ GLint direction;
+
+ top_cnt = top_end - top_start;
+ direction = (top_cnt >= 0 ? 1 : -1);
+ bottom_cnt = bottom_end - bottom_start;
+ glBegin(GL_LINES);
+ while (top_cnt) {
+ if (bottom_cnt)
+ tri_cnt = top_cnt / bottom_cnt;
+ else
+ tri_cnt = abs(top_cnt);
+ for (k = 0; k <= tri_cnt; k++, top_start += direction) {
+ glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
+ (GLfloat) bottom_start / bottom_domain);
+ glEvalPoint2(top_z, top_start);
+ }
+ if (bottom_cnt) {
+ glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
+ (GLfloat) bottom_start / bottom_domain);
+ bottom_start += direction;
+ top_start -= direction;
+ glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
+ (GLfloat) bottom_start / bottom_domain);
+ glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
+ (GLfloat) bottom_start / bottom_domain);
+ glEvalPoint2(top_z, top_start);
+ }
+ top_cnt -= direction * tri_cnt;
+ bottom_cnt -= direction;
+ }
+ glEnd();
+}
+
+
+static void
+tesselate_strip_t_fill(GLint top_start, GLint top_end, GLint top_z,
+ GLint bottom_start, GLint bottom_end, GLint bottom_z,
+ GLint bottom_domain)
+{
+ GLint top_cnt, bottom_cnt, tri_cnt, k;
+ GLint direction;
+
+ top_cnt = top_end - top_start;
+ direction = (top_cnt >= 0 ? 1 : -1);
+ bottom_cnt = bottom_end - bottom_start;
+ while (top_cnt) {
+ if (bottom_cnt)
+ tri_cnt = top_cnt / bottom_cnt;
+ else
+ tri_cnt = abs(top_cnt);
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
+ (GLfloat) bottom_start / bottom_domain);
+ for (k = 0; k <= tri_cnt; k++, top_start += direction)
+ glEvalPoint2(top_z, top_start);
+ if (bottom_cnt) {
+ bottom_start += direction;
+ top_start -= direction;
+ glEvalCoord2f((GLfloat) bottom_z / bottom_domain,
+ (GLfloat) bottom_start / bottom_domain);
+ }
+ glEnd();
+ top_cnt -= direction * tri_cnt;
+ bottom_cnt -= direction;
+ }
+}
+
+
+static void
+tesselate_strip_t(GLenum display_mode, GLint top_start, GLint top_end,
+ GLint top_z, GLint bottom_start, GLint bottom_end,
+ GLint bottom_z, GLint bottom_domain)
+{
+ if (display_mode == GL_FILL)
+ tesselate_strip_t_fill(top_start, top_end, top_z, bottom_start,
+ bottom_end, bottom_z, bottom_domain);
+ else
+ tesselate_strip_t_line(top_start, top_end, top_z, bottom_start,
+ bottom_end, bottom_z, bottom_domain);
+}
+
+
+static void
+tesselate_strip_s_fill(GLint top_start, GLint top_end, GLint top_z,
+ GLint bottom_start, GLint bottom_end, GLint bottom_z,
+ GLfloat bottom_domain)
+{
+ GLint top_cnt, bottom_cnt, tri_cnt, k;
+ GLint direction;
+
+ top_cnt = top_end - top_start;
+ direction = (top_cnt >= 0 ? 1 : -1);
+ bottom_cnt = bottom_end - bottom_start;
+ while (top_cnt) {
+ if (bottom_cnt)
+ tri_cnt = top_cnt / bottom_cnt;
+ else
+ tri_cnt = abs(top_cnt);
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
+ (GLfloat) bottom_z / bottom_domain);
+ for (k = 0; k <= tri_cnt; k++, top_start += direction)
+ glEvalPoint2(top_start, top_z);
+ if (bottom_cnt) {
+ bottom_start += direction;
+ top_start -= direction;
+ glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
+ (GLfloat) bottom_z / bottom_domain);
+ }
+ glEnd();
+ top_cnt -= direction * tri_cnt;
+ bottom_cnt -= direction;
+ }
+}
+
+
+static void
+tesselate_strip_s_line(GLint top_start, GLint top_end, GLint top_z,
+ GLint bottom_start, GLint bottom_end, GLint bottom_z,
+ GLfloat bottom_domain)
+{
+ GLint top_cnt, bottom_cnt, tri_cnt, k;
+ GLint direction;
+
+ top_cnt = top_end - top_start;
+ direction = (top_cnt >= 0 ? 1 : -1);
+ bottom_cnt = bottom_end - bottom_start;
+ glBegin(GL_LINES);
+ while (top_cnt) {
+ if (bottom_cnt)
+ tri_cnt = top_cnt / bottom_cnt;
+ else
+ tri_cnt = abs(top_cnt);
+ for (k = 0; k <= tri_cnt; k++, top_start += direction) {
+ glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
+ (GLfloat) bottom_z / bottom_domain);
+ glEvalPoint2(top_start, top_z);
+ }
+ if (bottom_cnt) {
+ glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
+ (GLfloat) bottom_z / bottom_domain);
+ bottom_start += direction;
+ top_start -= direction;
+ glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
+ (GLfloat) bottom_z / bottom_domain);
+ glEvalPoint2(top_start, top_z);
+ glEvalCoord2f((GLfloat) bottom_start / bottom_domain,
+ (GLfloat) bottom_z / bottom_domain);
+ }
+ top_cnt -= direction * tri_cnt;
+ bottom_cnt -= direction;
+ }
+ glEnd();
+}
+
+
+static void
+tesselate_strip_s(GLenum display_mode, GLint top_start, GLint top_end,
+ GLint top_z, GLint bottom_start, GLint bottom_end,
+ GLint bottom_z, GLfloat bottom_domain)
+{
+ if (display_mode == GL_FILL)
+ tesselate_strip_s_fill(top_start, top_end, top_z, bottom_start,
+ bottom_end, bottom_z, bottom_domain);
+ else
+ tesselate_strip_s_line(top_start, top_end, top_z, bottom_start,
+ bottom_end, bottom_z, bottom_domain);
+}
+
+static void
+tesselate_bottom_left_corner(GLenum display_mode, GLfloat s_1, GLfloat t_1)
+{
+ if (display_mode == GL_FILL) {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(1, 1);
+ glEvalCoord2f(s_1, 0.0);
+ glEvalCoord2f(0.0, 0.0);
+ glEvalCoord2f(0.0, t_1);
+ }
+ else {
+ glBegin(GL_LINES);
+ glEvalCoord2f(0.0, 0.0);
+ glEvalCoord2f(0.0, t_1);
+ glEvalCoord2f(0.0, 0.0);
+ glEvalPoint2(1, 1);
+ glEvalCoord2f(0.0, 0.0);
+ glEvalCoord2f(s_1, 0.0);
+ }
+ glEnd();
+}
+
+static void
+tesselate_bottom_right_corner(GLenum display_mode, GLint v_top,
+ GLint v_bottom, GLfloat s_1, GLfloat t_1)
+{
+ if (display_mode == GL_FILL) {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(1, v_top);
+ glEvalCoord2f(0.0, v_bottom * t_1);
+ glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
+ glEvalCoord2f(s_1, (v_bottom + 1) * t_1);
+ }
+ else {
+ glBegin(GL_LINES);
+ glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
+ glEvalPoint2(1, v_top);
+ glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
+ glEvalCoord2f(0.0, v_bottom * t_1);
+ glEvalCoord2f(0.0, (v_bottom + 1) * t_1);
+ glEvalCoord2f(s_1, (v_bottom + 1) * t_1);
+ }
+ glEnd();
+}
+
+static void
+tesselate_top_left_corner(GLenum display_mode, GLint u_right, GLint u_left,
+ GLfloat s_1, GLfloat t_1)
+{
+ if (display_mode == GL_FILL) {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(u_right, 1);
+ glEvalCoord2f((u_left + 1) * s_1, t_1);
+ glEvalCoord2f((u_left + 1) * s_1, 0.0);
+ glEvalCoord2f(u_left * s_1, 0.0);
+ }
+ else {
+ glBegin(GL_LINES);
+ glEvalCoord2f((u_left + 1) * s_1, 0.0);
+ glEvalPoint2(u_right, 1);
+ glEvalCoord2f((u_left + 1) * s_1, 0.0);
+ glEvalCoord2f(u_left * s_1, 0.0);
+ glEvalCoord2f((u_left + 1) * s_1, 0.0);
+ glEvalCoord2f((u_left + 1) * s_1, t_1);
+ }
+ glEnd();
+}
+
+static void
+tesselate_top_right_corner(GLenum display_mode, GLint u_left, GLint v_bottom,
+ GLint u_right, GLint v_top, GLfloat s_1,
+ GLfloat t_1)
+{
+ if (display_mode == GL_FILL) {
+ glBegin(GL_TRIANGLE_FAN);
+ glEvalPoint2(u_left, v_bottom);
+ glEvalCoord2f((u_right - 1) * s_1, v_top * t_1);
+ glEvalCoord2f(u_right * s_1, v_top * t_1);
+ glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1);
+ }
+ else {
+ glBegin(GL_LINES);
+ glEvalCoord2f(u_right * s_1, v_top * t_1);
+ glEvalPoint2(u_left, v_bottom);
+ glEvalCoord2f(u_right * s_1, v_top * t_1);
+ glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1);
+ glEvalCoord2f(u_right * s_1, v_top * t_1);
+ glEvalCoord2f((u_right - 1) * s_1, v_top * t_1);
+ }
+ glEnd();
+}
+
+/* do mesh mapping of Bezier */
+static void
+nurbs_map_bezier(GLenum display_mode, GLint * sfactors, GLint * tfactors,
+ GLint s_bezier_cnt, GLint t_bezier_cnt, GLint s, GLint t)
+{
+ GLint top, bottom, right, left;
+
+
+ if (s == 0) {
+ top = *(tfactors + t * 3);
+ bottom = *(tfactors + t * 3 + 1);
+ }
+ else if (s == s_bezier_cnt - 1) {
+ top = *(tfactors + t * 3 + 2);
+ bottom = *(tfactors + t * 3);
+ }
+ else {
+ top = bottom = *(tfactors + t * 3);
+ }
+ if (t == 0) {
+ left = *(sfactors + s * 3 + 1);
+ right = *(sfactors + s * 3);
+ }
+ else if (t == t_bezier_cnt - 1) {
+ left = *(sfactors + s * 3);
+ right = *(sfactors + s * 3 + 2);
+ }
+ else {
+ left = right = *(sfactors + s * 3);
+ }
+
+ if (top > bottom) {
+ if (left < right) {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode, 1, right, 1, top);
+ tesselate_strip_s(display_mode, 1, right, 1, 1, left, 0,
+ (GLfloat) left);
+ tesselate_bottom_left_corner(display_mode, (GLfloat) (1.0 / left),
+ (GLfloat) (1.0 / bottom));
+/* tesselate_strip_t(display_mode,1,top,1,1,bottom,0,(GLfloat)bottom);*/
+ tesselate_strip_t(display_mode, top, 1, 1, bottom, 1, 0,
+ (GLfloat) bottom);
+ }
+ else if (left == right) {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode, 1, right, 0, top);
+/* tesselate_strip_t(display_mode,0,top,1,0,bottom,0,(GLfloat)bottom);*/
+ tesselate_strip_t(display_mode, top, 0, 1, bottom, 0, 0,
+ (GLfloat) bottom);
+ }
+ else {
+ glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode, 1, left, 0, top - 1);
+/* tesselate_strip_t(display_mode,0,top-1,1,0,bottom-1,0,
+ (GLfloat)bottom);*/
+ tesselate_strip_t(display_mode, top - 1, 0, 1, bottom - 1, 0, 0,
+ (GLfloat) bottom);
+ tesselate_bottom_right_corner(display_mode, top - 1, bottom - 1,
+ (GLfloat) (1.0 / right),
+ (GLfloat) (1.0 / bottom));
+/* tesselate_strip_s(display_mode,1,left,top-1,1,right,right,
+ (GLfloat)right);*/
+ tesselate_strip_s(display_mode, left, 1, top - 1, right, 1, right,
+ (GLfloat) right);
+ }
+ }
+ else if (top == bottom) {
+ if (left < right) {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode, 0, right, 1, top);
+ tesselate_strip_s(display_mode, 0, right, 1, 0, left, 0,
+ (GLfloat) left);
+ }
+ else if (left == right) {
+ glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode, 0, right, 0, top);
+ }
+ else {
+ glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0);
+ glEvalMesh2(display_mode, 0, left, 0, top - 1);
+/* tesselate_strip_s(display_mode,0,left,top-1,0,right,right,
+ (GLfloat)right);*/
+ tesselate_strip_s(display_mode, left, 0, top - 1, right, 0, right,
+ (GLfloat) right);
+ }
+ }
+ else {
+ if (left < right) {
+ glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
+ glEvalMesh2(display_mode, 0, right - 1, 1, bottom);
+ tesselate_strip_s(display_mode, 0, right - 1, 1, 0, left - 1, 0,
+ (GLfloat) left);
+ tesselate_top_left_corner(display_mode, right - 1, left - 1,
+ (GLfloat) (1.0 / left),
+ (GLfloat) (1.0 / top));
+ tesselate_strip_t(display_mode, 1, bottom, right - 1, 1, top, top,
+ (GLfloat) top);
+ }
+ else if (left == right) {
+ glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0);
+ glEvalMesh2(display_mode, 0, right - 1, 0, bottom);
+ tesselate_strip_t(display_mode, 0, bottom, right - 1, 0, top, top,
+ (GLfloat) top);
+ }
+ else {
+ glMapGrid2f(left, 0.0, 1.0, bottom, 0.0, 1.0);
+ glEvalMesh2(display_mode, 0, left - 1, 0, bottom - 1);
+ tesselate_strip_t(display_mode, 0, bottom - 1, left - 1, 0, top - 1,
+ top, (GLfloat) top);
+ tesselate_top_right_corner(display_mode, left - 1, bottom - 1, right,
+ top, (GLfloat) (1.0 / right),
+ (GLfloat) (1.0 / top));
+/* tesselate_strip_s(display_mode,0,left-1,bottom-1,0,right-1,right,
+ (GLfloat)right);*/
+ tesselate_strip_s(display_mode, left - 1, 0, bottom - 1, right - 1,
+ 0, right, (GLfloat) right);
+ }
+ }
+}
+
+/* draw NURBS surface in OUTLINE POLYGON mode */
+static void
+draw_polygon_mode(GLenum display_mode, GLUnurbsObj * nobj,
+ new_ctrl_type * new_ctrl, GLint * sfactors,
+ GLint * tfactors)
+{
+ GLsizei offset;
+ GLint t_bezier_cnt, s_bezier_cnt;
+ GLboolean do_color, do_normal, do_texture;
+ GLint i, j;
+
+ t_bezier_cnt = new_ctrl->t_bezier_cnt;
+ s_bezier_cnt = new_ctrl->s_bezier_cnt;
+ glEnable(nobj->surface.geom.type);
+ if (new_ctrl->color_ctrl) {
+ glEnable(nobj->surface.color.type);
+ do_color = GL_TRUE;
+ }
+ else
+ do_color = GL_FALSE;
+ if (new_ctrl->normal_ctrl) {
+ glEnable(nobj->surface.normal.type);
+ do_normal = GL_TRUE;
+ }
+ else
+ do_normal = GL_FALSE;
+ if (new_ctrl->texture_ctrl) {
+ glEnable(nobj->surface.texture.type);
+ do_texture = GL_TRUE;
+ }
+ else
+ do_texture = GL_FALSE;
+ for (j = 0; j < s_bezier_cnt; j++) {
+ for (i = 0; i < t_bezier_cnt; i++) {
+ offset = j * t_bezier_cnt + i;
+ if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset),
+ nobj->surface.geom.sorder,
+ nobj->surface.geom.torder,
+ new_ctrl->geom_s_stride,
+ new_ctrl->geom_t_stride,
+ nobj->surface.geom.dim)) continue;
+ glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride,
+ nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride,
+ nobj->surface.geom.torder,
+ *(new_ctrl->geom_offsets + offset));
+ if (do_color) {
+ glMap2f(nobj->surface.color.type, 0.0, 1.0,
+ new_ctrl->color_s_stride, nobj->surface.color.sorder,
+ 0.0, 1.0, new_ctrl->color_t_stride,
+ nobj->surface.color.torder,
+ *(new_ctrl->color_offsets + offset));
+ }
+ if (do_normal) {
+ glMap2f(nobj->surface.normal.type, 0.0, 1.0,
+ new_ctrl->normal_s_stride, nobj->surface.normal.sorder,
+ 0.0, 1.0, new_ctrl->normal_t_stride,
+ nobj->surface.normal.torder,
+ *(new_ctrl->normal_offsets + offset));
+ }
+ if (do_texture) {
+ glMap2f(nobj->surface.texture.type, 0.0, 1.0,
+ new_ctrl->texture_s_stride, nobj->surface.texture.sorder,
+ 0.0, 1.0, new_ctrl->texture_t_stride,
+ nobj->surface.texture.torder,
+ *(new_ctrl->texture_offsets + offset));
+ }
+/* glMapGrid2f(sfactors[j*3+0],0.0,1.0,tfactors[i*3+0],0.0,1.0);
+ glEvalMesh2(display_mode,0,sfactors[j*3+0],0,tfactors[i*3+0]);*/
+ nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt,
+ t_bezier_cnt, j, i);
+ }
+ }
+}
+
+
+
+/* draw NURBS surface in OUTLINE POLYGON mode */
+#if 0
+static void
+draw_patch_mode(GLenum display_mode, GLUnurbsObj * nobj,
+ new_ctrl_type * new_ctrl, GLint * sfactors, GLint * tfactors)
+{
+ GLsizei offset;
+ GLint t_bezier_cnt, s_bezier_cnt;
+ GLboolean do_color, do_normal, do_texture;
+ GLint i, j;
+
+ t_bezier_cnt = new_ctrl->t_bezier_cnt;
+ s_bezier_cnt = new_ctrl->s_bezier_cnt;
+ glEnable(nobj->surface.geom.type);
+ if (new_ctrl->color_ctrl) {
+ glEnable(nobj->surface.color.type);
+ do_color = GL_TRUE;
+ }
+ else
+ do_color = GL_FALSE;
+ if (new_ctrl->normal_ctrl) {
+ glEnable(nobj->surface.normal.type);
+ do_normal = GL_TRUE;
+ }
+ else
+ do_normal = GL_FALSE;
+ if (new_ctrl->texture_ctrl) {
+ glEnable(nobj->surface.texture.type);
+ do_texture = GL_TRUE;
+ }
+ else
+ do_texture = GL_FALSE;
+ for (j = 0; j < s_bezier_cnt; j++) {
+ for (i = 0; i < t_bezier_cnt; i++) {
+ offset = j * t_bezier_cnt + i;
+ if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset),
+ nobj->surface.geom.sorder,
+ nobj->surface.geom.torder,
+ new_ctrl->geom_s_stride,
+ new_ctrl->geom_t_stride,
+ nobj->surface.geom.dim)) continue;
+ glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride,
+ nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride,
+ nobj->surface.geom.torder,
+ *(new_ctrl->geom_offsets + offset));
+ if (do_color) {
+ glMap2f(nobj->surface.color.type, 0.0, 1.0,
+ new_ctrl->color_s_stride, nobj->surface.color.sorder,
+ 0.0, 1.0, new_ctrl->color_t_stride,
+ nobj->surface.color.torder,
+ *(new_ctrl->color_offsets + offset));
+ }
+ if (do_normal) {
+ glMap2f(nobj->surface.normal.type, 0.0, 1.0,
+ new_ctrl->normal_s_stride, nobj->surface.normal.sorder,
+ 0.0, 1.0, new_ctrl->normal_t_stride,
+ nobj->surface.normal.torder,
+ *(new_ctrl->normal_offsets + offset));
+ }
+ if (do_texture) {
+ glMap2f(nobj->surface.texture.type, 0.0, 1.0,
+ new_ctrl->texture_s_stride, nobj->surface.texture.sorder,
+ 0.0, 1.0, new_ctrl->texture_t_stride,
+ nobj->surface.texture.torder,
+ *(new_ctrl->texture_offsets + offset));
+ }
+ nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt,
+ t_bezier_cnt, i, j);
+/* glMapGrid2f(sfactors[j],0.0,1.0,tfactors[i],0.0,1.0);
+ glEvalMesh2(display_mode,0,sfactors[j],0,tfactors[i]);*/
+ }
+ }
+}
+#endif
+
+
+
+static void
+init_new_ctrl(new_ctrl_type * p)
+{
+ p->geom_ctrl = p->color_ctrl = p->normal_ctrl = p->texture_ctrl = NULL;
+ p->geom_offsets = p->color_offsets = p->normal_offsets =
+ p->texture_offsets = NULL;
+ p->s_bezier_cnt = p->t_bezier_cnt = 0;
+}
+
+
+static GLenum
+augment_new_ctrl(GLUnurbsObj * nobj, new_ctrl_type * p)
+{
+ GLsizei offset_size;
+ GLint i, j;
+
+ p->s_bezier_cnt = (p->geom_s_pt_cnt) / (nobj->surface.geom.sorder);
+ p->t_bezier_cnt = (p->geom_t_pt_cnt) / (nobj->surface.geom.torder);
+ offset_size = (p->s_bezier_cnt) * (p->t_bezier_cnt);
+ p->geom_t_stride = nobj->surface.geom.dim;
+ p->geom_s_stride = (p->geom_t_pt_cnt) * (nobj->surface.geom.dim);
+ p->color_t_stride = nobj->surface.color.dim;
+ p->color_s_stride = (p->color_t_pt_cnt) * (nobj->surface.color.dim);
+ p->normal_t_stride = nobj->surface.normal.dim;
+ p->normal_s_stride = (p->normal_t_pt_cnt) * (nobj->surface.normal.dim);
+ p->texture_t_stride = nobj->surface.texture.dim;
+ p->texture_s_stride = (p->texture_t_pt_cnt) * (nobj->surface.texture.dim);
+ if (
+ (p->geom_offsets =
+ (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ if (p->color_ctrl)
+ if (
+ (p->color_offsets =
+ (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
+ free_new_ctrl(p);
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ if (p->normal_ctrl)
+ if (
+ (p->normal_offsets =
+ (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
+ free_new_ctrl(p);
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ if (p->texture_ctrl)
+ if (
+ (p->texture_offsets =
+ (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) {
+ free_new_ctrl(p);
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ for (i = 0; i < p->s_bezier_cnt; i++)
+ for (j = 0; j < p->t_bezier_cnt; j++)
+ *(p->geom_offsets + i * (p->t_bezier_cnt) + j) =
+ p->geom_ctrl + i * (nobj->surface.geom.sorder) *
+ (nobj->surface.geom.dim) * (p->geom_t_pt_cnt) +
+ j * (nobj->surface.geom.dim) * (nobj->surface.geom.torder);
+ if (p->color_ctrl)
+ for (i = 0; i < p->s_bezier_cnt; i++)
+ for (j = 0; j < p->t_bezier_cnt; j++)
+ *(p->color_offsets + i * (p->t_bezier_cnt) + j) =
+ p->color_ctrl + i * (nobj->surface.color.sorder) *
+ (nobj->surface.color.dim) * (p->color_t_pt_cnt) +
+ j * (nobj->surface.color.dim) * (nobj->surface.color.torder);
+ if (p->normal_ctrl)
+ for (i = 0; i < p->s_bezier_cnt; i++)
+ for (j = 0; j < p->t_bezier_cnt; j++)
+ *(p->normal_offsets + i * (p->t_bezier_cnt) + j) =
+ p->normal_ctrl + i * (nobj->surface.normal.sorder) *
+ (nobj->surface.normal.dim) * (p->normal_t_pt_cnt) +
+ j * (nobj->surface.normal.dim) * (nobj->surface.normal.torder);
+ if (p->texture_ctrl)
+ for (i = 0; i < p->s_bezier_cnt; i++)
+ for (j = 0; j < p->t_bezier_cnt; j++)
+ *(p->texture_offsets + i * (p->t_bezier_cnt) + j) =
+ p->texture_ctrl + i * (nobj->surface.texture.sorder) *
+ (nobj->surface.texture.dim) * (p->texture_t_pt_cnt) +
+ j * (nobj->surface.texture.dim) *
+ (nobj->surface.texture.torder);
+ return GLU_NO_ERROR;
+}
+
+/* main NURBS surface procedure */
+void
+do_nurbs_surface(GLUnurbsObj * nobj)
+{
+ GLint *sfactors, *tfactors;
+ new_ctrl_type new_ctrl;
+
+ /* test user supplied data */
+ if (test_nurbs_surfaces(nobj) != GLU_NO_ERROR)
+ return;
+
+ init_new_ctrl(&new_ctrl);
+
+ if (convert_surfs(nobj, &new_ctrl) != GLU_NO_ERROR)
+ return;
+ if (augment_new_ctrl(nobj, &new_ctrl) != GLU_NO_ERROR)
+ return;
+ switch (nobj->sampling_method) {
+ case GLU_PATH_LENGTH:
+ if (glu_do_sampling_3D(nobj, &new_ctrl, &sfactors, &tfactors) !=
+ GLU_NO_ERROR) {
+ free_new_ctrl(&new_ctrl);
+ return;
+ }
+ break;
+ case GLU_DOMAIN_DISTANCE:
+ if (glu_do_sampling_uv(nobj, &new_ctrl, &sfactors, &tfactors) !=
+ GLU_NO_ERROR) {
+ free_new_ctrl(&new_ctrl);
+ return;
+ }
+ break;
+ case GLU_PARAMETRIC_ERROR:
+ if (glu_do_sampling_param_3D(nobj, &new_ctrl, &sfactors, &tfactors) !=
+ GLU_NO_ERROR) {
+ free_new_ctrl(&new_ctrl);
+ return;
+ }
+ break;
+ default:
+ abort();
+ }
+ glFrontFace(GL_CW);
+ switch (nobj->display_mode) {
+ case GLU_FILL:
+/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
+ draw_polygon_mode(GL_FILL, nobj, &new_ctrl, sfactors, tfactors);
+ break;
+ case GLU_OUTLINE_POLYGON:
+ /* TODO - missing trimming handeling */
+/* just for now - no OUTLINE_PATCH mode
+ draw_patch_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors);
+ break; */
+ case GLU_OUTLINE_PATCH:
+/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/
+ draw_polygon_mode(GL_LINE, nobj, &new_ctrl, sfactors, tfactors);
+ break;
+ default:
+ abort(); /* TODO: is this OK? */
+ }
+ free(sfactors);
+ free(tfactors);
+ free_new_ctrl(&new_ctrl);
+}