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diff --git a/src/glu/mesa/nurbs.h b/src/glu/mesa/nurbs.h
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+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ * Copyright (C) 1995-2000 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * NURBS implementation written by Bogdan Sikorski ([email protected])
+ * See README2 for more info.
+ */
+
+
+#ifndef NURBS_H
+#define NURBS_H
+
+
+#define EPSILON 1e-06 /* epsilon for double precision compares */
+
+typedef enum
+{
+ GLU_NURBS_CURVE, GLU_NURBS_SURFACE, GLU_NURBS_TRIM, GLU_NURBS_NO_TRIM,
+ GLU_NURBS_TRIM_DONE, GLU_NURBS_NONE
+}
+GLU_nurbs_enum;
+
+typedef enum
+{
+ GLU_TRIM_NURBS, GLU_TRIM_PWL
+}
+GLU_trim_enum;
+
+typedef struct
+{
+ GLint sknot_count;
+ GLfloat *sknot;
+ GLint tknot_count;
+ GLfloat *tknot;
+ GLint s_stride;
+ GLint t_stride;
+ GLfloat *ctrlarray;
+ GLint sorder;
+ GLint torder;
+ GLint dim;
+ GLenum type;
+}
+surface_attribs;
+
+typedef struct
+{
+ surface_attribs geom;
+ surface_attribs color;
+ surface_attribs texture;
+ surface_attribs normal;
+}
+nurbs_surface;
+
+typedef struct
+{
+ GLint knot_count;
+ GLfloat *knot;
+ GLint stride;
+ GLfloat *ctrlarray;
+ GLint order;
+ GLint dim;
+ GLenum type;
+}
+curve_attribs;
+
+typedef struct
+{
+ GLint pt_count;
+ GLfloat *ctrlarray;
+ GLint stride;
+ GLint dim;
+ GLenum type;
+}
+pwl_curve_attribs;
+
+typedef struct
+{
+ curve_attribs geom;
+ curve_attribs color;
+ curve_attribs texture;
+ curve_attribs normal;
+}
+nurbs_curve;
+
+typedef struct trim_list_str
+{
+ GLU_trim_enum trim_type;
+ union
+ {
+ pwl_curve_attribs pwl_curve;
+ curve_attribs nurbs_curve;
+ }
+ curve;
+ struct trim_list_str *next;
+}
+trim_list;
+
+typedef struct seg_trim_str
+{
+ GLfloat *points;
+ GLint pt_cnt, seg_array_len;
+ struct seg_trim_str *next;
+}
+trim_segments;
+
+typedef struct nurbs_trim_str
+{
+ trim_list *trim_loop;
+ trim_segments *segments;
+ struct nurbs_trim_str *next;
+}
+nurbs_trim;
+
+typedef struct
+{
+ GLfloat model[16], proj[16], viewport[4];
+}
+culling_and_sampling_str;
+
+struct GLUnurbs
+{
+ GLboolean culling;
+ GLenum error;
+ void (GLCALLBACK * error_callback) (GLenum err);
+ GLenum display_mode;
+ GLU_nurbs_enum nurbs_type;
+ GLboolean auto_load_matrix;
+ culling_and_sampling_str sampling_matrices;
+ GLenum sampling_method;
+ GLfloat sampling_tolerance;
+ GLfloat parametric_tolerance;
+ GLint u_step, v_step;
+ nurbs_surface surface;
+ nurbs_curve curve;
+ nurbs_trim *trim;
+};
+
+typedef struct
+{
+ GLfloat *knot;
+ GLint nknots;
+ GLfloat *unified_knot;
+ GLint unified_nknots;
+ GLint order;
+ GLint t_min, t_max;
+ GLint delta_nknots;
+ GLboolean open_at_begin, open_at_end;
+ GLfloat *new_knot;
+ GLfloat *alpha;
+}
+knot_str_type;
+
+typedef struct
+{
+ GLfloat *geom_ctrl;
+ GLint geom_s_stride, geom_t_stride;
+ GLfloat **geom_offsets;
+ GLint geom_s_pt_cnt, geom_t_pt_cnt;
+ GLfloat *color_ctrl;
+ GLint color_s_stride, color_t_stride;
+ GLfloat **color_offsets;
+ GLint color_s_pt_cnt, color_t_pt_cnt;
+ GLfloat *normal_ctrl;
+ GLint normal_s_stride, normal_t_stride;
+ GLfloat **normal_offsets;
+ GLint normal_s_pt_cnt, normal_t_pt_cnt;
+ GLfloat *texture_ctrl;
+ GLint texture_s_stride, texture_t_stride;
+ GLfloat **texture_offsets;
+ GLint texture_s_pt_cnt, texture_t_pt_cnt;
+ GLint s_bezier_cnt, t_bezier_cnt;
+}
+new_ctrl_type;
+
+extern void call_user_error(GLUnurbsObj * nobj, GLenum error);
+
+extern GLenum test_knot(GLint nknots, GLfloat * knot, GLint order);
+
+extern GLenum explode_knot(knot_str_type * the_knot);
+
+extern GLenum calc_alphas(knot_str_type * the_knot);
+
+extern GLenum calc_new_ctrl_pts(GLfloat * ctrl, GLint stride,
+ knot_str_type * the_knot, GLint dim,
+ GLfloat ** new_ctrl, GLint * ncontrol);
+
+extern GLenum glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * new_ctrl,
+ GLint n_ctrl, GLint order, GLint dim,
+ GLint ** factors);
+
+extern GLenum glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
+ int **sfactors, GLint ** tfactors);
+
+extern GLenum glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
+ int **sfactors, GLint ** tfactors);
+
+extern GLenum glu_do_sampling_param_3D(GLUnurbsObj * nobj,
+ new_ctrl_type * new_ctrl,
+ int **sfactors, GLint ** tfactors);
+
+extern GLboolean fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * ctrl,
+ GLint n_ctrl, GLint stride, GLint dim);
+
+extern GLboolean fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * ctrl,
+ GLint s_n_ctrl, GLint t_n_ctrl,
+ GLint s_stride, GLint t_stride,
+ GLint dim);
+
+extern void do_nurbs_curve(GLUnurbsObj * nobj);
+
+extern void do_nurbs_surface(GLUnurbsObj * nobj);
+
+extern GLenum patch_trimming(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
+ GLint * sfactors, GLint * tfactors);
+
+extern void collect_unified_knot(knot_str_type * dest, knot_str_type * src,
+ GLfloat maximal_min_knot,
+ GLfloat minimal_max_knot);
+
+extern GLenum select_knot_working_range(GLUnurbsObj * nobj,
+ knot_str_type * geom_knot,
+ knot_str_type * color_knot,
+ knot_str_type * normal_knot,
+ knot_str_type * texture_knot);
+
+extern void free_unified_knots(knot_str_type * geom_knot,
+ knot_str_type * color_knot,
+ knot_str_type * normal_knot,
+ knot_str_type * texture_knot);
+
+
+
+#endif