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-rw-r--r--src/glsl/ast_to_hir.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 664e4687c4e..ba292400925 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -109,6 +109,12 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
if (!to->is_float() || !from->type->is_numeric())
return false;
+ /* Convert to a floating point type with the same number of components
+ * as the original type - i.e. int to float, not int to vec4.
+ */
+ to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
+ from->type->matrix_columns);
+
switch (from->type->base_type) {
case GLSL_TYPE_INT:
from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);