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-rw-r--r--src/glsl/builtin_types.h5
-rw-r--r--src/glsl/glsl_types.cpp132
-rw-r--r--src/glsl/glsl_types.h11
3 files changed, 103 insertions, 45 deletions
diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h
index 92427d8e746..a4c995fd15a 100644
--- a/src/glsl/builtin_types.h
+++ b/src/glsl/builtin_types.h
@@ -31,6 +31,11 @@ const glsl_type glsl_type::_sampler3D_type =
glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
"sampler3D");
+const glsl_type glsl_type::_samplerCubeShadow_type =
+ glsl_type(GL_SAMPLER_CUBE_SHADOW,
+ GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT,
+ "samplerCubeShadow");
+
const glsl_type *const glsl_type::error_type = & glsl_type::_error_type;
const glsl_type *const glsl_type::void_type = & glsl_type::_void_type;
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 9edb7124cc2..71b1850278a 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -102,11 +102,16 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
static void
add_types_to_symbol_table(glsl_symbol_table *symtab,
const struct glsl_type *types,
- unsigned num_types, bool warn)
+ unsigned num_types, bool warn,
+ bool skip_1d)
{
(void) warn;
for (unsigned i = 0; i < num_types; i++) {
+ if (skip_1d && types[i].base_type == GLSL_TYPE_SAMPLER
+ && types[i].sampler_dimensionality == GLSL_SAMPLER_DIM_1D)
+ continue;
+
symtab->add_type(types[i].name, & types[i]);
}
}
@@ -158,49 +163,68 @@ glsl_type::sampler_index() const
void
glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
{
+ bool skip_1d = false;
add_types_to_symbol_table(symtab, builtin_core_types,
Elements(builtin_core_types),
- false);
+ false, skip_1d);
add_types_to_symbol_table(symtab, builtin_structure_types,
Elements(builtin_structure_types),
- false);
- add_types_to_symbol_table(symtab, void_type, 1, false);
+ false, skip_1d);
+ add_types_to_symbol_table(symtab, void_type, 1, false, skip_1d);
+}
+
+void
+glsl_type::generate_300ES_types(glsl_symbol_table *symtab)
+{
+ /* GLSL 3.00 ES types are the same as GLSL 1.30 types, except that 1D
+ * samplers are skipped, and samplerCubeShadow is added.
+ */
+ bool add_deprecated = false;
+ bool skip_1d = true;
+
+ generate_130_types(symtab, add_deprecated, skip_1d);
+
+ add_types_to_symbol_table(symtab, &_samplerCubeShadow_type, 1, false,
+ skip_1d);
}
void
-glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated)
+glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated,
+ bool skip_1d)
{
generate_100ES_types(symtab);
add_types_to_symbol_table(symtab, builtin_110_types,
Elements(builtin_110_types),
- false);
- add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
+ false, skip_1d);
+ add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false, skip_1d);
if (add_deprecated) {
add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
Elements(builtin_110_deprecated_structure_types),
- false);
+ false, skip_1d);
}
}
void
-glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated)
+glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated,
+ bool skip_1d)
{
- generate_110_types(symtab, add_deprecated);
+ generate_110_types(symtab, add_deprecated, skip_1d);
add_types_to_symbol_table(symtab, builtin_120_types,
- Elements(builtin_120_types), false);
+ Elements(builtin_120_types), false, skip_1d);
}
void
-glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
+glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated,
+ bool skip_1d)
{
- generate_120_types(symtab, add_deprecated);
+ generate_120_types(symtab, add_deprecated, skip_1d);
add_types_to_symbol_table(symtab, builtin_130_types,
- Elements(builtin_130_types), false);
+ Elements(builtin_130_types), false, skip_1d);
generate_EXT_texture_array_types(symtab, false);
}
@@ -208,14 +232,16 @@ glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
void
glsl_type::generate_140_types(glsl_symbol_table *symtab)
{
- generate_130_types(symtab, false);
+ bool skip_1d = false;
+
+ generate_130_types(symtab, false, skip_1d);
add_types_to_symbol_table(symtab, builtin_140_types,
- Elements(builtin_140_types), false);
+ Elements(builtin_140_types), false, skip_1d);
add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
Elements(builtin_EXT_texture_buffer_object_types),
- false);
+ false, skip_1d);
}
@@ -223,9 +249,11 @@ void
glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
bool warn)
{
+ bool skip_1d = false;
+
add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
Elements(builtin_ARB_texture_rectangle_types),
- warn);
+ warn, skip_1d);
}
@@ -233,16 +261,20 @@ void
glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
bool warn)
{
+ bool skip_1d = false;
+
add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
Elements(builtin_EXT_texture_array_types),
- warn);
+ warn, skip_1d);
}
void
glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
{
- add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
+ bool skip_1d = false;
+
+ add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn, skip_1d);
}
@@ -250,43 +282,59 @@ void
glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
bool warn)
{
+ bool skip_1d = false;
+
add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
Elements(builtin_OES_EGL_image_external_types),
- warn);
+ warn, skip_1d);
}
void
glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab,
bool warn)
{
+ bool skip_1d = false;
+
add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types,
Elements(builtin_ARB_texture_cube_map_array_types),
- warn);
+ warn, skip_1d);
}
void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
- switch (state->language_version) {
- case 100:
- assert(state->es_shader);
- glsl_type::generate_100ES_types(state->symbols);
- break;
- case 110:
- glsl_type::generate_110_types(state->symbols, true);
- break;
- case 120:
- glsl_type::generate_120_types(state->symbols, true);
- break;
- case 130:
- glsl_type::generate_130_types(state->symbols, true);
- break;
- case 140:
- glsl_type::generate_140_types(state->symbols);
- break;
- default:
- /* error */
- break;
+ if (state->es_shader) {
+ switch (state->language_version) {
+ case 100:
+ assert(state->es_shader);
+ glsl_type::generate_100ES_types(state->symbols);
+ break;
+ case 300:
+ glsl_type::generate_300ES_types(state->symbols);
+ break;
+ default:
+ assert(!"Unexpected language version");
+ break;
+ }
+ } else {
+ bool skip_1d = false;
+ switch (state->language_version) {
+ case 110:
+ glsl_type::generate_110_types(state->symbols, true, skip_1d);
+ break;
+ case 120:
+ glsl_type::generate_120_types(state->symbols, true, skip_1d);
+ break;
+ case 130:
+ glsl_type::generate_130_types(state->symbols, true, skip_1d);
+ break;
+ case 140:
+ glsl_type::generate_140_types(state->symbols);
+ break;
+ default:
+ assert(!"Unexpected language version");
+ break;
+ }
}
if (state->ARB_texture_rectangle_enable ||
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index cf954a256d3..d6f5c105eb5 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -510,6 +510,7 @@ private:
static const glsl_type _error_type;
static const glsl_type _void_type;
static const glsl_type _sampler3D_type;
+ static const glsl_type _samplerCubeShadow_type;
static const glsl_type builtin_core_types[];
static const glsl_type builtin_structure_types[];
static const glsl_type builtin_110_deprecated_structure_types[];
@@ -534,9 +535,13 @@ private:
*/
/*@{*/
static void generate_100ES_types(glsl_symbol_table *);
- static void generate_110_types(glsl_symbol_table *, bool add_deprecated);
- static void generate_120_types(glsl_symbol_table *, bool add_deprecated);
- static void generate_130_types(glsl_symbol_table *, bool add_deprecated);
+ static void generate_300ES_types(glsl_symbol_table *);
+ static void generate_110_types(glsl_symbol_table *, bool add_deprecated,
+ bool skip_1d);
+ static void generate_120_types(glsl_symbol_table *, bool add_deprecated,
+ bool skip_1d);
+ static void generate_130_types(glsl_symbol_table *, bool add_deprecated,
+ bool skip_1d);
static void generate_140_types(glsl_symbol_table *);
static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);