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-rw-r--r--src/glsl/nir/glsl_to_nir.cpp11
-rw-r--r--src/glsl/nir/nir.c3
-rw-r--r--src/glsl/nir/nir.h4
-rw-r--r--src/glsl/nir/nir_print.c4
4 files changed, 0 insertions, 22 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index adef19c80a2..b82e5c7ac18 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -154,17 +154,6 @@ glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
nir_shader *shader = nir_shader_create(NULL, options);
- if (state) {
- shader->num_user_structures = state->num_user_structures;
- shader->user_structures = ralloc_array(shader, glsl_type *,
- shader->num_user_structures);
- memcpy(shader->user_structures, state->user_structures,
- shader->num_user_structures * sizeof(glsl_type *));
- } else {
- shader->num_user_structures = 0;
- shader->user_structures = NULL;
- }
-
nir_visitor v1(shader, native_integers);
nir_function_visitor v2(&v1);
v2.run(ir);
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index ab57fd4e280..abad3f8883b 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -42,9 +42,6 @@ nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
shader->options = options;
- shader->num_user_structures = 0;
- shader->user_structures = NULL;
-
exec_list_make_empty(&shader->functions);
exec_list_make_empty(&shader->registers);
exec_list_make_empty(&shader->globals);
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index d5df5960984..b935354ad55 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1400,10 +1400,6 @@ typedef struct nir_shader {
/** list of global register in the shader */
struct exec_list registers;
- /** structures used in this shader */
- unsigned num_user_structures;
- struct glsl_type **user_structures;
-
/** next available global register index */
unsigned reg_alloc;
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index 6a3c6a0278f..21d5dde2548 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -844,10 +844,6 @@ nir_print_shader(nir_shader *shader, FILE *fp)
print_var_state state;
init_print_state(&state);
- for (unsigned i = 0; i < shader->num_user_structures; i++) {
- glsl_print_struct(shader->user_structures[i], fp);
- }
-
struct hash_entry *entry;
hash_table_foreach(shader->uniforms, entry) {