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-rw-r--r--src/glsl/nir/nir.h4
-rw-r--r--src/glsl/nir/nir_validate.c7
2 files changed, 11 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 201304b2f10..1daf53fa44c 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1437,7 +1437,11 @@ void nir_index_blocks(nir_function_impl *impl);
void nir_print_shader(nir_shader *shader, FILE *fp);
+#ifdef DEBUG
void nir_validate_shader(nir_shader *shader);
+#else
+static inline void nir_validate_shader(nir_shader *shader) { }
+#endif /* DEBUG */
void nir_calc_dominance_impl(nir_function_impl *impl);
void nir_calc_dominance(nir_shader *shader);
diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
index 240da02a715..d2ce021196e 100644
--- a/src/glsl/nir/nir_validate.c
+++ b/src/glsl/nir/nir_validate.c
@@ -32,6 +32,11 @@
* This file checks for invalid IR indicating a bug somewhere in the compiler.
*/
+/* Since this file is just a pile of asserts, don't bother compiling it if
+ * we're not building a debug build.
+ */
+#ifdef DEBUG
+
/*
* Per-register validation state.
*/
@@ -882,3 +887,5 @@ nir_validate_shader(nir_shader *shader)
destroy_validate_state(&state);
}
+
+#endif /* NDEBUG */