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-rw-r--r--src/glsl/glsl_parser_extras.cpp4
-rw-r--r--src/glsl/linker.cpp8
-rw-r--r--src/glsl/standalone_scaffolding.cpp4
3 files changed, 8 insertions, 8 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index e4636f87309..cf6c8c62151 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -93,9 +93,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
- this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
+ this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
- this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 2b30d2b652d..3ef5940f892 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1512,15 +1512,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
};
const unsigned max_samplers[MESA_SHADER_TYPES] = {
- ctx->Const.MaxVertexTextureImageUnits,
- ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxGeometryTextureImageUnits
+ ctx->Const.VertexProgram.MaxTextureImageUnits,
+ ctx->Const.FragmentProgram.MaxTextureImageUnits,
+ ctx->Const.GeometryProgram.MaxTextureImageUnits
};
const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformComponents,
ctx->Const.FragmentProgram.MaxUniformComponents,
- 0 /* FINISHME: Geometry shaders. */
+ ctx->Const.GeometryProgram.MaxUniformComponents
};
const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 3c8f70f9e29..8653c4e1eef 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -117,9 +117,9 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.VertexProgram.MaxUniformComponents = 512;
ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
- ctx->Const.MaxVertexTextureImageUnits = 0;
+ ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.FragmentProgram.MaxTextureImageUnits = 2;
ctx->Const.FragmentProgram.MaxUniformComponents = 64;
ctx->Const.MaxDrawBuffers = 1;