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-rw-r--r--src/glsl/nir/glsl_to_nir.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index ddad207232e..047cb51e85d 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -251,7 +251,8 @@ nir_visitor::visit(ir_variable *ir)
break;
case ir_var_shader_in:
- if (ir->data.location == VARYING_SLOT_FACE) {
+ if (stage == MESA_SHADER_FRAGMENT &&
+ ir->data.location == VARYING_SLOT_FACE) {
/* For whatever reason, GLSL IR makes gl_FrontFacing an input */
var->data.location = SYSTEM_VALUE_FRONT_FACE;
var->data.mode = nir_var_system_value;