diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/nir/glsl_to_nir.cpp | 8 | ||||
-rw-r--r-- | src/glsl/nir/nir_intrinsics.h | 27 |
2 files changed, 17 insertions, 18 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 70f0c851f2a..78070afe8e5 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -897,11 +897,11 @@ nir_visitor::visit(ir_expression *ir) } nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op); load->num_components = ir->type->vector_elements; - load->const_index[0] = ir->operands[0]->as_constant()->value.u[0]; - load->const_index[1] = const_index ? const_index->value.u[0] : 0; /* base offset */ - load->const_index[2] = 1; /* number of vec4's */ + load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */ + load->const_index[1] = 1; /* number of vec4's */ + load->src[0] = evaluate_rvalue(ir->operands[0]); if (!const_index) - load->src[0] = evaluate_rvalue(ir->operands[1]); + load->src[1] = evaluate_rvalue(ir->operands[1]); add_instr(&load->instr, ir->type->vector_elements); /* diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h index e66273d3847..d94866c8597 100644 --- a/src/glsl/nir/nir_intrinsics.h +++ b/src/glsl/nir/nir_intrinsics.h @@ -101,11 +101,11 @@ SYSTEM_VALUE(invocation_id, 1) /* * The first index is the address to load from, and the second index is the - * number of array elements to load. For UBO's (and SSBO's), the first index - * is the UBO buffer index (TODO nonconstant UBO buffer index) and the second - * and third indices play the role of the first and second indices in the other - * loads. Indirect loads have an additional register input, which is added - * to the constant address to compute the final address to load from. + * number of array elements to load. Indirect loads have an additional + * register input, which is added to the constant address to compute the + * final address to load from. For UBO's (and SSBO's), the first source is + * the (possibly constant) UBO buffer index and the indirect (if it exists) + * is the second source. * * For vector backends, the address is in terms of one vec4, and so each array * element is +4 scalar components from the previous array element. For scalar @@ -113,16 +113,15 @@ SYSTEM_VALUE(invocation_id, 1) * elements begin immediately after the previous array element. */ -#define LOAD(name, num_indices, flags) \ - INTRINSIC(load_##name, 0, ARR(), true, 0, 0, num_indices, \ - NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \ - INTRINSIC(load_##name##_indirect, 1, ARR(1), true, 0, 0, num_indices, \ - NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \ +#define LOAD(name, extra_srcs, flags) \ + INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, 2, flags) \ + INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \ + true, 0, 0, 2, flags) -LOAD(uniform, 2, NIR_INTRINSIC_CAN_REORDER) -LOAD(ubo, 3, NIR_INTRINSIC_CAN_REORDER) -LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER) -/* LOAD(ssbo, 2, 0) */ +LOAD(uniform, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +LOAD(ubo, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +LOAD(input, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +/* LOAD(ssbo, 1, 0) */ /* * Stores work the same way as loads, except now the first register input is |