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-rw-r--r--src/glsl/ir_optimization.h2
-rw-r--r--src/glsl/lower_ubo_reference.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index ce5c4929bfb..6d19a6ca476 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -124,7 +124,7 @@ bool lower_const_arrays_to_uniforms(exec_list *instructions);
bool lower_clip_distance(gl_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
-void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
+void lower_ubo_reference(struct gl_shader *shader);
void lower_packed_varyings(void *mem_ctx,
unsigned locations_used, ir_variable_mode mode,
unsigned gs_input_vertices, gl_shader *shader);
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 57a242b4074..24806ac6ce9 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -1270,7 +1270,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
-lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
+lower_ubo_reference(struct gl_shader *shader)
{
lower_ubo_reference_visitor v(shader);
@@ -1281,6 +1281,6 @@ lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
*/
do {
v.progress = false;
- visit_list_elements(&v, instructions);
+ visit_list_elements(&v, shader->ir);
} while (v.progress);
}