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-rw-r--r--src/glsl/link_uniform_blocks.cpp3
-rw-r--r--src/glsl/link_uniforms.cpp2
2 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 1c175ec8bdb..6ca41107e53 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -69,12 +69,15 @@ private:
virtual void enter_record(const glsl_type *type, const char *name,
bool row_major) {
+ assert(type->is_record());
this->offset = glsl_align(
this->offset, type->std140_base_alignment(row_major));
}
virtual void leave_record(const glsl_type *type, const char *name,
bool row_major) {
+ assert(type->is_record());
+
/* If this is the last field of a structure, apply rule #9. The
* GL_ARB_uniform_buffer_object spec says:
*
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 347f079fa42..799c74bb9e6 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -546,12 +546,14 @@ private:
virtual void enter_record(const glsl_type *type, const char *name,
bool row_major) {
+ assert(type->is_record());
this->ubo_byte_offset = glsl_align(
this->ubo_byte_offset, type->std140_base_alignment(row_major));
}
virtual void leave_record(const glsl_type *type, const char *name,
bool row_major) {
+ assert(type->is_record());
this->ubo_byte_offset = glsl_align(
this->ubo_byte_offset, type->std140_base_alignment(row_major));
}