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-rw-r--r--src/glsl/glsl_types.h6
-rw-r--r--src/glsl/ir_uniform.h9
2 files changed, 9 insertions, 6 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index efbf335066e..4ac90118b86 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -29,13 +29,13 @@
#include <string.h>
#include <assert.h>
-struct _mesa_glsl_parse_state;
-struct glsl_symbol_table;
-
#ifdef __cplusplus
extern "C" {
#endif
+struct _mesa_glsl_parse_state;
+struct glsl_symbol_table;
+
extern void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
index be9f6b25437..225da3fc5ef 100644
--- a/src/glsl/ir_uniform.h
+++ b/src/glsl/ir_uniform.h
@@ -25,15 +25,18 @@
#ifndef IR_UNIFORM_H
#define IR_UNIFORM_H
-#ifdef __cplusplus
-extern "C" {
-#endif
/* stdbool.h is necessary because this file is included in both C and C++ code.
*/
#include <stdbool.h>
+
#include "program/prog_parameter.h" /* For union gl_constant_value. */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
enum gl_uniform_driver_format {
uniform_native = 0, /**< Store data in the native format. */
uniform_int_float, /**< Store integer data as floats. */